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https://github.com/CHOMPStation2/CHOMPStation2.git
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Readded Left and Right indicators to zone select. Fixes Admisn and Ninjas not being invisible. Moves some changelog bits to archived changelog, and updated credits list.
This commit is contained in:
@@ -873,6 +873,7 @@ ________________________________________________________________________________
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U << "\blue You are now invisible to normal detection."
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for(var/mob/O in oviewers(U))
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O.show_message("[U.name] vanishes into thin air!",1)
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U.update_clothing()
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return
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/obj/item/clothing/suit/space/space_ninja/proc/cancel_stealth()
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@@ -884,6 +885,7 @@ ________________________________________________________________________________
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U << "\blue You are now visible."
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for(var/mob/O in oviewers(U))
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O.show_message("[U.name] appears from thin air!",1)
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U.update_clothing()
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return 1
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return 0
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@@ -887,7 +887,7 @@
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return
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src.admin_invis =! src.admin_invis
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if(src.mob)
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mob.rebuild_appearance()
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mob.update_clothing()
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log_admin("[key_name(usr)] has turned their invisibility [src.admin_invis ? "ON" : "OFF"]")
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message_admins("[key_name_admin(usr)] has turned their invisibility [src.admin_invis ? "ON" : "OFF"]", 1)
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@@ -1132,20 +1132,6 @@
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break
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if(client && client.admin_invis)
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invisibility = 100
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else if (shielded == 2)
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invisibility = 2
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else
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invisibility = 0
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if(targeted_by && target_locked)
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clothing_overlays += target_locked
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else if(targeted_by)
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target_locked = new /obj/effect/target_locked(src)
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clothing_overlays += target_locked
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else if(!targeted_by && target_locked)
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del(target_locked)
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if (wear_suit)
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@@ -1197,6 +1183,21 @@
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NinjaStealthMalf()
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else
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invisibility = 0
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if(client && client.admin_invis)
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invisibility = 100
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else if (shielded == 2)
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invisibility = 2
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else
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// invisibility = 0 //This should hopefully be taken care of by the above
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if(targeted_by && target_locked)
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clothing_overlays += target_locked
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else if(targeted_by)
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target_locked = new /obj/effect/target_locked(src)
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clothing_overlays += target_locked
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else if(!targeted_by && target_locked)
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del(target_locked)
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/*
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for (var/mob/M in viewers(1, src))//For the love of god DO NOT REFRESH EVERY SECOND - Mport
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if ((M.client && M.machine == src))
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@@ -1567,30 +1567,5 @@
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thing.dropped(src)
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thing.layer = initial(thing.layer)
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// Why this stuff was in handle_clothing() is beyond me
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var/shielded = 0
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for (var/obj/item/weapon/cloaking_device/S in src)
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if (S.active)
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shielded = 2
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break
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if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)&&wear_suit:s_active)
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shielded = 3
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switch(shielded)
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if(1)
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if(2)
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invisibility = 2
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//New stealth. Hopefully doesn't lag too much. /N
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if(istype(loc, /turf))//If they are standing on a turf.
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AddCamoOverlay(loc)//Overlay camo.
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if(3)
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if(istype(loc, /turf))
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//Ninjas may flick into view once in a while if they are stealthed.
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if(prob(90))
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NinjaStealthActive(loc)
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else
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NinjaStealthMalf()
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else
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invisibility = 0
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name = get_visible_name()
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@@ -1,3 +1,409 @@
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<!--
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Stick old posts here to prevent cluttering of main changelog.
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-->
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<div class="commit sansserif">
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<h2 class="date">25 May 2012</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Virologists get their fancy green jumpsuit/labcoat back, yay!</li>
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<li class="tweak">Emergency Medical Technician renamed to Emergency Physician to reinforce their doctorness.</li>
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<li class="bugfix">Pill bottles now pick up pills correctly.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">24 May 2012</h2>
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<h3 class="author">cib updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Your nutrition now decreases at the same rate as before it was nerfed.</li>
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<li class="tweak">Low nutrition will now have a much smaller effect on your speed.</li>
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<li class="tweak">The hunger messages will start displaying a bit earlier.</li>
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<li class="rscadd">A restart vote now calls the Crew Transfer Shuttle by default. A regular restart is still possible for the purpose of rebooting a glitched server.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">23 May 2012</h2>
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<h3 class="author">CIB updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added Apple_Master's entertaining messages, which will pop up from time to time on low nutrition.</li>
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</ul>
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<h3 class="author">TG & Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New HUD Updates, see here: http://baystation12.net/forums/index.php/topic,4495.msg85026.html#msg85026 You can also pick from different styles of HUD again. Including new 'Midnight' blue.</li>
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<li class="rscadd">RIG helmets can now be used as flashlights, just like hardhats</li>
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<li class="rscadd">Medical borg overhaul. Instead of a dozen random one-use pills and syringes, they get an advanced hypospray that can switch between auto-replenishing tricordrazine, inprovaline, and spaceacillin.</li>
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<li class="rscadd"> Janitorborgs get a mop again, because without it they had no way of hitting anything.</li>
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<li class="bugfix">Fixes robolimbs surgery.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">22 May 2012</h2>
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<h3 class="author">cib updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Worked out a few problems with meme. They now can see, even if their mob is sleeping. Their actions are properly tracked in admin logs. Their points recharge slightly faster, and can now be seen in the Status tab.</li>
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</ul>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Some sleeping and resting fixes. Please report any more bugs with it!</li>
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<li class="rscdel">Blood regeneration removed until errors can be fixed.</li>
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<li class="imageadd">New in-hand sprites for shotgun! Credit to Flashkirby.</li>
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<li class="rscadd">Money can now be split and stacked properly. Carry some with you! Still not used for anything!</li>
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<li class="bugfix">Fixed an ATM exploit, thanks to BlackTea!</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">21 May 2012</h2>
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<h3 class="author">TG updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The new 'sleek' user interface is going live. This is currently undergoing changes at TG, so this is mostly a test run. Resist, Sleep, and Rest have all been moved to the IC tab.</li>
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<li class="rscadd">When you receive a PDA message, the content is displayed to you if the PDA is located somewhere on your person (so not in your backpack). You will also get a reply button there. This will hopefully make PDA communication easier.</li>
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<li class="rscadd">New hotkeys: Delete is the 'stop dragging' button and insert cycles through intents.</li>
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</ul>
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<h3 class="author">SkyMarshal updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Blood now regenerates if you're not bleeding.</li>
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<li class="bugfix">Transformed changelings should no longer die from massive blood conflicts.</li>
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</ul>
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<h3 class="author">Uristqwerty updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a minimap for AI's. Click on a location to jump to that area. Minimap image updates every 2 minutes. </li>
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</ul>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added implant removal. Steps are: Scalpel, Hemostat, Retractor, Hemostat (Might take a few goes!). Implants can then be loaded back into an implanter.</li>
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<li class="rscadd">Made the damp rag stop causing attack messages. Also allows you to load it up with 5 units of something and smother people with it. Don't be sily now!</li>
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<li class="rscadd">Added a Tajaran/Soghun whitelist. PM an admin on the forum for more details!</li>
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<li class="bugfix">Fixed door accesses.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">20 May 2012</h2>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now right-click pick up items and open/close closets items. This means cyborgs can now open/close closets with a bit of fiddling!</li>
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<li class="rscadd">Added confirmation pop-up for character slot deletion.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">19 May 2012</h2>
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<h3 class="author">cib updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Implemented Memetic Anomaly game mode. A meme is a kind of parasite that can live in a human host and jump from player to player. They have traitor-like objectives, but must achieve them by controlling hosts, rather than doing it themselves. </li>
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<li class="rscadd">Credits for the idea goes to: SCP-1312-1 . Playtesters: Erthilo, Cael_Aislin, AfterShave and critica.</li>
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</ul>
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<h3 class="author">TG updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now swap hands by clicking with your middle mouse button (you have to click on a visible object though, that's the catch).</li>
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<li class="tweak">Tweaked the DNA modifier consoles a little bit so that it's much easier to see individual blocks instead of one jumbled mess of hexadecimal.</li>
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<li class="tweak">You can now properly emag AI turret controls and commsat turret controls.</li>
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<li class="imageadd">Brand new ending animations!</li>
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<li class="rscadd">Buckling into an office chair and using a fire extinguisher will lead to interesting results.</li>
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<li class="tweak">Recipe updates for some booze in an attempt to resolve recipe conflicts.</li>
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<li class="tweak">Wallets now fit in pockets.</li>
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<li class="tweak">If you are clicking on a storage item in your pocket with an empty hand it will return that item to your hand.</li>
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<li class="tweak">Extinguishers now say when they are empty.</li>
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<li class="imageadd">New sprites for Cargo, HoP, and Captain's lockers.</li>
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<li class="rscdel">Removed hat storage as it was never used and it cluttered the UI.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">17 May 2012</h2>
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<h3 class="author">TG updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added WJohnston's scrubs to Medical Doctor lockers.</li>
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<li class="rscadd">Added two new syndicate bundles</li>
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<li class="rscadd">Added WJohnston's CMO bio hood</li>
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<li class="tweak">Reduced cost of thermals to 3 telecrystals (formerly 4)</li>
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<li class="tweak">Singularity Beacons are now spawned from a smaller, portable device.</li>
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<li class="tweak">Large beaker cost reduced to 5000 glass</li>
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<li class="imageadd">CMO and QM jumpsuits made more unique.</li>
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<li class="imageadd">Updated Cargo Tech jumpsuit and sprite</li>
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<li class="imageadd">Edited Warden's jumpsuit striping to match his jacket</li>
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<li class="bugfix">Fixed misaligned downed sprites for HoS's coat</li>
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</ul>
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<h3 class="author">Erthilo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Roller beds are now collapsible, just like body bags! They don't fit in anything though.</li>
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<li class="soundadd">New sounds for cable cuffs and table smashing.</li>
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<li class="imageadd">Cable cuffs now have a proper sprite!</li>
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<li class="rscadd">Adds camera film which can be used to refill cameras. Added to detectives wardrobe and arts and crafts crate. Credit to Flashkirby99</li>
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<li class="tweak">ATM's now require a pin which is generated on round start and stored in notes. Space cash renamed to stack of credits, and same value credits can be stacked together. Initial round credits are generated randomly between 500 to 2000 credits. Credits or coins can be inserted into ATMs and converted to credits. Still not used for anything! Credit to EditorRUS at Animus Station.</li>
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<li class="bugfix">Fixes police tape not appearing on doors.</li>
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</ul>
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<h3 class="author">Abi79 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed ID access requirements for the QM's office and the prison wing.</li>
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</ul>
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<h3 class="author">SkyMarshal updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Metal foam now blocks air.</li>
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</ul>
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</div>
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|
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<div class="commit sansserif">
|
||||
<h2 class="date">16 May 2012</h2>
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||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
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||||
<li class="tweak">Hunger rate has been halved, and drinks no longer fill you up super fast. Most drinks will now keep your hunger stable. Eat food if you want to fill up!</li>
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<li class="rscdel">Removed mining secret rooms due to them having some very silly things.</li>
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<li class="rscadd">You can cut cable cuffs with wirecutters for quick removal.</li>
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<li class="bugfix">Stops pod windows leaking air everywhere.</li>
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||||
</ul>
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||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">15 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Beakers, small and large can now be made/recycled in autolathes.</li>
|
||||
<li class="rscadd">New PDA's for roboticists and shaft miners.</li>
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||||
<li class="rscadd">Nettles now do damage based on their potency.</li>
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||||
<li class="rscadd">Reinforced tables are now made with table parts + four rods, rather than plasteel.</li>
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||||
<li class="imageadd">New sprites for bomb suit, in-hands for pulse rifles, advances energyguns, and laser guns. </li>
|
||||
<li class="bugfix">Fix for contraband crates being empty.</li>
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||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">More customs!</li>
|
||||
<li class="imageadd">New sprites for bomb suit, in-hands for pulse rifles, advanced energy guns, and laser guns. Credit to Flashkirby!</li>
|
||||
<li class="rscadd">Allows AI to toggle saferty on and off, unless emagged.</li>
|
||||
<li class="rscadd">Add ADVANCED INTERROGATION TECHNIQUES (smashing peoples faces with tables). Grab someone once and then click on a table. Don't abuse this!</li>
|
||||
<li class="bugfix">Fixes sleep button not waking you up.</li>
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<li class="bugfix">Fixes mech weapons not firing.</li>
|
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<li class="rscadd">Added cable restraints, made from 15 lengths of cable coil by right-click a cable coil in-hand and choosing 'Make Cable Restraints'. These works just like handcuffs, but only take 30 seconds to break!</li>
|
||||
<li class="tweak">The Head of Personnel can now change alert levels.</li>
|
||||
<li class="bugfix">Fixes lockdown computers being blank.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">13 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Harebells can now be harvested.</li>
|
||||
<li class="imageadd">New sprites for mass-spectrometers and advanced mass-spectrometers.</li>
|
||||
<li class="imageadd">New sprites for the SMES. Credit to Flashkirby99!</li>
|
||||
<li class="soundadd">New sound effects for circular saws and surgical drills.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">10 May 2012</h2>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Custom item updates!</li>
|
||||
<li class="bugfix">Respawn should now work properly.</li>
|
||||
<li class="rscadd">Even more customs!</li>
|
||||
<li class="tweak">Chemistry and Genetics is now strictly under the Chief Medical Officer. The Research Director no longer has access to chemistry.</li>
|
||||
<li class="rscadd">You can now adjust breath masks to hang around your neck. Credit to Spamcat!</li>
|
||||
</ul>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New drinks recipes!</li>
|
||||
<li class="rscadd">Different types of cigarettes added to contraband ordering.</li>
|
||||
<li class="rscadd">Emergency Toolboxes now contain smaller, lighter fire extinguishers that actually fit inside them!</li>
|
||||
<li class="tweak">AIs and Cyborgs can now understand PAIs and MMIs.</li>
|
||||
<li class="tweak">Adminwho now shows admin ranks.</li>
|
||||
<li class="tweak">You can't pull things with missing hands anymore.</li>
|
||||
<li class="tweak">Nuke ops now spawn with an extended oxygen tanks.</li>
|
||||
<li class="tweak">Botany leather gloves can now remove lights without burning yourself.</li>
|
||||
<li class="imageadd">New xeno sprites when running.</li>
|
||||
<li class="imageadd">Piano is now a Minimoog!</li>
|
||||
<li class="imageadd">Switched back to oldbody bag sprites.</li>
|
||||
<li class="imageadd">New Oddyseus destroyed sprites.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">07 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added holodeck, can be used for a few interesting things, and possibly emagged for more nefarious purposes..</li>
|
||||
<li class="rscadd">Added a brig prison wing. Accessible through the previous permacell, use this for permanent prisoners!</li>
|
||||
<li class="rscadd">Added escape pods. These do not count towards escape alone, but otherwise work as escape shuttles. Two in arrivals, one in engineering, and on in security.</li>
|
||||
<li class="rscadd">Added a new chemical: lipozine, a weight loss drug. Made with sodium chloride, ethanol, and radium.</li>
|
||||
<li class="rscadd">You can build various upgrades for cyborgs, such as improved speed, from the fabricators.</li>
|
||||
<li class="rscadd">AI can now ctrl-click APCs to turn them off.</li>
|
||||
<li class="rscadd">AI can now track its cyborgs who speak on robotic talk.</li>
|
||||
<li class="rscadd">Added a 'remove ID' verb to PDAs which attempts to remove the ID from a PDA. If your active hand is empty it puts it there, otherwise it puts it on the floor under you.</li>
|
||||
<li class="rscadd">Tajaran can see in the dark.</li>
|
||||
<li class="rscdel">Blind rune can no longer be made into a talisman.</li>
|
||||
<li class="tweak">Cyborgs now lose power much less quickly with no active modules. Active modules will drain charge more quickly though.</li>
|
||||
<li class="tweak">Mining cyborgs are now slightly more useful, having a much larger satchel, and an improved drill.</li>
|
||||
<li class="tweak">Constructs can now see who cultists are in cult mode.</li>
|
||||
<li class="tweak">Coffins are now sideways to better fit dead bodies.</li>
|
||||
<li class="tweak">People around you will no longer get a message when putting small items into storage items. Large items are unaffected. </li>
|
||||
<li class="imageadd">New sprites for blob, PA, mech construction, field generators and power cells.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">06 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Artificers can now create cult floors.</li>
|
||||
<li class="rscadd">Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully! </li>
|
||||
<li class="rscadd">Added money trees. When life gives you lemons, mutate them into cash. </li>
|
||||
<li class="rscadd">RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield. </li>
|
||||
<li class="rscadd">Added chawanmushi recipe and beet soup recipes. </li>
|
||||
<li class="rscadd">Added 1% chance for a species mutation whenever a plant's stats mutate.</li>
|
||||
<li class="rscadd">New PDAs for the botanists and librarian. Sprites for cartridges for both too. </li>
|
||||
<li class="tweak">You can now only have ONE decal of blood per tile. This is to fix the millions of blood effect items that spawned to lag anyone who right clicked them. The most recently created blood item will be the one that remains. This does not effect gibs. </li>
|
||||
<li class="tweak">Hand tools now fit on your belt slot. </li>
|
||||
<li class="tweak">Changelings faking death can no longer have their brains cut out. </li>
|
||||
<li class="tweak">Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off. </li>
|
||||
<li class="imageadd">New sprites for lots of medical computers! </li>
|
||||
<li class="imageadd">New carrot in-tray sprites. </li>
|
||||
<li class="bugfix">Soulstones can no longer capture the manifested ghosts. No more infinite constructs. </li>
|
||||
<li class="bugfix">Changes rev objectives to use the proper objective so heads being off station actually works. </li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">05 May 2012</h2>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">Increases maximum brig timers to 60 minutes. This coincides with a new test version of Space Law. See here: http://baystation12.net/wiki/index.php/Space_Law or in-game Space Law books.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">04 May 2012</h2>
|
||||
<h3 class="author">dopeghoti updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes AI-less Cyborgs having Asimov laws.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">03 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="wip">CONTRABAND-CON UPDATE: Added posters.</li>
|
||||
<li class="rscadd">POSTERS! Posters come in rolled packages that can adhere to any wall or r_wall, if it's uncluttered enough.
|
||||
<BR><BR>?How they get on-board: The quartermaster can now set the receiver frequency of his supplycomp circuit board. A bit simplistic as of now, will work on it later. Building a supplycomp with a properly set up circuitboard will give access to the Contraband crate.
|
||||
<BR><BR>?How they're used: Unfold the rolled poster on any wall or r_wall to create the poster. There are currently 17 designs, with the possibility of me adding more.
|
||||
<BR><BR>?How to get rid of them: You can rip them using your hand... To cleanly extract them and not ruin them for future use, however, you can use a pair of wirecutters.
|
||||
<BR><BR>?How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers (or end-users, if you want to go full nazi) is up to the situational commanding officers.
|
||||
<li class="tweak">Merged 'Game' and 'Lobby' tabs during pre-game into one tab</li>
|
||||
<li class="rscadd">Added the little red x to the late-join job list</li>
|
||||
<li class="rscadd">Late-joiners are warned if the shuttle is past the point of recall, and if the shuttle has already left the station</li>
|
||||
<li class="rscadd">Late-joiners now see how long the round has been going on.</li>
|
||||
<li class="tweak">Droppers are now used at the eyes, and thus, access to the eyes is required to have an effect.</li>
|
||||
<li class="bugfix">Mining shuttle computer no longer spits out both 'Shuttle has been sent' and 'The shuttle is already moving' every time.</li>
|
||||
<li class="rscadd">Adds a borg upgrade that increases their speed. Requires gold.</li>
|
||||
<li class="bugfix">Fixes autolathes not doing anything.</li>
|
||||
<li class="tweak">Changed Chief Engineers Office door name. Stop breaking in!</li>
|
||||
<li class="tweak">Added new airlocks to mining dock, research, and atmospherics.</li>
|
||||
<li class="tweak">RCDs are disabled if they are used on the escape shuttle or hyperspace around it.</li>
|
||||
<li class="tweak">EMPs will now cause flashes to flash their holder.</li>
|
||||
<li class="rscadd">Heads now get a silver ID!</li>
|
||||
<li class="tweak">Blenders can now be filled directly from plant bags. Chefs rejoice.</li>
|
||||
<li class="rscadd">The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items at a high cost. Added more wood items for tower cap wood construction: Wooden doors and sandals. Added plump helmet biscuits and mushroom soup to kitchen recipes.</li>
|
||||
<li class="tweak">Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire. </li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">2nd May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added carved pumpkins/jackolanterns. Carve them with any of the usual things you use to carve things. They work similarly to hardhats. </li>
|
||||
<li class="rscadd">Added pumpkin pie and slices. Made with 5 milk, 5 sugar, 1 pumpkin, 1 flour, 1 egg. </li>
|
||||
<li class="rscadd">Eating corn now makes corn cobs. Carve them with a saw, a knife, or a hatchet to make a corncob pipe. </li>
|
||||
<li class="rscadd">Added the bit of transparency to biohelmets that they were always supposed to have. </li>
|
||||
<li class="rscadd">Adds randomlly spawning rooms to the mining asteroid that contain various goodies. </li>
|
||||
<li class="rscadd">Adds a borg upgrade system. Can be used to reset modules or 'restart' dead cyborgs. </li>
|
||||
<li class="rscadd">Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. </li>
|
||||
<li class="rscadd">Cell charger and Recharger are now wrenchable to make them moveable </li>
|
||||
<li class="tweak">Cats and Dogs can see in the dark. </li>
|
||||
<li class="tweak">Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective. </li>
|
||||
<li class="tweak">Shuttle call/recall announcements are now more noticeable. </li>
|
||||
<li class="tweak">Changes changling unstun time to 45 from 25 </li>
|
||||
<li class="tweak">Can now repair the first stage of deconstruction of rwalls with metal rods. </li>
|
||||
<li class="tweak">Library machine now has a delay when printing bibles to prevent spam. </li>
|
||||
<li class="bugfix">Bugfix to the 'resist' button, unless I don't understand how it works. I don't see how it could have ever worked before. </li>
|
||||
<li class="bugfix">You can no longer toggle the welding helmet when stunned or restrained. </li>
|
||||
<li class="bugfix">Fix for not being able to use pills as pill-satchels properly. </li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">Increases time between random events happening in low population round to a maximum of double. Random events are more likely to happen up to a limit of around 30 active players. Events now fire at the same rate as previously with around 20~ active players. Please report unusually high or low amounts of events on the bug tracker!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">1st May 2012</h2>
|
||||
<h3 class="author">Mloc updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added extra data to ID cards. Fingerprint, blood type, and DNA. Can all be changed in ID computer.</li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now respawn after 30 minutes in any mode where the win/loss condition is not all crew dead.</li>
|
||||
<li class="imageadd">New in-hand sprites for energy and taser guns courtesy of Flashkirby99.</li>
|
||||
<li class="bugfix">Fixes emagging doors.</li>
|
||||
<li class="bugfix">NT has recently upgraded their anti-telepathy double glazing. As such, you can no longer remote view people on any level except the station or the mining asteroid!</li>
|
||||
<li class="tweak">As a side effect of the above, remote viewing and telekinesis cannot be used at the same time.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">30th April 2012</h2>
|
||||
<h3 class="author">Mloc updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Due to new NT hiring protocols, characters can now only be between the ages of 20-65 instead of 15-45.</li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Switched to /tg/'s changelog format! Previous updates can be found here: http://baystation12.net/wiki/index.php/Changelog</li>
|
||||
<li class="rscadd">New green alt satchel for Botanists.</li>
|
||||
<li class="rscadd">Cyborgs can now view crew manifest and also state laws.</li>
|
||||
<li class="imageadd">New ATM sprites.</li>
|
||||
<li class="tweak">Changes year to 2556 on medical/security records.</li>
|
||||
</ul>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The escape shuttle will now spend two minutes travelling to CentCom, woo! Objectives are only complete when the shuttle reaches CentCom, and anyone leaving the shuttle during transit time will be lost in deep space! Also, anyone standing in the way of the shuttle when it arrives will be gibbed.</li>
|
||||
<li class="rscadd">Added Antimov module. Very dangerous.</li>
|
||||
<li class="rscadd">Pill bottles now work like ore satchels, click a tile full of pills to pick them all up.</li>
|
||||
<li class="rscadd">Tower caps can now grow randomly as weeds</li>
|
||||
<li class="tweak">Using a minihoe on a Hydroponics tray removes all the weeds in the tray at once. Using a bucket on a sink now fills it entirely with water, instead of 10 units at a time.</li>
|
||||
<li class="tweak">You can no longer take photos of photos.</li>
|
||||
<li class="tweak">Malf AI's hopping between APCs no longer become longer and longer.</li>
|
||||
<li class="tweak">Secborgs now have modified tasers, it holds 6 shots and recharges one shot every 10 seconds automatically.</li>
|
||||
<li class="tweak">Turning off PANIC SYPHON now sets scrubbers to scrubbing (default) instead of off. Vents will not appear in the list instead of a timeout message. They also have a link with sets them back to one atmosphere kPa.</li>
|
||||
<li class="tweak">You now click on AI modules in-hand to set them, instead of just picking them up.</li>
|
||||
<li class="bugfix">Fixes the way the safeguard module is written.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">TG</h2>
|
||||
<h3 class="author">29th April 2012 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Added new sprites for Killer Tomatoes.</li>
|
||||
<li class="rscadd">Added lasertag vests, guns, projectiles. Sprites for the vests and guns from Muncher. Not actually mapped in. Lasertag guns are only usable if you're wearing the appropriate team vest. Lasertag projectiles will only stun people who are wearing vests belonging to the opposing team.</li>
|
||||
<li class="rscadd">Adds Holodeck, also not mapped in.</li>
|
||||
<li class="rscadd">Janitor borgs have been massively upgraded. They now clean as they move around.</li>
|
||||
<li class="rscadd">Mining shuttle now shunts people where it wants to be. Shuttles now crush people if they fail to move out of where they want to be with the initial shunt. </li>
|
||||
<li class="rscadd">Adds Halloss (Hallucination Damage) as a damage type weapons can do. Halloss can be healed by sleeping. </li>
|
||||
<li class="tweak">Windows can only be damaged by weapons that do brute or burn. </li>
|
||||
<li class="tweak">HUD damage indicator now updates with halloss. Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss. </li>
|
||||
<li class="tweak">Nuke disk now respawns in all rounds. </li>
|
||||
<li class="rscadd">Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined. </li>
|
||||
<li class="tweak">Instead of z-level transition happening when you reach the edge of the map, it will now happen 7 tiles away from the edge. This means that you will no longer see the black edge, transition will likely happen without you even noticing. </li>
|
||||
<li class="tweak">Slight changes to examine messages. You cannot examine when blind/unconscious. </li>
|
||||
<li class="imageadd">More new locker sprites! </li>
|
||||
<li class="bugfix">Fixes glass knock sound having a pop at the end of it. </li>
|
||||
<li class="bugfix">Telecomm traffic control now has its own circuitboard and doesn't transform into a server when the monitor is disconnected/reconnected. </li>
|
||||
<li class="bugfix">Using an igniter on a flamethrower that already has one attached no longer uses up the igniter. </li>
|
||||
<li class="bugfix">NTSL bugfixes.</li>
|
||||
</ul>
|
||||
</div>
|
||||
@@ -42,7 +42,8 @@ Header Section
|
||||
<td valign='top'>
|
||||
<font size='2'><b>Code:</b> Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty<br></font>
|
||||
<font size='2'><b>Sprites:</b> Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Xenone<br></font>
|
||||
<font size='2'><b>Thanks To:</b> /tg/ station devs, Goonstation devs, and the original Spacestation 13 devs. Skibiliano for the IRC bot.</font>
|
||||
<font size='2'><b>Sounds:</b> Aryn<br></font>
|
||||
<font size='2'><b>Thanks To:</b> /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.</font>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -139,413 +140,6 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">25 May 2012</h2>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Virologists get their fancy green jumpsuit/labcoat back, yay!</li>
|
||||
<li class="tweak">Emergency Medical Technician renamed to Emergency Physician to reinforce their doctorness.</li>
|
||||
<li class="bugfix">Pill bottles now pick up pills correctly.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">24 May 2012</h2>
|
||||
<h3 class="author">cib updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Your nutrition now decreases at the same rate as before it was nerfed.</li>
|
||||
<li class="tweak">Low nutrition will now have a much smaller effect on your speed.</li>
|
||||
<li class="tweak">The hunger messages will start displaying a bit earlier.</li>
|
||||
<li class="rscadd">A restart vote now calls the Crew Transfer Shuttle by default. A regular restart is still possible for the purpose of rebooting a glitched server.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">23 May 2012</h2>
|
||||
<h3 class="author">CIB updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added Apple_Master's entertaining messages, which will pop up from time to time on low nutrition.</li>
|
||||
</ul>
|
||||
<h3 class="author">TG & Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New HUD Updates, see here: http://baystation12.net/forums/index.php/topic,4495.msg85026.html#msg85026 You can also pick from different styles of HUD again. Including new 'Midnight' blue.</li>
|
||||
<li class="rscadd">RIG helmets can now be used as flashlights, just like hardhats</li>
|
||||
<li class="rscadd">Medical borg overhaul. Instead of a dozen random one-use pills and syringes, they get an advanced hypospray that can switch between auto-replenishing tricordrazine, inprovaline, and spaceacillin.</li>
|
||||
<li class="rscadd"> Janitorborgs get a mop again, because without it they had no way of hitting anything.</li>
|
||||
<li class="bugfix">Fixes robolimbs surgery.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">22 May 2012</h2>
|
||||
<h3 class="author">cib updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Worked out a few problems with meme. They now can see, even if their mob is sleeping. Their actions are properly tracked in admin logs. Their points recharge slightly faster, and can now be seen in the Status tab.</li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Some sleeping and resting fixes. Please report any more bugs with it!</li>
|
||||
<li class="rscdel">Blood regeneration removed until errors can be fixed.</li>
|
||||
<li class="imageadd">New in-hand sprites for shotgun! Credit to Flashkirby.</li>
|
||||
<li class="rscadd">Money can now be split and stacked properly. Carry some with you! Still not used for anything!</li>
|
||||
<li class="bugfix">Fixed an ATM exploit, thanks to BlackTea!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">21 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The new 'sleek' user interface is going live. This is currently undergoing changes at TG, so this is mostly a test run. Resist, Sleep, and Rest have all been moved to the IC tab.</li>
|
||||
<li class="rscadd">When you receive a PDA message, the content is displayed to you if the PDA is located somewhere on your person (so not in your backpack). You will also get a reply button there. This will hopefully make PDA communication easier.</li>
|
||||
<li class="rscadd">New hotkeys: Delete is the 'stop dragging' button and insert cycles through intents.</li>
|
||||
</ul>
|
||||
<h3 class="author">SkyMarshal updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Blood now regenerates if you're not bleeding.</li>
|
||||
<li class="bugfix">Transformed changelings should no longer die from massive blood conflicts.</li>
|
||||
</ul>
|
||||
<h3 class="author">Uristqwerty updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added a minimap for AI's. Click on a location to jump to that area. Minimap image updates every 2 minutes. </li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added implant removal. Steps are: Scalpel, Hemostat, Retractor, Hemostat (Might take a few goes!). Implants can then be loaded back into an implanter.</li>
|
||||
<li class="rscadd">Made the damp rag stop causing attack messages. Also allows you to load it up with 5 units of something and smother people with it. Don't be sily now!</li>
|
||||
<li class="rscadd">Added a Tajaran/Soghun whitelist. PM an admin on the forum for more details!</li>
|
||||
<li class="bugfix">Fixed door accesses.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">20 May 2012</h2>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now right-click pick up items and open/close closets items. This means cyborgs can now open/close closets with a bit of fiddling!</li>
|
||||
<li class="rscadd">Added confirmation pop-up for character slot deletion.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">19 May 2012</h2>
|
||||
<h3 class="author">cib updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Implemented Memetic Anomaly game mode. A meme is a kind of parasite that can live in a human host and jump from player to player. They have traitor-like objectives, but must achieve them by controlling hosts, rather than doing it themselves. </li>
|
||||
<li class="rscadd">Credits for the idea goes to: SCP-1312-1 . Playtesters: Erthilo, Cael_Aislin, AfterShave and critica.</li>
|
||||
</ul>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now swap hands by clicking with your middle mouse button (you have to click on a visible object though, that's the catch).</li>
|
||||
<li class="tweak">Tweaked the DNA modifier consoles a little bit so that it's much easier to see individual blocks instead of one jumbled mess of hexadecimal.</li>
|
||||
<li class="tweak">You can now properly emag AI turret controls and commsat turret controls.</li>
|
||||
<li class="imageadd">Brand new ending animations!</li>
|
||||
<li class="rscadd">Buckling into an office chair and using a fire extinguisher will lead to interesting results.</li>
|
||||
<li class="tweak">Recipe updates for some booze in an attempt to resolve recipe conflicts.</li>
|
||||
<li class="tweak">Wallets now fit in pockets.</li>
|
||||
<li class="tweak">If you are clicking on a storage item in your pocket with an empty hand it will return that item to your hand.</li>
|
||||
<li class="tweak">Extinguishers now say when they are empty.</li>
|
||||
<li class="imageadd">New sprites for Cargo, HoP, and Captain's lockers.</li>
|
||||
<li class="rscdel">Removed hat storage as it was never used and it cluttered the UI.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">17 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added WJohnston's scrubs to Medical Doctor lockers.</li>
|
||||
<li class="rscadd">Added two new syndicate bundles</li>
|
||||
<li class="rscadd">Added WJohnston's CMO bio hood</li>
|
||||
<li class="tweak">Reduced cost of thermals to 3 telecrystals (formerly 4)</li>
|
||||
<li class="tweak">Singularity Beacons are now spawned from a smaller, portable device.</li>
|
||||
<li class="tweak">Large beaker cost reduced to 5000 glass</li>
|
||||
<li class="imageadd">CMO and QM jumpsuits made more unique.</li>
|
||||
<li class="imageadd">Updated Cargo Tech jumpsuit and sprite</li>
|
||||
<li class="imageadd">Edited Warden's jumpsuit striping to match his jacket</li>
|
||||
<li class="bugfix">Fixed misaligned downed sprites for HoS's coat</li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Roller beds are now collapsible, just like body bags! They don't fit in anything though.</li>
|
||||
<li class="soundadd">New sounds for cable cuffs and table smashing.</li>
|
||||
<li class="imageadd">Cable cuffs now have a proper sprite!</li>
|
||||
<li class="rscadd">Adds camera film which can be used to refill cameras. Added to detectives wardrobe and arts and crafts crate. Credit to Flashkirby99</li>
|
||||
<li class="tweak">ATM's now require a pin which is generated on round start and stored in notes. Space cash renamed to stack of credits, and same value credits can be stacked together. Initial round credits are generated randomly between 500 to 2000 credits. Credits or coins can be inserted into ATMs and converted to credits. Still not used for anything! Credit to EditorRUS at Animus Station.</li>
|
||||
<li class="bugfix">Fixes police tape not appearing on doors.</li>
|
||||
</ul>
|
||||
<h3 class="author">Abi79 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed ID access requirements for the QM's office and the prison wing.</li>
|
||||
</ul>
|
||||
<h3 class="author">SkyMarshal updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Metal foam now blocks air.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">16 May 2012</h2>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Hunger rate has been halved, and drinks no longer fill you up super fast. Most drinks will now keep your hunger stable. Eat food if you want to fill up!</li>
|
||||
<li class="rscdel">Removed mining secret rooms due to them having some very silly things.</li>
|
||||
<li class="rscadd">You can cut cable cuffs with wirecutters for quick removal.</li>
|
||||
<li class="bugfix">Stops pod windows leaking air everywhere.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">15 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Beakers, small and large can now be made/recycled in autolathes.</li>
|
||||
<li class="rscadd">New PDA's for roboticists and shaft miners.</li>
|
||||
<li class="rscadd">Nettles now do damage based on their potency.</li>
|
||||
<li class="rscadd">Reinforced tables are now made with table parts + four rods, rather than plasteel.</li>
|
||||
<li class="imageadd">New sprites for bomb suit, in-hands for pulse rifles, advances energyguns, and laser guns. </li>
|
||||
<li class="bugfix">Fix for contraband crates being empty.</li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">More customs!</li>
|
||||
<li class="imageadd">New sprites for bomb suit, in-hands for pulse rifles, advanced energy guns, and laser guns. Credit to Flashkirby!</li>
|
||||
<li class="rscadd">Allows AI to toggle saferty on and off, unless emagged.</li>
|
||||
<li class="rscadd">Add ADVANCED INTERROGATION TECHNIQUES (smashing peoples faces with tables). Grab someone once and then click on a table. Don't abuse this!</li>
|
||||
<li class="bugfix">Fixes sleep button not waking you up.</li>
|
||||
<li class="bugfix">Fixes mech weapons not firing.</li>
|
||||
<li class="rscadd">Added cable restraints, made from 15 lengths of cable coil by right-click a cable coil in-hand and choosing 'Make Cable Restraints'. These works just like handcuffs, but only take 30 seconds to break!</li>
|
||||
<li class="tweak">The Head of Personnel can now change alert levels.</li>
|
||||
<li class="bugfix">Fixes lockdown computers being blank.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">13 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Harebells can now be harvested.</li>
|
||||
<li class="imageadd">New sprites for mass-spectrometers and advanced mass-spectrometers.</li>
|
||||
<li class="imageadd">New sprites for the SMES. Credit to Flashkirby99!</li>
|
||||
<li class="soundadd">New sound effects for circular saws and surgical drills.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">10 May 2012</h2>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Custom item updates!</li>
|
||||
<li class="bugfix">Respawn should now work properly.</li>
|
||||
<li class="rscadd">Even more customs!</li>
|
||||
<li class="tweak">Chemistry and Genetics is now strictly under the Chief Medical Officer. The Research Director no longer has access to chemistry.</li>
|
||||
<li class="rscadd">You can now adjust breath masks to hang around your neck. Credit to Spamcat!</li>
|
||||
</ul>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New drinks recipes!</li>
|
||||
<li class="rscadd">Different types of cigarettes added to contraband ordering.</li>
|
||||
<li class="rscadd">Emergency Toolboxes now contain smaller, lighter fire extinguishers that actually fit inside them!</li>
|
||||
<li class="tweak">AIs and Cyborgs can now understand PAIs and MMIs.</li>
|
||||
<li class="tweak">Adminwho now shows admin ranks.</li>
|
||||
<li class="tweak">You can't pull things with missing hands anymore.</li>
|
||||
<li class="tweak">Nuke ops now spawn with an extended oxygen tanks.</li>
|
||||
<li class="tweak">Botany leather gloves can now remove lights without burning yourself.</li>
|
||||
<li class="imageadd">New xeno sprites when running.</li>
|
||||
<li class="imageadd">Piano is now a Minimoog!</li>
|
||||
<li class="imageadd">Switched back to oldbody bag sprites.</li>
|
||||
<li class="imageadd">New Oddyseus destroyed sprites.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">07 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added holodeck, can be used for a few interesting things, and possibly emagged for more nefarious purposes..</li>
|
||||
<li class="rscadd">Added a brig prison wing. Accessible through the previous permacell, use this for permanent prisoners!</li>
|
||||
<li class="rscadd">Added escape pods. These do not count towards escape alone, but otherwise work as escape shuttles. Two in arrivals, one in engineering, and on in security.</li>
|
||||
<li class="rscadd">Added a new chemical: lipozine, a weight loss drug. Made with sodium chloride, ethanol, and radium.</li>
|
||||
<li class="rscadd">You can build various upgrades for cyborgs, such as improved speed, from the fabricators.</li>
|
||||
<li class="rscadd">AI can now ctrl-click APCs to turn them off.</li>
|
||||
<li class="rscadd">AI can now track its cyborgs who speak on robotic talk.</li>
|
||||
<li class="rscadd">Added a 'remove ID' verb to PDAs which attempts to remove the ID from a PDA. If your active hand is empty it puts it there, otherwise it puts it on the floor under you.</li>
|
||||
<li class="rscadd">Tajaran can see in the dark.</li>
|
||||
<li class="rscdel">Blind rune can no longer be made into a talisman.</li>
|
||||
<li class="tweak">Cyborgs now lose power much less quickly with no active modules. Active modules will drain charge more quickly though.</li>
|
||||
<li class="tweak">Mining cyborgs are now slightly more useful, having a much larger satchel, and an improved drill.</li>
|
||||
<li class="tweak">Constructs can now see who cultists are in cult mode.</li>
|
||||
<li class="tweak">Coffins are now sideways to better fit dead bodies.</li>
|
||||
<li class="tweak">People around you will no longer get a message when putting small items into storage items. Large items are unaffected. </li>
|
||||
<li class="imageadd">New sprites for blob, PA, mech construction, field generators and power cells.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">06 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Artificers can now create cult floors.</li>
|
||||
<li class="rscadd">Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully! </li>
|
||||
<li class="rscadd">Added money trees. When life gives you lemons, mutate them into cash. </li>
|
||||
<li class="rscadd">RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield. </li>
|
||||
<li class="rscadd">Added chawanmushi recipe and beet soup recipes. </li>
|
||||
<li class="rscadd">Added 1% chance for a species mutation whenever a plant's stats mutate.</li>
|
||||
<li class="rscadd">New PDAs for the botanists and librarian. Sprites for cartridges for both too. </li>
|
||||
<li class="tweak">You can now only have ONE decal of blood per tile. This is to fix the millions of blood effect items that spawned to lag anyone who right clicked them. The most recently created blood item will be the one that remains. This does not effect gibs. </li>
|
||||
<li class="tweak">Hand tools now fit on your belt slot. </li>
|
||||
<li class="tweak">Changelings faking death can no longer have their brains cut out. </li>
|
||||
<li class="tweak">Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off. </li>
|
||||
<li class="imageadd">New sprites for lots of medical computers! </li>
|
||||
<li class="imageadd">New carrot in-tray sprites. </li>
|
||||
<li class="bugfix">Soulstones can no longer capture the manifested ghosts. No more infinite constructs. </li>
|
||||
<li class="bugfix">Changes rev objectives to use the proper objective so heads being off station actually works. </li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">05 May 2012</h2>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">Increases maximum brig timers to 60 minutes. This coincides with a new test version of Space Law. See here: http://baystation12.net/wiki/index.php/Space_Law or in-game Space Law books.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">04 May 2012</h2>
|
||||
<h3 class="author">dopeghoti updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes AI-less Cyborgs having Asimov laws.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">03 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="wip">CONTRABAND-CON UPDATE: Added posters.</li>
|
||||
<li class="rscadd">POSTERS! Posters come in rolled packages that can adhere to any wall or r_wall, if it's uncluttered enough.
|
||||
<BR><BR>?How they get on-board: The quartermaster can now set the receiver frequency of his supplycomp circuit board. A bit simplistic as of now, will work on it later. Building a supplycomp with a properly set up circuitboard will give access to the Contraband crate.
|
||||
<BR><BR>?How they're used: Unfold the rolled poster on any wall or r_wall to create the poster. There are currently 17 designs, with the possibility of me adding more.
|
||||
<BR><BR>?How to get rid of them: You can rip them using your hand... To cleanly extract them and not ruin them for future use, however, you can use a pair of wirecutters.
|
||||
<BR><BR>?How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers (or end-users, if you want to go full nazi) is up to the situational commanding officers.
|
||||
<li class="tweak">Merged 'Game' and 'Lobby' tabs during pre-game into one tab</li>
|
||||
<li class="rscadd">Added the little red x to the late-join job list</li>
|
||||
<li class="rscadd">Late-joiners are warned if the shuttle is past the point of recall, and if the shuttle has already left the station</li>
|
||||
<li class="rscadd">Late-joiners now see how long the round has been going on.</li>
|
||||
<li class="tweak">Droppers are now used at the eyes, and thus, access to the eyes is required to have an effect.</li>
|
||||
<li class="bugfix">Mining shuttle computer no longer spits out both 'Shuttle has been sent' and 'The shuttle is already moving' every time.</li>
|
||||
<li class="rscadd">Adds a borg upgrade that increases their speed. Requires gold.</li>
|
||||
<li class="bugfix">Fixes autolathes not doing anything.</li>
|
||||
<li class="tweak">Changed Chief Engineers Office door name. Stop breaking in!</li>
|
||||
<li class="tweak">Added new airlocks to mining dock, research, and atmospherics.</li>
|
||||
<li class="tweak">RCDs are disabled if they are used on the escape shuttle or hyperspace around it.</li>
|
||||
<li class="tweak">EMPs will now cause flashes to flash their holder.</li>
|
||||
<li class="rscadd">Heads now get a silver ID!</li>
|
||||
<li class="tweak">Blenders can now be filled directly from plant bags. Chefs rejoice.</li>
|
||||
<li class="rscadd">The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items at a high cost. Added more wood items for tower cap wood construction: Wooden doors and sandals. Added plump helmet biscuits and mushroom soup to kitchen recipes.</li>
|
||||
<li class="tweak">Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire. </li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">2nd May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added carved pumpkins/jackolanterns. Carve them with any of the usual things you use to carve things. They work similarly to hardhats. </li>
|
||||
<li class="rscadd">Added pumpkin pie and slices. Made with 5 milk, 5 sugar, 1 pumpkin, 1 flour, 1 egg. </li>
|
||||
<li class="rscadd">Eating corn now makes corn cobs. Carve them with a saw, a knife, or a hatchet to make a corncob pipe. </li>
|
||||
<li class="rscadd">Added the bit of transparency to biohelmets that they were always supposed to have. </li>
|
||||
<li class="rscadd">Adds randomlly spawning rooms to the mining asteroid that contain various goodies. </li>
|
||||
<li class="rscadd">Adds a borg upgrade system. Can be used to reset modules or 'restart' dead cyborgs. </li>
|
||||
<li class="rscadd">Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. </li>
|
||||
<li class="rscadd">Cell charger and Recharger are now wrenchable to make them moveable </li>
|
||||
<li class="tweak">Cats and Dogs can see in the dark. </li>
|
||||
<li class="tweak">Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective. </li>
|
||||
<li class="tweak">Shuttle call/recall announcements are now more noticeable. </li>
|
||||
<li class="tweak">Changes changling unstun time to 45 from 25 </li>
|
||||
<li class="tweak">Can now repair the first stage of deconstruction of rwalls with metal rods. </li>
|
||||
<li class="tweak">Library machine now has a delay when printing bibles to prevent spam. </li>
|
||||
<li class="bugfix">Bugfix to the 'resist' button, unless I don't understand how it works. I don't see how it could have ever worked before. </li>
|
||||
<li class="bugfix">You can no longer toggle the welding helmet when stunned or restrained. </li>
|
||||
<li class="bugfix">Fix for not being able to use pills as pill-satchels properly. </li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">Increases time between random events happening in low population round to a maximum of double. Random events are more likely to happen up to a limit of around 30 active players. Events now fire at the same rate as previously with around 20~ active players. Please report unusually high or low amounts of events on the bug tracker!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">1st May 2012</h2>
|
||||
<h3 class="author">Mloc updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added extra data to ID cards. Fingerprint, blood type, and DNA. Can all be changed in ID computer.</li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now respawn after 30 minutes in any mode where the win/loss condition is not all crew dead.</li>
|
||||
<li class="imageadd">New in-hand sprites for energy and taser guns courtesy of Flashkirby99.</li>
|
||||
<li class="bugfix">Fixes emagging doors.</li>
|
||||
<li class="bugfix">NT has recently upgraded their anti-telepathy double glazing. As such, you can no longer remote view people on any level except the station or the mining asteroid!</li>
|
||||
<li class="tweak">As a side effect of the above, remote viewing and telekinesis cannot be used at the same time.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">30th April 2012</h2>
|
||||
<h3 class="author">Mloc updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Due to new NT hiring protocols, characters can now only be between the ages of 20-65 instead of 15-45.</li>
|
||||
</ul>
|
||||
<h3 class="author">Erthilo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Switched to /tg/'s changelog format! Previous updates can be found here: http://baystation12.net/wiki/index.php/Changelog</li>
|
||||
<li class="rscadd">New green alt satchel for Botanists.</li>
|
||||
<li class="rscadd">Cyborgs can now view crew manifest and also state laws.</li>
|
||||
<li class="imageadd">New ATM sprites.</li>
|
||||
<li class="tweak">Changes year to 2556 on medical/security records.</li>
|
||||
</ul>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The escape shuttle will now spend two minutes travelling to CentCom, woo! Objectives are only complete when the shuttle reaches CentCom, and anyone leaving the shuttle during transit time will be lost in deep space! Also, anyone standing in the way of the shuttle when it arrives will be gibbed.</li>
|
||||
<li class="rscadd">Added Antimov module. Very dangerous.</li>
|
||||
<li class="rscadd">Pill bottles now work like ore satchels, click a tile full of pills to pick them all up.</li>
|
||||
<li class="rscadd">Tower caps can now grow randomly as weeds</li>
|
||||
<li class="tweak">Using a minihoe on a Hydroponics tray removes all the weeds in the tray at once. Using a bucket on a sink now fills it entirely with water, instead of 10 units at a time.</li>
|
||||
<li class="tweak">You can no longer take photos of photos.</li>
|
||||
<li class="tweak">Malf AI's hopping between APCs no longer become longer and longer.</li>
|
||||
<li class="tweak">Secborgs now have modified tasers, it holds 6 shots and recharges one shot every 10 seconds automatically.</li>
|
||||
<li class="tweak">Turning off PANIC SYPHON now sets scrubbers to scrubbing (default) instead of off. Vents will not appear in the list instead of a timeout message. They also have a link with sets them back to one atmosphere kPa.</li>
|
||||
<li class="tweak">You now click on AI modules in-hand to set them, instead of just picking them up.</li>
|
||||
<li class="bugfix">Fixes the way the safeguard module is written.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">TG</h2>
|
||||
<h3 class="author">29th April 2012 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Added new sprites for Killer Tomatoes.</li>
|
||||
<li class="rscadd">Added lasertag vests, guns, projectiles. Sprites for the vests and guns from Muncher. Not actually mapped in. Lasertag guns are only usable if you're wearing the appropriate team vest. Lasertag projectiles will only stun people who are wearing vests belonging to the opposing team.</li>
|
||||
<li class="rscadd">Adds Holodeck, also not mapped in.</li>
|
||||
<li class="rscadd">Janitor borgs have been massively upgraded. They now clean as they move around.</li>
|
||||
<li class="rscadd">Mining shuttle now shunts people where it wants to be. Shuttles now crush people if they fail to move out of where they want to be with the initial shunt. </li>
|
||||
<li class="rscadd">Adds Halloss (Hallucination Damage) as a damage type weapons can do. Halloss can be healed by sleeping. </li>
|
||||
<li class="tweak">Windows can only be damaged by weapons that do brute or burn. </li>
|
||||
<li class="tweak">HUD damage indicator now updates with halloss. Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss. </li>
|
||||
<li class="tweak">Nuke disk now respawns in all rounds. </li>
|
||||
<li class="rscadd">Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined. </li>
|
||||
<li class="tweak">Instead of z-level transition happening when you reach the edge of the map, it will now happen 7 tiles away from the edge. This means that you will no longer see the black edge, transition will likely happen without you even noticing. </li>
|
||||
<li class="tweak">Slight changes to examine messages. You cannot examine when blind/unconscious. </li>
|
||||
<li class="imageadd">More new locker sprites! </li>
|
||||
<li class="bugfix">Fixes glass knock sound having a pop at the end of it. </li>
|
||||
<li class="bugfix">Telecomm traffic control now has its own circuitboard and doesn't transform into a server when the monitor is disconnected/reconnected. </li>
|
||||
<li class="bugfix">Using an igniter on a flamethrower that already has one attached no longer uses up the igniter. </li>
|
||||
<li class="bugfix">NTSL bugfixes.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<!--
|
||||
Credits Section
|
||||
@@ -563,6 +157,19 @@ Credits Section
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<b>Daedalus Development Team</b>
|
||||
<table align='center' class="top">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
<font size="2"><b>Coders:</b> DopeGhoti, Sunfall, ThVortex</font><br>
|
||||
<font size="2"><b>Artwork:</b> Captain Hammer</font><br>
|
||||
<font size="2"><b>Spriters:</b> ((TODO.))</font><br>
|
||||
<font size="2"><b>Sounds:</b> Peter J, due, Erik Satie</font><br>
|
||||
<font size="2"><b>Thanks to:</b> All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.</font><br>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
<div class = "top">
|
||||
<font size='2'><b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br></font>
|
||||
|
||||
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Reference in New Issue
Block a user