diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 162df0d582..a1e05d5e1e 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -84,18 +84,10 @@ open() addtimer(CALLBACK(src, .proc/close), check_access(null)? 50 : 20) -<<<<<<< HEAD -/obj/machinery/door/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) - if(istype(mover) && mover.checkpass(PASSGLASS)) - return 1 - if(get_dir(mover, loc) == turn(dir, 180)) //Make sure looking at appropriate border - if(air_group) return 0 -======= /obj/machinery/door/window/CanPass(atom/movable/mover, turf/target) if(istype(mover) && mover.checkpass(PASSGLASS)) return TRUE if(get_dir(mover, loc) == turn(dir, 180)) //Make sure looking at appropriate border ->>>>>>> 4122c65... Merge pull request #5947 from Neerti/bump_fixes return !density return TRUE diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index bc8490b0f0..6ec90ced92 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -62,16 +62,9 @@ icon_state = "stickyweb2" return ..() -<<<<<<< HEAD -/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) - if(air_group || (height==0)) return 1 - if(istype(mover, /mob/living/simple_mob/animal/giant_spider)) - return 1 -======= /obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target) if(istype(mover, /mob/living/simple_mob/animal/giant_spider)) return TRUE ->>>>>>> 4122c65... Merge pull request #5947 from Neerti/bump_fixes else if(istype(mover, /mob/living)) if(prob(50)) to_chat(mover, span("warning", "You get stuck in \the [src] for a moment.")) diff --git a/code/game/objects/items/weapons/policetape.dm b/code/game/objects/items/weapons/policetape.dm index bce9b190f6..78065ff69e 100644 --- a/code/game/objects/items/weapons/policetape.dm +++ b/code/game/objects/items/weapons/policetape.dm @@ -290,17 +290,10 @@ var/list/tape_roll_applications = list() if(!lifted && ismob(mover)) var/mob/M = mover add_fingerprint(M) -<<<<<<< HEAD - if (!allowed(M)) //only select few learn art of not crumpling the tape - M << "You are not supposed to go past [src]..." - if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_mob))) - return 0 -======= if(!allowed(M)) //only select few learn art of not crumpling the tape to_chat(M, span("warning", "You are not supposed to go past \the [src]...")) if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_mob))) return FALSE ->>>>>>> 4122c65... Merge pull request #5947 from Neerti/bump_fixes crumple() return ..() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 1cf6c39e8a..8cae823659 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -130,17 +130,7 @@ /obj/structure/window/blob_act() take_damage(50) -<<<<<<< HEAD -//TODO: Make full windows a separate type of window. -//Once a full window, it will always be a full window, so there's no point -//having the same type for both. -/obj/structure/window/proc/is_full_window() - return (dir == SOUTHWEST || dir == SOUTHEAST || dir == NORTHWEST || dir == NORTHEAST) - -/obj/structure/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) -======= /obj/structure/window/CanPass(atom/movable/mover, turf/target) ->>>>>>> 4122c65... Merge pull request #5947 from Neerti/bump_fixes if(istype(mover) && mover.checkpass(PASSGLASS)) return TRUE if(is_fulltile()) diff --git a/code/modules/tables/interactions.dm b/code/modules/tables/interactions.dm index ab90115f5e..e28f54f9e4 100644 --- a/code/modules/tables/interactions.dm +++ b/code/modules/tables/interactions.dm @@ -1,10 +1,4 @@ - -<<<<<<< HEAD -/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) - if(air_group || (height==0)) return 1 -======= /obj/structure/table/CanPass(atom/movable/mover, turf/target) ->>>>>>> 4122c65... Merge pull request #5947 from Neerti/bump_fixes if(istype(mover,/obj/item/projectile)) return (check_cover(mover,target)) if (flipped == 1)