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livestock spelling/grammer fixes
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@@ -6,9 +6,9 @@
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speak_chance = 1
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speak_chance = 1
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turns_per_move = 15
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turns_per_move = 15
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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response_help = "pets the"
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response_help = "pets \the"
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response_disarm = "gently pushes aside the"
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response_disarm = "gently pushes aside \the"
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response_harm = "kicks the"
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response_harm = "kicks \the"
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var/max_nutrition = 100 // different animals get hungry faster, basically number of 5-second steps from full to starving (60 == 5 minutes)
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var/max_nutrition = 100 // different animals get hungry faster, basically number of 5-second steps from full to starving (60 == 5 minutes)
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var/nutrition_step // cycle step in nutrition system
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var/nutrition_step // cycle step in nutrition system
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var/obj/movement_target // eating-ing target
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var/obj/movement_target // eating-ing target
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@@ -141,7 +141,7 @@
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max_nutrition = 200
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max_nutrition = 200
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speak = list("Bock bock!","Cl-cluck.","Click.")
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speak = list("Bock bock!","Cl-cluck.","Click.")
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speak_emote = list("bocks","clucks")
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speak_emote = list("bocks","clucks")
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emote_hear = list("bocks", "clucks", "squacks")
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emote_hear = list("bocks", "clucks", "squawks")
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/mob/living/simple_animal/livestock/chicken/Life()
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/mob/living/simple_animal/livestock/chicken/Life()
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..()
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..()
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@@ -151,7 +151,7 @@
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// lay an egg with probability of 5% in 5 second time period
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// lay an egg with probability of 5% in 5 second time period
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if(prob(33))
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if(prob(33))
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new/obj/item/weapon/reagent_containers/food/snacks/egg(src.loc) // lay an egg
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new/obj/item/weapon/reagent_containers/food/snacks/egg(src.loc) // lay an egg
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nutrition -= 5
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nutrition -= 25
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/obj/item/weapon/reagent_containers/food/snacks/meat/chicken
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/obj/item/weapon/reagent_containers/food/snacks/meat/chicken
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name = "Chicken"
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name = "Chicken"
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