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Ports Paradise's 510 scheduler.
Conflicts: code/__defines/btime.dm code/__defines/process_scheduler.dm code/_helpers/time.dm code/controllers/ProcessScheduler/core/_stubs.dm code/controllers/ProcessScheduler/core/processScheduler.dm polaris.dme
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@@ -69,10 +69,10 @@
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* recordkeeping vars
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*/
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// Records the time (1/10s timeofday) at which the process last finished sleeping
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// Records the time (1/10s timeoftick) at which the process last finished sleeping
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var/tmp/last_slept = 0
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// Records the time (1/10s timeofday) at which the process last began running
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// Records the time (1/10s timeofgame) at which the process last began running
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var/tmp/run_start = 0
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// Records the number of times this process has been killed and restarted
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@@ -106,12 +106,8 @@
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last_object = null
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/datum/controller/process/proc/started()
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var/timeofhour = TimeOfHour
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// Initialize last_slept so we can know when to sleep
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last_slept = timeofhour
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// Initialize run_start so we can detect hung processes.
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run_start = timeofhour
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run_start = TimeOfGame
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// Initialize defer count
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cpu_defer_count = 0
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@@ -163,18 +159,13 @@
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setStatus(PROCESS_STATUS_HUNG)
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/datum/controller/process/proc/handleHung()
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var/timeofhour = TimeOfHour
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var/datum/lastObj = last_object
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var/lastObjType = "null"
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if(istype(lastObj))
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lastObjType = lastObj.type
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// If timeofhour has rolled over, then we need to adjust.
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if (timeofhour < run_start)
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run_start -= 36000
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var/msg = "[name] process hung at tick #[ticks]. Process was unresponsive for [(timeofhour - run_start) / 10] seconds and was restarted. Last task: [last_task]. Last Object Type: [lastObjType]"
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logTheThing("debug", null, null, msg)
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logTheThing("diary", null, null, msg, "debug")
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var/msg = "[name] process hung at tick #[ticks]. Process was unresponsive for [(TimeOfGame - run_start) / 10] seconds and was restarted. Last task: [last_task]. Last Object Type: [lastObjType]"
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log_debug(msg)
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message_admins(msg)
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main.restartProcess(src.name)
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@@ -182,8 +173,8 @@
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/datum/controller/process/proc/kill()
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if (!killed)
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var/msg = "[name] process was killed at tick #[ticks]."
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logTheThing("debug", null, null, msg)
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logTheThing("diary", null, null, msg, "debug")
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log_debug(msg)
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message_admins(msg)
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//finished()
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// Allow inheritors to clean up if needed
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@@ -208,17 +199,12 @@
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if (main.getCurrentTickElapsedTime() > main.timeAllowance)
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sleep(world.tick_lag)
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cpu_defer_count++
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last_slept = TimeOfHour
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last_slept = 0
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else
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var/timeofhour = TimeOfHour
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// If timeofhour has rolled over, then we need to adjust.
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if (timeofhour < last_slept)
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last_slept -= 36000
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if (timeofhour > last_slept + sleep_interval)
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if (TimeOfTick > last_slept + sleep_interval)
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// If we haven't slept in sleep_interval deciseconds, sleep to allow other work to proceed.
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sleep(0)
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last_slept = TimeOfHour
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last_slept = TimeOfTick
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/datum/controller/process/proc/update()
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// Clear delta
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@@ -239,10 +225,7 @@
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/datum/controller/process/proc/getElapsedTime()
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var/timeofhour = TimeOfHour
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if (timeofhour < run_start)
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return timeofhour - (run_start - 36000)
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return timeofhour - run_start
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return TimeOfGame - run_start
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/datum/controller/process/proc/tickDetail()
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return
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@@ -343,6 +326,11 @@
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stat("[name]", "T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [cpu_defer_count]")
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/datum/controller/process/proc/catchException(var/exception/e, var/thrower)
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if(istype(e)) // Real runtimes go to the real error handler
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// There are two newlines here, because handling desc sucks
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e.desc = " Caught by process: [name]\n\n" + e.desc
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world.Error(e, e_src = thrower)
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return
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var/etext = "[e]"
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var/eid = "[e]" // Exception ID, for tracking repeated exceptions
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var/ptext = "" // "processing..." text, for what was being processed (if known)
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@@ -369,4 +357,4 @@
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/datum/controller/process/proc/catchBadType(var/datum/caught)
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if(isnull(caught) || !istype(caught) || !isnull(caught.gcDestroyed))
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return // Only bother with types we can identify and that don't belong
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catchException("Type [caught.type] does not belong in process' queue")
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catchException("Type [caught.type] does not belong in process' queue")
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