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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fixed an issue with AIs not being properly listed (Gotta love that special-snowflake code).
While I was at it, implemented the attack sounds for simple animals, most importantly constructs. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4189 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -338,6 +338,8 @@
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -363,6 +363,8 @@
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -319,6 +319,8 @@
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -316,6 +316,8 @@
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -60,6 +60,7 @@
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spawn(0)
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ainame(src)
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living_mob_list += src
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mob_list += src
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return
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@@ -347,6 +348,8 @@
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -666,6 +666,8 @@
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -29,6 +29,7 @@
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a_intent = "harm"
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stop_automated_movement = 1
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status_flags = CANPARALYSE
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attack_sound = 'punch4.ogg'
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var/energy = 0
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var/max_energy = 1000
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@@ -32,6 +32,7 @@
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a_intent = "harm"
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stop_automated_movement = 1
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status_flags = CANPARALYSE
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attack_sound = 'punch3.ogg'
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Life()
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@@ -108,6 +109,8 @@
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if(M.melee_damage_upper <= 0)
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M.emote("[M.friendly] \the <EM>[src]</EM>")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -169,6 +172,7 @@
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stop_automated_movement = 1
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status_flags = CANPARALYSE
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see_in_dark = 7
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attack_sound = 'bladeslice.ogg'
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Life()
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..()
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@@ -238,6 +242,8 @@
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if(M.melee_damage_upper <= 0)
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M.emote("[M.friendly] \the <EM>[src]</EM>")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -300,6 +306,7 @@
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a_intent = "harm"
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stop_automated_movement = 1
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status_flags = CANPARALYSE
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attack_sound = 'punch2.ogg'
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Life()
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..()
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@@ -320,6 +327,8 @@
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if(M.melee_damage_upper <= 0)
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M.emote("[M.friendly] \the <EM>[src]</EM>")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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@@ -255,6 +255,8 @@
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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