Fixes numerous issues with cyborg recharging stations, such as incorrect
power use, runtimes when cyborgs exit the station, and odd things like
if(NOPOWER|BROKEN).
This commit is contained in:
mwerezak
2015-07-06 22:25:16 -04:00
parent cdd1059e93
commit d353f30fc1
3 changed files with 88 additions and 81 deletions

View File

@@ -167,7 +167,7 @@ Class Procs:
del(src)
//sets the use_power var and then forces an area power update
/obj/machinery/proc/update_use_power(var/new_use_power, var/force_update = 0)
/obj/machinery/proc/update_use_power(var/new_use_power)
use_power = new_use_power
/obj/machinery/proc/auto_use_power()

View File

@@ -1,23 +1,26 @@
/obj/machinery/recharge_station
name = "cyborg recharging station"
desc = "A heavy duty rapid charging system, designed to quickly recharge cyborg power supplies. Uses a dedicated internal power cell to deliver large amounts of power."
icon = 'icons/obj/objects.dmi'
icon_state = "borgcharger0"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 50
active_power_usage = 50
var/mob/occupant = null
var/obj/item/weapon/cell/cell = null
//var/max_internal_charge = 15000 // Two charged borgs in a row with default cell
//var/current_internal_charge = 15000 // Starts charged, to prevent power surges on round start
var/charging_cap_active = 1000 // Active Cap - When cyborg is inside
var/charging_cap_passive = 250 // Passive Cap - Recharging internal capacitor when no cyborg is inside
var/icon_update_tick = 0 // Used to update icon only once every 10 ticks
var/charge_rate = 250 // How much charge is restored per tick
var/icon_update_tick = 0 // Used to rebuild the overlay only once every 10 ticks
var/charging = 0
var/charging_power // W. Power rating used for charging the cyborg. 120 kW if un-upgraded
var/restore_power_active // W. Power drawn from APC when an occupant is charging. 40 kW if un-upgraded
var/restore_power_passive // W. Power drawn from APC when idle. 7 kW if un-upgraded
var/weld_rate = 0 // How much brute damage is repaired per tick
var/wire_rate = 0 // How much burn damage is repaired per tick
var/weld_power_use = 2300 // power used per point of brute damage repaired. 2.3 kW ~ about the same power usage of a handheld arc welder
var/wire_power_use = 500 // power used per point of burn damage repaired.
/obj/machinery/recharge_station/New()
..()
@@ -30,48 +33,76 @@
component_parts += new /obj/item/weapon/cell/high(src)
component_parts += new /obj/item/stack/cable_coil(src, 5)
build_icon()
RefreshParts()
update_icon()
RefreshParts()
/obj/machinery/recharge_station/proc/has_cell_power()
return cell && cell.percent() > 0
/obj/machinery/recharge_station/process()
if(stat & (BROKEN))
return
if((stat & (NOPOWER)) && (!cell || cell.percent() <= 0)) // No Power.
return
var/chargemode = 0
if(occupant)
process_occupant()
chargemode = 1
// Power Stuff
if(!cell) // Shouldn't be possible, but sanity check
return
if(stat & NOPOWER)
cell.use(50 * CELLRATE) // Internal Circuitry, 50W load. No power - Runs from internal cell
return // No external power = No charging
if((stat & NOPOWER) && !has_cell_power()) // No power and cell is dead.
if(icon_update_tick)
icon_update_tick = 0 //just rebuild the overlay once more only
update_icon()
return
//First, draw from the internal power cell to recharge/repair/etc the occupant
if(occupant)
process_occupant()
//Then, if external power is available, recharge the internal cell
var/recharge_amount = 0
if(!(stat & NOPOWER))
// Calculating amount of power to draw
var/charge_diff = (chargemode ? charging_cap_active : charging_cap_passive) + 50 // 50W for circuitry
recharge_amount = (occupant ? restore_power_active : restore_power_passive) * CELLRATE
charge_diff = cell.give(charge_diff)
if(idle_power_usage != charge_diff) // Force update, but only when our power usage changed this tick.
idle_power_usage = charge_diff
update_use_power(1, 1)
recharge_amount = cell.give(recharge_amount)
use_power(recharge_amount / CELLRATE)
if(icon_update_tick >= 10)
update_icon()
icon_update_tick = 0
else
icon_update_tick++
if(occupant || recharge_amount)
update_icon()
//since the recharge station can still be on even with NOPOWER. Instead it draws from the internal cell.
/obj/machinery/recharge_station/auto_use_power()
if(!(stat & NOPOWER))
return ..()
if(!has_cell_power())
return 0
if(src.use_power == 1)
cell.use(idle_power_usage * CELLRATE)
else if(src.use_power >= 2)
cell.use(active_power_usage * CELLRATE)
return 1
//Processes the occupant, drawing from the internal power cell if needed.
/obj/machinery/recharge_station/proc/process_occupant()
if(istype(occupant, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = occupant
if(R.module)
R.module.respawn_consumable(R, charging_power * CELLRATE / 250) //consumables are magical, apparently
if(R.cell && !R.cell.fully_charged())
var/diff = min(R.cell.maxcharge - R.cell.charge, charging_power * CELLRATE) // Capped by charging_power / tick
var/charge_used = cell.use(diff)
R.cell.give(charge_used)
//Lastly, attempt to repair the cyborg if enabled
if(weld_rate && R.getBruteLoss() && cell.checked_use(weld_power_use * weld_rate * CELLRATE))
R.adjustBruteLoss(-weld_rate)
if(wire_rate && R.getFireLoss() && cell.checked_use(wire_power_use * wire_rate * CELLRATE))
R.adjustFireLoss(-wire_rate)
/obj/machinery/recharge_station/allow_drop()
return 0
@@ -92,9 +123,6 @@
return
/obj/machinery/recharge_station/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
if(occupant)
occupant.emp_act(severity)
go_out()
@@ -125,13 +153,13 @@
man_rating += P.rating
cell = locate(/obj/item/weapon/cell) in component_parts
charge_rate = 125 * cap_rating
charging_cap_passive = charge_rate
charging_power = 40000 + 40000 * cap_rating
restore_power_active = 10000 + 15000 * cap_rating
restore_power_passive = 5000 + 1000 * cap_rating
weld_rate = max(0, man_rating - 3)
wire_rate = max(0, man_rating - 5)
/obj/machinery/recharge_station/update_icon()
..()
/obj/machinery/recharge_station/proc/build_overlays()
overlays.Cut()
switch(round(chargepercentage()))
if(1 to 20)
@@ -147,48 +175,30 @@
if(99 to 110)
overlays += image('icons/obj/objects.dmi', "statn_c100")
/obj/machinery/recharge_station/update_icon()
..()
if(stat & BROKEN)
icon_state = "borgcharger0"
return
/obj/machinery/recharge_station/proc/build_icon()
if(NOPOWER|BROKEN)
if(occupant)
if((stat & NOPOWER) && !has_cell_power())
icon_state = "borgcharger2"
else
icon_state = "borgcharger1"
else
icon_state = "borgcharger0"
else
icon_state = "borgcharger0"
/obj/machinery/recharge_station/proc/process_occupant()
if(occupant)
if(istype(occupant, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = occupant
if(R.module)
R.module.respawn_consumable(R, charge_rate / 250)
if(!R.cell)
return
if(!R.cell.fully_charged())
var/diff = min(R.cell.maxcharge - R.cell.charge, charge_rate) // Capped at charge_rate charge / tick
if (cell.charge >= diff)
cell.use(diff)
R.cell.give(diff)
if(weld_rate && R.getBruteLoss())
R.adjustBruteLoss(-1)
if(wire_rate && R.getFireLoss())
R.adjustFireLoss(-1)
else
update_use_power(1)
if(icon_update_tick == 0)
build_overlays()
/obj/machinery/recharge_station/proc/go_out()
if(!(occupant))
return
//for(var/obj/O in src)
// O.loc = loc
if(occupant.client)
occupant.client.eye = occupant.client.mob
occupant.client.perspective = MOB_PERSPECTIVE
occupant.loc = loc
occupant.reset_view()
occupant = null
build_icon()
update_use_power(1)
update_icon()
return
/obj/machinery/recharge_station/verb/move_eject()
@@ -207,24 +217,21 @@
//Whoever had it so that a borg with a dead cell can't enter this thing should be shot. --NEO
return
if(!(istype(usr, /mob/living/silicon/)))
usr << "<span class='notice'>Only non-organics may enter the recharger!</span>"
usr << "<span class='notice'>Only synthetics may enter the recharger!</span>"
return
if(occupant)
usr << "<span class='notice'>The cell is already occupied!</span>"
usr << "<span class='notice'>\The [src] is already occupied!</span>"
return
if(!usr:cell)
usr << "<span class='notice'>Without a powercell, you can't be recharged.</span>"
//Make sure they actually HAVE a cell, now that they can get in while powerless. --NEO
return
usr.stop_pulling()
if(usr && usr.client)
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.reset_view(src)
usr.loc = src
occupant = usr
/*for(var/obj/O in src)
O.loc = loc*/
add_fingerprint(usr)
build_icon()
update_use_power(1)
update_icon()
return

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