Further work on properly integrating, updating and fixing prosthetic options.

WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
This commit is contained in:
Zuhayr
2015-12-18 18:23:58 +10:30
parent c886810238
commit d71573e749
102 changed files with 925 additions and 722 deletions

View File

@@ -1,7 +1,7 @@
/datum/category_item/player_setup_item/general/basic
name = "Basic"
sort_order = 1
var/list/valid_player_genders = list(MALE, FEMALE)
var/list/valid_player_genders = list(MALE, FEMALE, NEUTER, PLURAL)
/datum/category_item/player_setup_item/general/basic/load_character(var/savefile/S)
S["real_name"] >> pref.real_name

View File

@@ -75,8 +75,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
/datum/category_item/player_setup_item/general/body/content(var/mob/user)
pref.update_preview_icon()
if(pref.preview_icon_front && pref.preview_icon_side)
user << browse_rsc(pref.preview_icon_front, "previewicon.png")
user << browse_rsc(pref.preview_icon_side, "previewicon2.png")
user << browse_rsc(pref.preview_icon_front, "preview_icon.png")
user << browse_rsc(pref.preview_icon_side, "preview_icon2.png")
var/mob_species = all_species[pref.species]
. += "<table><tr style='vertical-align:top'><td><b>Body</b> "
@@ -87,7 +87,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
if(has_flag(mob_species, HAS_SKIN_TONE))
. += "Skin Tone: <a href='?src=\ref[src];skin_tone=1'>[-pref.s_tone + 35]/220</a><br>"
. += "Needs Glasses: <a href='?src=\ref[src];disabilities=[NEARSIGHTED]'><b>[pref.disabilities & NEARSIGHTED ? "Yes" : "No"]</b></a><br>"
. += "Limbs: <a href='?src=\ref[src];limbs=1'>Adjust</a><br>"
. += "Limbs: <a href='?src=\ref[src];limbs=1'>Adjust</a> <a href='?src=\ref[src];reset_limbs=1'>Reset</a><br>"
. += "Internal Organs: <a href='?src=\ref[src];organs=1'>Adjust</a><br>"
//display limbs below
@@ -96,6 +96,13 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/status = pref.organ_data[name]
var/organ_name = null
switch(name)
if("torso")
organ_name = "torso"
if("groin")
organ_name = "groin"
if("head")
organ_name = "head"
if("l_arm")
organ_name = "left arm"
if("r_arm")
@@ -116,6 +123,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
organ_name = "heart"
if("eyes")
organ_name = "eyes"
if("brain")
organ_name = "brain"
if(status == "cyborg")
++ind
@@ -136,7 +145,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
++ind
if(ind > 1)
. += ", "
. += "\tMechanical [organ_name]"
. += "\tSynthetic [organ_name]"
else if(status == "assisted")
++ind
if(ind > 1)
@@ -148,6 +157,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += "\tSurgically altered [organ_name]"
if("eyes")
. += "\tRetinal overlayed [organ_name]"
if("brain")
. += "\tAssisted-interface [organ_name]"
else
. += "\tMechanically assisted [organ_name]"
if(!ind)
@@ -155,7 +166,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
else
. += "<br><br>"
. += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64>"
. += "</td><td><b>Preview</b><br><img src=preview_icon.png height=64 width=64><img src=preview_icon2.png height=64 width=64>"
. += "</td></tr></table>"
. += "<b>Hair</b><br>"
@@ -252,6 +263,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.b_hair = 0//hex2num(copytext(new_hair, 6, 8))
pref.s_tone = 0
reset_limbs() // Safety for species with incompatible manufacturers; easier than trying to do it case by case.
return TOPIC_REFRESH
else if(href_list["hair_color"])
@@ -334,8 +346,12 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.f_style = new_f_style
return TOPIC_REFRESH
else if(href_list["reset_limbs"])
reset_limbs()
return TOPIC_REFRESH
else if(href_list["limbs"])
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand","Full Body")
if(!limb_name && !CanUseTopic(user)) return TOPIC_NOACTION
var/limb = null
@@ -366,6 +382,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
if("Right Hand")
limb = "r_hand"
third_limb = "r_arm"
if("Full Body")
limb = "torso"
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in list("Normal","Amputated","Prothesis")
if(!new_state && !CanUseTopic(user)) return TOPIC_NOACTION
@@ -378,6 +397,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.organ_data[third_limb] = null
pref.rlimb_data[third_limb] = null
if("Amputated")
if(limb == "torso")
return
pref.organ_data[limb] = "amputated"
pref.rlimb_data[limb] = null
if(second_limb)
@@ -397,17 +420,31 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in usable_manufacturers
if(!choice)
return
pref.rlimb_data[limb] = choice
pref.organ_data[limb] = "cyborg"
if(second_limb)
pref.rlimb_data[second_limb] = choice
pref.organ_data[second_limb] = "cyborg"
if(third_limb && pref.organ_data[third_limb] == "amputated")
pref.organ_data[third_limb] = null
if(limb == "torso")
for(var/other_limb in list("l_foot","r_foot","l_hand","r_hand","l_leg","r_leg","l_arm","r_arm","groin","head"))
if(pref.organ_data[other_limb])
continue
pref.organ_data[other_limb] = "cyborg"
pref.rlimb_data[other_limb] = choice
if(!pref.organ_data["brain"])
pref.organ_data["brain"] = "assisted"
for(var/internal_organ in list("heart","eyes"))
pref.organ_data[internal_organ] = "mechanical"
return TOPIC_REFRESH
else if(href_list["organs"])
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes", "Brain")
if(!organ_name) return
var/organ = null
@@ -416,12 +453,20 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
organ = "heart"
if("Eyes")
organ = "eyes"
if("Brain")
if(pref.organ_data["head"] != "cyborg")
user << "<span class='warning'>You may only select an assisted or synthetic brain if you have a full prosthetic body.</span>"
return
organ = "brain"
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
if(!new_state) return
switch(new_state)
if("Normal")
if(pref.organ_data["torso"] == "cyborg")
user << "<span class='warning'>A character with a synthetic body may only use synthetic organs.</span>"
return
pref.organ_data[organ] = null
if("Assisted")
pref.organ_data[organ] = "assisted"
@@ -436,6 +481,18 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
return ..()
/datum/category_item/player_setup_item/general/body/proc/reset_limbs()
for(var/organ in pref.organ_data)
pref.organ_data[organ] = null
while(null in pref.organ_data)
pref.organ_data -= null
for(var/organ in pref.rlimb_data)
pref.rlimb_data[organ] = null
while(null in pref.rlimb_data)
pref.rlimb_data -= null
/datum/category_item/player_setup_item/general/body/proc/SetSpecies(mob/user)
if(!pref.species_preview || !(pref.species_preview in all_species))
pref.species_preview = "Human"
@@ -455,10 +512,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
dat += "</br><b>Often present on human stations.</b>"
if(current_species.spawn_flags & IS_WHITELISTED)
dat += "</br><b>Whitelist restricted.</b>"
if(current_species.flags & NO_BLOOD)
dat += "</br><b>Does not have blood.</b>"
if(current_species.flags & NO_BREATHE)
dat += "</br><b>Does not breathe.</b>"
if(!current_species.has_organ["heart"])
dat += "</br><b>Does not have a circulatory system.</b>"
if(!current_species.has_organ["lungs"])
dat += "</br><b>Does not have a respiratory system.</b>"
if(current_species.flags & NO_SCAN)
dat += "</br><b>Does not have DNA.</b>"
if(current_species.flags & NO_PAIN)

View File

@@ -310,6 +310,8 @@ datum/preferences
var/status = organ_data[name]
var/obj/item/organ/external/O = character.organs_by_name[name]
if(name == "torso" && !O)
O = character.organs_by_name["chest"]
if(O)
O.status = 0
if(status == "amputated")
@@ -334,20 +336,14 @@ datum/preferences
I.robotize()
character.underwear = underwear
character.undershirt = undershirt
character.socks = socks
if(backbag > 4 || backbag < 1)
backbag = 1 //Same as above
character.backbag = backbag
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
if(character.gender in list(PLURAL, NEUTER))
if(isliving(src)) //Ghosts get neuter by default
message_admins("[character] ([character.ckey]) has spawned with their gender as plural or neuter. Please notify coders.")
character.gender = MALE
character.update_body()
/datum/preferences/proc/open_load_dialog(mob/user)
var/dat = "<body>"