diff --git a/code/ZAS/Phoron.dm b/code/ZAS/Phoron.dm index 92dd6f5d51..4a4c29dcfb 100644 --- a/code/ZAS/Phoron.dm +++ b/code/ZAS/Phoron.dm @@ -132,7 +132,7 @@ obj/var/phoronproof = 0 eye_blurry = min(eye_blurry+1.5,50) if (prob(max(0,E.damage - 15) + 1) &&!eye_blind) src << "You are blinded!" - eye_blind += 20 + Blind(20) /mob/living/carbon/human/proc/pl_head_protected() //Checks if the head is adequately sealed. diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm index 1dc6436355..7180fe4c37 100644 --- a/code/__defines/mobs.dm +++ b/code/__defines/mobs.dm @@ -148,6 +148,12 @@ #define INCAPACITATION_DISABLED (INCAPACITATION_KNOCKDOWN|INCAPACITATION_STUNNED) #define INCAPACITATION_ALL (~INCAPACITATION_NONE) +#define MODIFIER_STACK_FORBID 1 // Disallows stacking entirely. +#define MODIFIER_STACK_EXTEND 2 // Disallows a second instance, but will extend the first instance if possible. +#define MODIFIER_STACK_ALLOWED 3 // Multiple instances are allowed. + +#define MODIFIER_GENETIC 0 // Modifiers with this flag will be copied to mobs who get cloned. + // Bodyparts and organs. #define O_MOUTH "mouth" #define O_EYES "eyes" diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 88e69696bf..b41dd9c57b 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -84,6 +84,9 @@ avoid code duplication. This includes items that may sometimes act as a standard playsound(loc, hitsound, 50, 1, -1) var/power = force + for(var/datum/modifier/M in user.modifiers) + if(!isnull(M.outgoing_melee_damage_percent)) + power *= M.outgoing_melee_damage_percent if(HULK in user.mutations) power *= 2 return target.hit_with_weapon(src, user, power, hit_zone) diff --git a/code/game/gamemodes/changeling/powers/blind_sting.dm b/code/game/gamemodes/changeling/powers/blind_sting.dm index e098c98f03..41b14478b3 100644 --- a/code/game/gamemodes/changeling/powers/blind_sting.dm +++ b/code/game/gamemodes/changeling/powers/blind_sting.dm @@ -26,7 +26,7 @@ src << "They will be deprived of sight for longer." spawn(duration) T.disabilities &= ~NEARSIGHTED - T.eye_blind = 10 + T.Blind(10) T.eye_blurry = 20 feedback_add_details("changeling_powers","BS") return 1 \ No newline at end of file diff --git a/code/game/gamemodes/changeling/powers/delayed_toxin_sting.dm b/code/game/gamemodes/changeling/powers/delayed_toxin_sting.dm index fd72524e5a..a9b323465c 100644 --- a/code/game/gamemodes/changeling/powers/delayed_toxin_sting.dm +++ b/code/game/gamemodes/changeling/powers/delayed_toxin_sting.dm @@ -2,12 +2,24 @@ name = "Delayed Toxic Sting" desc = "We silently sting a biological, causing a significant amount of toxins after a few minutes, allowing us to not \ implicate ourselves." - helptext = "The toxin takes effect in about two minutes. The sting has a three minute cooldown between uses." + helptext = "The toxin takes effect in about two minutes. Multiple applications within the two minutes will not cause increased toxicity." enhancedtext = "The toxic damage is doubled." ability_icon_state = "ling_sting_del_toxin" genomecost = 1 verbpath = /mob/proc/changeling_delayed_toxic_sting +/datum/modifier/delayed_toxin_sting + name = "delayed toxin injection" + hidden = TRUE + stacks = MODIFIER_STACK_FORBID + on_expired_text = "You feel a burning sensation flowing through your veins!" + +/datum/modifier/delayed_toxin_sting/on_expire() + holder.adjustToxLoss(rand(20, 30)) + +/datum/modifier/delayed_toxin_sting/strong/on_expire() + holder.adjustToxLoss(rand(40, 60)) + /mob/proc/changeling_delayed_toxic_sting() set category = "Changeling" set name = "Delayed Toxic Sting (20)" @@ -19,21 +31,13 @@ T.attack_log += text("\[[time_stamp()]\] Was delayed toxic stung by [key_name(src)]") src.attack_log += text("\[[time_stamp()]\] Used delayed toxic sting on [key_name(T)]") msg_admin_attack("[key_name(T)] was delayed toxic stung by [key_name(src)]") - var/i = rand(20,30) + + var/type_to_give = /datum/modifier/delayed_toxin_sting if(src.mind.changeling.recursive_enhancement) - i = i * 2 + type_to_give = /datum/modifier/delayed_toxin_sting/strong src << "Our toxin will be extra potent, when it strikes." - spawn(2 MINUTES) - if(T) //We might not exist in two minutes, for whatever reason. - T << "You feel a burning sensation flowing through your veins!" - while(i) - T.adjustToxLoss(1) - i-- - sleep(2 SECONDS) - src.verbs -= /mob/proc/changeling_delayed_toxic_sting - spawn(3 MINUTES) - src << "We are ready to use our delayed toxic string once more." - src.verbs |= /mob/proc/changeling_delayed_toxic_sting + + T.add_modifier(type_to_give, 2 MINUTES) feedback_add_details("changeling_powers","DTS") diff --git a/code/game/gamemodes/changeling/powers/endoarmor.dm b/code/game/gamemodes/changeling/powers/endoarmor.dm index 4052568a50..536aef26ce 100644 --- a/code/game/gamemodes/changeling/powers/endoarmor.dm +++ b/code/game/gamemodes/changeling/powers/endoarmor.dm @@ -6,9 +6,18 @@ isVerb = 0 verbpath = /mob/proc/changeling_endoarmor +/datum/modifier/endoarmor + name = "endoarmor" + desc = "We have hard plating underneath our skin, making us more durable." + + on_created_text = "We feel protective plating form underneath our skin." + on_expired_text = "Our protective armor underneath our skin fades as we absorb it." + max_health_flat = 50 + //Increases macimum chemical storage /mob/proc/changeling_endoarmor() if(ishuman(src)) var/mob/living/carbon/human/H = src - H.maxHealth += 50 + H.add_modifier(/datum/modifier/endoarmor) + // H.maxHealth += 50 return 1 \ No newline at end of file diff --git a/code/game/gamemodes/changeling/powers/enfeebling_string.dm b/code/game/gamemodes/changeling/powers/enfeebling_string.dm index 5370a68200..b7a6c56957 100644 --- a/code/game/gamemodes/changeling/powers/enfeebling_string.dm +++ b/code/game/gamemodes/changeling/powers/enfeebling_string.dm @@ -1,13 +1,29 @@ /datum/power/changeling/enfeebling_string name = "Enfeebling String" desc = "We sting a biological with a potent toxin that will greatly weaken them for a short period of time." - helptext = "Lowers the maximum health of the victim for a few minutes. This sting will also warn them of this. Has a \ - five minute coodown between uses." - enhancedtext = "Maximum health is lowered further." + helptext = "Lowers the maximum health of the victim for a few minutes, as well as making them more frail and weak. This sting will also warn them of this." + enhancedtext = "Maximum health and outgoing melee damage is lowered further. Incoming damage is increased." ability_icon_state = "ling_sting_enfeeble" genomecost = 1 verbpath = /mob/proc/changeling_enfeebling_string +/datum/modifier/enfeeble + name = "enfeebled" + desc = "You feel really weak and frail for some reason." + + stacks = MODIFIER_STACK_EXTEND + max_health_percent = 0.7 + outgoing_melee_damage_percent = 0.75 + incoming_damage_percent = 1.1 + on_created_text = "You feel a small prick and you feel extremly weak!" + on_expired_text = "You no longer feel extremly weak." + +// Now YOU'RE the Teshari! +/datum/modifier/enfeeble/strong + max_health_percent = 0.5 + outgoing_melee_damage_percent = 0.5 + incoming_damage_percent = 1.35 + /mob/proc/changeling_enfeebling_string() set category = "Changeling" set name = "Enfeebling Sting (30)" @@ -23,22 +39,10 @@ src.attack_log += text("\[[time_stamp()]\] Used enfeebling sting on [key_name(T)]") msg_admin_attack("[key_name(T)] was enfeebling stung by [key_name(src)]") - - var/effect = 30 //percent + var/type_to_give = /datum/modifier/enfeeble if(src.mind.changeling.recursive_enhancement) - effect = effect + 20 + type_to_give = /datum/modifier/enfeeble/strong src << "We make them extremely weak." - var/health_to_take_away = H.maxHealth * (effect / 100) - - H.maxHealth -= health_to_take_away - H << "You feel a small prick and you feel extremly weak!" - src.verbs -= /mob/proc/changeling_enfeebling_string - spawn(5 MINUTES) - src.verbs |= /mob/proc/changeling_enfeebling_string - src << "Our enfeebling string is ready to be used once more." - if(H) //Just incase we stop existing in five minutes for whatever reason. - H.maxHealth += health_to_take_away - if(!H.stat) //It'd be weird to no longer feel weak when you're dead. - H << "You no longer feel extremly weak." + H.add_modifier(type_to_give, 2 MINUTES) feedback_add_details("changeling_powers","ES") return 1 \ No newline at end of file diff --git a/code/game/gamemodes/changeling/powers/epinephrine_overdose.dm b/code/game/gamemodes/changeling/powers/epinephrine_overdose.dm index 3875a4b4fa..38d200cad5 100644 --- a/code/game/gamemodes/changeling/powers/epinephrine_overdose.dm +++ b/code/game/gamemodes/changeling/powers/epinephrine_overdose.dm @@ -2,11 +2,20 @@ name = "Epinephrine Overdose" desc = "We evolve additional sacs of adrenaline throughout our body." helptext = "We can instantly recover from stuns and reduce the effect of future stuns, but we will suffer toxicity in the long term. Can be used while unconscious." - enhancedtext = "Constant recovery from stuns for thirty seconds." + enhancedtext = "Immunity from most disabling effects for 30 seconds." ability_icon_state = "ling_epinepherine_overdose" genomecost = 2 verbpath = /mob/proc/changeling_epinephrine_overdose +/datum/modifier/unstoppable + name = "unstoppable" + desc = "We feel limitless amounts of energy surge in our veins. Nothing can stop us!" + + stacks = MODIFIER_STACK_EXTEND + on_created_text = "We feel unstoppable!" + on_expired_text = "We feel our newfound energy fade..." + disable_duration_percent = 0 + //Recover from stuns. /mob/proc/changeling_epinephrine_overdose() set category = "Changeling" @@ -30,18 +39,7 @@ C.reagents.add_reagent("epinephrine", 20) if(src.mind.changeling.recursive_enhancement) - src << "We feel unstoppable." - spawn(1) - var/i = 30 - while(i) - C.SetParalysis(0) - C.SetStunned(0) - C.SetWeakened(0) - C.lying = 0 - C.update_canmove() - i-- - sleep(10) - src << "We feel our newfound energy fade." + C.add_modifier(/datum/modifier/unstoppable, 30 SECONDS) feedback_add_details("changeling_powers","UNS") return 1 diff --git a/code/game/gamemodes/changeling/powers/rapid_regen.dm b/code/game/gamemodes/changeling/powers/rapid_regen.dm index eddf83292e..2eb628b8f6 100644 --- a/code/game/gamemodes/changeling/powers/rapid_regen.dm +++ b/code/game/gamemodes/changeling/powers/rapid_regen.dm @@ -35,7 +35,7 @@ C.species.create_organs(C) C.restore_all_organs() C.blinded = 0 - C.eye_blind = 0 + C.SetBlinded(0) C.eye_blurry = 0 C.ear_deaf = 0 C.ear_damage = 0 diff --git a/code/game/gamemodes/changeling/powers/respec.dm b/code/game/gamemodes/changeling/powers/respec.dm index c59109fef0..d984083aba 100644 --- a/code/game/gamemodes/changeling/powers/respec.dm +++ b/code/game/gamemodes/changeling/powers/respec.dm @@ -22,8 +22,8 @@ ling_datum.chem_storage = 50 if(ishuman(src)) var/mob/living/carbon/human/H = src - H.does_not_breathe = 0 //If self respiration was bought, revert that too. - H.maxHealth = initial(H.maxHealth) //Revert endoarmor too. + // H.does_not_breathe = 0 //If self respiration was bought, revert that too. + H.remove_modifiers_of_type(/datum/modifier/endoarmor) //Revert endoarmor too. src.make_changeling() //And give back our freebies. src << "We have removed our evolutions from this form, and are now ready to readapt." diff --git a/code/game/gamemodes/changeling/powers/shriek.dm b/code/game/gamemodes/changeling/powers/shriek.dm index 2b8af49eb6..ded66148fa 100644 --- a/code/game/gamemodes/changeling/powers/shriek.dm +++ b/code/game/gamemodes/changeling/powers/shriek.dm @@ -55,7 +55,7 @@ M << "You hear an extremely loud screeching sound! It \ [pick("confuses","confounds","perturbs","befuddles","dazes","unsettles","disorients")] you." M.adjustEarDamage(0,30) - M.confused += 20 + M.Confuse(20) M << sound('sound/effects/screech.ogg') M.attack_log += text("\[[time_stamp()]\] Was affected by [key_name(src)]'s Resonant Shriek.") else diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 61f177eae5..027b61333e 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -958,7 +958,7 @@ var/list/sacrificed = list() if(N) continue C.eye_blurry += 50 - C.eye_blind += 20 + C.Blind(20) if(prob(5)) C.disabilities |= NEARSIGHTED if(prob(10)) @@ -981,7 +981,7 @@ var/list/sacrificed = list() if(N) continue C.eye_blurry += 30 - C.eye_blind += 10 + C.Blind(10) //talismans is weaker. affected += C C.show_message("You feel a sharp pain in your eyes, and the world disappears into darkness..", 3) diff --git a/code/game/gamemodes/technomancer/spells/aura/unstable_aura.dm b/code/game/gamemodes/technomancer/spells/aura/unstable_aura.dm index 431e72a32f..3c65a9503f 100644 --- a/code/game/gamemodes/technomancer/spells/aura/unstable_aura.dm +++ b/code/game/gamemodes/technomancer/spells/aura/unstable_aura.dm @@ -25,7 +25,7 @@ if(is_ally(L)) continue - var/damage_to_inflict = max(L.health / L.maxHealth, 0) // Otherwise, those in crit would actually be healed. + var/damage_to_inflict = max(L.health / L.getMaxHealth(), 0) // Otherwise, those in crit would actually be healed. var/armor_factor = abs(L.getarmor(null, "energy") - 100) armor_factor = armor_factor / 100 diff --git a/code/game/gamemodes/technomancer/spells/insert/asphyxiation.dm b/code/game/gamemodes/technomancer/spells/insert/asphyxiation.dm index 555ff9f559..84b0b22931 100644 --- a/code/game/gamemodes/technomancer/spells/insert/asphyxiation.dm +++ b/code/game/gamemodes/technomancer/spells/insert/asphyxiation.dm @@ -32,7 +32,7 @@ warned_victim = predict_crit(pulses, H, 0) sleep(4 SECONDS) H.adjustOxyLoss(5) - var/health_lost = H.maxHealth - H.getOxyLoss() + H.getToxLoss() + H.getFireLoss() + H.getBruteLoss() + H.getCloneLoss() + var/health_lost = H.getMaxHealth() - H.getOxyLoss() + H.getToxLoss() + H.getFireLoss() + H.getBruteLoss() + H.getCloneLoss() H.adjustOxyLoss(round(abs(health_lost * 0.25))) //world << "Inflicted [round(abs(health_lost * 0.25))] damage!" pulses-- @@ -62,7 +62,7 @@ pulses_remaining-- return .(pulses_remaining, victim, previous_damage) // Now check if our damage predictions are going to cause the victim to go into crit if no healing occurs. - if(previous_damage + health_lost >= victim.maxHealth) // We're probably going to hardcrit + if(previous_damage + health_lost >= victim.getMaxHealth()) // We're probably going to hardcrit victim << "A feeling of immense dread starts to overcome you as everything starts \ to fade to black..." //world << "Predicted hardcrit." diff --git a/code/game/gamemodes/technomancer/spells/resurrect.dm b/code/game/gamemodes/technomancer/spells/resurrect.dm index c56df4f26e..90a352c95f 100644 --- a/code/game/gamemodes/technomancer/spells/resurrect.dm +++ b/code/game/gamemodes/technomancer/spells/resurrect.dm @@ -32,7 +32,7 @@ user << "You stab \the [L] with a hidden integrated hypo, attempting to bring them back..." if(istype(L, /mob/living/simple_animal)) var/mob/living/simple_animal/SM = L - SM.health = SM.maxHealth / 3 + SM.health = SM.getMaxHealth() / 3 SM.stat = CONSCIOUS dead_mob_list -= SM living_mob_list += SM diff --git a/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm b/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm index 7cf36ebabf..0e7e96104c 100644 --- a/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm +++ b/code/game/gamemodes/technomancer/spells/summon/summon_creature.dm @@ -62,4 +62,4 @@ // Now we hurt their new pal, because being forcefully abducted by teleportation can't be healthy. - summoned.health = round(summoned.maxHealth * 0.7) \ No newline at end of file + summoned.health = round(summoned.getMaxHealth() * 0.7) \ No newline at end of file diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index d1ab11e706..5d0f707ae8 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -96,7 +96,7 @@ occupantData["name"] = occupant.name occupantData["stat"] = occupant.stat occupantData["health"] = occupant.health - occupantData["maxHealth"] = occupant.maxHealth + occupantData["maxHealth"] = occupant.getMaxHealth() occupantData["minHealth"] = config.health_threshold_dead occupantData["bruteLoss"] = occupant.getBruteLoss() occupantData["oxyLoss"] = occupant.getOxyLoss() diff --git a/code/game/mecha/medical/odysseus.dm b/code/game/mecha/medical/odysseus.dm index 967c03252f..6aec830c89 100644 --- a/code/game/mecha/medical/odysseus.dm +++ b/code/game/mecha/medical/odysseus.dm @@ -95,7 +95,7 @@ holder.icon_state = "hudhealth-100" C.images += holder else - holder.icon_state = RoundHealth((patient.health-config.health_threshold_crit)/(patient.maxHealth-config.health_threshold_crit)*100) + holder.icon_state = RoundHealth((patient.health-config.health_threshold_crit)/(patient.getMaxHealth()-config.health_threshold_crit)*100) C.images += holder holder = patient.hud_list[STATUS_HUD] diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index b553f4416c..62d7e7b311 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -92,8 +92,8 @@ flash_strength *= H.species.flash_mod if(flash_strength > 0) - H.confused = max(H.confused, flash_strength + 5) - H.eye_blind = max(H.eye_blind, flash_strength) + H.Confuse(flash_strength + 5) + H.Blind(flash_strength) H.eye_blurry = max(H.eye_blurry, flash_strength + 5) H.flash_eyes() H.adjustHalLoss(halloss_per_flash * (flash_strength / 5)) // Should take four flashes to stun. diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 243d301289..5d883784aa 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -69,7 +69,7 @@ REAGENT SCANNER user.show_message("Analyzing Results for [M]:") user.show_message("Overall Status: dead") else - user.show_message("Analyzing Results for [M]:\n\t Overall Status: [M.stat > 1 ? "dead" : "[round((M.health/M.maxHealth)*100) ]% healthy"]") + user.show_message("Analyzing Results for [M]:\n\t Overall Status: [M.stat > 1 ? "dead" : "[round((M.health/M.getMaxHealth())*100) ]% healthy"]") user.show_message(" Key: Suffocation/Toxin/Burns/Brute", 1) user.show_message(" Damage Specifics: [OX] - [TX] - [BU] - [BR]") user.show_message("Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)", 1) diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 1080e1b8fb..8c4067187f 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -401,7 +401,7 @@ user.sdisabilities |= BLIND else if (E.damage >= E.min_bruised_damage) user << "You go blind!" - user.eye_blind = 5 + user.Blind(5) user.eye_blurry = 5 user.disabilities |= NEARSIGHTED spawn(100) diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm index ec84ee4232..6e23d74bbb 100644 --- a/code/game/verbs/suicide.dm +++ b/code/game/verbs/suicide.dm @@ -127,7 +127,7 @@ suiciding = 1 viewers(src) << "[src] is powering down. It looks like \he's trying to commit suicide." //put em at -175 - adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) + adjustOxyLoss(max(getMaxHealth() * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() /mob/living/silicon/robot/verb/suicide() @@ -147,7 +147,7 @@ suiciding = 1 viewers(src) << "[src] is powering down. It looks like \he's trying to commit suicide." //put em at -175 - adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) + adjustOxyLoss(max(getMaxHealth() * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() /mob/living/silicon/pai/verb/suicide() diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 137cab1a01..9e27f5c73d 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -402,7 +402,7 @@ BLIND // can't see anything var/mob/living/carbon/human/M = src.loc M << "\red The Optical Thermal Scanner overloads and blinds you!" if(M.glasses == src) - M.eye_blind = 3 + M.Blind(3) M.eye_blurry = 5 // Don't cure being nearsighted if(!(M.disabilities & NEARSIGHTED)) diff --git a/code/modules/genetics/side_effects.dm b/code/modules/genetics/side_effects.dm index dcb5b4e499..f3a9efb6d2 100644 --- a/code/modules/genetics/side_effects.dm +++ b/code/modules/genetics/side_effects.dm @@ -72,7 +72,7 @@ finish(mob/living/carbon/human/H) if(!H.reagents.has_reagent("anti_toxin")) - H.confused += 100 + H.Confuse(100) proc/trigger_side_effect(mob/living/carbon/human/H) spawn diff --git a/code/modules/integrated_electronics/subtypes/input_output.dm b/code/modules/integrated_electronics/subtypes/input_output.dm index baa5738d4e..6f7003ed94 100644 --- a/code/modules/integrated_electronics/subtypes/input_output.dm +++ b/code/modules/integrated_electronics/subtypes/input_output.dm @@ -99,8 +99,8 @@ if(!istype(H)) //Invalid input return if(H.Adjacent(get_turf(src))) // Like normal analysers, it can't be used at range. - var/total_health = round(H.health/H.maxHealth, 0.1)*100 - var/missing_health = H.maxHealth - H.health + var/total_health = round(H.health/H.getMaxHealth(), 0.1)*100 + var/missing_health = H.getMaxHealth() - H.health var/datum/integrated_io/total = outputs[1] var/datum/integrated_io/missing = outputs[2] @@ -138,8 +138,8 @@ if(!istype(H)) //Invalid input return if(H.Adjacent(get_turf(src))) // Like normal analysers, it can't be used at range. - var/total_health = round(H.health/H.maxHealth, 0.1)*100 - var/missing_health = H.maxHealth - H.health + var/total_health = round(H.health/H.getMaxHealth(), 0.1)*100 + var/missing_health = H.getMaxHealth() - H.health var/datum/integrated_io/total = outputs[1] var/datum/integrated_io/missing = outputs[2] diff --git a/code/modules/mining/ore.dm b/code/modules/mining/ore.dm index 128dc17332..e531e5208f 100644 --- a/code/modules/mining/ore.dm +++ b/code/modules/mining/ore.dm @@ -37,7 +37,7 @@ var/mob/living/carbon/human/H = hit_atom if(istype(H) && H.has_eyes() && prob(85)) H << "Some of \the [src] gets in your eyes!" - H.eye_blind += 5 + H.Blind(5) H.eye_blurry += 10 spawn(1) if(istype(loc, /turf/)) qdel(src) diff --git a/code/modules/mob/living/bot/bot.dm b/code/modules/mob/living/bot/bot.dm index 8c61b68a3e..873934c0c7 100644 --- a/code/modules/mob/living/bot/bot.dm +++ b/code/modules/mob/living/bot/bot.dm @@ -70,10 +70,10 @@ /mob/living/bot/updatehealth() if(status_flags & GODMODE) - health = maxHealth + health = getMaxHealth() stat = CONSCIOUS else - health = maxHealth - getFireLoss() - getBruteLoss() + health = getMaxHealth() - getFireLoss() - getBruteLoss() oxyloss = 0 toxloss = 0 cloneloss = 0 @@ -104,9 +104,9 @@ user << "You need to unlock the controls first." return else if(istype(O, /obj/item/weapon/weldingtool)) - if(health < maxHealth) + if(health < getMaxHealth()) if(open) - health = min(maxHealth, health + 10) + health = min(getMaxHealth(), health + 10) user.visible_message("[user] repairs [src].","You repair [src].") else user << "Unable to repair with the maintenance panel closed." @@ -224,7 +224,7 @@ /mob/living/bot/proc/getPatrolTurf() var/minDist = INFINITY var/obj/machinery/navbeacon/targ = locate() in get_turf(src) - + if(!targ) for(var/obj/machinery/navbeacon/N in navbeacons) if(!N.codes["patrol"]) diff --git a/code/modules/mob/living/carbon/alien/life.dm b/code/modules/mob/living/carbon/alien/life.dm index a7764d3d1d..fd48b912a0 100644 --- a/code/modules/mob/living/carbon/alien/life.dm +++ b/code/modules/mob/living/carbon/alien/life.dm @@ -73,11 +73,11 @@ // Eyes and blindness. if(!has_eyes()) - eye_blind = 1 + SetBlinded(1) blinded = 1 eye_blurry = 1 else if(eye_blind) - eye_blind = max(eye_blind-1,0) + AdjustBlinded(-1) blinded = 1 else if(eye_blurry) eye_blurry = max(eye_blurry-1, 0) diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm index 3f41f21ce5..bac50b1e62 100644 --- a/code/modules/mob/living/carbon/brain/life.dm +++ b/code/modules/mob/living/carbon/brain/life.dm @@ -76,7 +76,7 @@ if(ingested) ingested.metabolize() if(bloodstr) bloodstr.metabolize() - confused = max(0, confused - 1) + AdjustConfused(-1) // decrement dizziness counter, clamped to 0 if(resting) dizziness = max(0, dizziness - 5) @@ -110,7 +110,7 @@ if(31 to INFINITY) emp_damage = 30//Let's not overdo it if(21 to 30)//High level of EMP damage, unable to see, hear, or speak - eye_blind = 1 + SetBlinded(1) blinded = 1 ear_deaf = 1 silent = 1 @@ -123,7 +123,7 @@ if(20) alert = 0 blinded = 0 - eye_blind = 0 + SetBlinded(0) ear_deaf = 0 silent = 0 emp_damage -= 1 diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index fa3d19ebab..02d85bbcfa 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -2,7 +2,7 @@ /mob/living/carbon/human/updatehealth() if(status_flags & GODMODE) - health = maxHealth + health = getMaxHealth() stat = CONSCIOUS return @@ -14,10 +14,10 @@ total_brute += O.brute_dam total_burn += O.burn_dam - health = maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute + health = getMaxHealth() - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute //TODO: fix husking - if( ((maxHealth - total_burn) < config.health_threshold_dead) && stat == DEAD) + if( ((getMaxHealth() - total_burn) < config.health_threshold_dead) && stat == DEAD) ChangeToHusk() return @@ -42,7 +42,7 @@ if(should_have_organ("brain")) var/obj/item/organ/internal/brain/sponge = internal_organs_by_name["brain"] if(sponge) - sponge.damage = min(max(amount, 0),(maxHealth*2)) + sponge.damage = min(max(amount, 0),(getMaxHealth()*2)) brainloss = sponge.damage else brainloss = 200 @@ -56,7 +56,7 @@ if(should_have_organ("brain")) var/obj/item/organ/internal/brain/sponge = internal_organs_by_name["brain"] if(sponge) - brainloss = min(sponge.damage,maxHealth*2) + brainloss = min(sponge.damage,getMaxHealth()*2) else brainloss = 200 else @@ -99,16 +99,32 @@ /mob/living/carbon/human/adjustBruteLoss(var/amount) amount = amount*species.brute_mod if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_brute_damage_percent)) + amount *= M.incoming_brute_damage_percent take_overall_damage(amount, 0) else + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent heal_overall_damage(-amount, 0) BITSET(hud_updateflag, HEALTH_HUD) /mob/living/carbon/human/adjustFireLoss(var/amount) amount = amount*species.burn_mod if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_fire_damage_percent)) + amount *= M.incoming_fire_damage_percent take_overall_damage(0, amount) else + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent heal_overall_damage(0, -amount) BITSET(hud_updateflag, HEALTH_HUD) @@ -118,8 +134,16 @@ var/obj/item/organ/external/O = get_organ(organ_name) if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_brute_damage_percent)) + amount *= M.incoming_brute_damage_percent O.take_damage(amount, 0, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source) else + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent //if you don't want to heal robot organs, they you will have to check that yourself before using this proc. O.heal_damage(-amount, 0, internal=0, robo_repair=(O.robotic >= ORGAN_ROBOT)) @@ -131,8 +155,16 @@ var/obj/item/organ/external/O = get_organ(organ_name) if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_fire_damage_percent)) + amount *= M.incoming_fire_damage_percent O.take_damage(0, amount, sharp=is_sharp(damage_source), edge=has_edge(damage_source), used_weapon=damage_source) else + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent //if you don't want to heal robot organs, they you will have to check that yourself before using this proc. O.heal_damage(0, -amount, internal=0, robo_repair=(O.robotic >= ORGAN_ROBOT)) @@ -400,11 +432,25 @@ This function restores all organs. if(BRUTE) damageoverlaytemp = 20 damage = damage*species.brute_mod + + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + damage *= M.incoming_damage_percent + if(!isnull(M.incoming_brute_damage_percent)) + damage *= M.incoming_brute_damage_percent + if(organ.take_damage(damage, 0, sharp, edge, used_weapon)) UpdateDamageIcon() if(BURN) damageoverlaytemp = 20 damage = damage*species.burn_mod + + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + damage *= M.incoming_damage_percent + if(!isnull(M.incoming_brute_damage_percent)) + damage *= M.incoming_fire_damage_percent + if(organ.take_damage(0, damage, sharp, edge, used_weapon)) UpdateDamageIcon() diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 2ffec34288..75d61c6273 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -15,7 +15,11 @@ if(force_max_speed) return -3 // Returning -1 will actually result in a slowdown for Teshari. - var/health_deficiency = (maxHealth - health) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.slowdown)) + tally += M.slowdown + + var/health_deficiency = (getMaxHealth() - health) if(health_deficiency >= 40) tally += (health_deficiency / 25) if(can_feel_pain()) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index e6563a28a1..7ce62e1ae9 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -971,18 +971,18 @@ vision = internal_organs_by_name[species.vision_organ] if(!species.vision_organ) // Presumably if a species has no vision organs, they see via some other means. - eye_blind = 0 + SetBlinded(0) blinded = 0 eye_blurry = 0 else if(!vision || vision.is_broken()) // Vision organs cut out or broken? Permablind. - eye_blind = 1 + SetBlinded(1) blinded = 1 eye_blurry = 1 else //You have the requisite organs if(sdisabilities & BLIND) // Disabled-blind, doesn't get better on its own blinded = 1 else if(eye_blind) // Blindness, heals slowly over time - eye_blind = max(eye_blind-1,0) + AdjustBlinded(-1) blinded = 1 else if(istype(glasses, /obj/item/clothing/glasses/sunglasses/blindfold)) //resting your eyes with a blindfold heals blurry eyes faster eye_blurry = max(eye_blurry-3, 0) @@ -1536,7 +1536,7 @@ if(stat == DEAD) holder.icon_state = "-100" // X_X else - holder.icon_state = RoundHealth((health-config.health_threshold_crit)/(maxHealth-config.health_threshold_crit)*100) + holder.icon_state = RoundHealth((health-config.health_threshold_crit)/(getMaxHealth()-config.health_threshold_crit)*100) hud_list[HEALTH_HUD] = holder if (BITTEST(hud_updateflag, LIFE_HUD)) diff --git a/code/modules/mob/living/carbon/metroid/life.dm b/code/modules/mob/living/carbon/metroid/life.dm index 7bbc4110dd..0f393a9417 100644 --- a/code/modules/mob/living/carbon/metroid/life.dm +++ b/code/modules/mob/living/carbon/metroid/life.dm @@ -80,7 +80,7 @@ src.blinded = null - health = maxHealth - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss()) + health = getMaxHealth() - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss()) if(health < 0 && stat != DEAD) death() @@ -118,7 +118,7 @@ if (src.stuttering) src.stuttering = 0 if (src.eye_blind) - src.eye_blind = 0 + SetBlinded(0) src.blinded = 1 if (src.ear_deaf > 0) src.ear_deaf = 0 diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index 3c0bfbdbad..5fdea4a0e6 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -81,7 +81,7 @@ var/tally = 0 - var/health_deficiency = (maxHealth - health) + var/health_deficiency = (getMaxHealth() - health) if(health_deficiency >= 30) tally += (health_deficiency / 25) if (bodytemperature < 183.222) @@ -146,7 +146,7 @@ ..() statpanel("Status") - stat(null, "Health: [round((health / maxHealth) * 100)]%") + stat(null, "Health: [round((health / getMaxHealth()) * 100)]%") stat(null, "Intent: [a_intent]") if (client.statpanel == "Status") diff --git a/code/modules/mob/living/carbon/metroid/powers.dm b/code/modules/mob/living/carbon/metroid/powers.dm index 933596ef5e..9e20d49a44 100644 --- a/code/modules/mob/living/carbon/metroid/powers.dm +++ b/code/modules/mob/living/carbon/metroid/powers.dm @@ -21,7 +21,7 @@ return "I cannot feed on other slimes..." if (!Adjacent(M)) return "This subject is too far away..." - if (istype(M, /mob/living/carbon) && M.getCloneLoss() >= M.maxHealth * 1.5 || istype(M, /mob/living/simple_animal) && M.stat == DEAD) + if (istype(M, /mob/living/carbon) && M.getCloneLoss() >= M.getMaxHealth() * 1.5 || istype(M, /mob/living/simple_animal) && M.stat == DEAD) return "This subject does not have an edible life energy..." for(var/mob/living/carbon/slime/met in view()) if(met.Victim == M && met != src) diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index 9271167d40..2209c63008 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -10,6 +10,8 @@ return var/datum/gas_mixture/environment = loc.return_air() + handle_modifiers() // Do this early since it might affect other things later. + if(stat != DEAD) //Breathing, if applicable handle_breathing() @@ -148,9 +150,9 @@ /mob/living/proc/handle_disabilities() //Eyes if(sdisabilities & BLIND || stat) //blindness from disability or unconsciousness doesn't get better on its own - eye_blind = max(eye_blind, 1) + SetBlinded(1) else if(eye_blind) //blindness, heals slowly over time - eye_blind = max(eye_blind-1,0) + AdjustBlinded(-1) else if(eye_blurry) //blurry eyes heal slowly eye_blurry = max(eye_blurry-1, 0) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index ab55807be8..2f8df3caae 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -150,9 +150,9 @@ default behaviour is: /mob/living/verb/succumb() set hidden = 1 - if ((src.health < 0 && src.health > (5-src.maxHealth))) // Health below Zero but above 5-away-from-death, as before, but variable - src.adjustOxyLoss(src.health + src.maxHealth * 2) // Deal 2x health in OxyLoss damage, as before but variable. - src.health = src.maxHealth - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() + if ((src.health < 0 && src.health > (5-src.getMaxHealth()))) // Health below Zero but above 5-away-from-death, as before, but variable + src.adjustOxyLoss(src.health + src.getMaxHealth() * 2) // Deal 2x health in OxyLoss damage, as before but variable. + src.health = src.getMaxHealth() - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() src << "\blue You have given up life and succumbed to death." @@ -161,7 +161,7 @@ default behaviour is: health = 100 stat = CONSCIOUS else - health = maxHealth - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss() - halloss + health = getMaxHealth() - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss() - halloss //This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually @@ -223,14 +223,38 @@ default behaviour is: /mob/living/proc/adjustBruteLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode - bruteloss = min(max(bruteloss + amount, 0),(maxHealth*2)) + + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_brute_damage_percent)) + amount *= M.incoming_brute_damage_percent + else if(amount < 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent + + bruteloss = min(max(bruteloss + amount, 0),(getMaxHealth()*2)) /mob/living/proc/getOxyLoss() return oxyloss /mob/living/proc/adjustOxyLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode - oxyloss = min(max(oxyloss + amount, 0),(maxHealth*2)) + + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_oxy_damage_percent)) + amount *= M.incoming_oxy_damage_percent + else if(amount < 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent + + oxyloss = min(max(oxyloss + amount, 0),(getMaxHealth()*2)) /mob/living/proc/setOxyLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode @@ -241,7 +265,19 @@ default behaviour is: /mob/living/proc/adjustToxLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode - toxloss = min(max(toxloss + amount, 0),(maxHealth*2)) + + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_tox_damage_percent)) + amount *= M.incoming_tox_damage_percent + else if(amount < 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent + + toxloss = min(max(toxloss + amount, 0),(getMaxHealth()*2)) /mob/living/proc/setToxLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode @@ -255,14 +291,37 @@ default behaviour is: /mob/living/proc/adjustFireLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode - fireloss = min(max(fireloss + amount, 0),(maxHealth*2)) + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_fire_damage_percent)) + amount *= M.incoming_fire_damage_percent + else if(amount < 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent + + fireloss = min(max(fireloss + amount, 0),(getMaxHealth()*2)) /mob/living/proc/getCloneLoss() return cloneloss /mob/living/proc/adjustCloneLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode - cloneloss = min(max(cloneloss + amount, 0),(maxHealth*2)) + + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_clone_damage_percent)) + amount *= M.incoming_clone_damage_percent + else if(amount < 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent + + cloneloss = min(max(cloneloss + amount, 0),(getMaxHealth()*2)) /mob/living/proc/setCloneLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode @@ -273,7 +332,7 @@ default behaviour is: /mob/living/proc/adjustBrainLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode - brainloss = min(max(brainloss + amount, 0),(maxHealth*2)) + brainloss = min(max(brainloss + amount, 0),(getMaxHealth()*2)) /mob/living/proc/setBrainLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode @@ -284,18 +343,117 @@ default behaviour is: /mob/living/proc/adjustHalLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode - halloss = min(max(halloss + amount, 0),(maxHealth*2)) + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_damage_percent)) + amount *= M.incoming_damage_percent + if(!isnull(M.incoming_hal_damage_percent)) + amount *= M.incoming_hal_damage_percent + if(!isnull(M.disable_duration_percent)) + amount *= M.incoming_hal_damage_percent + else if(amount < 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.incoming_healing_percent)) + amount *= M.incoming_healing_percent + halloss = min(max(halloss + amount, 0),(getMaxHealth()*2)) /mob/living/proc/setHalLoss(var/amount) if(status_flags & GODMODE) return 0 //godmode halloss = amount +// Use this to get a mob's max health whenever possible. Reading maxHealth directly will give inaccurate results if any modifiers exist. /mob/living/proc/getMaxHealth() - return maxHealth + var/result = maxHealth + for(var/datum/modifier/M in modifiers) + if(!isnull(M.max_health_flat)) + result += M.max_health_flat + // Second loop is so we can get all the flat adjustments first before multiplying, otherwise the result will be different. + for(var/datum/modifier/M in modifiers) + if(!isnull(M.max_health_percent)) + result *= M.max_health_percent + return result /mob/living/proc/setMaxHealth(var/newMaxHealth) maxHealth = newMaxHealth +/mob/living/Stun(amount) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/AdjustStunned(amount) + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/Weaken(amount) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/AdjustWeakened(amount) + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/Paralyse(amount) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/AdjustParalysis(amount) + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/Sleeping(amount) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/AdjustSleeping(amount) + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/Confuse(amount) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/AdjustConfused(amount) + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/Blind(amount) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + +/mob/living/AdjustBlinded(amount) + if(amount > 0) + for(var/datum/modifier/M in modifiers) + if(!isnull(M.disable_duration_percent)) + amount = round(amount * M.disable_duration_percent) + ..(amount) + // ++++ROCKDTBEN++++ MOB PROCS //END /mob/proc/get_contents() @@ -433,7 +591,7 @@ default behaviour is: // fix blindness and deafness blinded = 0 - eye_blind = 0 + SetBlinded(0) eye_blurry = 0 ear_deaf = 0 ear_damage = 0 diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index e6b7f2979d..d8913e7b5b 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -2,7 +2,7 @@ see_invisible = SEE_INVISIBLE_LIVING //Health and life related vars - var/maxHealth = 100 //Maximum health that should be possible. + var/maxHealth = 100 //Maximum health that should be possible. Avoid adjusting this if you can, and instead use modifiers datums. var/health = 100 //A mob's health var/hud_updateflag = 0 diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index 9dacf9924c..a9464c595e 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -98,7 +98,7 @@ else //Not stunned. src.stat = 0 - confused = max(0, confused - 1) + AdjustConfused(-1) else //Dead. src.blinded = 1 @@ -107,7 +107,7 @@ if (src.stuttering) src.stuttering-- if (src.eye_blind) - src.eye_blind-- + src.AdjustBlinded(-1) src.blinded = 1 if (src.ear_deaf > 0) src.ear_deaf-- diff --git a/code/modules/mob/living/silicon/robot/robot_damage.dm b/code/modules/mob/living/silicon/robot/robot_damage.dm index 1b051e029f..58a81ca7a7 100644 --- a/code/modules/mob/living/silicon/robot/robot_damage.dm +++ b/code/modules/mob/living/silicon/robot/robot_damage.dm @@ -1,9 +1,9 @@ /mob/living/silicon/robot/updatehealth() if(status_flags & GODMODE) - health = maxHealth + health = getMaxHealth() stat = CONSCIOUS return - health = maxHealth - (getBruteLoss() + getFireLoss()) + health = getMaxHealth() - (getBruteLoss() + getFireLoss()) return /mob/living/silicon/robot/getBruteLoss() diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 738e996967..40b1852528 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -63,16 +63,16 @@ switch(severity) if(1) src.take_organ_damage(0,20,emp=1) - confused = (min(confused + 5, 30)) + Confuse(5) if(2) src.take_organ_damage(0,15,emp=1) - confused = (min(confused + 4, 30)) + Confuse(4) if(3) src.take_organ_damage(0,10,emp=1) - confused = (min(confused + 3, 30)) + Confuse(3) if(4) src.take_organ_damage(0,5,emp=1) - confused = (min(confused + 2, 30)) + Confuse(2) flash_eyes(affect_silicon = 1) src << "*BZZZT*" src << "Warning: Electromagnetic pulse detected." @@ -148,7 +148,7 @@ // this function shows the health of the AI in the Status panel /mob/living/silicon/proc/show_system_integrity() if(!src.stat) - stat(null, text("System integrity: [round((health/maxHealth)*100)]%")) + stat(null, text("System integrity: [round((health/getMaxHealth())*100)]%")) else stat(null, text("Systems nonfunctional")) diff --git a/code/modules/mob/living/simple_animal/aliens/drone.dm b/code/modules/mob/living/simple_animal/aliens/drone.dm index 3d1ae1bd02..06de6b4d14 100644 --- a/code/modules/mob/living/simple_animal/aliens/drone.dm +++ b/code/modules/mob/living/simple_animal/aliens/drone.dm @@ -17,7 +17,7 @@ response_help = "pokes" response_disarm = "gently pushes aside" response_harm = "hits" - + a_intent = I_HURT ranged = 1 rapid = 1 @@ -99,16 +99,16 @@ src.visible_message("\red \icon[src] [src] suddenly lights up, and additional targetting vanes slide into place.") hostile = 1 - if(health / maxHealth > 0.9) + if(health / getMaxHealth() > 0.9) icon_state = "drone3" explode_chance = 0 - else if(health / maxHealth > 0.7) + else if(health / getMaxHealth() > 0.7) icon_state = "drone2" explode_chance = 0 - else if(health / maxHealth > 0.5) + else if(health / getMaxHealth() > 0.5) icon_state = "drone1" explode_chance = 0.5 - else if(health / maxHealth > 0.3) + else if(health / getMaxHealth() > 0.3) icon_state = "drone0" explode_chance = 5 else if(health > 0) diff --git a/code/modules/mob/living/simple_animal/animals/spiderbot.dm b/code/modules/mob/living/simple_animal/animals/spiderbot.dm index 1bb202d1a0..95b7e81a17 100644 --- a/code/modules/mob/living/simple_animal/animals/spiderbot.dm +++ b/code/modules/mob/living/simple_animal/animals/spiderbot.dm @@ -95,10 +95,10 @@ if (istype(O, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = O if (WT.remove_fuel(0)) - if(health < maxHealth) + if(health < getMaxHealth()) health += pick(1,1,1,2,2,3) - if(health > maxHealth) - health = maxHealth + if(health > getMaxHealth()) + health = getMaxHealth() add_fingerprint(user) src.visible_message("\The [user] has spot-welded some of the damage to \the [src]!") else diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm index c24100476c..1cc1a85108 100644 --- a/code/modules/mob/living/simple_animal/constructs/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs/constructs.dm @@ -57,7 +57,7 @@ /mob/living/simple_animal/construct/attack_generic(var/mob/user) if(istype(user, /mob/living/simple_animal/construct/builder)) - if(health < maxHealth) + if(health < getMaxHealth()) adjustBruteLoss(-5) user.visible_message("\The [user] mends some of \the [src]'s wounds.") else @@ -68,9 +68,9 @@ /mob/living/simple_animal/construct/examine(mob/user) ..(user) var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" - if (src.health < src.maxHealth) + if (src.health < src.getMaxHealth()) msg += "" - if (src.health >= src.maxHealth/2) + if (src.health >= src.getMaxHealth()/2) msg += "It looks slightly dented.\n" else msg += "It looks severely dented!\n" diff --git a/code/modules/mob/living/simple_animal/constructs/soulstone.dm b/code/modules/mob/living/simple_animal/constructs/soulstone.dm index 05087c4036..7b5e77f5c3 100644 --- a/code/modules/mob/living/simple_animal/constructs/soulstone.dm +++ b/code/modules/mob/living/simple_animal/constructs/soulstone.dm @@ -170,7 +170,7 @@ T.forceMove(src) //put shade in stone T.status_flags |= GODMODE T.canmove = 0 - T.health = T.maxHealth + T.health = T.getMaxHealth() src.icon_state = "soulstone2" T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form" diff --git a/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm b/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm index 79f389821e..ae700d60b7 100644 --- a/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm +++ b/code/modules/mob/living/simple_animal/humanoids/mechamobs.dm @@ -75,7 +75,7 @@ /mob/living/simple_animal/hostile/mecha/Life() . = ..() if(!.) return - if((health < maxHealth*0.3) && prob(10)) + if((health < getMaxHealth()*0.3) && prob(10)) sparks.start() /mob/living/simple_animal/hostile/mecha/bullet_act() diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index af20f04201..3ad6260813 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -234,8 +234,8 @@ density = 1 //Overhealth - else if(health > maxHealth) - health = maxHealth + else if(health > getMaxHealth()) + health = getMaxHealth() /mob/living/simple_animal/update_icon() ..() @@ -534,7 +534,7 @@ if(istype(O, /obj/item/stack/medical)) if(stat != DEAD) var/obj/item/stack/medical/MED = O - if(health < maxHealth) + if(health < getMaxHealth()) if(MED.amount >= 1) adjustBruteLoss(-MED.heal_brute) MED.amount -= 1 @@ -602,7 +602,7 @@ ..() if(statpanel("Status") && show_stat_health) - stat(null, "Health: [round((health / maxHealth) * 100)]%") + stat(null, "Health: [round((health / getMaxHealth()) * 100)]%") /mob/living/simple_animal/lay_down() ..() @@ -645,10 +645,10 @@ adjustBruteLoss(30) /mob/living/simple_animal/adjustBruteLoss(damage) - health = Clamp(health - damage, 0, maxHealth) + health = Clamp(health - damage, 0, getMaxHealth()) /mob/living/simple_animal/adjustFireLoss(damage) - health = Clamp(health - damage, 0, maxHealth) + health = Clamp(health - damage, 0, getMaxHealth()) // Check target_mob if worthy of attack (i.e. check if they are dead or empty mecha) /mob/living/simple_animal/proc/SA_attackable(target_mob) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 714bde7096..f16af92a74 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -804,6 +804,30 @@ sleeping = max(sleeping + amount,0) return +/mob/proc/Confuse(amount) + confused = max(max(confused,amount),0) + return + +/mob/proc/SetConfused(amount) + confused = max(amount,0) + return + +/mob/proc/AdjustConfused(amount) + confused = max(confused + amount,0) + return + +/mob/proc/Blind(amount) + eye_blind = max(max(eye_blind,amount),0) + return + +/mob/proc/SetBlinded(amount) + eye_blind = max(amount,0) + return + +/mob/proc/AdjustBlinded(amount) + eye_blind = max(eye_blind + amount,0) + return + /mob/proc/Resting(amount) facing_dir = null resting = max(max(resting,amount),0) diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index f3cd084ffa..80f68b979d 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -170,7 +170,7 @@ if(announce) assailant.visible_message("[assailant] covers [affecting]'s eyes!") if(affecting.eye_blind < 3) - affecting.eye_blind = 3 + affecting.Blind(3) /obj/item/weapon/grab/attack_self() return s_click(hud) diff --git a/code/modules/mob/modifiers.dm b/code/modules/mob/modifiers.dm new file mode 100644 index 0000000000..6ba148916e --- /dev/null +++ b/code/modules/mob/modifiers.dm @@ -0,0 +1,106 @@ +// This is a datum that tells the mob that something is affecting them. +// The advantage of using this datum verses just setting a variable on the mob directly, is that there is no risk of two different procs overwriting +// each other, or other weirdness. An excellent example is adjusting max health. + +/datum/modifier + var/name = null // Mostly used to organize, might show up on the UI in the Future(tm) + var/desc = null // Ditto. + var/icon_state = null // See above. + var/mob/living/holder = null // The mob that this datum is affecting. + var/expire_at = null // world.time when holder's Life() will remove the datum. If null, it lasts forever or until it gets deleted by something else. + var/on_created_text = null // Text to show to holder upon being created. + var/on_expired_text = null // Text to show to holder when it expires. + var/hidden = FALSE // If true, it will not show up on the HUD in the Future(tm) + var/stacks = MODIFIER_STACK_FORBID // If true, attempts to add a second instance of this type will refresh expire_at instead. + var/flags = 0 // Flags for the modifier, see mobs.dm defines for more details. + + // Now for all the different effects. + // Percentage modifiers are expressed as a multipler. (e.g. +25% damage should be written as 1.25) + var/max_health_flat // Adjusts max health by a flat (e.g. +20) amount. Note this is added to base health. + var/max_health_percent // Adjusts max health by a percentage (e.g. -30%). + var/disable_duration_percent // Adjusts duration of 'disables' (stun, weaken, paralyze, confusion, sleep, halloss, etc) Setting to 0 will grant immunity. + var/incoming_damage_percent // Adjusts all incoming damage. + var/incoming_brute_damage_percent // Only affects bruteloss. + var/incoming_fire_damage_percent // Only affects fireloss. + var/incoming_tox_damage_percent // Only affects toxloss. + var/incoming_oxy_damage_percent // Only affects oxyloss. + var/incoming_clone_damage_percent // Only affects cloneloss. + var/incoming_hal_damage_percent // Only affects halloss. + var/incoming_healing_percent // Adjusts amount of healing received. + var/outgoing_melee_damage_percent // Adjusts melee damage inflicted by holder by a percentage. Affects attacks by melee weapons and hand-to-hand. + var/slowdown // Negative numbers speed up, positive numbers slow down movement. + +/datum/modifier/New(var/new_holder) + holder = new_holder + ..() + +// Checks to see if this datum should continue existing. +/datum/modifier/proc/check_if_valid() + if(expire_at && expire_at < world.time) // Is our time up? + src.expire() + +/datum/modifier/proc/expire(var/silent = FALSE) + if(on_expired_text && !silent) + to_chat(holder, on_expired_text) + on_expire() + holder.modifiers.Remove(src) + qdel(src) + +// Override this for special effects when it gets removed. +/datum/modifier/proc/on_expire() + return + +/mob/living + var/list/modifiers = list() // A list of modifier datums, which can adjust certain mob numbers. + +/mob/living/Destroy() + remove_all_modifiers(TRUE) + ..() + +// Called by Life(). +/mob/living/proc/handle_modifiers() + if(!modifiers.len) // No work to do. + return + // Get rid of anything we shouldn't have. + for(var/datum/modifier/M in modifiers) + M.check_if_valid() + +// Call this to add a modifier to a mob. First argument is the modifier type you want, second is how long it should last, in ticks. +// The SECONDS/MINUTES macro is very helpful for this. E.g. M.add_modifier(/datum/modifier/example, 5 MINUTES) +/mob/living/proc/add_modifier(var/modifier_type, var/expire_at = null) + // First, check if the mob already has this modifier. + for(var/datum/modifier/M in modifiers) + if(ispath(modifier_type, M.type)) + switch(M.stacks) + if(MODIFIER_STACK_FORBID) + return // Stop here. + if(MODIFIER_STACK_ALLOWED) + break // No point checking anymore. + if(MODIFIER_STACK_EXTEND) + // Not allow to add a second instance, but we can try to prolong the first instance. + if(expire_at && world.time + expire_at > M.expire_at) + M.expire_at = world.time + expire_at + return + + // If we're at this point, the mob doesn't already have it, or it does but stacking is allowed. + var/datum/modifier/mod = new modifier_type(src) + if(expire_at) + mod.expire_at = world.time + expire_at + if(mod.on_created_text) + to_chat(src, mod.on_created_text) + modifiers.Add(mod) + +// Removes a specific instance of modifier +/mob/living/proc/remove_specific_modifier(var/datum/modifier/M, var/silent = FALSE) + M.expire(silent) + +// Removes all modifiers of a type +/mob/living/proc/remove_modifiers_of_type(var/modifier_type, var/silent = FALSE) + for(var/datum/modifier/M in modifiers) + if(ispath(modifier_type, M.type)) + M.expire(silent) + +// Removes all modifiers, useful if the mob's being deleted +/mob/living/proc/remove_all_modifiers(var/silent = FALSE) + for(var/datum/modifier/M in modifiers) + M.expire(silent) \ No newline at end of file diff --git a/code/modules/organs/internal/brain.dm b/code/modules/organs/internal/brain.dm index 6514092dfc..1390c89b29 100644 --- a/code/modules/organs/internal/brain.dm +++ b/code/modules/organs/internal/brain.dm @@ -35,7 +35,7 @@ if (. >= 2) if(prob(1)) owner.custom_pain("Your feel very dizzy for a moment!",0) - owner.confused = max(owner.confused, 2) + owner.Confuse(2) /obj/item/organ/internal/brain/proc/replace_self_with(replace_path) var/mob/living/carbon/human/tmp_owner = owner diff --git a/code/modules/organs/internal/eyes.dm b/code/modules/organs/internal/eyes.dm index 2a2b8305d3..4febf8f479 100644 --- a/code/modules/organs/internal/eyes.dm +++ b/code/modules/organs/internal/eyes.dm @@ -72,7 +72,7 @@ if(is_bruised()) owner.eye_blurry = 20 if(is_broken()) - owner.eye_blind = 20 + owner.Blind(20) /obj/item/organ/internal/eyes/handle_germ_effects() . = ..() //Up should return an infection level as an integer diff --git a/code/modules/organs/internal/liver.dm b/code/modules/organs/internal/liver.dm index daa0a88f76..6b7459500b 100644 --- a/code/modules/organs/internal/liver.dm +++ b/code/modules/organs/internal/liver.dm @@ -53,6 +53,6 @@ if(prob(1)) owner.custom_pain("There's a sharp pain in your upper-right abdomen!",1) if (. >= 2) - if(prob(1) && owner.getToxLoss() < owner.maxHealth*0.3) + if(prob(1) && owner.getToxLoss() < owner.getMaxHealth()*0.3) //owner << "" //Toxins provide their own messages for pain owner.adjustToxLoss(5) //Not realistic to PA but there are basically no 'real' liver infections diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 63c6da6409..67c1d3c2a7 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -492,7 +492,7 @@ This function completely restores a damaged organ to perfect condition. //Burn damage can cause fluid loss due to blistering and cook-off if((damage > 5 || damage + burn_dam >= 15) && type == BURN && (robotic < ORGAN_ROBOT)) - var/fluid_loss = 0.75 * (damage/(owner.maxHealth - config.health_threshold_dead)) * owner.species.blood_volume*(1 - BLOOD_VOLUME_SURVIVE/100) + var/fluid_loss = 0.75 * (damage/(owner.getMaxHealth() - config.health_threshold_dead)) * owner.species.blood_volume*(1 - BLOOD_VOLUME_SURVIVE/100) owner.remove_blood(fluid_loss) // first check whether we can widen an existing wound diff --git a/code/modules/organs/organ_internal.dm b/code/modules/organs/organ_internal.dm index 244c0b7971..cfc0910901 100644 --- a/code/modules/organs/organ_internal.dm +++ b/code/modules/organs/organ_internal.dm @@ -165,7 +165,7 @@ if(is_bruised()) owner.eye_blurry = 20 if(is_broken()) - owner.eye_blind = 20 + owner.Blind(20) /obj/item/organ/internal/liver name = "liver" diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 54a2d301c7..033b406510 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -29,8 +29,8 @@ flash_strength *= H.species.flash_mod if(flash_strength > 0) - H.confused = max(H.confused, flash_strength + 5) - H.eye_blind = max(H.eye_blind, flash_strength) + H.Confuse(flash_strength + 5) + H.Blind(flash_strength) H.eye_blurry = max(H.eye_blurry, flash_strength + 5) H.adjustHalLoss(22 * (flash_strength / 5)) // Five flashes to stun. Bit weaker than melee flashes due to being ranged. @@ -146,9 +146,9 @@ var/ear_safety = 0 ear_safety = M.get_ear_protection() if(ear_safety == 1) - M.confused += 150 + M.Confuse(150) else if (ear_safety > 1) - M.confused += 30 + M.Confuse(30) else if (!ear_safety) M.Stun(10) M.Weaken(2) diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index b507afc316..dd81d713fe 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -150,7 +150,7 @@ on_hit(var/atom/target, var/blocked = 0) if(ishuman(target)) var/mob/living/carbon/human/M = target - M.confused += rand(5,8) + M.Confuse(rand(5,8)) /obj/item/projectile/chameleon name = "bullet" diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm index a72ea6402a..5909ed906f 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm @@ -108,7 +108,7 @@ if(dose * strength_mod >= strength * 2) // Slurring M.slurring = max(M.slurring, 30) if(dose * strength_mod >= strength * 3) // Confusion - walking in random directions - M.confused = max(M.confused, 20) + M.Confuse(20) if(dose * strength_mod >= strength * 4) // Blurry vision M.eye_blurry = max(M.eye_blurry, 10) if(dose * strength_mod >= strength * 5) // Drowsyness - periodically falling asleep diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm index cef16dd454..4532dc43fc 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm @@ -376,7 +376,7 @@ else if(eyes_covered) M << "Your [safe_thing] protect you from most of the pepperspray!" M.eye_blurry = max(M.eye_blurry, effective_strength * 3) - M.eye_blind = max(M.eye_blind, effective_strength) + M.Blind(effective_strength) M.Stun(5) M.Weaken(5) return @@ -387,7 +387,7 @@ else // Oh dear :D M << "You're sprayed directly in the eyes with pepperspray!" M.eye_blurry = max(M.eye_blurry, effective_strength * 5) - M.eye_blind = max(M.eye_blind, effective_strength * 2) + M.Blind(effective_strength * 2) M.Stun(5) M.Weaken(5) return @@ -1166,7 +1166,7 @@ if(M.dizziness) M.dizziness = max(0, M.dizziness - 15) if(M.confused) - M.confused = max(0, M.confused - 5) + M.Confuse(-5) /datum/reagent/drink/dry_ramen name = "Dry Ramen" diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm index e0307e07cc..ef6d8bb428 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm @@ -258,7 +258,7 @@ /datum/reagent/oxycodone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) M.add_chemical_effect(CE_PAINKILLER, 200) M.eye_blurry += 10 - M.confused += 5 + M.Confuse(5) /datum/reagent/oxycodone/overdose(var/mob/living/carbon/M, var/alien) ..() @@ -319,7 +319,7 @@ /datum/reagent/imidazoline/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) M.eye_blurry = max(M.eye_blurry - 5, 0) - M.eye_blind = max(M.eye_blind - 5, 0) + M.AdjustBlinded(-5) if(ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES] @@ -349,7 +349,7 @@ continue if(I.damage > 0) //Peridaxon heals only non-robotic organs I.damage = max(I.damage - removed, 0) - H.confused += 5 + H.Confuse(5) if(I.damage <= 5 && I.organ_tag == O_EYES) H.eye_blurry += 10 //Eyes need to reset, or something H.sdisabilities &= ~BLIND @@ -441,7 +441,7 @@ M.dizziness = 0 M.drowsyness = 0 M.stuttering = 0 - M.confused = 0 + M.SetConfused(0) if(M.ingested) for(var/datum/reagent/R in M.ingested.reagent_list) if(istype(R, /datum/reagent/ethanol)) diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm index 4f8e17cb1e..0a7c78f952 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm @@ -133,7 +133,7 @@ M.disabilities = 0 M.sdisabilities = 0 M.eye_blurry = 0 - M.eye_blind = 0 + M.SetBlinded(0) M.SetWeakened(0) M.SetStunned(0) M.SetParalysis(0) @@ -141,7 +141,7 @@ M.dizziness = 0 M.drowsyness = 0 M.stuttering = 0 - M.confused = 0 + M.SetConfused(0) M.sleeping = 0 M.jitteriness = 0 diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm index 915431a573..12540c2d04 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm @@ -403,7 +403,7 @@ effective_dose *= 2 if(effective_dose == metabolism) - M.confused += 2 + M.Confuse(2) M.drowsyness += 2 else if(effective_dose < 2 * threshold) M.Weaken(30) @@ -491,7 +491,7 @@ if(alien == IS_SKRELL) drug_strength = drug_strength * 0.8 M.make_dizzy(drug_strength) - M.confused = max(M.confused, drug_strength * 5) + M.Confuse(drug_strength * 5) /datum/reagent/impedrezene name = "Impedrezene" diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index f7bc1d1c80..4872131429 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -290,7 +290,7 @@ else if(istype(W, /obj/item/stack/cable_coil) && malfunction && is_open) var/obj/item/stack/cable_coil/coil = W user << "You begin to replace the wires." - //if(do_after(user, min(60, round( ((maxhealth/health)*10)+(malfunction*10) ))) //Take longer to repair heavier damage + //if(do_after(user, min(60, round( ((getMaxHealth()/health)*10)+(malfunction*10) ))) //Take longer to repair heavier damage if(do_after(user, 30)) if (coil.use(1)) health = max_health diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm index a28f03e8fe..515453f6a3 100644 --- a/code/modules/spells/spellbook.dm +++ b/code/modules/spells/spellbook.dm @@ -322,7 +322,7 @@ /obj/item/weapon/spellbook/oneuse/blind/recoil(mob/user as mob) ..() user <<"You go blind!" - user.eye_blind = 10 + user.Blind(10) /obj/item/weapon/spellbook/oneuse/mindswap spell = /spell/targeted/mind_transfer diff --git a/code/modules/spells/targeted/targeted.dm b/code/modules/spells/targeted/targeted.dm index 498d363408..d9d581e050 100644 --- a/code/modules/spells/targeted/targeted.dm +++ b/code/modules/spells/targeted/targeted.dm @@ -138,8 +138,8 @@ Targeted spells have two useful flags: INCLUDEUSER and SELECTABLE. These are exp if(amt_weakened || amt_paralysis || amt_stunned) if(target.buckled) target.buckled = null - target.eye_blind += amt_eye_blind + target.Blind(amt_eye_blind) target.eye_blurry += amt_eye_blurry target.dizziness += amt_dizziness - target.confused += amt_confused + target.Confuse(amt_confused) target.stuttering += amt_stuttering \ No newline at end of file diff --git a/code/modules/virus2/effect.dm b/code/modules/virus2/effect.dm index 5243bae35f..310f223159 100644 --- a/code/modules/virus2/effect.dm +++ b/code/modules/virus2/effect.dm @@ -264,7 +264,7 @@ stage = 3 activate(var/mob/living/carbon/mob,var/multiplier) mob << "You have trouble telling right and left apart all of a sudden." - mob.confused += 10 + mob.Confuse(10) /datum/disease2/effect/mutation name = "DNA Degradation" diff --git a/code/modules/xenobio2/machinery/injector_computer.dm b/code/modules/xenobio2/machinery/injector_computer.dm index 2f0144d37b..6189a385e2 100644 --- a/code/modules/xenobio2/machinery/injector_computer.dm +++ b/code/modules/xenobio2/machinery/injector_computer.dm @@ -76,7 +76,7 @@ if(injector.occupant) data["occupantHealth"] = injector.occupant.health - data["occupantHealthMax"] = injector.occupant.maxHealth + data["occupantHealthMax"] = injector.occupant.getMaxHealth() else data["occupantHealth"] = null data["occupantHealthMax"] = null diff --git a/polaris.dme b/polaris.dme index 8887528e46..1c2ee26d08 100644 --- a/polaris.dme +++ b/polaris.dme @@ -1507,6 +1507,7 @@ #include "code\modules\mob\mob_helpers.dm" #include "code\modules\mob\mob_movement.dm" #include "code\modules\mob\mob_transformation_simple.dm" +#include "code\modules\mob\modifiers.dm" #include "code\modules\mob\say.dm" #include "code\modules\mob\transform_procs.dm" #include "code\modules\mob\typing_indicator.dm"