rebalance lost (#8443)

This commit is contained in:
Kashargul
2024-06-04 04:45:43 +02:00
committed by GitHub
parent 578b9936cd
commit d5b08d7c7e
5 changed files with 73 additions and 19 deletions

View File

@@ -26,3 +26,16 @@
laws = new /datum/ai_laws/gravekeeper()
playsound(src, 'sound/mecha/nominalsyndi.ogg', 75, 0)
//CHOMPAdd Start
/mob/living/silicon/robot/gravekeeper/proc/scramble_hardware(var/chance)
if(prob(chance)) //Small chance to spawn with a scrambled
emag_items = 1
/mob/living/silicon/robot/gravekeeper/handle_special_unlocks()
if(!emag_items)
scramble_hardware(10)
if (churn_count == 5)
module.emag += new /obj/item/device/self_repair_system/advanced(module)
hud_used.update_robot_modules_display()
//CHOMPAdd End

View File

@@ -333,3 +333,12 @@
return new /datum/ai_laws/tyrant()
return
//CHOMPAdd Start
/mob/living/silicon/robot/lost/handle_special_unlocks()
if(!emag_items)
scramble_hardware(20)
if (churn_count == 5)
module.emag += new /obj/item/device/self_repair_system/advanced(module)
hud_used.update_robot_modules_display()
//CHOMPAdd End

View File

@@ -366,6 +366,9 @@
if(M.ckey)
GLOB.prey_digested_roundstat++
owner.churn_count++ //CHOMPAdd
owner.handle_special_unlocks() //CHOMPAdd
var/personal_nutrition_modifier = M.get_digestion_nutrition_modifier()
var/pred_digestion_efficiency = owner.get_digestion_efficiency_modifier()

View File

@@ -7,6 +7,7 @@
var/mute_entry = FALSE //Toggleable vorgan entry logs.
var/parasitic = FALSE //Digestion immunity and nutrition leeching variable
var/liquidbelly_visuals = TRUE //Toggle for liquidbelly level visuals.
var/churn_count = 0 //Counter for digested livings
var/passtable_reset // For crawling
var/passtable_crawl_checked = FALSE
@@ -15,6 +16,9 @@
var/vore_icons = 0 // Bitfield for which fields we have vore icons for.
var/vore_eyes = FALSE // For mobs with fullness specific eye overlays.
/mob/living/proc/handle_special_unlocks()
return
// Update fullness based on size & quantity of belly contents
/mob/proc/update_fullness(var/returning = FALSE)
if(!returning)

View File

@@ -58,14 +58,18 @@
else
return 1
// To repair a single module
/obj/item/device/self_repair_system
name = "plating repair system"
desc = "A nanite control system to repair damaged armour plating and wiring while not moving. Destroyed armour can't be restored."
icon = 'icons/obj/robot_component.dmi'
icon_state = "armor"
var/repair_time = 25
var/repair_amount = 2.5
var/power_tick = 25
var/disabled_icon = "armor"
var/active_icon = "armor_broken"
var/target_component = "armour"
var/list/target_components = list("armour")
var/repairing = FALSE
/obj/item/device/self_repair_system/New()
@@ -76,30 +80,42 @@
if(repairing)
return
var/mob/living/silicon/robot/R = user
var/datum/robot_component/C = R.components[target_component]
if(C && !istype(C.wrapped, /obj/item/broken_device))
if(C.brute_damage == 0 && C.electronics_damage == 0)
to_chat(R, "<span class='warning'>No brute or burn damage detected in [target_component].</span>")
return
to_chat(R, "<span class='notice'>Repair system initializated. Repairing plating and wiring.</span>")
icon_state = active_icon
update_icon()
repairing = TRUE
src.self_repair(R, C, 25, 2.5)
repairing = FALSE
icon_state = disabled_icon
update_icon()
else
to_chat(R, "<span class='warning'>Repair system initialization failed. Can't repair destroyed [target_component]'s plating or wiring.</span>")
var/destroyed_components = FALSE
var/list/repairable_components = list()
for(var/target_component in target_components)
var/datum/robot_component/C = R.components[target_component]
if(!C)
continue
if(istype(C.wrapped, /obj/item/broken_device))
destroyed_components = TRUE
else if (C.brute_damage != 0 || C.electronics_damage != 0)
repairable_components += C
if(!repairable_components.len && destroyed_components)
to_chat(R, span_warning("Repair system initialization failed. Can't repair destroyed [target_components.len == 1 ? "[R.components[target_components[1]]]'s" : "component's"] plating or wiring."))
return
if(!repairable_components.len)
to_chat(R, span_warning("No brute or burn damage detected [target_components.len == 1 ? "in [R.components[target_components[1]]]" : ""]."))
return
if(destroyed_components)
to_chat(R, span_warning("WARNING! Destroyed modules detected. Those can not be repaired!"))
icon_state = active_icon
update_icon()
repairing = TRUE
for(var/datum/robot_component/C in repairable_components)
to_chat(R, span_notice("Repair system initializated. Repairing plating and wiring of [C]."))
src.self_repair(R, C, repair_time, repair_amount)
repairing = FALSE
icon_state = disabled_icon
update_icon()
/obj/item/device/self_repair_system/proc/self_repair(mob/living/silicon/robot/R, datum/robot_component/C, var/tick_delay, var/heal_per_tick)
if(!C || !R.cell)
return
if(C.brute_damage == 0 && C.electronics_damage == 0)
to_chat(R, "<span class='notice'>Repair of [target_component] completed.</span>")
to_chat(R, span_notice("Repair of [C] completed."))
return
if(!R.use_direct_power(50, 500)) //We don't want to drain ourselves too far down during exploration
to_chat(R, "<span class='warning'>Not enough power to initialize the repair system.</span>")
if(!R.use_direct_power(power_tick, 500)) //We don't want to drain ourselves too far down during exploration
to_chat(R, span_warning("Not enough power to initialize the repair system."))
return
if(do_after(R, tick_delay))
if(!C)
@@ -108,3 +124,12 @@
C.electronics_damage -= min(C.electronics_damage, heal_per_tick)
R.updatehealth()
src.self_repair(R, C, tick_delay, heal_per_tick)
// To repair multiple modules
/obj/item/device/self_repair_system/advanced
name = "self repair system"
desc = "A nanite control system to repair damaged components while not moving. Destroyed components can't be restored."
target_components = list("actuator", "radio", "power cell", "diagnosis unit", "camera", "comms", "armour")
power_tick = 10
repair_time = 15
repair_amount = 3