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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
[MIRROR] Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one (#7062)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com>
This commit is contained in:
@@ -31,7 +31,7 @@
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update_icon()
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/obj/item/ammo_casing/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_screwdriver())
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if(I.has_tool_quality(TOOL_SCREWDRIVER))
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if(!BB)
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to_chat(user, "<font color='blue'>There is no bullet in the casing to inscribe anything into.</font>")
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return
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@@ -87,7 +87,7 @@
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update_icon()
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return
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else if(I.is_screwdriver())
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else if(I.has_tool_quality(TOOL_SCREWDRIVER))
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if(attached_cell)
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to_chat(user, "You begin removing \the [attached_cell] from \the [src].")
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if(do_after(user, 10)) // Faster than doing it by hand
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@@ -283,7 +283,7 @@
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verbs += /obj/item/weapon/gun/verb/allow_dna
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return
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if(A.is_screwdriver())
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if(A.has_tool_quality(TOOL_SCREWDRIVER))
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if(dna_lock && attached_lock && !attached_lock.controller_lock)
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to_chat(user, "<span class='notice'>You begin removing \the [attached_lock] from \the [src].</span>")
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playsound(src, A.usesound, 50, 1)
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@@ -42,7 +42,7 @@
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if(!istype(user))
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return
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if(I.is_screwdriver())
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if(I.has_tool_quality(TOOL_SCREWDRIVER))
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if(!scanmod)
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to_chat(user, "<span class='warning'>There's no scanner module installed!</span>")
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return
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@@ -82,7 +82,7 @@
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else
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to_chat(user, "<span class='notice'>[src] already has a laser.</span>")
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else if(W.is_screwdriver())
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else if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(emitter)
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to_chat(user, "<span class='notice'>You remove the [emitter.name] from the [src].</span>")
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emitter.loc = get_turf(src.loc)
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@@ -167,7 +167,7 @@
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else
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to_chat(user, "<span class='notice'>[src] already has a cell installed.</span>")
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else if(W.is_screwdriver())
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else if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(cell)
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var/obj/item/C = cell
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C.loc = get_turf(user)
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@@ -237,9 +237,9 @@
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else
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to_chat(user, "<span class='notice'>You need at least three rods to complete this task.</span>")
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return
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else if(istype(W, /obj/item/weapon/weldingtool))
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else if(W.has_tool_quality(TOOL_WELDER))
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if(buildstate == 1)
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var/obj/item/weapon/weldingtool/T = W
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var/obj/item/weapon/weldingtool/T = W.get_welder()
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if(T.remove_fuel(0,user))
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if(!src || !T.isOn()) return
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playsound(src, W.usesound, 50, 1)
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@@ -275,7 +275,7 @@
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else
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to_chat(user, "<span class='notice'>You need at least three plastic sheets to complete this task.</span>")
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return
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else if(W.is_screwdriver())
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else if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(buildstate == 5)
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to_chat(user, "<span class='notice'>You secure the crossbow's various parts.</span>")
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playsound(src, W.usesound, 50, 1)
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@@ -190,9 +190,9 @@
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buildstate++
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update_icon()
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return
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else if(istype(W,/obj/item/weapon/weldingtool))
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else if(W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weapon/weldingtool/T = W.get_welder()
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if(buildstate == 1)
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var/obj/item/weapon/weldingtool/T = W
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if(T.remove_fuel(0,user))
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if(!src || !T.isOn()) return
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playsound(src, W.usesound, 100, 1)
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@@ -200,7 +200,6 @@
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buildstate++
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update_icon()
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if(buildstate == 3)
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var/obj/item/weapon/weldingtool/T = W
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if(T.remove_fuel(0,user))
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if(!src || !T.isOn()) return
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playsound(src, W.usesound, 100, 1)
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@@ -208,7 +207,6 @@
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buildstate++
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update_icon()
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if(buildstate == 5)
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var/obj/item/weapon/weldingtool/T = W
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if(T.remove_fuel(0,user))
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if(!src || !T.isOn()) return
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playsound(src, W.usesound, 100, 1)
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@@ -88,7 +88,7 @@
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. = ..()
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update_rating_mod()
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if(removable_components)
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if(thing.is_crowbar())
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if(thing.has_tool_quality(TOOL_CROWBAR))
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if(!manipulator)
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to_chat(user, "<span class='warning'>\The [src] has no manipulator installed.</span>")
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return
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@@ -155,7 +155,7 @@
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update_icon()
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return
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if(thing.is_screwdriver())
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if(thing.has_tool_quality(TOOL_SCREWDRIVER))
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if(!capacitor)
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to_chat(user, "<span class='warning'>\The [src] has no capacitor installed.</span>")
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return
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@@ -33,8 +33,8 @@
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increment_construction_stage()
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return
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if(istype(thing, /obj/item/weapon/weldingtool) && construction_stage == 4)
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var/obj/item/weapon/weldingtool/welder = thing
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if(thing.has_tool_quality(TOOL_WELDER) && construction_stage == 4)
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var/obj/item/weapon/weldingtool/welder = thing.get_welder()
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if(!welder.isOn())
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to_chat(user, "<span class='warning'>Turn it on first!</span>")
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@@ -66,7 +66,7 @@
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increment_construction_stage()
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return
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if(thing.is_screwdriver() && construction_stage >= 9)
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if(thing.has_tool_quality(TOOL_SCREWDRIVER) && construction_stage >= 9)
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user.visible_message("<b>\The [user]</b> secures \the [src] and finishes it off.")
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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var/obj/item/weapon/gun/magnetic/coilgun = new(loc)
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@@ -51,12 +51,12 @@
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FireModeModify()
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/obj/item/weapon/gun/energy/modular/attackby(obj/item/O, mob/user)
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if(O.is_screwdriver())
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if(O.has_tool_quality(TOOL_SCREWDRIVER))
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to_chat(user, "<span class='notice'>You [assembled ? "disassemble" : "assemble"] the gun.</span>")
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assembled = !assembled
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playsound(src, O.usesound, 50, 1)
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return
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if(O.is_crowbar())
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if(O.has_tool_quality(TOOL_CROWBAR))
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if(assembled == 1)
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to_chat(user, "<span class='warning'>Disassemble the [src] first!</span>")
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return
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