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Merge pull request #4069 from Anewbe/costumes
Halloween Costume Outfits
This commit is contained in:
115
code/datums/outfits/costumes/halloween.dm
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115
code/datums/outfits/costumes/halloween.dm
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/decl/hierarchy/outfit/h_masked_killer
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name = "Costume - Masked Killer"
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uniform = /obj/item/clothing/under/overalls
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shoes = /obj/item/clothing/shoes/white
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gloves = /obj/item/clothing/gloves/sterile/latex
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mask = /obj/item/clothing/mask/surgical
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head = /obj/item/clothing/head/welding
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suit = /obj/item/clothing/suit/storage/apron
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r_hand = /obj/item/weapon/material/twohanded/fireaxe/foam
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/decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H)
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var/victim = get_mannequin(H.ckey)
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for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
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carried_item.add_blood(victim) //Oh yes, there will be blood.. just not blood from the killer because that's odd. //If I knew how to make fake blood, I would
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/decl/hierarchy/outfit/h_professional
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name = "Costume - Professional"
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uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
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shoes = /obj/item/clothing/shoes/black
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gloves = /obj/item/clothing/gloves/black
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glasses = /obj/item/clothing/glasses/fakesunglasses
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l_pocket = /obj/item/toy/sword
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/decl/hierarchy/outfit/h_professional/post_equip(var/mob/living/carbon/human/H)
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var/obj/item/weapon/storage/briefcase/new_briefcase = new(H)
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for(var/obj/item/briefcase_item in new_briefcase)
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qdel(briefcase_item)
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new_briefcase.contents += new /obj/item/toy/crossbow
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new_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/capgun
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new_briefcase.contents += new /obj/item/clothing/mask/gas/clown_hat
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H.equip_to_slot_or_del(new_briefcase, slot_l_hand)
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/decl/hierarchy/outfit/h_horrorcop
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name = "Costume - Slasher Movie Cop"
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uniform = /obj/item/clothing/under/pcrc{ starting_accessories=list(/obj/item/clothing/accessory/holster) }
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shoes = /obj/item/clothing/shoes/black
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gloves = /obj/item/clothing/gloves/black
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glasses = /obj/item/clothing/glasses/fakesunglasses
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mask = /obj/item/clothing/mask/fakemoustache
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head = /obj/item/clothing/head/beret
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r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
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/decl/hierarchy/outfit/h_horrorcop/post_equip(var/mob/living/carbon/human/H)
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var/obj/item/clothing/under/U = H.w_uniform
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if(U.accessories.len)
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for(var/obj/item/clothing/accessory/A in U.accessories)
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if(istype(A, /obj/item/clothing/accessory/holster))
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var/obj/item/clothing/accessory/holster/O = A
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O.holster_verb()
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/decl/hierarchy/outfit/h_cowboy
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name = "Costume - Cowboy"
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uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/holster) }
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shoes = /obj/item/clothing/shoes/boots/cowboy
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head = /obj/item/clothing/head/cowboy_hat
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gloves = /obj/item/clothing/gloves/fingerless
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suit = /obj/item/clothing/accessory/poncho
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r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
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/decl/hierarchy/outfit/h_cowboy/post_equip(var/mob/living/carbon/human/H)
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var/obj/item/clothing/under/U = H.w_uniform
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if(U.accessories.len)
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for(var/obj/item/clothing/accessory/A in U.accessories)
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if(istype(A, /obj/item/clothing/accessory/holster))
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var/obj/item/clothing/accessory/holster/O = A
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O.holster_verb()
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/decl/hierarchy/outfit/h_lumberjack
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name = "Costume - Lumberjack"
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uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/sweater/blackneck) }
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shoes = /obj/item/clothing/shoes/boots/workboots
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head = /obj/item/clothing/head/beanie
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gloves = /obj/item/clothing/gloves/fingerless
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suit = /obj/item/clothing/suit/storage/flannel/red
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r_hand = /obj/item/weapon/material/twohanded/fireaxe/foam
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/decl/hierarchy/outfit/h_firefighter
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name = "Costume - Firefighter"
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uniform = /obj/item/clothing/under/pants
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shoes = /obj/item/clothing/shoes/boots/workboots
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head = /obj/item/clothing/head/hardhat/red
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gloves = /obj/item/clothing/gloves/black
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suit = /obj/item/clothing/suit/fire/firefighter
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mask = /obj/item/clothing/mask/gas
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/decl/hierarchy/outfit/h_highlander
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name = "Costume - Highlander"
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uniform = /obj/item/clothing/under/kilt
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shoes = /obj/item/clothing/shoes/boots/jackboots
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head = /obj/item/clothing/head/beret
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r_hand = /obj/item/weapon/material/sword/foam
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/decl/hierarchy/outfit/h_vampire
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name = "Costume - Vampire"
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uniform = /obj/item/clothing/under/suit_jacket/really_black
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shoes = /obj/item/clothing/shoes/dress
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gloves = /obj/item/clothing/gloves/white
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r_hand = /obj/item/weapon/bedsheet/red
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/decl/hierarchy/outfit/h_vampire_hunter
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name = "Costume - Vampire Hunter"
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uniform = /obj/item/clothing/under/pants/tan
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suit = /obj/item/clothing/suit/storage/toggle/brown_jacket/sleeveless
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shoes = /obj/item/clothing/shoes/boots/jackboots
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gloves = /obj/item/clothing/gloves/fingerless
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l_pocket = /obj/item/toy/crossbow
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r_pocket = /obj/item/device/flashlight/color/red
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/decl/hierarchy/outfit/h_pirate
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name = "Costume - Pirate"
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uniform = /obj/item/clothing/under/pirate
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shoes = /obj/item/clothing/shoes/brown
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head = /obj/item/clothing/head/helmet/space
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suit = /obj/item/clothing/suit/pirate
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glasses = /obj/item/clothing/glasses/eyepatch
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@@ -42,6 +42,7 @@
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l_ear = /obj/item/device/radio/headset
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glasses = /obj/item/clothing/glasses/sunglasses
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l_pocket = /obj/item/weapon/melee/energy/sword
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mask = /obj/item/clothing/mask/gas/clown_hat
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id_slot = slot_wear_id
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id_type = /obj/item/weapon/card/id/syndicate/station_access
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@@ -385,26 +385,30 @@
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for(var/areatype in areas_without_camera)
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world << "* [areatype]"
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/datum/admins/proc/cmd_admin_dress()
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/datum/admins/proc/cmd_admin_dress(input in getmobs())
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set category = "Fun"
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set name = "Select equipment"
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if(!check_rights(R_FUN))
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return
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var/mob/living/carbon/human/H = input("Select mob.", "Select equipment.") as null|anything in human_mob_list
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if(!H)
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var/target = getmobs()[input]
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if(!target)
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return
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if(!ishuman(target))
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return
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var/mob/living/carbon/human/H = target
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var/decl/hierarchy/outfit/outfit = input("Select outfit.", "Select equipment.") as null|anything in outfits()
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if(!outfit)
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return
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feedback_add_details("admin_verb","SEQ")
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dressup_human(H, outfit, TRUE)
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dressup_human(H, outfit, 1)
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/proc/dressup_human(var/mob/living/carbon/human/H, var/decl/hierarchy/outfit/outfit, var/undress = TRUE)
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world << "dressup_human"
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/proc/dressup_human(var/mob/living/carbon/human/H, var/decl/hierarchy/outfit/outfit, var/undress = 1)
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if(!H || !outfit)
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return
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if(undress)
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@@ -234,6 +234,7 @@
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#include "code\datums\outfits\spec_op.dm"
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#include "code\datums\outfits\tournament.dm"
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#include "code\datums\outfits\wizardry.dm"
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#include "code\datums\outfits\costumes\halloween.dm"
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#include "code\datums\outfits\jobs\_defines.dm"
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#include "code\datums\outfits\jobs\cargo.dm"
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#include "code\datums\outfits\jobs\civilian.dm"
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