Fixes a handful of weapons shooting the wrong projectile, phase weapon nerf, floragun buff, one merc nerf. (#8791)

This commit is contained in:
tacoguy7765093
2024-08-22 05:48:46 -05:00
committed by GitHub
parent 3977bad5a9
commit d3167feb2c
7 changed files with 60 additions and 21 deletions

View File

@@ -43,8 +43,8 @@ Small Weapons
/obj/item/weapon/gun/projectile/revolver/detective45
caliber = "small"
ammo_type = /obj/item/ammo_casing/simple/small
projectile_type = /obj/item/projectile/bullet/pistol/rubber
ammo_type = /obj/item/ammo_casing/simple/small/rubber
projectile_type = /obj/item/projectile/bullet/pistol/medium
/obj/item/weapon/gun/projectile/revolver/lombardi
caliber = "small"
@@ -586,19 +586,19 @@ Medium Weapons
/obj/item/weapon/gun/projectile/automatic/serdy/krinkov
caliber = "medium"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762
allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
magazine_type = /obj/item/ammo_magazine/medium
/obj/item/weapon/gun/projectile/automatic/serdy/akm
caliber = "medium"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762
allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
magazine_type = /obj/item/ammo_magazine/medium
/obj/item/weapon/gun/projectile/automatic/serdy/scrapak
caliber = "medium"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762
allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
magazine_type = /obj/item/ammo_magazine/medium
@@ -676,7 +676,7 @@ Medium Weapons
/obj/item/weapon/gun/projectile/automatic/serdy/sks
caliber = "medium"
ammo_type = /obj/item/ammo_casing/simple/medium
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762/sniper
/obj/item/weapon/gun/projectile/automatic/serdy/mosin
caliber = "medium"
@@ -702,19 +702,19 @@ Medium Weapons
/obj/item/weapon/gun/projectile/automatic/serdy/memegun
caliber = "medium"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762
allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
magazine_type = /obj/item/ammo_magazine/medium
/obj/item/weapon/gun/projectile/automatic/serdy/tkb408
caliber = "medium"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762
allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
magazine_type = /obj/item/ammo_magazine/medium
/obj/item/weapon/gun/projectile/automatic/serdy/groza
caliber = "medium"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762
allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
magazine_type = /obj/item/ammo_magazine/medium
@@ -738,13 +738,13 @@ Medium Weapons
/obj/item/weapon/gun/projectile/automatic/serdy/rpd
caliber = "medium"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762
allowed_magazines = list(/obj/item/ammo_magazine/medium_box)
magazine_type = /obj/item/ammo_magazine/medium_box
/obj/item/weapon/gun/projectile/automatic/serdy/rpk
caliber = "medium"
projectile_type = /obj/item/projectile/bullet/rifle/a762x39
projectile_type = /obj/item/projectile/bullet/rifle/a762
allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_drum)
magazine_type = /obj/item/ammo_magazine/medium_drum

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@@ -1,12 +1,43 @@
/obj/item/projectile/bullet
damage = 25 //seems many bullets use this value for some reason
//These are projectiles that do not have damage defined anywhere. Gonna follow laser weapons sorta with a extra kick, 25/35/60
/obj/item/projectile/bullet/a38 //These projectiles are used but dont exist, revolvers were super underpowered forever
damage = 25 //.38 pretty bwoomp
/obj/item/projectile/bullet/rifle/a45lc
damage = 35 //.45 used by a single revolver
/obj/item/projectile/bullet/a10mm
damage = 20 //CR-20 do 20 lol
/obj/item/projectile/bullet/rifle/a45lc
damage = 35 //.45 used by a one revolver
/obj/item/projectile/bullet/rifle/a762/lmg
damage = 30
/obj/item/projectile/bullet/a57 //P90s pack a punch?
damage = 30
/obj/item/projectile/bullet/rifle/a545
fire_sound = 'sound/weapons/Gunshot_light.ogg'
damage = 30
hud_state = "rifle"
/obj/item/projectile/bullet/rifle/a545/ap
damage = 25
armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
hud_state = "rifle_ap"
/obj/item/projectile/bullet/rifle/a545/hp
damage = 40
armor_penetration = -50
penetrating = 0
hud_state = "hivelo_iff"
/obj/item/projectile/bullet/rifle/a545/hunter
damage = 15
SA_bonus_damage = 35 // 50 total on animals.
SA_vulnerability = SA_ANIMAL
hud_state = "rifle_heavy"
/* Combat refactor walkback, default bullets do 60 damage I think so im keeping this, were not getting the CR20 incident again lol
/obj/item/projectile/bullet/pistol

View File

@@ -1,4 +1,8 @@
//File has been unticked due to combat refactor walk-back, things do more damage now
/obj/item/weapon/gun/energy/floragun
charge_cost = 80
/*
//Combat refactor walk-back
/obj/item/weapon/gun/energy
charge_cost = 80
@@ -92,3 +96,4 @@
list(mode_name="laser", fire_delay = 8, projectile_type=/obj/item/projectile/beam, modifystate="x01laser", fire_sound='sound/weapons/Laser.ogg', charge_cost = 160),
list(mode_name="gauss", fire_delay=15, projectile_type=/obj/item/projectile/energy/gauss, modifystate="x01gauss", fire_sound='sound/weapons/gauss_shoot.ogg', charge_cost = 120)
)
*/