Edit mapped in HoS armor

It was edited on the map to have pretty incredible armor values, better than SWAT armor, even. Things like this shouldn't be edited in the dmm files. Hard to have oversight on things like that.
Moved the armor values to the code and out of the map, and adjusted them to be more reasonable after discussing with other admins.
This commit is contained in:
Arokha Sieyes
2018-11-04 22:51:32 -05:00
parent 096400b312
commit d50e2d9deb
2 changed files with 10 additions and 8 deletions

View File

@@ -693,6 +693,11 @@
icon_override = 'icons/vore/custom_clothes_vr.dmi' icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "rig-hos_mob" item_state = "rig-hos_mob"
//Slightly improved security voidsuit, which when made, was:
//armor = list(melee = 50, bullet = 25, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 10)
armor = list("melee" = 60, "bullet" = 35, "laser" = 35, "energy" = 15, "bomb" = 50, "bio" = 100, "rad" = 10)
species_restricted = null
//HOS Hardsuit Helmet //HOS Hardsuit Helmet
/obj/item/clothing/head/helmet/space/void/security/fluff/hos // ToDo: Rig version. /obj/item/clothing/head/helmet/space/void/security/fluff/hos // ToDo: Rig version.
name = "\improper prototype voidsuit helmet" name = "\improper prototype voidsuit helmet"
@@ -704,6 +709,9 @@
icon_override = 'icons/vore/custom_clothes_vr.dmi' icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "rig0-hos_mob" item_state = "rig0-hos_mob"
armor = list("melee" = 60, "bullet" = 35, "laser" = 35, "energy" = 15, "bomb" = 50, "bio" = 100, "rad" = 10)
species_restricted = null
//adk09:Lethe //adk09:Lethe
/obj/item/clothing/head/helmet/hos/fluff/lethe /obj/item/clothing/head/helmet/hos/fluff/lethe
name = "Lethe's Hat" name = "Lethe's Hat"

View File

@@ -6509,14 +6509,8 @@
dir = 8 dir = 8
}, },
/obj/structure/closet/secure_closet/hos, /obj/structure/closet/secure_closet/hos,
/obj/item/clothing/suit/space/void/security/fluff/hos{ /obj/item/clothing/suit/space/void/security/fluff/hos,
armor = list("melee" = 70, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 10); /obj/item/clothing/head/helmet/space/void/security/fluff/hos,
species_restricted = null
},
/obj/item/clothing/head/helmet/space/void/security/fluff/hos{
armor = list("melee" = 70, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 10);
species_restricted = null
},
/turf/simulated/floor/wood, /turf/simulated/floor/wood,
/area/crew_quarters/heads/hos) /area/crew_quarters/heads/hos)
"kI" = ( "kI" = (