diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 94c0a7999f..4cc39d4e67 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -210,25 +210,8 @@ //================= if(isturf(loc)) - if(prob(25)) - var/list/nearby = trange(5, src) - loc - if(nearby.len) - var/target_atom = pick(nearby) - walk_to(src, target_atom, 5) - if(prob(25)) - src.visible_message("\The [src] skitters[pick(" away"," around","")].") - else if(prob(5)) - //vent crawl! - for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) - if(!v.welded) - entry_vent = v - walk_to(src, entry_vent, 5) - break + skitter() - if(amount_grown >= 100) - var/spawn_type = pick(grow_as) - new spawn_type(src.loc, src) - qdel(src) else if(isorgan(loc)) if(!amount_grown) amount_grown = 1 var/obj/item/organ/external/O = loc @@ -249,6 +232,27 @@ if(amount_grown) amount_grown += rand(0,2) +/obj/effect/spider/spiderling/proc/skitter() + if(isturf(loc)) + if(prob(25)) + var/list/nearby = trange(5, src) - loc + if(nearby.len) + var/target_atom = pick(nearby) + walk_to(src, target_atom, 5) + if(prob(25)) + src.visible_message("\The [src] skitters[pick(" away"," around","")].") + else if(prob(5)) + //vent crawl! + for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) + if(!v.welded) + entry_vent = v + walk_to(src, entry_vent, 5) + break + if(amount_grown >= 100) + var/spawn_type = pick(grow_as) + new spawn_type(src.loc, src) + qdel(src) + /obj/effect/decal/cleanable/spiderling_remains name = "spiderling remains" desc = "Green squishy mess." @@ -261,7 +265,7 @@ icon_state = "cocoon1" health = 60 - New() +/obj/effect/spider/cocoon/New() icon_state = pick("cocoon1","cocoon2","cocoon3") /obj/effect/spider/cocoon/Destroy() diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 0b4700ca6a..897ac43ff4 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -17,6 +17,7 @@ var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes var/cuff_sound = 'sound/weapons/handcuffs.ogg' var/cuff_type = "handcuffs" + var/use_time = 30 sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi') /obj/item/weapon/handcuffs/attack(var/mob/living/carbon/C, var/mob/living/user) @@ -69,7 +70,7 @@ user.visible_message("\The [user] is attempting to put [cuff_type] on \the [H]!") - if(!do_after(user,30)) + if(!do_after(user,use_time)) return 0 if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime @@ -199,6 +200,44 @@ var/last_chew = 0 elastic = 0 cuff_sound = 'sound/weapons/handcuffs.ogg' //This shold work for now. +/obj/item/weapon/handcuffs/legcuffs/bola + name = "bola" + desc = "Keeps prey in line." + elastic = 1 + use_time = 0 + breakouttime = 30 + cuff_sound = 'sound/weapons/towelwipe.ogg' //Is there anything this sound can't do? + +/obj/item/weapon/handcuffs/legcuffs/bola/can_place(var/mob/target, var/mob/user) + if(user) //A ranged legcuff, until proper implementation as items it remains a projectile-only thing. + return 1 + +/obj/item/weapon/handcuffs/legcuffs/bola/dropped() + visible_message("\The [src] falls apart!") + qdel(src) + +/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user) + playsound(src.loc, cuff_sound, 30, 1, -2) + + var/mob/living/carbon/human/H = target + if(!istype(H)) + src.dropped() + return 0 + + if(!H.has_organ_for_slot(slot_legcuffed)) + H.visible_message("\The [src] slams into [H], but slides off!") + src.dropped() + return 0 + + H.visible_message("\The [H] has been snared by \the [src]!") + + // Apply cuffs. + var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src + lcuffs.loc = target + target.legcuffed = lcuffs + target.update_inv_legcuffed() + return 1 + /obj/item/weapon/handcuffs/legcuffs/attack(var/mob/living/carbon/C, var/mob/living/user) if(!user.IsAdvancedToolUser()) return @@ -236,7 +275,7 @@ var/last_chew = 0 user.visible_message("\The [user] is attempting to put [cuff_type] on \the [H]!") - if(!do_after(user,30)) + if(!do_after(user,use_time)) return 0 if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm index 1ff5605946..cc655908e9 100644 --- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm @@ -55,6 +55,10 @@ /mob/living/simple_animal/hostile/giant_spider/proc/remove_eyes() overlays -= eye_layer +/* +Nurse Family +*/ + //nursemaids - these create webs and eggs /mob/living/simple_animal/hostile/giant_spider/nurse desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes." @@ -95,7 +99,105 @@ old_x = -16 old_y = -16 +/mob/living/simple_animal/hostile/giant_spider/webslinger + desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes, and a cloak of web." + icon_state = "webslinger" + icon_living = "webslinger" + icon_dead = "webslinger_dead" + + maxHealth = 90 + health = 90 + + projectilesound = 'sound/weapons/thudswoosh.ogg' + projectiletype = /obj/item/projectile/bola + ranged = 1 + firing_lines = 1 + cooperative = 1 + shoot_range = 5 + + melee_damage_lower = 5 + melee_damage_upper = 10 + poison_per_bite = 2 + poison_type = "psilocybin" + + spattack_prob = 15 + spattack_min_range = 0 + spattack_max_range = 5 + +/mob/living/simple_animal/hostile/giant_spider/webslinger/AttackTarget() //One day. + var/mob/living/carbon/human/victim = null //Webslinger needs to know if its target is human later. + if(ishuman(target_mob)) + victim = target_mob + if(!victim.legcuffed) + projectiletype = /obj/item/projectile/bola + shoot_range = 7 + else + projectiletype = /obj/item/projectile/webball + shoot_range = 5 + else + projectiletype = /obj/item/projectile/webball + shoot_range = 5 + return ..() + +/mob/living/simple_animal/hostile/giant_spider/carrier + desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes." + icon_state = "carrier" + icon_living = "carrier" + icon_dead = "carrier_dead" + + maxHealth = 100 + health = 100 + + melee_damage_lower = 5 + melee_damage_upper = 20 + + poison_per_bite = 3 + poison_type = "chloralhydrate" + + var/spiderling_count = 0 + var/spiderling_type = /obj/effect/spider/spiderling + var/swarmling_type = /mob/living/simple_animal/hostile/giant_spider/hunter + var/swarmling_faction = "spiders" + +/mob/living/simple_animal/hostile/giant_spider/carrier/New() + spiderling_count = rand(5,10) + adjust_scale(1.2) + ..() + +/mob/living/simple_animal/hostile/giant_spider/carrier/death() + visible_message("\The [src]'s abdomen splits as it rolls over, spiderlings crawling from the wound.") + spawn(1) + for(var/I = 1 to spiderling_count) + if(prob(10) && src) + var/mob/living/simple_animal/hostile/giant_spider/swarmling = new swarmling_type(src.loc) + var/swarm_health = Floor(swarmling.maxHealth * 0.4) + var/swarm_dam_lower = Floor(melee_damage_lower * 0.4) + var/swarm_dam_upper = Floor(melee_damage_upper * 0.4) + swarmling.name = "spiderling" + swarmling.maxHealth = swarm_health + swarmling.health = swarm_health + swarmling.melee_damage_lower = swarm_dam_lower + swarmling.melee_damage_upper = swarm_dam_upper + swarmling.faction = swarmling_faction + swarmling.adjust_scale(0.75) + else if(src) + var/obj/effect/spider/spiderling/child = new spiderling_type(src.loc) + child.skitter() + else + break + return ..() + +/mob/living/simple_animal/hostile/giant_spider/carrier/recursive + desc = "Furry, beige, and red, it makes you shudder to look at it. This one has luminous green eyes. You have a distinctly bad feeling about this." + + swarmling_type = /mob/living/simple_animal/hostile/giant_spider/carrier/recursive + +/* +Hunter Family +*/ + //hunters have the most poison and move the fastest, so they can find prey + /mob/living/simple_animal/hostile/giant_spider/hunter desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes." icon_state = "hunter" @@ -111,6 +213,150 @@ poison_per_bite = 5 +/mob/living/simple_animal/hostile/giant_spider/lurker + desc = "Translucent and white, it makes you shudder to look at it. This one has incandescent red eyes." + icon_state = "lurker" + icon_living = "lurker" + icon_dead = "lurker_dead" + alpha = 45 + + maxHealth = 100 + health = 100 + move_to_delay = 4 + + melee_damage_lower = 5 + melee_damage_upper = 20 + + + poison_chance = 20 + poison_type = "cryptobiolin" + poison_per_bite = 2 + +/mob/living/simple_animal/hostile/giant_spider/lurker/death() + alpha = 255 + return ..() + +/mob/living/simple_animal/hostile/giant_spider/tunneler + desc = "Sandy and brown, it makes you shudder to look at it. This one has glittering yellow eyes." + icon_state = "tunneler" + icon_living = "tunneler" + icon_dead = "tunneler_dead" + + maxHealth = 120 + health = 120 + move_to_delay = 4 + + melee_damage_lower = 10 + melee_damage_upper = 20 + + poison_chance = 15 + poison_per_bite = 3 + poison_type = "serotrotium_v" + +/mob/living/simple_animal/hostile/giant_spider/tunneler/death() + spawn(1) + for(var/I = 1 to rand(3,6)) + if(src) + new/obj/item/weapon/ore/glass(src.loc) + else + break + return ..() + +/* +Guard Family +*/ + +/mob/living/simple_animal/hostile/giant_spider/pepper + desc = "Red and brown, it makes you shudder to look at it. This one has glinting red eyes." + icon_state = "pepper" + icon_living = "pepper" + icon_dead = "pepper_dead" + + maxHealth = 210 + health = 210 + + melee_damage_lower = 5 + melee_damage_upper = 10 + + poison_chance = 20 + poison_per_bite = 5 + poison_type = "condensedcapsaicin_v" + +/mob/living/simple_animal/hostile/giant_spider/pepper/New() + adjust_scale(1.1) + ..() + +/mob/living/simple_animal/hostile/giant_spider/thermic + desc = "Mirage-cloaked and orange, it makes you shudder to look at it. This one has simmering orange eyes." + icon_state = "pit" + icon_living = "pit" + icon_dead = "pit_dead" + + maxHealth = 175 + health = 175 + + melee_damage_lower = 5 + melee_damage_upper = 15 + + poison_chance = 30 + poison_per_bite = 1 + poison_type = "thermite_v" + +/mob/living/simple_animal/hostile/giant_spider/electric + desc = "Spined and yellow, it makes you shudder to look at it. This one has flickering gold eyes." + icon_state = "spark" + icon_living = "spark" + icon_dead = "spark_dead" + + maxHealth = 210 + health = 210 + taser_kill = 0 //It -is- the taser. + + melee_damage_lower = 5 + melee_damage_upper = 10 + + ranged = 1 + projectilesound = 'sound/weapons/taser2.ogg' + projectiletype = /obj/item/projectile/beam/stun/weak + firing_lines = 1 + cooperative = 1 + + poison_chance = 15 + poison_per_bite = 3 + poison_type = "stimm" + +/mob/living/simple_animal/hostile/giant_spider/phorogenic + desc = "Crystalline and purple, it makes you shudder to look at it. This one has haunting purple eyes." + icon_state = "phoron" + icon_living = "phoron" + icon_dead = "phoron_dead" + + maxHealth = 225 + health = 225 + taser_kill = 0 //You will need more than a peashooter to kill the juggernaut. + + melee_damage_lower = 10 + melee_damage_upper = 20 + + poison_chance = 30 + poison_per_bite = 0.5 + poison_type = "phoron" + + var/exploded = 0 + +/mob/living/simple_animal/hostile/giant_spider/phorogenic/New() + adjust_scale(1.25) + return ..() + +/mob/living/simple_animal/hostile/giant_spider/phorogenic/death() + visible_message("\The [src]'s body begins to rupture!") + spawn(rand(1,5)) + if(src && !exploded) + visible_message("\The [src]'s body detonates!") + exploded = 1 + explosion(src.loc, 1, 2, 4, 6) + return ..() + /mob/living/simple_animal/hostile/giant_spider/frost desc = "Icy and blue, it makes you shudder to look at it. This one has brilliant blue eyes." icon_state = "frost" @@ -126,6 +372,9 @@ poison_per_bite = 5 poison_type = "cryotoxin" +/* +Spider Procs +*/ /mob/living/simple_animal/hostile/giant_spider/New(var/location, var/atom/parent) get_light_and_color(parent) @@ -167,6 +416,16 @@ O.implants += eggs to_chat(H, "\The [src] injects something into your [O.name]!") +/mob/living/simple_animal/hostile/giant_spider/webslinger/DoPunch(var/atom/A) + . = ..() + if(.) // If we succeeded in hitting. + if(isliving(A)) + var/mob/living/L = A + var/obj/effect/spider/stickyweb/W = locate() in get_turf(L) + if(!W && prob(75)) + visible_message("\The [src] throws a layer of web at \the [L]!") + new /obj/effect/spider/stickyweb(L.loc) + /mob/living/simple_animal/hostile/giant_spider/handle_stance() . = ..() if(ai_inactive) return diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 049bdcaf78..8c5d2cd11a 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -11,7 +11,7 @@ var/pulse_range = 1 - on_hit(var/atom/target, var/blocked = 0) +/obj/item/projectile/ion/on_hit(var/atom/target, var/blocked = 0) empulse(target, pulse_range, pulse_range, pulse_range, pulse_range) return 1 @@ -26,7 +26,7 @@ sharp = 1 edge = 1 - on_hit(var/atom/target, var/blocked = 0) +/obj/item/projectile/bullet/gyro/on_hit(var/atom/target, var/blocked = 0) explosion(target, -1, 0, 2) return 1 @@ -81,26 +81,26 @@ nodamage = 1 check_armour = "bullet" - Bump(atom/A as mob|obj|turf|area) - if(A == firer) - loc = A.loc - return +/obj/item/projectile/meteor/Bump(atom/A as mob|obj|turf|area) + if(A == firer) + loc = A.loc + return - sleep(-1) //Might not be important enough for a sleep(-1) but the sleep/spawn itself is necessary thanks to explosions and metoerhits + sleep(-1) //Might not be important enough for a sleep(-1) but the sleep/spawn itself is necessary thanks to explosions and metoerhits - if(src)//Do not add to this if() statement, otherwise the meteor won't delete them - if(A) + if(src)//Do not add to this if() statement, otherwise the meteor won't delete them + if(A) - A.ex_act(2) - playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1) + A.ex_act(2) + playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1) - for(var/mob/M in range(10, src)) - if(!M.stat && !istype(M, /mob/living/silicon/ai))\ - shake_camera(M, 3, 1) - qdel(src) - return 1 - else - return 0 + for(var/mob/M in range(10, src)) + if(!M.stat && !istype(M, /mob/living/silicon/ai))\ + shake_camera(M, 3, 1) + qdel(src) + return 1 + else + return 0 /obj/item/projectile/energy/floramut name = "alpha somatoray" @@ -113,36 +113,36 @@ light_power = 0.5 light_color = "#33CC00" - on_hit(var/atom/target, var/blocked = 0) - var/mob/living/M = target - if(ishuman(target)) - var/mob/living/carbon/human/H = M - if((H.species.flags & IS_PLANT) && (M.nutrition < 500)) - if(prob(15)) - M.apply_effect((rand(30,80)),IRRADIATE) - M.Weaken(5) - for (var/mob/V in viewers(src)) - V.show_message("[M] writhes in pain as \his vacuoles boil.", 3, "You hear the crunching of leaves.", 2) - if(prob(35)) - // for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan - // V.show_message("[M] is mutated by the radiation beam.", 3, " You hear the snapping of twigs.", 2) - if(prob(80)) - randmutb(M) - domutcheck(M,null) - else - randmutg(M) - domutcheck(M,null) +/obj/item/projectile/energy/floramut/on_hit(var/atom/target, var/blocked = 0) + var/mob/living/M = target + if(ishuman(target)) + var/mob/living/carbon/human/H = M + if((H.species.flags & IS_PLANT) && (M.nutrition < 500)) + if(prob(15)) + M.apply_effect((rand(30,80)),IRRADIATE) + M.Weaken(5) + for (var/mob/V in viewers(src)) + V.show_message("[M] writhes in pain as \his vacuoles boil.", 3, "You hear the crunching of leaves.", 2) + if(prob(35)) + // for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan + // V.show_message("[M] is mutated by the radiation beam.", 3, " You hear the snapping of twigs.", 2) + if(prob(80)) + randmutb(M) + domutcheck(M,null) else - M.adjustFireLoss(rand(5,15)) - M.show_message("The radiation beam singes you!") - // for (var/mob/V in viewers(src)) - // V.show_message("[M] is singed by the radiation beam.", 3, " You hear the crackle of burning leaves.", 2) - else if(istype(target, /mob/living/carbon/)) - // for (var/mob/V in viewers(src)) - // V.show_message("The radiation beam dissipates harmlessly through [M]", 3) - M.show_message("The radiation beam dissipates harmlessly through your body.") - else - return 1 + randmutg(M) + domutcheck(M,null) + else + M.adjustFireLoss(rand(5,15)) + M.show_message("The radiation beam singes you!") + // for (var/mob/V in viewers(src)) + // V.show_message("[M] is singed by the radiation beam.", 3, " You hear the crackle of burning leaves.", 2) + else if(istype(target, /mob/living/carbon/)) + // for (var/mob/V in viewers(src)) + // V.show_message("The radiation beam dissipates harmlessly through [M]", 3) + M.show_message("The radiation beam dissipates harmlessly through your body.") + else + return 1 /obj/item/projectile/energy/floramut/gene name = "gamma somatoray" @@ -164,25 +164,25 @@ light_power = 0.5 light_color = "#FFFFFF" - on_hit(var/atom/target, var/blocked = 0) - var/mob/M = target - if(ishuman(target)) //These rays make plantmen fat. - var/mob/living/carbon/human/H = M - if((H.species.flags & IS_PLANT) && (M.nutrition < 500)) - M.nutrition += 30 - else if (istype(target, /mob/living/carbon/)) - M.show_message("The radiation beam dissipates harmlessly through your body.") - else - return 1 +/obj/item/projectile/energy/florayield/on_hit(var/atom/target, var/blocked = 0) + var/mob/M = target + if(ishuman(target)) //These rays make plantmen fat. + var/mob/living/carbon/human/H = M + if((H.species.flags & IS_PLANT) && (M.nutrition < 500)) + M.nutrition += 30 + else if (istype(target, /mob/living/carbon/)) + M.show_message("The radiation beam dissipates harmlessly through your body.") + else + return 1 /obj/item/projectile/beam/mindflayer name = "flayer ray" - on_hit(var/atom/target, var/blocked = 0) - if(ishuman(target)) - var/mob/living/carbon/human/M = target - M.Confuse(rand(5,8)) +/obj/item/projectile/beam/mindflayer/on_hit(var/atom/target, var/blocked = 0) + if(ishuman(target)) + var/mob/living/carbon/human/M = target + M.Confuse(rand(5,8)) /obj/item/projectile/chameleon name = "bullet" @@ -192,3 +192,36 @@ nodamage = 1 damage_type = HALLOSS muzzle_type = /obj/effect/projectile/bullet/muzzle + +/obj/item/projectile/bola + name = "bola" + icon_state = "bola" + damage = 5 + embed_chance = 0 //Nada. + damage_type = HALLOSS + muzzle_type = null + +/obj/item/projectile/bola/on_hit(var/atom/target, var/blocked = 0) + if(ishuman(target)) + var/mob/living/carbon/human/M = target + var/obj/item/weapon/handcuffs/legcuffs/bola/B = new(src.loc) + if(!B.place_legcuffs(M,firer)) + if(B) + qdel(B) + ..() + +/obj/item/projectile/webball + name = "ball of web" + icon_state = "bola" + damage = 10 + embed_chance = 0 //Nada. + damage_type = BRUTE + muzzle_type = null + +/obj/item/projectile/webball/on_hit(var/atom/target, var/blocked = 0) + if(isturf(target.loc)) + var/obj/effect/spider/stickyweb/W = locate() in get_turf(target) + if(!W && prob(75)) + visible_message("\The [src] splatters a layer of web on \the [target]!") + new /obj/effect/spider/stickyweb(target.loc) + ..() diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm index c71a7de362..d61ace5b17 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm @@ -298,6 +298,49 @@ power = 10 meltdose = 4 +/datum/reagent/thermite/venom + name = "Pyrotoxin" + id = "thermite_v" + description = "A biologically produced compound capable of melting steel or other metals, similarly to thermite." + taste_description = "sweet chalk" + reagent_state = SOLID + color = "#673910" + touch_met = 50 + +/datum/reagent/thermite/venom/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + M.adjustFireLoss(3 * removed) + if(M.fire_stacks <= 1.5) + M.adjust_fire_stacks(0.15) + if(alien == IS_DIONA) + return + if(prob(10)) + to_chat(M,"Your veins feel like they're on fire!") + M.adjust_fire_stacks(0.1) + else if(prob(5)) + M.IgniteMob() + to_chat(M,"Some of your veins rupture, the exposed blood igniting!") + +/datum/reagent/condensedcapsaicin/venom + name = "Irritant toxin" + id = "condensedcapsaicin_v" + description = "A biological agent that acts similarly to pepperspray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels." + taste_description = "fire" + color = "#B31008" + +/datum/reagent/condensedcapsaicin/venom/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return + if(prob(50)) + M.adjustToxLoss(0.5 * removed) + if(prob(50)) + M.apply_effect(4, AGONY, 0) + if(prob(20)) + to_chat(M,"You feel like your insides are burning!") + else if(prob(20)) + M.visible_message("[M] [pick("dry heaves!","coughs!","splutters!","rubs at their eyes!")]") + else + M.eye_blurry = max(M.eye_blurry, 10) + /datum/reagent/lexorin name = "Lexorin" id = "lexorin" @@ -542,6 +585,21 @@ M.emote(pick("twitch", "drool", "moan", "gasp")) return +/datum/reagent/serotrotium/venom + name = "Serotropic venom" + id = "serotrotium_v" + description = "A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature." + taste_description = "chalky bitterness" + +/datum/reagent/serotrotium/venom/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) + if(alien == IS_DIONA) + return + if(prob(30)) + if(prob(25)) + M.emote(pick("shiver", "blink_r")) + M.adjustBrainLoss(0.2 * removed) + return ..() + /datum/reagent/cryptobiolin name = "Cryptobiolin" id = "cryptobiolin" diff --git a/icons/obj/projectiles.dmi b/icons/obj/projectiles.dmi index 90d6dcd1ea..ac8f946bb6 100644 Binary files a/icons/obj/projectiles.dmi and b/icons/obj/projectiles.dmi differ