diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 61e764b09c..dd18925da2 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -74,13 +74,14 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa else if(dist < light_impact_range) dist = 3 else continue - T.ex_act(dist) if(!T) T = locate(x0,y0,z0) for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway var/atom/movable/AM = atom_movable if(AM && AM.simulated) AM.ex_act(dist) + T.ex_act(dist) + var/took = (world.timeofday-start)/10 //You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare if(Debug2) world.log << "## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds."