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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes for vorestation merge of "Rewrites the Rewritten Event System"
- Remove duplicate pick_random_edge_turf resulting from our simultaneous addition of it (in overmaps PR) - Disable SSgame_master and SSevent_ticker subystems, we are still using the original events subsystem. - Disable the game_master implementations as we are not using them. - Comment out references to SSgame_master since we are not using it (yet?)
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@@ -54,20 +54,6 @@
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return TRUE
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return FALSE
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// Picks a turf that is clearance tiles away from the map edge given by dir, on z-level Z
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/proc/pick_random_edge_turf(var/dir, var/Z, var/clearance = TRANSITIONEDGE + 1)
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if(!dir)
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return
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switch(dir)
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if(NORTH)
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return locate(rand(clearance, world.maxx - clearance), world.maxy - clearance, Z)
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if(SOUTH)
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return locate(rand(clearance, world.maxx - clearance), clearance, Z)
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if(EAST)
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return locate(world.maxx - clearance, rand(clearance, world.maxy - clearance), Z)
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if(WEST)
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return locate(clearance, rand(clearance, world.maxy - clearance), Z)
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/*
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Turf manipulation
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*/
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@@ -3,4 +3,4 @@
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/datum/game_master/proc/choose_event()
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/datum/game_master/proc/log_game_master(message)
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SSgame_master.log_game_master(message)
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// SSgame_master.log_game_master(message) // VOREStation Edit - We don't use SSgame_master yet.
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@@ -502,7 +502,7 @@
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M.emote("gasp")
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M.Weaken(rand(10,25))
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M.updatehealth()
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SSgame_master.adjust_danger(-20)
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// SSgame_master.adjust_danger(-20) // VOREStation Edit - We don't use SSgame_master yet.
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apply_brain_damage(M, deadtime)
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/obj/item/weapon/shockpaddles/proc/apply_brain_damage(mob/living/carbon/human/H, var/deadtime)
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@@ -231,7 +231,7 @@ var/list/admin_verbs_debug = list(
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/client/proc/toggle_debug_logs,
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/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
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/datum/admins/proc/view_runtimes,
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/client/proc/show_gm_status,
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// /client/proc/show_gm_status, // VOREStation Edit - We don't use SSgame_master yet.
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/datum/admins/proc/change_weather,
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/datum/admins/proc/change_time,
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/client/proc/admin_give_modifier,
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@@ -407,7 +407,7 @@ var/list/admin_verbs_event_manager = list(
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/client/proc/callproc,
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/client/proc/callproc_datum,
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/client/proc/debug_controller,
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/client/proc/show_gm_status,
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// /client/proc/show_gm_status, // VOREStation Edit - We don't use SSgame_master yet.
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/datum/admins/proc/change_weather,
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/datum/admins/proc/change_time,
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/client/proc/admin_give_modifier,
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@@ -177,7 +177,7 @@ This allows for events that have their announcement happen after the end itself.
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abort()
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message_admins("Event '[type]' was aborted by [usr.key].")
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SSgame_master.interact(usr) // To refresh the UI.
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// SSgame_master.interact(usr) // To refresh the UI. // VOREStation Edit - We don't use SSgame_master yet.
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/*
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* Procs to Override
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@@ -71,11 +71,11 @@
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return
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if(href_list["force"])
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SSevent_ticker.start_event(event_type)
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// SSevent_ticker.start_event(event_type) // VOREStation Edit - We don't use SSgame_master yet.
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message_admins("Event '[name]' was forced by [usr.key].")
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if(href_list["toggle"])
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enabled = !enabled
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message_admins("Event '[name]' was toggled [enabled ? "on" : "off"] by [usr.key].")
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SSgame_master.interact(usr) // To refresh the UI.
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// SSgame_master.interact(usr) // To refresh the UI. // VOREStation Edit - We don't use SSgame_master yet.
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@@ -82,7 +82,7 @@
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callHook("death", list(src, gibbed))
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if(mind)
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SSgame_master.adjust_danger(gibbed ? 40 : 20)
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// SSgame_master.adjust_danger(gibbed ? 40 : 20) // VOREStation Edit - We don't use SSgame_master yet.
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for(var/mob/observer/dead/O in mob_list)
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if(O.client && O.client.is_preference_enabled(/datum/client_preference/show_dsay))
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to_chat(O, "<span class='deadsay'><b>[src]</b> has died in <b>[get_area(src)]</b>. [ghost_follow_link(src, O)] </span>")
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@@ -236,8 +236,6 @@
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#include "code\controllers\subsystems\chat.dm"
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#include "code\controllers\subsystems\circuits.dm"
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#include "code\controllers\subsystems\events.dm"
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#include "code\controllers\subsystems\events2.dm"
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#include "code\controllers\subsystems\game_master.dm"
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#include "code\controllers\subsystems\garbage.dm"
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#include "code\controllers\subsystems\holomaps.dm"
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#include "code\controllers\subsystems\inactivity.dm"
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@@ -312,8 +310,6 @@
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#include "code\datums\autolathe\tools.dm"
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#include "code\datums\autolathe\tools_vr.dm"
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#include "code\datums\game_masters\_common.dm"
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#include "code\datums\game_masters\default.dm"
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#include "code\datums\game_masters\other_game_masters.dm"
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#include "code\datums\helper_datums\construction_datum.dm"
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#include "code\datums\helper_datums\events.dm"
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#include "code\datums\helper_datums\getrev.dm"
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