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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] Reverts recipe changes from Industrial Expansion
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@@ -3,7 +3,7 @@
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desc = "A small electronic device able to ignite combustable substances."
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icon_state = "igniter"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, MAT_COPPER = 10, "waste" = 10)
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matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
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secured = 1
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wires = WIRE_RECEIVE
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@@ -5,7 +5,7 @@
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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icon_state = "infrared"
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origin_tech = list(TECH_MAGNET = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, MAT_COPPER = 10, "waste" = 100)
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "waste" = 100)
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wires = WIRE_PULSE
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@@ -3,7 +3,7 @@
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, MAT_COPPER = 10, "waste" = 50)
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matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
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wires = WIRE_PULSE
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secured = 0
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@@ -4,7 +4,7 @@
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icon_state = "signaller"
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item_state = "signaler"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200, MAT_COPPER = 10, "waste" = 100)
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200, "waste" = 100)
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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secured = TRUE
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@@ -3,7 +3,7 @@
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, MAT_COPPER = 10, "waste" = 10)
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matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
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wires = WIRE_PULSE
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@@ -3,7 +3,7 @@
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, MAT_COPPER = 10, "waste" = 10)
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matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
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var/listening = 0
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var/recorded //the activation message
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