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Merge pull request #4542 from Stevenator1/MagnetsHowDoTheyWork
Fix uses of TECH_MAGNETS to TECH_MAGNET
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@@ -44,4 +44,4 @@
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icon = 'icons/obj/abductor.dmi'
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icon_state = "multitool"
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toolspeed = 0.1
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origin_tech = list(TECH_MAGNETS = 5, TECH_ENGINEERING = 5)
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origin_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 5)
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@@ -77,7 +77,7 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "slime_crystal_small"
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w_class = ITEMSIZE_TINY
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origin_tech = list(TECH_MAGNETS = 6, TECH_BLUESPACE = 3)
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origin_tech = list(TECH_MAGNET = 6, TECH_BLUESPACE = 3)
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force = 1 //Needs a token force to ensure you can attack because for some reason you can't attack with 0 force things
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/obj/item/slime_crystal/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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@@ -109,7 +109,7 @@
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icon_state = "slime_crystal_large"
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uses = 1
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_MAGNETS = 5, TECH_BLUESPACE = 4)
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origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 4)
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