changed player minimum age for some jobs, fixed amara fluff stuff, adding fluff boxes. Sergal speed +++, Blade borg now got mining stuff, all borgs got pounce module.

This commit is contained in:
Kelshark
2017-01-01 17:03:25 -05:00
parent 6c83484edb
commit d6afef56a9
11 changed files with 39 additions and 18 deletions

13
.gitignore vendored
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@@ -13,3 +13,16 @@ code/game/gamemodes/technomancer/spells/projectile/overload.dm
code/game/gamemodes/technomancer/spells/projectile/overload.dm code/game/gamemodes/technomancer/spells/projectile/overload.dm
code/modules/client/preference_setup/loadout/loadout_xeno.dm code/modules/client/preference_setup/loadout/loadout_xeno.dm
/maps/RandomZLevels/backup/blackmarketpackers.dmm /maps/RandomZLevels/backup/blackmarketpackers.dmm
/maps/backup/virgo-1.dmm
/maps/backup/virgo-2.dmm
/tools/midi2piano/.vs/midi2piano/v14/.suo
/tools/midi2piano/midi2piano/bin/x86/Debug/Sanford.Multimedia.Midi.dll
/tools/midi2piano/midi2piano/bin/x86/Debug/midi2piano.exe
/tools/midi2piano/midi2piano/bin/x86/Debug/midi2piano.pdb
/tools/midi2piano/midi2piano/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
/tools/midi2piano/midi2piano/obj/x86/Debug/midi2piano.Form1.resources
/tools/midi2piano/midi2piano/obj/x86/Debug/midi2piano.csproj.FileListAbsolute.txt
/tools/midi2piano/midi2piano/obj/x86/Debug/midi2piano.csproj.GenerateResource.Cache
/tools/midi2piano/midi2piano/obj/x86/Debug/midi2piano.csprojResolveAssemblyReference.cache
/tools/midi2piano/midi2piano/obj/x86/Debug/midi2piano.exe
/tools/midi2piano/midi2piano/obj/x86/Debug/midi2piano.pdb

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@@ -66,6 +66,7 @@
minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction) minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
alt_titles = list("Maintenance Technician","Engine Technician","Electrician") alt_titles = list("Maintenance Technician","Engine Technician","Electrician")
minimal_player_age = 3
equip(var/mob/living/carbon/human/H) equip(var/mob/living/carbon/human/H)
if(!H) return 0 if(!H) return 0

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@@ -59,7 +59,7 @@
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch) minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
alt_titles = list("Xenoarcheologist", "Anomalist", "Phoron Researcher") alt_titles = list("Xenoarcheologist", "Anomalist", "Phoron Researcher")
minimal_player_age = 14 minimal_player_age = 2
equip(var/mob/living/carbon/human/H) equip(var/mob/living/carbon/human/H)
if(!H) return 0 if(!H) return 0
@@ -91,7 +91,7 @@
minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage) minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage)
alt_titles = list("Xenobotanist") alt_titles = list("Xenobotanist")
minimal_player_age = 14 minimal_player_age = 2
equip(var/mob/living/carbon/human/H) equip(var/mob/living/carbon/human/H)
if(!H) return 0 if(!H) return 0
@@ -123,7 +123,7 @@
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access. minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
alt_titles = list("Biomechanical Engineer","Mechatronic Engineer") alt_titles = list("Biomechanical Engineer","Mechatronic Engineer")
minimal_player_age = 7 minimal_player_age = 2
equip(var/mob/living/carbon/human/H) equip(var/mob/living/carbon/human/H)
if(!H) return 0 if(!H) return 0

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@@ -16,6 +16,7 @@
var/help = 0 var/help = 0
var/edit = 1 var/edit = 1
var/repeat = 0 var/repeat = 0
var/linelimit = 50
/obj/structure/device/piano/New() /obj/structure/device/piano/New()
if(prob(50)) if(prob(50))
@@ -392,9 +393,9 @@
if(copytext(lines[1],1,6) == "BPM: ") if(copytext(lines[1],1,6) == "BPM: ")
tempo = 600 / text2num(copytext(lines[1],6)) tempo = 600 / text2num(copytext(lines[1],6))
lines.Cut(1,2) lines.Cut(1,2)
if(lines.len > 50) if(lines.len > linelimit)
usr << "Too many lines!" usr << "Too many lines!"
lines.Cut(51) lines.Cut(linelimit+1)
var/linenum = 1 var/linenum = 1
for(var/l in lines) for(var/l in lines)
if(lentext(l) > 50) if(lentext(l) > 50)

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@@ -6,12 +6,12 @@
tail = "tail" tail = "tail"
icobase_tail = 1 icobase_tail = 1
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp) unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
//darksight = 8 darksight = 8
//slowdown = -0.5 slowdown = -1
//brute_mod = 1.15 //brute_mod = 1.15
//burn_mod = 1.15 //burn_mod = 1.15
//gluttonous = 1 //gluttonous = 1
num_alternate_languages = 2 num_alternate_languages =
secondary_langs = list("Sagaru") secondary_langs = list("Sagaru")
name_language = "Sagaru" name_language = "Sagaru"
color_mult = 1 color_mult = 1

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@@ -26,6 +26,7 @@
src.modules += new /obj/item/device/dogborg/sleeper/K9(src) //Eat criminals. Bring them to the brig. src.modules += new /obj/item/device/dogborg/sleeper/K9(src) //Eat criminals. Bring them to the brig.
src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg(src) //They /are/ a security borg, after all. src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg(src) //They /are/ a security borg, after all.
src.modules += new /obj/item/borg/sight/hud/sec(src) //Security hud to see criminals. src.modules += new /obj/item/borg/sight/hud/sec(src) //Security hud to see criminals.
src.modules += new /obj/item/device/dogborg/pounce_module(src) //Pounce shit test
src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src) //Emag. Not a big problem. src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src) //Emag. Not a big problem.
R.icon = 'icons/mob/widerobot_vr.dmi' R.icon = 'icons/mob/widerobot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi' R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
@@ -72,6 +73,7 @@
src.modules += new /obj/item/borg/sight/hud/med(src) //See who's hurt generally. src.modules += new /obj/item/borg/sight/hud/med(src) //See who's hurt generally.
src.modules += new /obj/item/weapon/extinguisher/mini(src) //So they can put burning patients out. src.modules += new /obj/item/weapon/extinguisher/mini(src) //So they can put burning patients out.
src.modules += new /obj/item/weapon/reagent_containers/syringe(src) //In case the chemist is nice! src.modules += new /obj/item/weapon/reagent_containers/syringe(src) //In case the chemist is nice!
src.modules += new /obj/item/device/dogborg/pounce_module(src) //Pounce shit test
R.icon = 'icons/mob/widerobot_vr.dmi' R.icon = 'icons/mob/widerobot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi' R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'
//R.icon_state = "medihound" //R.icon_state = "medihound"
@@ -99,6 +101,7 @@
src.modules += new /obj/item/borg/sight/hud/sec(src) src.modules += new /obj/item/borg/sight/hud/sec(src)
src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg/ertgun(src) src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg/ertgun(src)
src.modules += new /obj/item/weapon/dogborg/swordtail(src) src.modules += new /obj/item/weapon/dogborg/swordtail(src)
src.modules += new /obj/item/device/dogborg/pounce_module(src) //Pounce shit test
src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src) src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src)
R.icon = 'icons/mob/62x62robot_vr.dmi' R.icon = 'icons/mob/62x62robot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi' R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'

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@@ -31,21 +31,25 @@
"Blade" = "blade", "Blade" = "blade",
) )
channels = list("Security" = 1) channels = list("Security" = 1)
networks = list(NETWORK_SECURITY) networks = list(NETWORK_MINE)
can_be_pushed = 0 can_be_pushed = 0
/obj/item/weapon/robot_module/blade/New(var/mob/living/silicon/robot/R) /obj/item/weapon/robot_module/blade/New(var/mob/living/silicon/robot/R)
src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/handcuffs/cyborg(src) //You need cuffs to be a proper sec borg!
src.modules += new /obj/item/weapon/dogborg/jaws/big(src) //In case there's some kind of hostile mob. src.modules += new /obj/item/weapon/dogborg/jaws/big(src) //In case there's some kind of hostile mob.
src.modules += new /obj/item/weapon/melee/baton/robot(src) //Since the pounce module refused to work, they get a stunbaton instead.
src.modules += new /obj/item/device/dogborg/boop_module(src) //Boop people on the nose. src.modules += new /obj/item/device/dogborg/boop_module(src) //Boop people on the nose.
src.modules += new /obj/item/device/dogborg/tongue(src) //This is so they can clean up bloody evidence after it's examined, and so they can lick crew. src.modules += new /obj/item/device/dogborg/tongue(src) //This is so they can clean up bloody evidence after it's examined, and so they can lick crew.
src.modules += new /obj/item/taperoll/police(src) //Block out crime scenes.
src.modules += new /obj/item/device/dogborg/sleeper/K9(src) //Eat criminals. Bring them to the brig. src.modules += new /obj/item/device/dogborg/sleeper/K9(src) //Eat criminals. Bring them to the brig.
src.modules += new /obj/item/weapon/gun/energy/taser/mounted/cyborg(src) //They /are/ a security borg, after all.
src.modules += new /obj/item/borg/sight/hud/sec(src) //Security hud to see criminals.
src.modules += new /obj/item/device/dogborg/pounce_module(src) //Pounce shit test src.modules += new /obj/item/device/dogborg/pounce_module(src) //Pounce shit test
src.modules += new /obj/item/borg/sight/material(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/storage/bag/ore(src)
src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
src.modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src)
src.modules += new /obj/item/weapon/gripper/miner(src)
src.modules += new /obj/item/weapon/mining_scanner(src)
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src) //Emag. Not a big problem. src.emag = new /obj/item/weapon/gun/energy/laser/mounted(src) //Emag. Not a big problem.
R.icon = 'icons/mob/widerobot_vr.dmi' R.icon = 'icons/mob/widerobot_vr.dmi'
R.hands.icon = 'icons/mob/screen1_robot_vr.dmi' R.hands.icon = 'icons/mob/screen1_robot_vr.dmi'

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@@ -290,8 +290,8 @@
item_state = "tgloves_mob" item_state = "tgloves_mob"
/obj/item/clothing/under/fluff/amara_faell_4 /obj/item/clothing/under/fluff/amara_faell_4
name = "Sleeveless sweater" name = "Skintight bodysuit"
desc = "A gray sleeveless turtleneck-sweater and a pair of damaged camo pants." desc = "A black-red bodysuit made of some durable synthetic material. Kinda kinky."
icon = 'icons/vore/custom_clothes_yw.dmi' icon = 'icons/vore/custom_clothes_yw.dmi'
icon_state = "stnecksuit" icon_state = "stnecksuit"
icon_override = 'icons/vore/custom_clothes_yw.dmi' icon_override = 'icons/vore/custom_clothes_yw.dmi'

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@@ -241,7 +241,7 @@ namespace midi2piano
{ {
output += line.Substring(0, line.Length - 1) + "\r\n"; output += line.Substring(0, line.Length - 1) + "\r\n";
line = ""; line = "";
if (lineCount == 50) if (lineCount == 500)
break; break;
lineCount++; lineCount++;
} }

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@@ -2185,7 +2185,6 @@
#include "code\modules\vore\fluffstuff\custom_items_yw.dm" #include "code\modules\vore\fluffstuff\custom_items_yw.dm"
#include "code\modules\vore\fluffstuff\custom_permits_vr.dm" #include "code\modules\vore\fluffstuff\custom_permits_vr.dm"
#include "code\modules\vore\fluffstuff\MadokaSpear.dm" #include "code\modules\vore\fluffstuff\MadokaSpear.dm"
#include "code\modules\vore\fluffstuff\nazirus_yw.dm"
#include "code\modules\vore\resizing\grav_pull_vr.dm" #include "code\modules\vore\resizing\grav_pull_vr.dm"
#include "code\modules\vore\resizing\holder_micro_vr.dm" #include "code\modules\vore\resizing\holder_micro_vr.dm"
#include "code\modules\vore\resizing\resize_vr.dm" #include "code\modules\vore\resizing\resize_vr.dm"