diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index fdb6a93b2e..cbac588f7f 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -334,6 +334,7 @@ src.force = 15 src.damtype = "fire" src.icon_state = "welder1" + src.w_class = 4 processing_objects.Add(src) else usr << "\blue Need more fuel!" @@ -348,6 +349,7 @@ src.damtype = "brute" src.icon_state = "welder" src.welding = 0 + src.w_class = initial(src.w_class) //Decides whether or not to damage a player's eyes based on what they're wearing as protection //Note: This should probably be moved to mob