diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 4277dcdc94..27ee923a1b 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -11,7 +11,7 @@ var/on = 0 var/brightness_on = 4 //luminosity when on var/obj/item/weapon/cell/cell - var/cell_type = /obj/item/weapon/cell/high + var/cell_type = /obj/item/weapon/cell/device var/list/brightness_levels var/brightness_level = "medium" var/power_usage @@ -27,7 +27,7 @@ if(cell_type) cell = new cell_type(src) - brightness_levels = list("low" = 5, "medium" = 10, "high" = 20) + brightness_levels = list("low" = 0.25, "medium" = 0.5, "high" = 1) power_usage = brightness_levels[brightness_level] else @@ -184,14 +184,17 @@ /obj/item/device/flashlight/attackby(obj/item/weapon/W, mob/user as mob) if(power_use) if(istype(W, /obj/item/weapon/cell)) - if(!cell) - user.drop_item() - W.loc = src - cell = W - user << "You install a cell in \the [src]." - update_icon() + if(istype(W, /obj/item/weapon/cell/device)) + if(!cell) + user.drop_item() + W.loc = src + cell = W + user << "You install a cell in \the [src]." + update_icon() + else + user << "\The [src] already has a cell." else - user << "\The [src] already has a cell." + user << "\The [src] cannot use that type of cell." else ..() diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 531a359d83..0f996a6fb5 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -67,8 +67,9 @@ icon = 'icons/obj/power.dmi' icon_state = "cell" item_to_spawn() - return pick(prob(50);/obj/item/weapon/cell, - prob(40);/obj/item/weapon/cell/high, + return pick(prob(40);/obj/item/weapon/cell, + prob(25);/obj/item/weapon/cell/device, + prob(25);/obj/item/weapon/cell/high, prob(9);/obj/item/weapon/cell/super, prob(1);/obj/item/weapon/cell/hyper)