diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index d5322d5f0e..b5d42ba2f6 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -389,9 +389,6 @@ var/global/datum/controller/occupations/job_master
H << "Your current species, job or whitelist status does not permit you to spawn with [thing]!"
continue
- if(G.exploitable)
- H.amend_exploitable(G.path)
-
if(G.slot == "implant")
var/obj/item/weapon/implant/I = G.spawn_item(H)
I.invisibility = 100
diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm
index c00d396e4d..ff4146b8a0 100644
--- a/code/game/objects/items/weapons/implants/implant.dm
+++ b/code/game/objects/items/weapons/implants/implant.dm
@@ -66,8 +66,7 @@
/obj/item/weapon/implant/proc/implant_loadout(var/mob/living/carbon/human/H)
if(H)
- var/obj/item/organ/external/affected = H.organs_by_name[initialize_loc]
- if(handle_implant(H, affected))
+ if(handle_implant(H, initialize_loc))
invisibility = initial(invisibility)
post_implant(H)
diff --git a/code/game/objects/items/weapons/implants/implantdud.dm b/code/game/objects/items/weapons/implants/implantdud.dm
index 896ea2358a..110051e58d 100644
--- a/code/game/objects/items/weapons/implants/implantdud.dm
+++ b/code/game/objects/items/weapons/implants/implantdud.dm
@@ -19,12 +19,3 @@
icon = 'icons/obj/device.dmi'
icon_state = "implant"
roundstart = FALSE
-
-/obj/item/weapon/implant/dud/Initialize()
- ..()
- if(roundstart)
- invisibility = 100
- ..()
- spawn(3)
- if(!ishuman(loc) && !QDELETED(src))
- qdel(src)
diff --git a/code/game/objects/items/weapons/implants/neuralbasic.dm b/code/game/objects/items/weapons/implants/neuralbasic.dm
index 0c5fe2b3da..18d472154b 100644
--- a/code/game/objects/items/weapons/implants/neuralbasic.dm
+++ b/code/game/objects/items/weapons/implants/neuralbasic.dm
@@ -105,10 +105,3 @@ Implant Specifics:
"}
my_brain.take_damage(15)
my_brain = null
return
-
-/obj/item/weapon/implant/neural/roundstart/Initialize()
- invisibility = 100
- ..()
- spawn(3)
- if(!ishuman(loc) && !QDELETED(src))
- qdel(src)
diff --git a/code/modules/client/preference_setup/loadout/loadout.dm b/code/modules/client/preference_setup/loadout/loadout.dm
index a5e6024653..c2e1dc52a1 100644
--- a/code/modules/client/preference_setup/loadout/loadout.dm
+++ b/code/modules/client/preference_setup/loadout/loadout.dm
@@ -271,4 +271,7 @@ var/list/gear_datums = list()
var/item = new gd.path(gd.location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_item(item, metadata["[gt]"])
+ var/mob/M = location
+ if(istype(M) && exploitable) //Update exploitable info records for the mob without creating a duplicate object at their feet.
+ M.amend_exploitable(item)
return item
diff --git a/code/modules/client/preference_setup/loadout/loadout_utility.dm b/code/modules/client/preference_setup/loadout/loadout_utility.dm
index 44e0bc10ff..40fe71a087 100644
--- a/code/modules/client/preference_setup/loadout/loadout_utility.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_utility.dm
@@ -127,7 +127,7 @@
/datum/gear/utility/implant/neural
display_name = "implant, neural assistance web"
description = "A complex web implanted into the subject, medically in order to compensate for neurological disease."
- path = /obj/item/weapon/implant/neural/roundstart
+ path = /obj/item/weapon/implant/neural
cost = 6
/datum/gear/utility/implant/dud1
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index ec032d7b46..d8c9412ff2 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -1110,10 +1110,10 @@ mob/proc/yank_out_object()
//Exploitable Info Update
/mob/proc/amend_exploitable(var/obj/item/I)
- var/obj/item/exploit_item = new I(src.loc)
- exploit_addons |= exploit_item
- var/exploitmsg = html_decode("\n" + "Has " + exploit_item.name + ".")
- exploit_record += exploitmsg
+ if(istype(I))
+ exploit_addons |= I
+ var/exploitmsg = html_decode("\n" + "Has " + I.name + ".")
+ exploit_record += exploitmsg
/client/proc/check_has_body_select()
return mob && mob.hud_used && istype(mob.zone_sel, /obj/screen/zone_sel)