diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index b8c849320d..62e061a374 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -226,6 +226,7 @@ anchored = 1 density = 0 wall_mounted = 1 + store_mobs = 0 req_access = list(access_medical_equip) closet_appearance = /decl/closet_appearance/wall/medical diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index 82623434a9..8ccf80bf18 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -190,6 +190,7 @@ anchored = 1 density = 0 wall_mounted = 1 + store_mobs = 0 starts_with = list( /obj/item/clothing/suit/fire/firefighter, @@ -209,3 +210,4 @@ anchored = 1 density = 0 wall_mounted = 1 + store_mobs = 0 diff --git a/code/game/objects/structures/crates_lockers/closets/walllocker.dm b/code/game/objects/structures/crates_lockers/closets/walllocker.dm index db8c3aadaa..184b39e924 100644 --- a/code/game/objects/structures/crates_lockers/closets/walllocker.dm +++ b/code/game/objects/structures/crates_lockers/closets/walllocker.dm @@ -8,6 +8,7 @@ closet_appearance = /decl/closet_appearance/wall density = 0 anchored = 1 + store_mobs = 0 //spawns endless (3 sets) amounts of breathmask, emergency oxy tank and crowbar