From d2d08208a87ff38ff3ae3f04215f5115a7cd09e6 Mon Sep 17 00:00:00 2001 From: Mloc-Argent Date: Thu, 29 Aug 2013 22:06:27 +0100 Subject: [PATCH] made zburn/firelevel more predictable. Probably won't change much ingame, but it's a start. Signed-off-by: Mloc-Argent --- code/ZAS/Fire.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index 0a9240faee..cd767b850b 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -262,7 +262,7 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue //slows down the burning when the concentration of the reactants is low var/dampening_multiplier = total_combustables / (total_combustables + nitrogen + carbon_dioxide) //calculates how close the mixture of the reactants is to the optimum - var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ^2))) + var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ** 2))) //toss everything together firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier