diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index 60e46d4ca6..9aa16f91b5 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -156,37 +156,35 @@
// It will keep doing this until it checks every content possible. This will fix any problems with mobs, that are inside objects,
// being unable to hear people due to being in a box within a bag.
-/proc/recursive_mob_check(var/atom/O, var/list/L = list(), var/recursion_limit = 3, var/client_check = 1, var/sight_check = 1, var/include_radio = 1)
+/proc/recursive_content_check(var/atom/O, var/list/L = list(), var/recursion_limit = 3, var/client_check = 1, var/sight_check = 1, var/include_mobs = 1, var/include_objects = 1)
- //debug_mob += O.contents.len
if(!recursion_limit)
return L
- for(var/atom/A in O.contents)
- if(ismob(A))
- var/mob/M = A
- if(client_check && !M.client)
- L |= recursive_mob_check(A, L, recursion_limit - 1, client_check, sight_check, include_radio)
- continue
- if(sight_check && !isInSight(A, O))
- continue
- L |= M
- //world.log << "[recursion_limit] = [M] - [get_turf(M)] - ([M.x], [M.y], [M.z])"
+ for(var/I in O.contents)
- else if(include_radio && istype(A, /obj/item/device/radio))
- if(sight_check && !isInSight(A, O))
- continue
- L |= A
+ if(ismob(I))
+ if(!sight_check || isInSight(I, O))
+ L |= recursive_content_check(I, L, recursion_limit - 1, client_check, sight_check, include_mobs, include_objects)
+ if(include_mobs)
+ if(client_check)
+ var/mob/M = I
+ if(M.client)
+ L |= M
+ else
+ L |= I
+
+ else if(istype(I,/obj/))
+ if(!sight_check || isInSight(I, O))
+ L |= recursive_content_check(I, L, recursion_limit - 1, client_check, sight_check, include_mobs, include_objects)
+ if(include_objects)
+ L |= I
- if(isobj(A) || ismob(A))
- L |= recursive_mob_check(A, L, recursion_limit - 1, client_check, sight_check, include_radio)
return L
-// The old system would loop through lists for a total of 5000 per function call, in an empty server.
-// This new system will loop at around 1000 in an empty server.
+// Returns a list of mobs and/or objects in range of R from source. Used in radio and say code.
-/proc/get_mobs_in_view(var/R, var/atom/source)
- // Returns a list of mobs in range of R from source. Used in radio and say code.
+/proc/get_mobs_or_objects_in_view(var/R, var/atom/source, var/include_mobs = 1, var/include_objects = 1)
var/turf/T = get_turf(source)
var/list/hear = list()
@@ -196,17 +194,17 @@
var/list/range = hear(R, T)
- for(var/atom/A in range)
- if(ismob(A))
- var/mob/M = A
- if(M.client)
- hear += M
- //world.log << "Start = [M] - [get_turf(M)] - ([M.x], [M.y], [M.z])"
- else if(istype(A, /obj/item/device/radio))
- hear += A
-
- if(isobj(A) || ismob(A))
- hear |= recursive_mob_check(A, hear, 3, 1, 0, 1)
+ for(var/I in range)
+ if(ismob(I))
+ hear |= recursive_content_check(I, hear, 3, 1, 0, include_mobs, include_objects)
+ if(include_mobs)
+ var/mob/M = I
+ if(M.client)
+ hear += M
+ else if(istype(I,/obj/))
+ hear |= recursive_content_check(I, hear, 3, 1, 0, include_mobs, include_objects)
+ if(include_objects)
+ hear += I
return hear
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 742c6389a9..80be5cf716 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -459,3 +459,46 @@ its easier to just keep the beam vertical.
return 1
else
return 0
+
+// Show a message to all mobs and objects in sight of this atom
+// Use for objects performing visible actions
+// message is output to anyone who can see, e.g. "The [src] does something!"
+// blind_message (optional) is what blind people will hear e.g. "You hear something!"
+/atom/proc/visible_message(var/message, var/blind_message)
+
+ var/list/see = get_mobs_or_objects_in_view(world.view,src) | viewers(get_turf(src), null)
+
+ for(var/I in see)
+ if(isobj(I))
+ spawn(0)
+ if(I) //It's possible that it could be deleted in the meantime.
+ var/obj/O = I
+ O.show_message( message, 1, blind_message, 2)
+ else if(ismob(I))
+ var/mob/M = I
+ if(M.see_invisible >= invisibility) // Cannot view the invisible
+ M.show_message( message, 1, blind_message, 2)
+ else if (blind_message)
+ M.show_message(blind_message, 2)
+
+// Show a message to all mobs and objects in earshot of this atom
+// Use for objects performing audible actions
+// message is the message output to anyone who can hear.
+// deaf_message (optional) is what deaf people will see.
+// hearing_distance (optional) is the range, how many tiles away the message can be heard.
+/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance)
+
+ var/range = world.view
+ if(hearing_distance)
+ range = hearing_distance
+ var/list/hear = get_mobs_or_objects_in_view(range,src)
+
+ for(var/I in hear)
+ if(isobj(I))
+ spawn(0)
+ if(I) //It's possible that it could be deleted in the meantime.
+ var/obj/O = I
+ O.show_message( message, 2, deaf_message, 1)
+ else if(ismob(I))
+ var/mob/M = I
+ M.show_message( message, 2, deaf_message, 1)
\ No newline at end of file
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index 28bb2be7bc..424971cc71 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -113,6 +113,12 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
master.show_message(rendered, 2)
return
+/obj/machinery/hologram/holopad/show_message(msg, type, alt, alt_type)
+ for(var/mob/living/silicon/ai/master in masters)
+ var/rendered = "Holopad received, "
+ master.show_message(rendered, type)
+ return
+
/obj/machinery/hologram/holopad/proc/create_holo(mob/living/silicon/ai/A, turf/T = loc)
var/obj/effect/overlay/hologram = new(T)//Spawn a blank effect at the location.
hologram.icon = A.holo_icon
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index d1d2a37ea2..bf8359f997 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -252,12 +252,6 @@
radio.talk_into(M, text)
return
-/obj/mecha/see_emote(mob/living/M, text)
- if(occupant && occupant.client)
- var/rendered = ""
- occupant.show_message(rendered, 2)
- ..()
-
////////////////////////////
///// Action processing ////
////////////////////////////
diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm
index 5e2ab73155..e5a8129ebf 100644
--- a/code/game/objects/items/devices/aicard.dm
+++ b/code/game/objects/items/devices/aicard.dm
@@ -160,6 +160,13 @@
var/rendered = ""
carded_ai.show_message(rendered, 2)
..()
+
+/obj/item/device/aicard/show_message(msg, type, alt, alt_type)
+ if(carded_ai && carded_ai.client)
+ var/rendered = ""
+ carded_ai.show_message(rendered, type)
+ ..()
+
/*
/obj/item/device/aicard/relaymove(var/mob/user, var/direction)
if(src.loc && istype(src.loc.loc, /obj/item/rig_module))
diff --git a/code/game/objects/items/devices/paicard.dm b/code/game/objects/items/devices/paicard.dm
index eed6cdb12e..d2d06d6891 100644
--- a/code/game/objects/items/devices/paicard.dm
+++ b/code/game/objects/items/devices/paicard.dm
@@ -323,4 +323,10 @@
if(pai && pai.client)
var/rendered = ""
pai.show_message(rendered, 2)
+ ..()
+
+/obj/item/device/paicard/show_message(msg, type, alt, alt_type)
+ if(pai && pai.client)
+ var/rendered = ""
+ pai.show_message(rendered, type)
..()
\ No newline at end of file
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index 0e5116f5d8..c131c846a7 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -456,7 +456,7 @@
var/range = receive_range(freq, level)
if(range > -1)
- return get_mobs_in_view(canhear_range, src)
+ return get_mobs_or_objects_in_view(canhear_range, src)
/obj/item/device/radio/examine(mob/user)
diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm
index 35d04e4d08..d79971bf8c 100644
--- a/code/game/objects/items/devices/taperecorder.dm
+++ b/code/game/objects/items/devices/taperecorder.dm
@@ -29,6 +29,25 @@
else
storedinfo += "\[[time2text(timerecorded*10,"mm:ss")]\] [M.name] [verb], \"[msg]\""
+/obj/item/device/taperecorder/see_emote(mob/M as mob, text, var/emote_type)
+ if(emote_type != 2) //only hearable emotes
+ return
+ if(recording)
+ timestamp += timerecorded
+ storedinfo += "\[[time2text(timerecorded*10,"mm:ss")]\] [strip_html_properly(text)]"
+
+/obj/item/device/taperecorder/show_message(msg, type, alt, alt_type)
+ var/recordedtext
+ if (msg && type == 2) //must be hearable
+ recordedtext = msg
+ else if (alt && alt_type == 2)
+ recordedtext = alt
+ else
+ return
+ if(recording)
+ timestamp += timerecorded
+ storedinfo += "*\[[time2text(timerecorded*10,"mm:ss")]\] *[strip_html_properly(recordedtext)]*" //"*" at front as a marker
+
/obj/item/device/taperecorder/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/card/emag))
@@ -97,7 +116,7 @@
else if(playing == 1)
playing = 0
var/turf/T = get_turf(src)
- T.visible_message("Tape Recorder: Playback stopped.")
+ T.audible_message("Tape Recorder: Playback stopped.")
icon_state = "taperecorderidle"
return
@@ -146,37 +165,40 @@
if(storedinfo.len < i)
break
var/turf/T = get_turf(src)
- T.visible_message("Tape Recorder: [storedinfo[i]]")
+ var/playedmessage = storedinfo[i]
+ if (findtextEx(playedmessage,"*",1,2)) //remove marker for action sounds
+ playedmessage = copytext(playedmessage,2)
+ T.audible_message("Tape Recorder: [playedmessage]")
if(storedinfo.len < i+1)
playsleepseconds = 1
sleep(10)
T = get_turf(src)
- T.visible_message("Tape Recorder: End of recording.")
+ T.audible_message("Tape Recorder: End of recording.")
else
playsleepseconds = timestamp[i+1] - timestamp[i]
if(playsleepseconds > 14)
sleep(10)
T = get_turf(src)
- T.visible_message("Tape Recorder: Skipping [playsleepseconds] seconds of silence")
+ T.audible_message("Tape Recorder: Skipping [playsleepseconds] seconds of silence")
playsleepseconds = 1
i++
icon_state = "taperecorderidle"
playing = 0
if(emagged == 1.0)
var/turf/T = get_turf(src)
- T.visible_message("Tape Recorder: This tape recorder will self-destruct in... Five.")
+ T.audible_message("Tape Recorder: This tape recorder will self-destruct in... Five.")
sleep(10)
T = get_turf(src)
- T.visible_message("Tape Recorder: Four.")
+ T.audible_message("Tape Recorder: Four.")
sleep(10)
T = get_turf(src)
- T.visible_message("Tape Recorder: Three.")
+ T.audible_message("Tape Recorder: Three.")
sleep(10)
T = get_turf(src)
- T.visible_message("Tape Recorder: Two.")
+ T.audible_message("Tape Recorder: Two.")
sleep(10)
T = get_turf(src)
- T.visible_message("Tape Recorder: One.")
+ T.audible_message("Tape Recorder: One.")
sleep(10)
explode()
@@ -200,7 +222,10 @@
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(src))
var/t1 = "Transcript:
"
for(var/i=1,storedinfo.len >= i,i++)
- t1 += "[storedinfo[i]]
"
+ var/printedmessage = storedinfo[i]
+ if (findtextEx(printedmessage,"*",1,2)) //replace action sounds
+ printedmessage = "\[[time2text(timestamp[i]*10,"mm:ss")]\] (Unrecognized sound)"
+ t1 += "[printedmessage]
"
P.info = t1
P.name = "Transcript"
canprint = 0
diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm
index 61786e10db..2306c33057 100644
--- a/code/game/objects/items/weapons/storage/storage.dm
+++ b/code/game/objects/items/weapons/storage/storage.dm
@@ -51,10 +51,10 @@
//there's got to be a better way of doing this.
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
return
-
+
if (( usr.restrained() ) || ( usr.stat ))
return
-
+
if ((src.loc == usr) && !usr.unEquip(src))
return
@@ -444,12 +444,6 @@
src.quick_empty()
return 1
-/obj/item/weapon/storage/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
- for (var/atom/A in src)
- if(istype(A,/obj/))
- var/obj/O = A
- O.hear_talk(M, text, verb, speaking)
-
//Returns the storage depth of an atom. This is the number of storage items the atom is contained in before reaching toplevel (the area).
//Returns -1 if the atom was not found on container.
/atom/proc/storage_depth(atom/container)
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index fc6ef5b99d..09304d1ea2 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -141,3 +141,6 @@
/obj/proc/see_emote(mob/M as mob, text, var/emote_type)
return
+
+/obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
+ return
\ No newline at end of file
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 334a1c6fbc..01e3eb4ce0 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -326,12 +326,6 @@
else
icon_state = icon_opened
-/obj/structure/closet/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
- for (var/atom/A in src)
- if(istype(A,/obj/))
- var/obj/O = A
- O.hear_talk(M, text, verb, speaking)
-
/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys", var/wallbreaker)
if(!damage || !wallbreaker)
return
diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm
index 82fef02e97..e35e4a6eb2 100644
--- a/code/game/verbs/ooc.dm
+++ b/code/game/verbs/ooc.dm
@@ -105,7 +105,7 @@
log_ooc("(LOCAL) [mob.name]/[key] : [msg]")
var/mob/source = src.mob
- var/list/heard = get_mobs_in_view(7, source)
+ var/list/heard = get_mobs_or_objects_in_view(7, source, 1, 0)
var/display_name = source.key
if(holder && holder.fakekey)
diff --git a/code/modules/clothing/suits/storage.dm b/code/modules/clothing/suits/storage.dm
index 221a8dbd29..f82eebc1cf 100644
--- a/code/modules/clothing/suits/storage.dm
+++ b/code/modules/clothing/suits/storage.dm
@@ -29,10 +29,6 @@
pockets.emp_act(severity)
..()
-/obj/item/clothing/suit/storage/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
- pockets.hear_talk(M, msg, verb, speaking)
- ..()
-
//Jackets with buttons, used for labcoats, IA jackets, First Responder jackets, and brown jackets.
/obj/item/clothing/suit/storage/toggle
var/icon_open
diff --git a/code/modules/clothing/under/accessories/storage.dm b/code/modules/clothing/under/accessories/storage.dm
index 8ef17ca0b1..a4877bb65d 100644
--- a/code/modules/clothing/under/accessories/storage.dm
+++ b/code/modules/clothing/under/accessories/storage.dm
@@ -34,10 +34,6 @@
hold.emp_act(severity)
..()
-/obj/item/clothing/accessory/storage/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
- hold.hear_talk(M, msg, verb, speaking)
- ..()
-
/obj/item/clothing/accessory/storage/attack_self(mob/user as mob)
user << "You empty [src]."
var/turf/T = get_turf(src)
diff --git a/code/modules/mob/emote.dm b/code/modules/mob/emote.dm
index 5645773ea0..54f31d5b5b 100644
--- a/code/modules/mob/emote.dm
+++ b/code/modules/mob/emote.dm
@@ -24,8 +24,6 @@
if (message)
log_emote("[name]/[key] : [message]")
- var/list/seeing_obj = list() //For objs that need to see emotes. You can use see_emote(), which is based off of hear_talk()
-
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
@@ -37,58 +35,31 @@
if(findtext(message," snores.")) //Because we have so many sleeping people.
break
if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
- M.show_message(message)
+ M.show_message(message, m_type)
- for(var/I in view(world.view, get_turf(usr))) //get_turf is needed to stop weirdness with x-ray.
- if(istype(I, /mob/))
- var/mob/M = I
- for(var/obj/O in M.contents)
- seeing_obj |= O
- else if(istype(I, /obj/))
- var/obj/O = I
- seeing_obj |= O
-
- // Type 1 (Visual) emotes are sent to anyone in view of the item
if (m_type & 1)
- //for (var/mob/O in viewers(src, null))
- for (var/mob/O in viewers(get_turf(src), null)) //This may break people with x-ray being able to see emotes across walls,
- //but this saves many headaches down the road, involving mechs and pAIs.
- //x-ray is so rare these days anyways.
+ var/list/see = get_mobs_or_objects_in_view(world.view,src) | viewers(get_turf(src), null)
+ for(var/I in see)
+ if(isobj(I))
+ spawn(0)
+ if(I) //It's possible that it could be deleted in the meantime.
+ var/obj/O = I
+ O.see_emote(src, message, 1)
+ else if(ismob(I))
+ var/mob/M = I
+ M.show_message(message, 1)
- if(O.status_flags & PASSEMOTES)
-
- for(var/obj/item/weapon/holder/H in O.contents)
- H.show_message(message, m_type)
-
- for(var/mob/living/M in O.contents)
- M.show_message(message, m_type)
-
- O.show_message(message, m_type)
-
- for(var/obj/O in seeing_obj)
- spawn(0)
- if(O) //It's possible that it could be deleted in the meantime.
- O.see_emote(src, message, 1)
-
- // Type 2 (Audible) emotes are sent to anyone in hear range
- // of the *LOCATION* -- this is important for AIs/pAIs to be heard
else if (m_type & 2)
- for (var/mob/O in hearers(get_turf(src), null))
-
- if(O.status_flags & PASSEMOTES)
-
- for(var/obj/item/weapon/holder/H in O.contents)
- H.show_message(message, m_type)
-
- for(var/mob/living/M in O.contents)
- M.show_message(message, m_type)
-
- O.show_message(message, m_type)
-
- for(var/obj/O in seeing_obj)
- spawn(0)
- if(O) //It's possible that it could be deleted in the meantime.
- O.see_emote(src, message, 2)
+ var/list/hear = get_mobs_or_objects_in_view(world.view,src)
+ for(var/I in hear)
+ if(isobj(I))
+ spawn(0)
+ if(I) //It's possible that it could be deleted in the meantime.
+ var/obj/O = I
+ O.see_emote(src, message, 2)
+ else if(ismob(I))
+ var/mob/M = I
+ M.show_message(message, 2)
/mob/proc/emote_dead(var/message)
diff --git a/code/modules/mob/holder.dm b/code/modules/mob/holder.dm
index 6cd1f1d70c..d931856df4 100644
--- a/code/modules/mob/holder.dm
+++ b/code/modules/mob/holder.dm
@@ -32,10 +32,6 @@
for(var/mob/M in src.contents)
M.attackby(W,user)
-/obj/item/weapon/holder/proc/show_message(var/message, var/m_type)
- for(var/mob/living/M in contents)
- M.show_message(message,m_type)
-
//Mob procs and vars for scooping up
/mob/living/var/holder_type
diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm
index 78a47fc541..10b2a91477 100644
--- a/code/modules/mob/living/carbon/human/emote.dm
+++ b/code/modules/mob/living/carbon/human/emote.dm
@@ -21,15 +21,15 @@
switch(act)
if ("airguitar")
if (!src.restrained())
- message = "[src] is strumming the air and headbanging like a safari chimp."
+ message = "is strumming the air and headbanging like a safari chimp."
m_type = 1
if ("blink")
- message = "[src] blinks."
+ message = "blinks."
m_type = 1
if ("blink_r")
- message = "[src] blinks rapidly."
+ message = "blinks rapidly."
m_type = 1
if ("bow")
@@ -44,9 +44,9 @@
param = null
if (param)
- message = "[src] bows to [param]."
+ message = "bows to [param]."
else
- message = "[src] bows."
+ message = "bows."
m_type = 1
if ("custom")
@@ -94,73 +94,73 @@
param = null
if (param)
- message = "[src] salutes to [param]."
+ message = "salutes to [param]."
else
- message = "[src] salutes."
+ message = "salutes."
m_type = 1
if ("choke")
if(miming)
- message = "[src] clutches his throat desperately!"
+ message = "clutches his throat desperately!"
m_type = 1
else
if (!muzzled)
- message = "[src] chokes!"
+ message = "chokes!"
m_type = 2
else
- message = "[src] makes a strong noise."
+ message = "makes a strong noise."
m_type = 2
if ("clap")
if (!src.restrained())
- message = "[src] claps."
+ message = "claps."
m_type = 2
if(miming)
m_type = 1
if ("flap")
if (!src.restrained())
- message = "[src] flaps \his wings."
+ message = "flaps [get_visible_gender() == MALE ? "his" : get_visible_gender() == FEMALE ? "her" : "their"] wings."
m_type = 2
if(miming)
m_type = 1
if ("aflap")
if (!src.restrained())
- message = "[src] flaps \his wings ANGRILY!"
+ message = "flaps [get_visible_gender() == MALE ? "his" : get_visible_gender() == FEMALE ? "her" : "their"] wings ANGRILY!"
m_type = 2
if(miming)
m_type = 1
if ("drool")
- message = "[src] drools."
+ message = "drools."
m_type = 1
if ("eyebrow")
- message = "[src] raises an eyebrow."
+ message = "raises an eyebrow."
m_type = 1
if ("chuckle")
if(miming)
- message = "[src] appears to chuckle."
+ message = "appears to chuckle."
m_type = 1
else
if (!muzzled)
- message = "[src] chuckles."
+ message = "chuckles."
m_type = 2
else
- message = "[src] makes a noise."
+ message = "makes a noise."
m_type = 2
if ("twitch")
- message = "[src] twitches violently."
+ message = "twitches violently."
m_type = 1
if ("twitch_s")
- message = "[src] twitches."
+ message = "twitches."
m_type = 1
if ("faint")
- message = "[src] faints."
+ message = "faints."
if(src.sleeping)
return //Can't faint while asleep
src.sleeping += 10 //Short-short nap
@@ -168,58 +168,58 @@
if ("cough")
if(miming)
- message = "[src] appears to cough!"
+ message = "appears to cough!"
m_type = 1
else
if (!muzzled)
- message = "[src] coughs!"
+ message = "coughs!"
m_type = 2
else
- message = "[src] makes a strong noise."
+ message = "makes a strong noise."
m_type = 2
if ("frown")
- message = "[src] frowns."
+ message = "frowns."
m_type = 1
if ("nod")
- message = "[src] nods."
+ message = "nods."
m_type = 1
if ("blush")
- message = "[src] blushes."
+ message = "blushes."
m_type = 1
if ("wave")
- message = "[src] waves."
+ message = "waves."
m_type = 1
if ("gasp")
if(miming)
- message = "[src] appears to be gasping!"
+ message = "appears to be gasping!"
m_type = 1
else
if (!muzzled)
- message = "[src] gasps!"
+ message = "gasps!"
m_type = 2
else
- message = "[src] makes a weak noise."
+ message = "makes a weak noise."
m_type = 2
if ("deathgasp")
- message = "[src] [species.death_message]"
+ message = "[species.death_message]"
m_type = 1
if ("giggle")
if(miming)
- message = "[src] giggles silently!"
+ message = "giggles silently!"
m_type = 1
else
if (!muzzled)
- message = "[src] giggles."
+ message = "giggles."
m_type = 2
else
- message = "[src] makes a noise."
+ message = "makes a noise."
m_type = 2
if ("glare")
@@ -233,9 +233,9 @@
param = null
if (param)
- message = "[src] glares at [param]."
+ message = "glares at [param]."
else
- message = "[src] glares."
+ message = "glares."
if ("stare")
var/M = null
@@ -248,9 +248,9 @@
param = null
if (param)
- message = "[src] stares at [param]."
+ message = "stares at [param]."
else
- message = "[src] stares."
+ message = "stares."
if ("look")
var/M = null
@@ -264,86 +264,86 @@
param = null
if (param)
- message = "[src] looks at [param]."
+ message = "looks at [param]."
else
- message = "[src] looks."
+ message = "looks."
m_type = 1
if ("grin")
- message = "[src] grins."
+ message = "grins."
m_type = 1
if ("cry")
if(miming)
- message = "[src] cries."
+ message = "cries."
m_type = 1
else
if (!muzzled)
- message = "[src] cries."
+ message = "cries."
m_type = 2
else
- message = "[src] makes a weak noise. \He frowns."
+ message = "makes a weak noise. [get_visible_gender() == MALE ? "He" : get_visible_gender() == FEMALE ? "She" : "They"] [get_visible_gender() == NEUTER ? "frown" : "frowns"]."
m_type = 2
if ("sigh")
if(miming)
- message = "[src] sighs."
+ message = "sighs."
m_type = 1
else
if (!muzzled)
- message = "[src] sighs."
+ message = "sighs."
m_type = 2
else
- message = "[src] makes a weak noise."
+ message = "makes a weak noise."
m_type = 2
if ("laugh")
if(miming)
- message = "[src] acts out a laugh."
+ message = "acts out a laugh."
m_type = 1
else
if (!muzzled)
- message = "[src] laughs."
+ message = "laughs."
m_type = 2
else
- message = "[src] makes a noise."
+ message = "makes a noise."
m_type = 2
if ("mumble")
- message = "[src] mumbles!"
+ message = "mumbles!"
m_type = 2
if(miming)
m_type = 1
if ("grumble")
if(miming)
- message = "[src] grumbles!"
+ message = "grumbles!"
m_type = 1
if (!muzzled)
- message = "[src] grumbles!"
+ message = "grumbles!"
m_type = 2
else
- message = "[src] makes a noise."
+ message = "makes a noise."
m_type = 2
if ("groan")
if(miming)
- message = "[src] appears to groan!"
+ message = "appears to groan!"
m_type = 1
else
if (!muzzled)
- message = "[src] groans!"
+ message = "groans!"
m_type = 2
else
- message = "[src] makes a loud noise."
+ message = "makes a loud noise."
m_type = 2
if ("moan")
if(miming)
- message = "[src] appears to moan!"
+ message = "appears to moan!"
m_type = 1
else
- message = "[src] moans!"
+ message = "moans!"
m_type = 2
if ("johnny")
@@ -354,10 +354,10 @@
param = null
else
if(miming)
- message = "[src] takes a drag from a cigarette and blows \"[M]\" out in smoke."
+ message = "takes a drag from a cigarette and blows \"[M]\" out in smoke."
m_type = 1
else
- message = "[src] says, \"[M], please. He had a family.\" [src.name] takes a drag from a cigarette and blows his name out in smoke."
+ message = "says, \"[M], please. He had a family.\" [src.name] takes a drag from a cigarette and blows his name out in smoke."
m_type = 2
if ("point")
@@ -370,26 +370,26 @@
break
if (!M)
- message = "[src] points."
+ message = "points."
else
pointed(M)
if (M)
- message = "[src] points to [M]."
+ message = "points to [M]."
else
m_type = 1
if ("raise")
if (!src.restrained())
- message = "[src] raises a hand."
+ message = "raises a hand."
m_type = 1
if("shake")
- message = "[src] shakes \his head."
+ message = "shakes [get_visible_gender() == MALE ? "his" : get_visible_gender() == FEMALE ? "her" : "their"] head."
m_type = 1
if ("shrug")
- message = "[src] shrugs."
+ message = "shrugs."
m_type = 1
if ("signal")
@@ -397,85 +397,85 @@
var/t1 = round(text2num(param))
if (isnum(t1))
if (t1 <= 5 && (!src.r_hand || !src.l_hand))
- message = "[src] raises [t1] finger\s."
+ message = "raises [t1] finger\s."
else if (t1 <= 10 && (!src.r_hand && !src.l_hand))
- message = "[src] raises [t1] finger\s."
+ message = "raises [t1] finger\s."
m_type = 1
if ("smile")
- message = "[src] smiles."
+ message = "smiles."
m_type = 1
if ("shiver")
- message = "[src] shivers."
+ message = "shivers."
m_type = 2
if(miming)
m_type = 1
if ("pale")
- message = "[src] goes pale for a second."
+ message = "goes pale for a second."
m_type = 1
if ("tremble")
- message = "[src] trembles in fear!"
+ message = "trembles in fear!"
m_type = 1
if ("sneeze")
if (miming)
- message = "[src] sneezes."
+ message = "sneezes."
m_type = 1
else
if (!muzzled)
- message = "[src] sneezes."
+ message = "sneezes."
m_type = 2
else
- message = "[src] makes a strange noise."
+ message = "makes a strange noise."
m_type = 2
if ("sniff")
- message = "[src] sniffs."
+ message = "sniffs."
m_type = 2
if(miming)
m_type = 1
if ("snore")
if (miming)
- message = "[src] sleeps soundly."
+ message = "sleeps soundly."
m_type = 1
else
if (!muzzled)
- message = "[src] snores."
+ message = "snores."
m_type = 2
else
- message = "[src] makes a noise."
+ message = "makes a noise."
m_type = 2
if ("whimper")
if (miming)
- message = "[src] appears hurt."
+ message = "appears hurt."
m_type = 1
else
if (!muzzled)
- message = "[src] whimpers."
+ message = "whimpers."
m_type = 2
else
- message = "[src] makes a weak noise."
+ message = "makes a weak noise."
m_type = 2
if ("wink")
- message = "[src] winks."
+ message = "winks."
m_type = 1
if ("yawn")
if (!muzzled)
- message = "[src] yawns."
+ message = "yawns."
m_type = 2
if(miming)
m_type = 1
if ("collapse")
Paralyse(2)
- message = "[src] collapses!"
+ message = "collapses!"
m_type = 2
if(miming)
m_type = 1
@@ -493,9 +493,9 @@
M = null
if (M)
- message = "[src] hugs [M]."
+ message = "hugs [M]."
else
- message = "[src] hugs \himself."
+ message = "hugs [get_visible_gender() == MALE ? "himself" : get_visible_gender() == FEMALE ? "herself" : "themselves"]."
if ("handshake")
m_type = 1
@@ -511,9 +511,9 @@
if (M)
if (M.canmove && !M.r_hand && !M.restrained())
- message = "[src] shakes hands with [M]."
+ message = "shakes hands with [M]."
else
- message = "[src] holds out \his hand to [M]."
+ message = "holds out [get_visible_gender() == MALE ? "his" : get_visible_gender() == FEMALE ? "her" : "their"] hand to [M]."
if("dap")
m_type = 1
@@ -525,20 +525,20 @@
M = A
break
if (M)
- message = "[src] gives daps to [M]."
+ message = "gives daps to [M]."
else
- message = "[src] sadly can't find anybody to give daps to, and daps \himself. Shameful."
+ message = "sadly can't find anybody to give daps to, and daps [get_visible_gender() == MALE ? "himself" : get_visible_gender() == FEMALE ? "herself" : "themselves"]. Shameful."
if ("scream")
if (miming)
- message = "[src] acts out a scream!"
+ message = "acts out a scream!"
m_type = 1
else
if (!muzzled)
- message = "[src] screams!"
+ message = "screams!"
m_type = 2
else
- message = "[src] makes a very loud noise."
+ message = "makes a very loud noise."
m_type = 2
if("swish")
@@ -569,23 +569,7 @@ wink, yawn, swish, sway/wag, fastsway/qwag, stopsway/swag"}
if (message)
log_emote("[name]/[key] : [message]")
-
- //Hearing gasp and such every five seconds is not good emotes were not global for a reason.
- // Maybe some people are okay with that.
-
- for(var/mob/M in dead_mob_list)
- if(!M.client || istype(M, /mob/new_player))
- continue //skip monkeys, leavers and new players
- if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
- M.show_message(message)
-
-
- if (m_type & 1)
- for (var/mob/O in get_mobs_in_view(world.view,src))
- O.show_message(message, m_type)
- else if (m_type & 2)
- for (var/mob/O in (hearers(src.loc, null) | get_mobs_in_view(world.view,src)))
- O.show_message(message, m_type)
+ custom_emote(m_type,message)
/mob/living/carbon/human/verb/pose()
@@ -593,7 +577,7 @@ wink, yawn, swish, sway/wag, fastsway/qwag, stopsway/swag"}
set desc = "Sets a description which will be shown when someone examines you."
set category = "IC"
- pose = sanitize(input(usr, "This is [src]. \He is...", "Pose", null) as text)
+ pose = sanitize(input(usr, "This is [src]. [get_visible_gender() == MALE ? "He" : get_visible_gender() == FEMALE ? "She" : "They"] [get_visible_gender() == NEUTER ? "are" : "is"]...", "Pose", null) as text)
/mob/living/carbon/human/verb/set_flavor()
set name = "Set Flavour Text"
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index 8919ab0952..a126bccc87 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -238,17 +238,15 @@ proc/get_radio_key_from_channel(var/channel)
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
- var/list/hear = hear(message_range, T)
+ var/list/hear = get_mobs_or_objects_in_view(message_range,src)
var/list/hearturfs = list()
for(var/I in hear)
- if(istype(I, /mob/))
+ if(ismob(I))
var/mob/M = I
listening += M
hearturfs += M.locs[1]
- for(var/obj/O in M.contents)
- listening_obj |= O
- else if(istype(I, /obj/))
+ else if(isobj(I))
var/obj/O = I
hearturfs += O.locs[1]
listening_obj |= O
diff --git a/code/modules/mob/living/silicon/robot/emote.dm b/code/modules/mob/living/silicon/robot/emote.dm
index 6bf18971ba..34df63d397 100644
--- a/code/modules/mob/living/silicon/robot/emote.dm
+++ b/code/modules/mob/living/silicon/robot/emote.dm
@@ -38,9 +38,9 @@
param = null
if (param)
- message = "[src] salutes to [param]."
+ message = "salutes to [param]."
else
- message = "[src] salutes."
+ message = "salutes."
m_type = 1
if ("bow")
if (!src.buckled)
@@ -54,39 +54,39 @@
param = null
if (param)
- message = "[src] bows to [param]."
+ message = "bows to [param]."
else
- message = "[src] bows."
+ message = "bows."
m_type = 1
if ("clap")
if (!src.restrained())
- message = "[src] claps."
+ message = "claps."
m_type = 2
if ("flap")
if (!src.restrained())
- message = "[src] flaps his wings."
+ message = "flaps his wings."
m_type = 2
if ("aflap")
if (!src.restrained())
- message = "[src] flaps his wings ANGRILY!"
+ message = "flaps his wings ANGRILY!"
m_type = 2
if ("twitch")
- message = "[src] twitches violently."
+ message = "twitches violently."
m_type = 1
if ("twitch_s")
- message = "[src] twitches."
+ message = "twitches."
m_type = 1
if ("nod")
- message = "[src] nods."
+ message = "nods."
m_type = 1
if ("deathgasp")
- message = "[src] shudders violently for a moment, then becomes motionless, its eyes slowly darkening."
+ message = "shudders violently for a moment, then becomes motionless, its eyes slowly darkening."
m_type = 1
if ("glare")
@@ -100,9 +100,9 @@
param = null
if (param)
- message = "[src] glares at [param]."
+ message = "glares at [param]."
else
- message = "[src] glares."
+ message = "glares."
if ("stare")
var/M = null
@@ -115,9 +115,9 @@
param = null
if (param)
- message = "[src] stares at [param]."
+ message = "stares at [param]."
else
- message = "[src] stares."
+ message = "stares."
if ("look")
var/M = null
@@ -131,9 +131,9 @@
param = null
if (param)
- message = "[src] looks at [param]."
+ message = "looks at [param]."
else
- message = "[src] looks."
+ message = "looks."
m_type = 1
if("beep")
@@ -147,9 +147,9 @@
param = null
if (param)
- message = "[src] beeps at [param]."
+ message = "beeps at [param]."
else
- message = "[src] beeps."
+ message = "beeps."
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
m_type = 1
@@ -164,9 +164,9 @@
param = null
if (param)
- message = "[src] pings at [param]."
+ message = "pings at [param]."
else
- message = "[src] pings."
+ message = "pings."
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
m_type = 1
@@ -181,15 +181,15 @@
param = null
if (param)
- message = "[src] buzzes at [param]."
+ message = "buzzes at [param]."
else
- message = "[src] buzzes."
+ message = "buzzes."
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
m_type = 1
if("law")
if (istype(module,/obj/item/weapon/robot_module/security))
- message = "[src] shows its legal authorization barcode."
+ message = "shows its legal authorization barcode."
playsound(src.loc, 'sound/voice/biamthelaw.ogg', 50, 0)
m_type = 2
@@ -211,10 +211,6 @@
src << "\blue Unusable emote '[act]'. Say *help for a list."
if ((message && src.stat == 0))
- if (m_type & 1)
- for(var/mob/O in viewers(src, null))
- O.show_message(message, m_type)
- else
- for(var/mob/O in hearers(src, null))
- O.show_message(message, m_type)
+ custom_emote(m_type,message)
+
return
\ No newline at end of file
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 0ff35abdca..c551d0a6b8 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -44,29 +44,30 @@
src << msg
return
-// Show a message to all mobs in sight of this one
+// Show a message to all mobs and objects in sight of this one
// This would be for visible actions by the src mob
// message is the message output to anyone who can see e.g. "[src] does something!"
// self_message (optional) is what the src mob sees e.g. "You do something!"
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
/mob/visible_message(var/message, var/self_message, var/blind_message)
- for(var/mob/M in viewers(src))
- if(self_message && M==src)
- M.show_message(self_message, 1, blind_message, 2)
- else if(M.see_invisible < invisibility) // Cannot view the invisible, but you can hear it.
- if(blind_message)
- M.show_message(blind_message, 2)
- else
- M.show_message(message, 1, blind_message, 2)
-// Show a message to all mobs in sight of this atom
-// Use for objects performing visible actions
-// message is output to anyone who can see, e.g. "The [src] does something!"
-// blind_message (optional) is what blind people will hear e.g. "You hear something!"
-/atom/proc/visible_message(var/message, var/blind_message)
- for(var/mob/M in viewers(src))
- M.show_message( message, 1, blind_message, 2)
+ var/list/see = get_mobs_or_objects_in_view(world.view,src) | viewers(get_turf(src), null)
+
+ for(var/I in see)
+ if(isobj(I))
+ spawn(0)
+ if(I) //It's possible that it could be deleted in the meantime.
+ var/obj/O = I
+ O.show_message( message, 1, blind_message, 2)
+ else if(ismob(I))
+ var/mob/M = I
+ if(self_message && M==src)
+ M.show_message( self_message, 1, blind_message, 2)
+ if(M.see_invisible >= invisibility) // Cannot view the invisible
+ M.show_message( message, 1, blind_message, 2)
+ else if (blind_message)
+ M.show_message(blind_message, 2)
// Returns an amount of power drawn from the object (-1 if it's not viable).
// If drain_check is set it will not actually drain power, just return a value.
@@ -75,33 +76,31 @@
/atom/proc/drain_power(var/drain_check,var/surge, var/amount = 0)
return -1
-// Show a message to all mobs in earshot of this one
+// Show a message to all mobs and objects in earshot of this one
// This would be for audible actions by the src mob
// message is the message output to anyone who can hear.
// self_message (optional) is what the src mob hears.
// deaf_message (optional) is what deaf people will see.
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
/mob/audible_message(var/message, var/deaf_message, var/hearing_distance, var/self_message)
- var/range = 7
- if(hearing_distance)
- range = hearing_distance
- var/msg = message
- for(var/mob/M in get_mobs_in_view(range, src))
- if(self_message && M==src)
- msg = self_message
- M.show_message( msg, 2, deaf_message, 1)
-// Show a message to all mobs in earshot of this atom
-// Use for objects performing audible actions
-// message is the message output to anyone who can hear.
-// deaf_message (optional) is what deaf people will see.
-// hearing_distance (optional) is the range, how many tiles away the message can be heard.
-/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance)
- var/range = 7
+ var/range = world.view
if(hearing_distance)
range = hearing_distance
- for(var/mob/M in get_mobs_in_view(range, src))
- M.show_message( message, 2, deaf_message, 1)
+ var/list/hear = get_mobs_or_objects_in_view(range,src)
+
+ for(var/I in hear)
+ if(isobj(I))
+ spawn(0)
+ if(I) //It's possible that it could be deleted in the meantime.
+ var/obj/O = I
+ O.show_message( message, 2, deaf_message, 1)
+ else if(ismob(I))
+ var/mob/M = I
+ var/msg = message
+ if(self_message && M==src)
+ msg = self_message
+ M.show_message( msg, 2, deaf_message, 1)
/mob/proc/findname(msg)
@@ -137,8 +136,23 @@
client.eye = loc
return
-// This is not needed short of simple_animal and carbon/alien / carbon/human, who reimplement it.
+
/mob/proc/show_inv(mob/user as mob)
+ user.set_machine(src)
+ var/dat = {"
+
[name]
+