diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm index af8fd1ac79..8e00cfbe83 100644 --- a/code/ATMOSPHERICS/pipes.dm +++ b/code/ATMOSPHERICS/pipes.dm @@ -4,7 +4,7 @@ obj/machinery/atmospherics/pipe var/datum/pipeline/parent var/volume = 0 - var/force = 20 + force = 20 layer = 2.4 //under wires with their 2.44 diff --git a/code/game/mecha/combat/combat.dm b/code/game/mecha/combat/combat.dm index 6c8ea5effc..e836d387d1 100644 --- a/code/game/mecha/combat/combat.dm +++ b/code/game/mecha/combat/combat.dm @@ -1,5 +1,5 @@ /obj/mecha/combat - var/force = 30 + force = 30 var/damtype = "brute" var/melee_cooldown = 10 var/melee_can_hit = 1 diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 1ced2080dc..b93ef78c7d 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -792,7 +792,7 @@ ER.set_ready_state(1) return var/cur_charge = ER.chassis.get_charge() - if(isnull(cur_charge)) + if(isnull(cur_charge) || !ER.chassis.cell) stop() ER.set_ready_state(1) ER.occupant_message("No powercell detected.") diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 457a0f4400..c322cf2aa5 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -3,7 +3,6 @@ icon = 'icons/obj/items.dmi' var/icon/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite var/abstract = 0 - var/force = 0 var/item_state = null var/damtype = "brute" var/r_speed = 1.0 diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 5df86fd955..19e9918c2d 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -12,6 +12,8 @@ var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]" var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! + var/force = 0 + /obj/proc/process() processing_objects.Remove(src) return 0 diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 3fd157c230..29e0c6f773 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -68,7 +68,7 @@ if(!O.fingerprintslast) return var/client/assailant = directory[ckey(O.fingerprintslast)] - if(assailant.mob && istype(assailant.mob,/mob)) + if(assailant && assailant.mob && istype(assailant.mob,/mob)) var/mob/M = assailant.mob src.attack_log += text("\[[time_stamp()]\] Has been hit with [O], last touched by [M.name] ([assailant.ckey])") M.attack_log += text("\[[time_stamp()]\] Hit [src.name] ([src.ckey]) with [O]") diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index b1dff1b4f9..2120be8858 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -130,9 +130,9 @@ var/list/department_radio_keys = list( //world << "channel_prefix=[channel_prefix]; message_mode=[message_mode]" if (message_mode) message = trim(copytext(message, 3)) - if (!(ishuman(src) || isanimal(src) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels)))) + if (!(ishuman(src) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels)))) message_mode = null //only humans can use headsets - // Check removed so parrots can use headsets! + // Check changed so that parrots can use headsets. Other simple animals do not have ears and will cause runtimes. // And borgs -Sieve if (!message) diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index d335c20cf8..a54627232a 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -419,6 +419,9 @@ var/global/list/uneatable = list( /obj/machinery/singularity/proc/mezzer() for(var/mob/living/carbon/M in oviewers(8, src)) + if(istype(M, /mob/living/carbon/brain)) //Ignore brains + continue + if(M.stat == CONSCIOUS) if(istype(M:glasses,/obj/item/clothing/glasses/meson)) M << "\blue You look directly into The [src.name], good thing you had your protective eyewear on!" diff --git a/tgstation.dme b/tgstation.dme index 1cf752a58d..01db0027ea 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -6,6 +6,39 @@ // BEGIN_FILE_DIR #define FILE_DIR . +#define FILE_DIR "html" +#define FILE_DIR "icons" +#define FILE_DIR "icons/effects" +#define FILE_DIR "icons/mecha" +#define FILE_DIR "icons/misc" +#define FILE_DIR "icons/mob" +#define FILE_DIR "icons/obj" +#define FILE_DIR "icons/obj/assemblies" +#define FILE_DIR "icons/obj/atmospherics" +#define FILE_DIR "icons/obj/clothing" +#define FILE_DIR "icons/obj/doors" +#define FILE_DIR "icons/obj/flora" +#define FILE_DIR "icons/obj/machines" +#define FILE_DIR "icons/obj/pipes" +#define FILE_DIR "icons/pda_icons" +#define FILE_DIR "icons/spideros_icons" +#define FILE_DIR "icons/Testing" +#define FILE_DIR "icons/turf" +#define FILE_DIR "icons/vending_icons" +#define FILE_DIR "maps" +#define FILE_DIR "sound" +#define FILE_DIR "sound/AI" +#define FILE_DIR "sound/ambience" +#define FILE_DIR "sound/effects" +#define FILE_DIR "sound/hallucinations" +#define FILE_DIR "sound/items" +#define FILE_DIR "sound/machines" +#define FILE_DIR "sound/mecha" +#define FILE_DIR "sound/misc" +#define FILE_DIR "sound/piano" +#define FILE_DIR "sound/violin" +#define FILE_DIR "sound/voice" +#define FILE_DIR "sound/weapons" // END_FILE_DIR // BEGIN_PREFERENCES