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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes a handful of weapons shooting the wrong projectile, phase weapon nerf, floragun buff, one merc nerf. (#8791)
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@@ -167,6 +167,7 @@
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/mob/living/simple_mob/humanoid/merc/ranged/smg
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icon_state = "syndicateranged_smg"
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icon_living = "syndicateranged_smg"
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projectiletype = /obj/item/projectile/bullet/a10mm //CHOMPedit, 20 instead of 35, SMG
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loot_list = list(/obj/item/weapon/gun/projectile/automatic/c20r = 100)
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@@ -10,7 +10,7 @@
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item_state = "phasecarbine"
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wielded_item_state = "phasecarbine-wielded"
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slot_flags = SLOT_BACK|SLOT_BELT
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charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
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charge_cost = 160 //Chompedit Bringing charge cost down for all phase weapons. 15 shots on normal cell
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projectile_type = /obj/item/projectile/energy/phase
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one_handed_penalty = 15
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recoil_mode = 0 //CHOMP Addition: Removes recoil for micros.
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@@ -27,7 +27,7 @@
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one_handed_penalty = 0
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/obj/item/weapon/gun/energy/locked/phasegun/unlocked/mounted/cyborg
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charge_cost = 80 //ChompEdit Reduced from 480 to 200, further reduced to 80 to match normal phase guns
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charge_cost = 160 //ChompEdit Reduced from 480 to 200, further reduced to 80 to match normal phase guns
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recharge_time = 16 //ChompEdit set up to 16 due to lower charge cost
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/obj/item/weapon/gun/energy/locked/phasegun/pistol
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@@ -37,7 +37,7 @@
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item_state = "taser" //I don't have an in-hand sprite, taser will be fine
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w_class = ITEMSIZE_NORMAL
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
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charge_cost = 160 //Chompedit Bringing charge cost down for all phase weapons. 15 shots on normal cell
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projectile_type = /obj/item/projectile/energy/phase/light
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one_handed_penalty = 0
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move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
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@@ -54,7 +54,7 @@
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use_external_power = 1
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/obj/item/weapon/gun/energy/locked/phasegun/pistol/unlocked/mounted/cyborg
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charge_cost = 80 //Chompedit, bringing in line with normal phase weapons
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charge_cost = 160 //Chompedit, bringing in line with normal phase weapons
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recharge_time = 7
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@@ -62,11 +62,11 @@
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name = "EW31 Orion" //ChompEDIT
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desc = "The RayZar EW31 Orion, also known as the 'phase rifle', is a specialist energy-based weapon intended for use against hostile wildlife. This one has a safety interlock that prevents firing while in proximity to the facility." //ChompEDIT
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icon_state = "phaserifle"
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item_state = "phaserifle"
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item_state = "phaserifle"
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wielded_item_state = "phaserifle-wielded"
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
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charge_cost = 160 //Chompedit Bringing charge cost down for all phase weapons. 15 shots on normal cell
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projectile_type = /obj/item/projectile/energy/phase/heavy
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accuracy = 15
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one_handed_penalty = 30
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@@ -85,7 +85,7 @@
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wielded_item_state = "phasecannon-wielded" //TODO: New Sprites
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w_class = ITEMSIZE_HUGE // This thing is big.
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slot_flags = SLOT_BACK
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charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
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charge_cost = 160 //Chompedit Bringing charge cost down for all phase weapons. 15 shots on normal cell
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projectile_type = /obj/item/projectile/energy/phase/heavy/cannon
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accuracy = 15
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one_handed_penalty = 65
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@@ -1008,6 +1008,7 @@
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auto_loading_type = OPEN_BOLT
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muzzle_velocity = 860
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one_handed_penalty = 90
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fire_sound = 'sound/weapons/serdy/strela.ogg'
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//commented this out because it seems to be breaking the Kord -- Ocelot
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/*
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@@ -43,8 +43,8 @@ Small Weapons
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/obj/item/weapon/gun/projectile/revolver/detective45
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caliber = "small"
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ammo_type = /obj/item/ammo_casing/simple/small
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projectile_type = /obj/item/projectile/bullet/pistol/rubber
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ammo_type = /obj/item/ammo_casing/simple/small/rubber
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projectile_type = /obj/item/projectile/bullet/pistol/medium
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/obj/item/weapon/gun/projectile/revolver/lombardi
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caliber = "small"
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@@ -586,19 +586,19 @@ Medium Weapons
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/obj/item/weapon/gun/projectile/automatic/serdy/krinkov
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caliber = "medium"
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
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magazine_type = /obj/item/ammo_magazine/medium
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/obj/item/weapon/gun/projectile/automatic/serdy/akm
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caliber = "medium"
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
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magazine_type = /obj/item/ammo_magazine/medium
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/obj/item/weapon/gun/projectile/automatic/serdy/scrapak
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caliber = "medium"
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
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magazine_type = /obj/item/ammo_magazine/medium
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@@ -676,7 +676,7 @@ Medium Weapons
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/obj/item/weapon/gun/projectile/automatic/serdy/sks
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caliber = "medium"
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ammo_type = /obj/item/ammo_casing/simple/medium
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762/sniper
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/obj/item/weapon/gun/projectile/automatic/serdy/mosin
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caliber = "medium"
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@@ -702,19 +702,19 @@ Medium Weapons
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/obj/item/weapon/gun/projectile/automatic/serdy/memegun
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caliber = "medium"
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
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magazine_type = /obj/item/ammo_magazine/medium
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/obj/item/weapon/gun/projectile/automatic/serdy/tkb408
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caliber = "medium"
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
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magazine_type = /obj/item/ammo_magazine/medium
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/obj/item/weapon/gun/projectile/automatic/serdy/groza
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caliber = "medium"
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_small)
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magazine_type = /obj/item/ammo_magazine/medium
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@@ -738,13 +738,13 @@ Medium Weapons
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/obj/item/weapon/gun/projectile/automatic/serdy/rpd
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caliber = "medium"
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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allowed_magazines = list(/obj/item/ammo_magazine/medium_box)
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magazine_type = /obj/item/ammo_magazine/medium_box
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/obj/item/weapon/gun/projectile/automatic/serdy/rpk
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caliber = "medium"
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projectile_type = /obj/item/projectile/bullet/rifle/a762x39
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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allowed_magazines = list(/obj/item/ammo_magazine/medium,/obj/item/ammo_magazine/medium_drum)
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magazine_type = /obj/item/ammo_magazine/medium_drum
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@@ -1,12 +1,43 @@
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/obj/item/projectile/bullet
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damage = 25 //seems many bullets use this value for some reason
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//These are projectiles that do not have damage defined anywhere. Gonna follow laser weapons sorta with a extra kick, 25/35/60
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/obj/item/projectile/bullet/a38 //These projectiles are used but dont exist, revolvers were super underpowered forever
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damage = 25 //.38 pretty bwoomp
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/obj/item/projectile/bullet/rifle/a45lc
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damage = 35 //.45 used by a single revolver
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/obj/item/projectile/bullet/a10mm
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damage = 20 //CR-20 do 20 lol
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/obj/item/projectile/bullet/rifle/a45lc
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damage = 35 //.45 used by a one revolver
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/obj/item/projectile/bullet/rifle/a762/lmg
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damage = 30
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/obj/item/projectile/bullet/a57 //P90s pack a punch?
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damage = 30
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/obj/item/projectile/bullet/rifle/a545
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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damage = 30
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hud_state = "rifle"
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/obj/item/projectile/bullet/rifle/a545/ap
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damage = 25
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armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
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hud_state = "rifle_ap"
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/obj/item/projectile/bullet/rifle/a545/hp
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damage = 40
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armor_penetration = -50
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penetrating = 0
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hud_state = "hivelo_iff"
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/obj/item/projectile/bullet/rifle/a545/hunter
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damage = 15
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SA_bonus_damage = 35 // 50 total on animals.
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SA_vulnerability = SA_ANIMAL
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hud_state = "rifle_heavy"
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/* Combat refactor walkback, default bullets do 60 damage I think so im keeping this, were not getting the CR20 incident again lol
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/obj/item/projectile/bullet/pistol
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@@ -1,4 +1,8 @@
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//File has been unticked due to combat refactor walk-back, things do more damage now
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/obj/item/weapon/gun/energy/floragun
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charge_cost = 80
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/*
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//Combat refactor walk-back
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/obj/item/weapon/gun/energy
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charge_cost = 80
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@@ -92,3 +96,4 @@
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list(mode_name="laser", fire_delay = 8, projectile_type=/obj/item/projectile/beam, modifystate="x01laser", fire_sound='sound/weapons/Laser.ogg', charge_cost = 160),
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list(mode_name="gauss", fire_delay=15, projectile_type=/obj/item/projectile/energy/gauss, modifystate="x01gauss", fire_sound='sound/weapons/gauss_shoot.ogg', charge_cost = 120)
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)
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*/
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@@ -5017,6 +5017,7 @@
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#include "modular_chomp\code\modules\projectiles\guns\phase.dm"
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#include "modular_chomp\code\modules\projectiles\guns\special.dm"
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#include "modular_chomp\code\modules\projectiles\guns\staffs.dm"
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#include "modular_chomp\code\modules\projectiles\guns\energy\laser.dm"
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#include "modular_chomp\code\modules\projectiles\guns\energy\special.dm"
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#include "modular_chomp\code\modules\projectiles\guns\projectile\revolver.dm"
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#include "modular_chomp\code\modules\projectiles\precursor\eclipse.dm"
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