All robots now get crowbars, flashes and fire extinguishers

This commit is contained in:
Yoshax
2016-11-20 19:41:25 +00:00
parent a7986f6500
commit d2ea8568a8
4 changed files with 68 additions and 89 deletions

View File

@@ -196,13 +196,13 @@ var/list/event_last_fired = list()
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(R.module)
if(istype(R.module, /obj/item/weapon/robot_module/engineering))
if(istype(R.module, /obj/item/weapon/robot_module/robot/engineering))
active_with_role["Engineer"]++
else if(istype(R.module, /obj/item/weapon/robot_module/security))
else if(istype(R.module, /obj/item/weapon/robot_module/robot/security))
active_with_role["Security"]++
else if(istype(R.module, /obj/item/weapon/robot_module/medical))
else if(istype(R.module, /obj/item/weapon/robot_module/robot/medical))
active_with_role["Medical"]++
else if(istype(R.module, /obj/item/weapon/robot_module/research))
else if(istype(R.module, /obj/item/weapon/robot_module/robot/research))
active_with_role["Scientist"]++
if(M.mind.assigned_role in engineering_positions)