From 8104a6dd6b18d6f91961a2f494bc0cffc5ed4fcf Mon Sep 17 00:00:00 2001 From: Sym Date: Thu, 1 Oct 2020 04:21:05 -0400 Subject: [PATCH] Removes Outer Layer and Hat gear for xenomorphs Okay, so this has always been a problem. While originally xenomorphs could wear outer clothing and hats, you quickly realised that you was incapable of taking them off without outside help. Normally this was a problematic issue, but wasn't a gamebreaking issue. However, with the new 64x64 sprites this has went from problematic, to gamebreaking. Since the new sprites are 64x64, the hats no longer line up with the new sprites, and you can probably guess how ugly the outer layer clothing looks on them now. Because of this I have decided to finally fix this problem by removing their ability to wear hat and outer layer items. It was funny while it lasted, but now its time to curb these bugs one at a time. --- .../living/carbon/human/species/xenomorphs/alien_species.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_species.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_species.dm index f61c0db8d9..e8788ef71e 100644 --- a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_species.dm +++ b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_species.dm @@ -345,8 +345,6 @@ has_internals = 0 gear = list( - "o_clothing" = list("loc" = ui_belt, "name" = "Suit", "slot" = slot_wear_suit, "state" = "equip", "dir" = SOUTH), - "head" = list("loc" = ui_id, "name" = "Hat", "slot" = slot_head, "state" = "hair"), "storage1" = list("loc" = ui_storage1, "name" = "Left Pocket", "slot" = slot_l_store, "state" = "pocket"), "storage2" = list("loc" = ui_storage2, "name" = "Right Pocket", "slot" = slot_r_store, "state" = "pocket"), - ) + ) //CHOMPedit removed head and outer layer item slots, since they caused a slew of problems with xenomorphs