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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 19:22:56 +00:00
Adds missing TK move cooldowns, adjusts click move cooldowns
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@@ -106,9 +106,7 @@
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var/sdepth = A.storage_depth(src)
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var/sdepth = A.storage_depth(src)
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if((!isturf(A) && A == loc) || (sdepth != -1 && sdepth <= 1))
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if((!isturf(A) && A == loc) || (sdepth != -1 && sdepth <= 1))
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// faster access to objects already on you
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// faster access to objects already on you
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if(A in contents)
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if(A.loc != src)
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setMoveCooldown(5) //taking an item off of an inventory slot
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else
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setMoveCooldown(10) //getting something out of a backpack
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setMoveCooldown(10) //getting something out of a backpack
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if(W)
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if(W)
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@@ -129,7 +127,7 @@
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sdepth = A.storage_depth_turf()
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sdepth = A.storage_depth_turf()
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if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
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if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
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if(A.Adjacent(src)) // see adjacent.dm
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if(A.Adjacent(src)) // see adjacent.dm
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setMoveCooldown(10)
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setMoveCooldown(5)
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if(W)
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if(W)
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// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
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// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
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@@ -111,16 +111,12 @@ var/const/tk_maxrange = 15
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if(0)
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if(0)
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;
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;
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if(1 to 5) // not adjacent may mean blocked by window
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if(1 to 5) // not adjacent may mean blocked by window
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;
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if(!proximity)
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//TODO replace these with movement timeouts
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user.setMoveCooldown(2)
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//if(!proximity)
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// user.next_move += 2
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if(5 to 7)
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if(5 to 7)
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;
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user.setMoveCooldown(5)
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//user.next_move += 5
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if(8 to tk_maxrange)
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if(8 to tk_maxrange)
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;
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user.setMoveCooldown(10)
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//user.next_move += 10
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else
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else
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user << "<span class='notice'>Your mind won't reach that far.</span>"
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user << "<span class='notice'>Your mind won't reach that far.</span>"
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return
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return
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