removes all var/ in procs (#12738)

This commit is contained in:
Kashargul
2026-05-05 10:55:04 +02:00
committed by GitHub
parent cc15f62485
commit d75f90466d
2159 changed files with 8035 additions and 8037 deletions
@@ -1,4 +1,4 @@
/obj/item/modular_computer/examine(var/mob/user)
/obj/item/modular_computer/examine(mob/user)
. = ..()
if(damage > broken_damage)
. += span_danger("It is heavily damaged!")
@@ -16,7 +16,7 @@
H.take_damage(rand(10,30))
qdel()
/obj/item/modular_computer/take_damage(var/amount, var/component_probability, var/damage_casing = 1, var/randomize = 1)
/obj/item/modular_computer/take_damage(amount, component_probability, damage_casing = 1, randomize = 1)
if(randomize)
// 75%-125%, rand() works with integers, apparently.
amount *= (rand(75, 125) / 100.0)
@@ -35,7 +35,7 @@
// Stronger explosions cause serious damage to internal components
// Minor explosions are mostly mitigitated by casing.
/obj/item/modular_computer/ex_act(var/severity)
/obj/item/modular_computer/ex_act(severity)
take_damage(rand(100,200) / severity, 30 / severity)
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
@@ -48,7 +48,7 @@
// "Stun" weapons can cause minor damage to components (short-circuits?)
// "Burn" damage is equally strong against internal components and exterior casing
// "Brute" damage mostly damages the casing.
/obj/item/modular_computer/bullet_act(var/obj/item/projectile/Proj)
/obj/item/modular_computer/bullet_act(obj/item/projectile/Proj)
switch(Proj.damage_type)
if(BRUTE)
take_damage(Proj.damage, Proj.damage / 2)