diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 589dbe0c4f..35dcef1f4d 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -901,7 +901,7 @@ var/t1 = shoes.icon_state overlays += image("icon" = 'feet.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER) if (shoes.blood_DNA) - var/icon/stain_icon = icon('blood.dmi', "shoesblood[!lying ? "" : "2"]") + var/icon/stain_icon = icon('blood.dmi', "shoeblood[!lying ? "" : "2"]") overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) // Radio /* if (w_radio) overlays += image("icon" = 'ears.dmi', "icon_state" = "headset[!lying ? "" : "2"]", "layer" = MOB_LAYER) */ diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index f871134d7f..6d525c7e51 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -125,7 +125,7 @@ emp_act var/bloody = 0 if((I.damtype == BRUTE) && prob(25 + (I.force * 2))) - src.add_blood(src) + I.add_blood(src) //Make the weapon bloody, not the person. if(prob(33)) bloody = 1 var/turf/location = loc diff --git a/icons/effects/blood.dmi b/icons/effects/blood.dmi index c92d9e9267..46a507e7bb 100644 Binary files a/icons/effects/blood.dmi and b/icons/effects/blood.dmi differ diff --git a/icons/obj/decals.dmi b/icons/obj/decals.dmi index 5e6cd896a7..5f30f0a5cb 100644 Binary files a/icons/obj/decals.dmi and b/icons/obj/decals.dmi differ diff --git a/icons/obj/syndieweapons.dmi b/icons/obj/syndieweapons.dmi index 3e54a2563e..25d4ae869c 100644 Binary files a/icons/obj/syndieweapons.dmi and b/icons/obj/syndieweapons.dmi differ