diff --git a/code/modules/projectiles/guns/energy/phase.dm b/code/modules/projectiles/guns/energy/phase.dm index 179355a167..13a173f9e9 100644 --- a/code/modules/projectiles/guns/energy/phase.dm +++ b/code/modules/projectiles/guns/energy/phase.dm @@ -10,7 +10,7 @@ item_state = "phasecarbine" wielded_item_state = "phasecarbine-wielded" slot_flags = SLOT_BACK|SLOT_BELT - charge_cost = 240 + charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons. projectile_type = /obj/item/projectile/energy/phase one_handed_penalty = 15 recoil_mode = 0 //CHOMP Addition: Removes recoil for micros. @@ -27,8 +27,8 @@ one_handed_penalty = 0 /obj/item/weapon/gun/energy/locked/phasegun/unlocked/mounted/cyborg - charge_cost = 200 //ChompEdit Reduced from 480 to 200 - recharge_time = 5 //ChompEdit Reduced from 7 to 5 + charge_cost = 100 //ChompEdit Reduced from 480 to 200, further reduced to 80 to match normal phase guns + recharge_time = 16 //ChompEdit set up to 16 due to lower charge cost /obj/item/weapon/gun/energy/locked/phasegun/pistol name = "phase pistol" @@ -37,7 +37,7 @@ item_state = "taser" //I don't have an in-hand sprite, taser will be fine w_class = ITEMSIZE_NORMAL slot_flags = SLOT_BELT|SLOT_HOLSTER - charge_cost = 300 + charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons. projectile_type = /obj/item/projectile/energy/phase/light one_handed_penalty = 0 move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0 @@ -54,7 +54,7 @@ use_external_power = 1 /obj/item/weapon/gun/energy/locked/phasegun/pistol/unlocked/mounted/cyborg - charge_cost = 400 + charge_cost = 100 //Chompedit, bringing in line with normal phase weapons recharge_time = 7 @@ -66,7 +66,7 @@ wielded_item_state = "phaserifle-wielded" w_class = ITEMSIZE_LARGE slot_flags = SLOT_BACK - charge_cost = 150 + charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons. projectile_type = /obj/item/projectile/energy/phase/heavy accuracy = 15 one_handed_penalty = 30 @@ -85,7 +85,7 @@ wielded_item_state = "phasecannon-wielded" //TODO: New Sprites w_class = ITEMSIZE_HUGE // This thing is big. slot_flags = SLOT_BACK - charge_cost = 100 + charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons. projectile_type = /obj/item/projectile/energy/phase/heavy/cannon accuracy = 15 one_handed_penalty = 65