mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Merge branch 'xenorewrite' of https://github.com/Zuhayr/Baystation12 into xenorewrite
This commit is contained in:
@@ -40,7 +40,6 @@
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#include "code\_onclick\other_mobs.dm"
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#include "code\_onclick\telekinesis.dm"
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#include "code\_onclick\hud\_defines.dm"
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#include "code\_onclick\hud\alien.dm"
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#include "code\_onclick\hud\alien_larva.dm"
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#include "code\_onclick\hud\hud.dm"
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#include "code\_onclick\hud\human.dm"
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@@ -292,6 +291,7 @@
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#include "code\game\machinery\Beacon.dm"
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#include "code\game\machinery\bees_apiary.dm"
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#include "code\game\machinery\bees_items.dm"
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#include "code\game\machinery\bioprinter.dm"
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#include "code\game\machinery\buttons.dm"
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#include "code\game\machinery\cell_charger.dm"
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#include "code\game\machinery\cloning.dm"
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@@ -897,7 +897,6 @@
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#include "code\modules\mining\drilling\distribution.dm"
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#include "code\modules\mining\drilling\drill.dm"
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#include "code\modules\mining\drilling\scanner.dm"
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#include "code\modules\mob\abilities.dm"
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#include "code\modules\mob\death.dm"
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#include "code\modules\mob\emote.dm"
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#include "code\modules\mob\hear_say.dm"
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@@ -925,42 +924,33 @@
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#include "code\modules\mob\living\living.dm"
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#include "code\modules\mob\living\living_defense.dm"
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#include "code\modules\mob\living\living_defines.dm"
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#include "code\modules\mob\living\living_powers.dm"
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#include "code\modules\mob\living\login.dm"
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#include "code\modules\mob\living\logout.dm"
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#include "code\modules\mob\living\say.dm"
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#include "code\modules\mob\living\blob\blob.dm"
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#include "code\modules\mob\living\carbon\carbon.dm"
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#include "code\modules\mob\living\carbon\carbon_defines.dm"
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#include "code\modules\mob\living\carbon\carbon_powers.dm"
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#include "code\modules\mob\living\carbon\give.dm"
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#include "code\modules\mob\living\carbon\shock.dm"
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#include "code\modules\mob\living\carbon\species.dm"
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#include "code\modules\mob\living\carbon\alien\alien.dm"
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#include "code\modules\mob\living\carbon\alien\alien_attacks.dm"
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#include "code\modules\mob\living\carbon\alien\alien_damage.dm"
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#include "code\modules\mob\living\carbon\alien\death.dm"
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#include "code\modules\mob\living\carbon\alien\login.dm"
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#include "code\modules\mob\living\carbon\alien\logout.dm"
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#include "code\modules\mob\living\carbon\alien\powers.dm"
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#include "code\modules\mob\living\carbon\alien\emote.dm"
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#include "code\modules\mob\living\carbon\alien\life.dm"
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#include "code\modules\mob\living\carbon\alien\progression.dm"
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#include "code\modules\mob\living\carbon\alien\say.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\alien_powers.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\death.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\emote.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\inventory.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\life.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\login.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\queen.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\update_icons.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\caste\drone.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\caste\hunter.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\caste\sentinel.dm"
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#include "code\modules\mob\living\carbon\alien\larva\death.dm"
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#include "code\modules\mob\living\carbon\alien\larva\emote.dm"
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#include "code\modules\mob\living\carbon\alien\larva\inventory.dm"
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#include "code\modules\mob\living\carbon\alien\update_icons.dm"
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#include "code\modules\mob\living\carbon\alien\diona\diona.dm"
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#include "code\modules\mob\living\carbon\alien\diona\diona_attacks.dm"
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#include "code\modules\mob\living\carbon\alien\diona\diona_powers.dm"
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#include "code\modules\mob\living\carbon\alien\diona\life.dm"
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#include "code\modules\mob\living\carbon\alien\diona\progression.dm"
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#include "code\modules\mob\living\carbon\alien\diona\say_understands.dm"
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#include "code\modules\mob\living\carbon\alien\larva\larva.dm"
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#include "code\modules\mob\living\carbon\alien\larva\life.dm"
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#include "code\modules\mob\living\carbon\alien\larva\powers.dm"
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#include "code\modules\mob\living\carbon\alien\larva\update_icons.dm"
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#include "code\modules\mob\living\carbon\alien\special\alien_embryo.dm"
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#include "code\modules\mob\living\carbon\alien\special\facehugger.dm"
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#include "code\modules\mob\living\carbon\alien\larva\progression.dm"
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#include "code\modules\mob\living\carbon\brain\brain.dm"
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#include "code\modules\mob\living\carbon\brain\brain_item.dm"
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#include "code\modules\mob\living\carbon\brain\death.dm"
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@@ -974,19 +964,27 @@
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#include "code\modules\mob\living\carbon\human\emote.dm"
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#include "code\modules\mob\living\carbon\human\examine.dm"
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#include "code\modules\mob\living\carbon\human\human.dm"
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#include "code\modules\mob\living\carbon\human\human_attackalien.dm"
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#include "code\modules\mob\living\carbon\human\human_attackhand.dm"
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#include "code\modules\mob\living\carbon\human\human_attackpaw.dm"
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#include "code\modules\mob\living\carbon\human\human_damage.dm"
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#include "code\modules\mob\living\carbon\human\human_defense.dm"
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#include "code\modules\mob\living\carbon\human\human_defines.dm"
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#include "code\modules\mob\living\carbon\human\human_movement.dm"
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#include "code\modules\mob\living\carbon\human\human_powers.dm"
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#include "code\modules\mob\living\carbon\human\human_species.dm"
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#include "code\modules\mob\living\carbon\human\inventory.dm"
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#include "code\modules\mob\living\carbon\human\life.dm"
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#include "code\modules\mob\living\carbon\human\login.dm"
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#include "code\modules\mob\living\carbon\human\logout.dm"
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#include "code\modules\mob\living\carbon\human\say.dm"
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#include "code\modules\mob\living\carbon\human\species.dm"
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#include "code\modules\mob\living\carbon\human\update_icons.dm"
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#include "code\modules\mob\living\carbon\human\whisper.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien_embryo.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien_facehugger.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien_powers.dm"
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#include "code\modules\mob\living\carbon\human\alien\alien_species.dm"
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#include "code\modules\mob\living\carbon\metroid\death.dm"
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#include "code\modules\mob\living\carbon\metroid\emote.dm"
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#include "code\modules\mob\living\carbon\metroid\examine.dm"
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@@ -999,14 +997,12 @@
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#include "code\modules\mob\living\carbon\metroid\subtypes.dm"
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#include "code\modules\mob\living\carbon\metroid\update_icons.dm"
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#include "code\modules\mob\living\carbon\monkey\death.dm"
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#include "code\modules\mob\living\carbon\monkey\diona.dm"
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#include "code\modules\mob\living\carbon\monkey\emote.dm"
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#include "code\modules\mob\living\carbon\monkey\examine.dm"
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#include "code\modules\mob\living\carbon\monkey\inventory.dm"
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#include "code\modules\mob\living\carbon\monkey\life.dm"
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#include "code\modules\mob\living\carbon\monkey\login.dm"
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||||
#include "code\modules\mob\living\carbon\monkey\monkey.dm"
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||||
#include "code\modules\mob\living\carbon\monkey\powers.dm"
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||||
#include "code\modules\mob\living\carbon\monkey\update_icons.dm"
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#include "code\modules\mob\living\silicon\alarm.dm"
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#include "code\modules\mob\living\silicon\death.dm"
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@@ -1052,6 +1048,7 @@
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#include "code\modules\mob\living\silicon\robot\robot_items.dm"
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#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
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#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
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#include "code\modules\mob\living\silicon\robot\robot_powers.dm"
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#include "code\modules\mob\living\silicon\robot\wires.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_abilities.dm"
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@@ -1060,13 +1057,16 @@
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#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
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||||
#include "code\modules\mob\living\simple_animal\bees.dm"
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||||
#include "code\modules\mob\living\simple_animal\borer.dm"
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||||
#include "code\modules\mob\living\simple_animal\constructs.dm"
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||||
#include "code\modules\mob\living\simple_animal\corpse.dm"
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||||
#include "code\modules\mob\living\simple_animal\parrot.dm"
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#include "code\modules\mob\living\simple_animal\shade.dm"
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#include "code\modules\mob\living\simple_animal\simple_animal.dm"
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||||
#include "code\modules\mob\living\simple_animal\worm.dm"
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#include "code\modules\mob\living\simple_animal\borer\borer.dm"
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||||
#include "code\modules\mob\living\simple_animal\borer\borer_captive.dm"
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||||
#include "code\modules\mob\living\simple_animal\borer\borer_powers.dm"
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#include "code\modules\mob\living\simple_animal\borer\say.dm"
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#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
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#include "code\modules\mob\living\simple_animal\friendly\corgi.dm"
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#include "code\modules\mob\living\simple_animal\friendly\crab.dm"
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@@ -1109,8 +1109,10 @@
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#include "code\modules\nano\nanoui.dm"
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#include "code\modules\organs\blood.dm"
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#include "code\modules\organs\organ.dm"
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#include "code\modules\organs\organ_alien.dm"
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||||
#include "code\modules\organs\organ_external.dm"
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#include "code\modules\organs\organ_internal.dm"
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||||
#include "code\modules\organs\organ_objects.dm"
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||||
#include "code\modules\organs\pain.dm"
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#include "code\modules\organs\wound.dm"
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||||
#include "code\modules\paperwork\carbonpaper.dm"
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@@ -1345,17 +1347,18 @@
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#include "code\modules\shuttles\shuttle_supply.dm"
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#include "code\modules\shuttles\shuttles_multi.dm"
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||||
#include "code\modules\supermatter\supermatter.dm"
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||||
#include "code\modules\surgery\appendix.dm"
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||||
#include "code\modules\surgery\bones.dm"
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||||
#include "code\modules\surgery\braincore.dm"
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||||
#include "code\modules\surgery\brainrepair.dm"
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||||
#include "code\modules\surgery\encased.dm"
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||||
#include "code\modules\surgery\eye.dm"
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||||
#include "code\modules\surgery\face.dm"
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||||
#include "code\modules\surgery\generic.dm"
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||||
#include "code\modules\surgery\headreattach.dm"
|
||||
#include "code\modules\surgery\implant.dm"
|
||||
#include "code\modules\surgery\organs_internal.dm"
|
||||
#include "code\modules\surgery\other.dm"
|
||||
#include "code\modules\surgery\ribcage.dm"
|
||||
#include "code\modules\surgery\robolimbs.dm"
|
||||
#include "code\modules\surgery\slimes.dm"
|
||||
#include "code\modules\surgery\surgery.dm"
|
||||
#include "code\modules\vehicles\cargo_train.dm"
|
||||
#include "code\modules\vehicles\train.dm"
|
||||
|
||||
@@ -425,14 +425,16 @@
|
||||
return
|
||||
|
||||
/*
|
||||
Alt-click to ventcrawl - Monkeys, aliens, slimes and mice.
|
||||
Alt-click to vent crawl - Monkeys, aliens, slimes and mice.
|
||||
This is a little buggy but somehow that just seems to plague ventcrawl.
|
||||
I am sorry, I don't know why.
|
||||
*/
|
||||
/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
|
||||
// Commenting this out for now, it's not critical, stated to be buggy, and seems like
|
||||
// a really clumsy way of doing this. ~Z
|
||||
/*/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
|
||||
if(istype(ML))
|
||||
var/list/ventcrawl_verbs = list(/mob/living/carbon/monkey/verb/ventcrawl, /mob/living/carbon/alien/verb/ventcrawl, /mob/living/carbon/slime/verb/ventcrawl,/mob/living/simple_animal/mouse/verb/ventcrawl)
|
||||
if(length(ML.verbs & ventcrawl_verbs)) // alien queens have this removed, an istype would be complicated
|
||||
ML.handle_ventcrawl(src)
|
||||
return
|
||||
..()
|
||||
..()*/
|
||||
@@ -117,8 +117,12 @@ obj/var/contaminated = 0
|
||||
|
||||
/mob/living/carbon/human/proc/burn_eyes()
|
||||
//The proc that handles eye burning.
|
||||
if(prob(20)) src << "\red Your eyes burn!"
|
||||
if(!species.has_organ["eyes"])
|
||||
return
|
||||
|
||||
var/datum/organ/internal/eyes/E = internal_organs_by_name["eyes"]
|
||||
if(E)
|
||||
if(prob(20)) src << "\red Your eyes burn!"
|
||||
E.damage += 2.5
|
||||
eye_blurry = min(eye_blurry+1.5,50)
|
||||
if (prob(max(0,E.damage - 15) + 1) &&!eye_blind)
|
||||
|
||||
@@ -1,241 +0,0 @@
|
||||
/datum/hud/proc/alien_hud()
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "harm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
//equippable shit
|
||||
//suit
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "o_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_alien_oclothing
|
||||
inv_box.slot_id = slot_wear_suit
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.layer = 19
|
||||
src.r_hand_hud_object = inv_box
|
||||
inv_box.slot_id = slot_r_hand
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.layer = 19
|
||||
inv_box.slot_id = slot_l_hand
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
//pocket 1
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage1
|
||||
inv_box.slot_id = slot_l_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
//pocket 2
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage2
|
||||
inv_box.slot_id = slot_r_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
//head
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hair"
|
||||
inv_box.screen_loc = ui_alien_head
|
||||
inv_box.slot_id = slot_head
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
//end of equippable shit
|
||||
|
||||
/*
|
||||
using = new /obj/screen()
|
||||
using.name = "resist"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "act_resist"
|
||||
using.screen_loc = ui_resist
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_alien_oxygen
|
||||
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_alien_toxin
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_alien_fire
|
||||
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_alien_health
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
@@ -5,58 +5,22 @@
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_alien_oxygen
|
||||
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_alien_toxin
|
||||
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_alien_fire
|
||||
|
||||
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_alien_health
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
@@ -71,11 +35,6 @@
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += list( mymob.healths, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
@@ -194,15 +194,13 @@ datum/hud/New(mob/owner)
|
||||
var/ui_alpha = mymob.client.prefs.UI_style_alpha
|
||||
|
||||
if(ishuman(mymob))
|
||||
human_hud(ui_style, ui_color, ui_alpha) // Pass the player the UI style chosen in preferences
|
||||
human_hud(ui_style, ui_color, ui_alpha, mymob) // Pass the player the UI style chosen in preferences
|
||||
else if(ismonkey(mymob))
|
||||
monkey_hud(ui_style)
|
||||
else if(isbrain(mymob))
|
||||
brain_hud(ui_style)
|
||||
else if(islarva(mymob))
|
||||
larva_hud()
|
||||
else if(isalien(mymob))
|
||||
alien_hud()
|
||||
larva_hud()
|
||||
else if(isAI(mymob))
|
||||
ai_hud()
|
||||
else if(isrobot(mymob))
|
||||
|
||||
@@ -1,12 +1,61 @@
|
||||
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255)
|
||||
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255, var/mob/living/carbon/human/target)
|
||||
|
||||
var/datum/hud_data/hud_data
|
||||
if(!istype(target))
|
||||
hud_data = new()
|
||||
else
|
||||
hud_data = target.species.hud
|
||||
|
||||
if(hud_data.icon)
|
||||
ui_style = hud_data.icon
|
||||
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
src.hotkeybuttons = list() //These can be disabled for hotkey usersx
|
||||
|
||||
var/list/hud_elements = list()
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
// Draw the various inventory equipment slots.
|
||||
var/has_hidden_gear
|
||||
for(var/gear_slot in hud_data.gear)
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.icon = ui_style
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
|
||||
var/list/slot_data = hud_data.gear[gear_slot]
|
||||
inv_box.name = gear_slot
|
||||
inv_box.screen_loc = slot_data["loc"]
|
||||
inv_box.slot_id = slot_data["slot"]
|
||||
inv_box.icon_state = slot_data["state"]
|
||||
|
||||
if(slot_data["dir"])
|
||||
inv_box.dir = slot_data["dir"]
|
||||
|
||||
if(slot_data["toggle"])
|
||||
src.other += inv_box
|
||||
has_hidden_gear = 1
|
||||
else
|
||||
src.adding += inv_box
|
||||
|
||||
if(has_hidden_gear)
|
||||
using = new /obj/screen()
|
||||
using.name = "toggle"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "other"
|
||||
using.screen_loc = ui_inventory
|
||||
using.layer = 20
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
// Draw the attack intent dialogue.
|
||||
if(hud_data.has_a_intent)
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
@@ -19,7 +68,9 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
hud_elements |= using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
@@ -69,9 +120,9 @@
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
//end intent small hud objects
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
if(hud_data.has_m_intent)
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
@@ -84,6 +135,7 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
if(hud_data.has_drop)
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
@@ -94,29 +146,17 @@
|
||||
using.alpha = ui_alpha
|
||||
src.hotkeybuttons += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "i_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.slot_id = slot_w_uniform
|
||||
inv_box.icon_state = "center"
|
||||
inv_box.screen_loc = ui_iclothing
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
if(hud_data.has_hands)
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "o_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.slot_id = slot_wear_suit
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_oclothing
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
using = new /obj/screen()
|
||||
using.name = "equip"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_equip"
|
||||
using.screen_loc = ui_equip
|
||||
using.layer = 20
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
@@ -171,76 +211,7 @@
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "id"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "id"
|
||||
inv_box.screen_loc = ui_id
|
||||
inv_box.slot_id = slot_wear_id
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_mask
|
||||
inv_box.slot_id = slot_wear_mask
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "back"
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = slot_back
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage1
|
||||
inv_box.slot_id = slot_l_store
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage2
|
||||
inv_box.slot_id = slot_r_store
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "suit storage"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.dir = 8 //The sprite at dir=8 has the background whereas the others don't.
|
||||
inv_box.icon_state = "belt"
|
||||
inv_box.screen_loc = ui_sstore1
|
||||
inv_box.slot_id = slot_s_store
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
if(hud_data.has_resist)
|
||||
using = new /obj/screen()
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
@@ -251,103 +222,7 @@
|
||||
using.alpha = ui_alpha
|
||||
src.hotkeybuttons += using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "toggle"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "other"
|
||||
using.screen_loc = ui_inventory
|
||||
using.layer = 20
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "equip"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_equip"
|
||||
using.screen_loc = ui_equip
|
||||
using.layer = 20
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "gloves"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "gloves"
|
||||
inv_box.screen_loc = ui_gloves
|
||||
inv_box.slot_id = slot_gloves
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "eyes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "glasses"
|
||||
inv_box.screen_loc = ui_glasses
|
||||
inv_box.slot_id = slot_glasses
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_ear"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "ears"
|
||||
inv_box.screen_loc = ui_l_ear
|
||||
inv_box.slot_id = slot_l_ear
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_ear"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "ears"
|
||||
inv_box.screen_loc = ui_r_ear
|
||||
inv_box.slot_id = slot_r_ear
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hair"
|
||||
inv_box.screen_loc = ui_head
|
||||
inv_box.slot_id = slot_head
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "shoes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "shoes"
|
||||
inv_box.screen_loc = ui_shoes
|
||||
inv_box.slot_id = slot_shoes
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "belt"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "belt"
|
||||
inv_box.screen_loc = ui_belt
|
||||
inv_box.slot_id = slot_belt
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
if(hud_data.has_throw)
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
@@ -356,54 +231,7 @@
|
||||
mymob.throw_icon.color = ui_color
|
||||
mymob.throw_icon.alpha = ui_alpha
|
||||
src.hotkeybuttons += mymob.throw_icon
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = ui_style
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
|
||||
mymob.pressure = new /obj/screen()
|
||||
mymob.pressure.icon = ui_style
|
||||
mymob.pressure.icon_state = "pressure0"
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_toxin
|
||||
|
||||
mymob.internals = new /obj/screen()
|
||||
mymob.internals.icon = ui_style
|
||||
mymob.internals.icon_state = "internal0"
|
||||
mymob.internals.name = "internal"
|
||||
mymob.internals.screen_loc = ui_internal
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = ui_style
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
|
||||
mymob.bodytemp = new /obj/screen()
|
||||
mymob.bodytemp.icon = ui_style
|
||||
mymob.bodytemp.icon_state = "temp1"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
|
||||
mymob.nutrition_icon = new /obj/screen()
|
||||
mymob.nutrition_icon.icon = ui_style
|
||||
mymob.nutrition_icon.icon_state = "nutrition0"
|
||||
mymob.nutrition_icon.name = "nutrition"
|
||||
mymob.nutrition_icon.screen_loc = ui_nutrition
|
||||
hud_elements |= mymob.throw_icon
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = ui_style
|
||||
@@ -411,6 +239,67 @@
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
src.hotkeybuttons += mymob.pullin
|
||||
hud_elements |= mymob.pullin
|
||||
|
||||
if(hud_data.has_internals)
|
||||
mymob.internals = new /obj/screen()
|
||||
mymob.internals.icon = ui_style
|
||||
mymob.internals.icon_state = "internal0"
|
||||
mymob.internals.name = "internal"
|
||||
mymob.internals.screen_loc = ui_internal
|
||||
|
||||
if(hud_data.has_warnings)
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = ui_style
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
hud_elements |= mymob.oxygen
|
||||
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_toxin
|
||||
hud_elements |= mymob.toxin
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = ui_style
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
hud_elements |= mymob.fire
|
||||
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
hud_elements |= mymob.healths
|
||||
|
||||
if(hud_data.has_pressure)
|
||||
mymob.pressure = new /obj/screen()
|
||||
mymob.pressure.icon = ui_style
|
||||
mymob.pressure.icon_state = "pressure0"
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
hud_elements |= mymob.pressure
|
||||
|
||||
if(hud_data.has_bodytemp)
|
||||
mymob.bodytemp = new /obj/screen()
|
||||
mymob.bodytemp.icon = ui_style
|
||||
mymob.bodytemp.icon_state = "temp1"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
hud_elements |= mymob.bodytemp
|
||||
|
||||
if(hud_data.has_nutrition)
|
||||
mymob.nutrition_icon = new /obj/screen()
|
||||
mymob.nutrition_icon.icon = ui_style
|
||||
mymob.nutrition_icon.icon_state = "nutrition0"
|
||||
mymob.nutrition_icon.name = "nutrition"
|
||||
mymob.nutrition_icon.screen_loc = ui_nutrition
|
||||
hud_elements |= mymob.nutrition_icon
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
@@ -419,6 +308,7 @@
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.mouse_opacity = 0
|
||||
mymob.blind.layer = 0
|
||||
hud_elements |= mymob.blind
|
||||
|
||||
mymob.damageoverlay = new /obj/screen()
|
||||
mymob.damageoverlay.icon = 'icons/mob/screen1_full.dmi'
|
||||
@@ -427,6 +317,7 @@
|
||||
mymob.damageoverlay.screen_loc = "1,1"
|
||||
mymob.damageoverlay.mouse_opacity = 0
|
||||
mymob.damageoverlay.layer = 18.1 //The black screen overlay sets layer to 18 to display it, this one has to be just on top.
|
||||
hud_elements |= mymob.damageoverlay
|
||||
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = ui_style
|
||||
@@ -434,6 +325,7 @@
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
hud_elements |= mymob.flash
|
||||
|
||||
mymob.pain = new /obj/screen( null )
|
||||
|
||||
@@ -443,11 +335,13 @@
|
||||
mymob.zone_sel.alpha = ui_alpha
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
hud_elements |= mymob.zone_sel
|
||||
|
||||
//Handle the gun settings buttons
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
//mymob.gun_setting_icon.color = ui_color
|
||||
mymob.gun_setting_icon.alpha = ui_alpha
|
||||
hud_elements |= mymob.gun_setting_icon
|
||||
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
//mymob.item_use_icon.color = ui_color
|
||||
@@ -468,7 +362,7 @@
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
|
||||
mymob.client.screen += hud_elements
|
||||
mymob.client.screen += src.adding + src.hotkeybuttons
|
||||
inventory_shown = 0;
|
||||
|
||||
|
||||
@@ -235,8 +235,6 @@
|
||||
if("walk")
|
||||
usr.m_intent = "run"
|
||||
usr.hud_used.move_intent.icon_state = "running"
|
||||
if(istype(usr,/mob/living/carbon/alien/humanoid))
|
||||
usr.update_icons()
|
||||
if("m_intent")
|
||||
if(!usr.m_int)
|
||||
switch(usr.m_intent)
|
||||
|
||||
@@ -90,21 +90,10 @@
|
||||
Aliens
|
||||
Defaults to same as monkey in most places
|
||||
*/
|
||||
/mob/living/carbon/alien/UnarmedAttack(var/atom/A)
|
||||
A.attack_alien(src)
|
||||
/atom/proc/attack_alien(mob/user as mob)
|
||||
attack_paw(user)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/RestrainedClickOn(var/atom/A)
|
||||
return
|
||||
|
||||
// Babby aliens
|
||||
/mob/living/carbon/alien/larva/UnarmedAttack(var/atom/A)
|
||||
A.attack_larva(src)
|
||||
/atom/proc/attack_larva(mob/user as mob)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
Slimes
|
||||
Nothing happening here
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/**
|
||||
* Debrained hook.
|
||||
* Called in brain_item.dm when someone gets debrained.
|
||||
* Parameters: var/obj/item/brain
|
||||
* Parameters: var/obj/item/organ/brain
|
||||
*/
|
||||
/hook/debrain
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
/**
|
||||
* Podman hook.
|
||||
* Called in podmen.dm when someone is brought back as a Diona.
|
||||
* Parameters: var/mob/living/carbon/monkey/diona
|
||||
* Parameters: var/mob/living/carbon/alien/diona
|
||||
*/
|
||||
/hook/harvest_podman
|
||||
|
||||
|
||||
@@ -259,6 +259,8 @@ client
|
||||
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
|
||||
body += "<option value='?_src_=vars;addlanguage=\ref[D]'>Add Language</option>"
|
||||
body += "<option value='?_src_=vars;remlanguage=\ref[D]'>Remove Language</option>"
|
||||
body += "<option value='?_src_=vars;addorgan=\ref[D]'>Add Organ</option>"
|
||||
body += "<option value='?_src_=vars;remorgan=\ref[D]'>Remove Organ</option>"
|
||||
|
||||
body += "<option value='?_src_=vars;fix_nano=\ref[D]'>Fix NanoUI</option>"
|
||||
|
||||
@@ -777,6 +779,9 @@ client
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
// Clear out their species abilities.
|
||||
H.species.remove_inherent_verbs(H)
|
||||
|
||||
if(H.set_species(new_species))
|
||||
usr << "Set species of [H] to [H.species]."
|
||||
H.regenerate_icons()
|
||||
@@ -872,6 +877,74 @@ client
|
||||
else
|
||||
H.verbs -= verb
|
||||
|
||||
else if(href_list["addorgan"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/M = locate(href_list["addorgan"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon"
|
||||
return
|
||||
|
||||
var/new_organ = input("Please choose an organ to add.","Organ",null) as null|anything in typesof(/datum/organ/internal)-/datum/organ/internal
|
||||
|
||||
if(!M)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(locate(new_organ) in M.internal_organs)
|
||||
usr << "Mob already has that organ."
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/I = new new_organ(H)
|
||||
|
||||
var/organ_slot = input(usr, "Which slot do you want the organ to go in ('default' for default)?") as text|null
|
||||
|
||||
if(!organ_slot)
|
||||
return
|
||||
|
||||
if(organ_slot != "default")
|
||||
organ_slot = sanitize(copytext(organ_slot,1,MAX_MESSAGE_LEN))
|
||||
else
|
||||
if(I.removed_type)
|
||||
var/obj/item/organ/O = new I.removed_type()
|
||||
organ_slot = O.organ_tag
|
||||
del(O)
|
||||
else
|
||||
organ_slot = "unknown organ"
|
||||
|
||||
if(H.internal_organs_by_name[organ_slot])
|
||||
usr << "[H] already has an organ in that slot."
|
||||
del(I)
|
||||
return
|
||||
|
||||
H.internal_organs_by_name[organ_slot] = I
|
||||
usr << "Added new [new_organ] to [H] as slot [organ_slot]."
|
||||
else
|
||||
new new_organ(M)
|
||||
usr << "Added new [new_organ] to [M]."
|
||||
|
||||
else if(href_list["remorgan"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/M = locate(href_list["remorgan"])
|
||||
if(!istype(M))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon"
|
||||
return
|
||||
|
||||
var/rem_organ = input("Please choose an organ to remove.","Organ",null) as null|anything in M.internal_organs
|
||||
|
||||
if(!M)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(!(locate(rem_organ) in M.internal_organs))
|
||||
usr << "Mob does not have that organ."
|
||||
return
|
||||
|
||||
usr << "Removed [rem_organ] from [M]."
|
||||
del(rem_organ)
|
||||
|
||||
else if(href_list["fix_nano"])
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
@@ -882,8 +955,6 @@ client
|
||||
usr << "This can only be done on mobs with clients"
|
||||
return
|
||||
|
||||
|
||||
|
||||
nanomanager.send_resources(H.client)
|
||||
|
||||
usr << "Resource files sent"
|
||||
@@ -891,8 +962,6 @@ client
|
||||
|
||||
log_admin("[key_name(usr)] resent the NanoUI resource files to [key_name(H)] ")
|
||||
|
||||
|
||||
|
||||
else if(href_list["regenerateicons"])
|
||||
if(!check_rights(0)) return
|
||||
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
|
||||
if(istype(affected_mob,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = affected_mob
|
||||
if(H.species.name == "Diona" || H.species.name == "Machine" || H.species.name == "Vox") src.cure()
|
||||
if(!H.internal_organs_by_name["appendix"])
|
||||
src.cure()
|
||||
|
||||
if(stage == 1)
|
||||
if(affected_mob.op_stage.appendix == 2.0)
|
||||
|
||||
@@ -1234,27 +1234,6 @@ datum/mind
|
||||
..()
|
||||
mind.assigned_role = "slime"
|
||||
|
||||
//XENO
|
||||
/mob/living/carbon/alien/mind_initialize()
|
||||
..()
|
||||
mind.assigned_role = "Alien"
|
||||
//XENO HUMANOID
|
||||
/mob/living/carbon/alien/humanoid/queen/mind_initialize()
|
||||
..()
|
||||
mind.special_role = "Queen"
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/mind_initialize()
|
||||
..()
|
||||
mind.special_role = "Hunter"
|
||||
|
||||
/mob/living/carbon/alien/humanoid/drone/mind_initialize()
|
||||
..()
|
||||
mind.special_role = "Drone"
|
||||
|
||||
/mob/living/carbon/alien/humanoid/sentinel/mind_initialize()
|
||||
..()
|
||||
mind.special_role = "Sentinel"
|
||||
//XENO LARVA
|
||||
/mob/living/carbon/alien/larva/mind_initialize()
|
||||
..()
|
||||
mind.special_role = "Larva"
|
||||
|
||||
@@ -26,8 +26,8 @@
|
||||
if("gib_brain")
|
||||
if(ishuman(target) || ismonkey(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.brain_op_stage != 4) // Their brain is already taken out
|
||||
var/obj/item/brain/B = new(C.loc)
|
||||
if(!C.has_brain()) // Their brain is already taken out
|
||||
var/obj/item/organ/brain/B = new(C.loc)
|
||||
B.transfer_identity(C)
|
||||
target.gib()
|
||||
if("disintegrate")
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
src.visible_message("<span class='warning'>[src] transforms!</span>")
|
||||
|
||||
src.verbs -= /mob/proc/changeling_change_species
|
||||
H.set_species(S,null,1) //Until someone moves body colour into DNA, they're going to have to use the default.
|
||||
H.set_species(S,1) //Until someone moves body colour into DNA, they're going to have to use the default.
|
||||
|
||||
spawn(10)
|
||||
src.verbs += /mob/proc/changeling_change_species
|
||||
|
||||
@@ -568,8 +568,8 @@ var/list/sacrificed = list()
|
||||
if(!(iscultist(V)))
|
||||
victims += V//Checks for cult status and mob type
|
||||
for(var/obj/item/I in src.loc)//Checks for MMIs/brains/Intellicards
|
||||
if(istype(I,/obj/item/brain))
|
||||
var/obj/item/brain/B = I
|
||||
if(istype(I,/obj/item/organ/brain))
|
||||
var/obj/item/organ/brain/B = I
|
||||
victims += B.brainmob
|
||||
else if(istype(I,/obj/item/device/mmi))
|
||||
var/obj/item/device/mmi/B = I
|
||||
@@ -581,7 +581,15 @@ var/list/sacrificed = list()
|
||||
if(iscultist(C) && !C.stat)
|
||||
cultsinrange += C
|
||||
C.say("Barhah hra zar[pick("'","`")]garis!")
|
||||
|
||||
for(var/mob/H in victims)
|
||||
|
||||
var/worth = 0
|
||||
if(istype(H,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/lamb = H
|
||||
if(lamb.species.rarity_value > 3)
|
||||
worth = 1
|
||||
|
||||
if (ticker.mode.name == "cult")
|
||||
if(H.mind == ticker.mode:sacrifice_target)
|
||||
if(cultsinrange.len >= 3)
|
||||
@@ -596,8 +604,8 @@ var/list/sacrificed = list()
|
||||
else
|
||||
if(cultsinrange.len >= 3)
|
||||
if(H.stat !=2)
|
||||
if(prob(80))
|
||||
usr << "\red The Geometer of Blood accepts this sacrifice."
|
||||
if(prob(80) || worth)
|
||||
usr << "\red The Geometer of Blood accepts this [worth ? "exotic " : ""]sacrifice."
|
||||
ticker.mode:grant_runeword(usr)
|
||||
else
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
@@ -607,8 +615,8 @@ var/list/sacrificed = list()
|
||||
else
|
||||
H.gib()
|
||||
else
|
||||
if(prob(40))
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
if(prob(40) || worth)
|
||||
usr << "\red The Geometer of blood accepts this [worth ? "exotic " : ""]sacrifice."
|
||||
ticker.mode:grant_runeword(usr)
|
||||
else
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
@@ -690,21 +698,6 @@ var/list/sacrificed = list()
|
||||
if(prob(20))
|
||||
ticker.mode.grant_runeword(usr)
|
||||
M.gib()
|
||||
/* for(var/mob/living/carbon/alien/A)
|
||||
for(var/mob/K in cultsinrange)
|
||||
K.say("Barhah hra zar'garis!")
|
||||
A.dust() /// A.gib() doesnt work for some reason, and dust() leaves that skull and bones thingy which we dont really need.
|
||||
if (ticker.mode.name == "cult")
|
||||
if(prob(75))
|
||||
usr << "\red The Geometer of Blood accepts your exotic sacrifice."
|
||||
ticker.mode:grant_runeword(usr)
|
||||
else
|
||||
usr << "\red The Geometer of Blood accepts your exotic sacrifice."
|
||||
usr << "\red However, this alien is not enough to gain His favor."
|
||||
else
|
||||
usr << "\red The Geometer of Blood accepts your exotic sacrifice."
|
||||
return
|
||||
return fizzle() */
|
||||
|
||||
/////////////////////////////////////////SIXTEENTH RUNE
|
||||
|
||||
|
||||
@@ -1451,32 +1451,34 @@ It is possible to destroy the net by the occupant or someone else.
|
||||
return
|
||||
|
||||
attack_hand()
|
||||
|
||||
if (HULK in usr.mutations)
|
||||
usr << text("\blue You easily destroy the energy net.")
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message(text("\red [] rips the energy net apart!", usr), 1)
|
||||
health-=50
|
||||
else if(istype(usr,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(H.species.can_shred(H))
|
||||
|
||||
H << text("\green You claw at the net.")
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message(text("\red [] claws at the energy net!", H), 1)
|
||||
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 80, 1)
|
||||
health -= rand(10, 20)
|
||||
|
||||
if(health <= 0)
|
||||
H << text("\green You slice the energy net to pieces.")
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message(text("\red [] slices the energy net apart!", H), 1)
|
||||
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
attack_paw()
|
||||
return attack_hand()
|
||||
|
||||
attack_alien()
|
||||
if (islarva(usr))
|
||||
return
|
||||
usr << text("\green You claw at the net.")
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message(text("\red [] claws at the energy net!", usr), 1)
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 80, 1)
|
||||
health -= rand(10, 20)
|
||||
if(health <= 0)
|
||||
usr << text("\green You slice the energy net to pieces.")
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message(text("\red [] slices the energy net apart!", usr), 1)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
var/aforce = W.force
|
||||
health = max(0, health - aforce)
|
||||
|
||||
@@ -219,8 +219,8 @@ Malf AIs/silicons aren't added. Monkeys aren't added. Messes with objective comp
|
||||
//Xenos and deathsquads take precedence over everything else.
|
||||
|
||||
//Unless the xenos are hiding in a locker somewhere, this'll find em.
|
||||
for(var/mob/living/carbon/alien/humanoid/xeno in player_list)
|
||||
if(istype(xeno))
|
||||
for(var/mob/living/carbon/human/xeno in player_list)
|
||||
if(istype(xeno.species,/datum/species/xenos))
|
||||
xeno_list += xeno
|
||||
|
||||
if(assign_mission)
|
||||
@@ -230,11 +230,11 @@ Malf AIs/silicons aren't added. Monkeys aren't added. Messes with objective comp
|
||||
if(xeno_list.len>3)//If there are more than three humanoid xenos on the station, time to get dangerous.
|
||||
//Here we want the ninja to murder all the queens. The other aliens don't really matter.
|
||||
var/xeno_queen_list[] = list()
|
||||
for(var/mob/living/carbon/alien/humanoid/queen/xeno_queen in xeno_list)
|
||||
if(xeno_queen.mind&&xeno_queen.stat!=2)
|
||||
for(var/mob/living/carbon/human/xeno_queen in xeno_list)
|
||||
if(xeno_queen.species.name == "Xenomorph Queen" && xeno_queen.mind && xeno_queen.stat!=2)
|
||||
xeno_queen_list += xeno_queen
|
||||
if(xeno_queen_list.len&&side=="face")//If there are queen about and the probability is 50.
|
||||
for(var/mob/living/carbon/alien/humanoid/queen/xeno_queen in xeno_queen_list)
|
||||
for(var/mob/living/carbon/human/xeno_queen in xeno_queen_list)
|
||||
var/datum/objective/assassinate/ninja_objective = new
|
||||
ninja_objective.owner = ninja_mind
|
||||
//We'll do some manual overrides to properly set it up.
|
||||
|
||||
@@ -112,15 +112,9 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
|
||||
for(var/datum/organ/external/limb in vox.organs)
|
||||
limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
|
||||
|
||||
//Generate cortical stack.
|
||||
var/datum/organ/external/affected = vox.get_organ("head")
|
||||
|
||||
var/obj/item/weapon/implant/cortical/I = new(vox)
|
||||
I.imp_in = vox
|
||||
I.implanted = 1
|
||||
affected.implants += I
|
||||
I.part = affected
|
||||
cortical_stacks += I
|
||||
// Keep track of their stack.
|
||||
if(vox.internal_organs_by_name["stack"])
|
||||
cortical_stacks |= vox.internal_organs_by_name["stack"]
|
||||
|
||||
vox.equip_vox_raider()
|
||||
vox.regenerate_icons()
|
||||
@@ -130,8 +124,8 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
|
||||
if(cortical_stacks.len == 0)
|
||||
return 0
|
||||
|
||||
for(var/obj/stack in cortical_stacks)
|
||||
if (get_area(stack) != locate(/area/shuttle/vox/station))
|
||||
for(var/datum/organ/internal/stack/vox/stack in cortical_stacks)
|
||||
if(stack.organ_holder && get_area(stack.organ_holder) != locate(/area/shuttle/vox/station))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
@@ -62,11 +62,11 @@ datum/directive/ipc_virus/get_remaining_orders()
|
||||
|
||||
return text
|
||||
|
||||
/hook/debrain/proc/debrain_directive(obj/item/brain/B)
|
||||
/hook/debrain/proc/debrain_directive(var/obj/item/organ/brain/B)
|
||||
var/datum/directive/ipc_virus/D = get_directive("ipc_virus")
|
||||
if (!D) return 1
|
||||
|
||||
if(D.brains_to_enslave.Find(B.brainmob.mind))
|
||||
if(B && B.brainmob && B.brainmob.mind && D.brains_to_enslave.Find(B.brainmob.mind))
|
||||
D.brains_to_enslave.Remove(B.brainmob.mind)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
mode.update_icon(H.mind)
|
||||
return 1
|
||||
|
||||
/hook/harvest_podman/proc/update_icon(mob/living/carbon/monkey/diona/D)
|
||||
/hook/harvest_podman/proc/update_icon(mob/living/carbon/alien/diona/D)
|
||||
var/datum/game_mode/mutiny/mode = get_mutiny_mode()
|
||||
if (!mode) return 1
|
||||
|
||||
|
||||
@@ -1376,7 +1376,7 @@ datum
|
||||
var/list/all_items = owner.current.get_contents()
|
||||
for(var/obj/item/device/mmi/mmi in all_items)
|
||||
if(mmi.brainmob&&mmi.brainmob.mind==target) return 1
|
||||
for(var/obj/item/brain/brain in all_items)
|
||||
for(var/obj/item/organ/brain/brain in all_items)
|
||||
if(brain.brainmob&&brain.brainmob.mind==target) return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -637,29 +637,24 @@ datum/objective/capture
|
||||
check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
||||
var/captured_amount = 0
|
||||
var/area/centcom/holding/A = locate()
|
||||
for(var/mob/living/carbon/human/M in A)//Humans.
|
||||
|
||||
for(var/mob/living/carbon/human/M in A) // Humans (and subtypes).
|
||||
var/worth = M.species.rarity_value
|
||||
if(M.stat==2)//Dead folks are worth less.
|
||||
captured_amount+=0.5
|
||||
worth*=0.5
|
||||
continue
|
||||
captured_amount+=1
|
||||
captured_amount += worth
|
||||
|
||||
for(var/mob/living/carbon/monkey/M in A)//Monkeys are almost worthless, you failure.
|
||||
captured_amount+=0.1
|
||||
|
||||
for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research.
|
||||
if(M.stat==2)
|
||||
captured_amount+=0.5
|
||||
continue
|
||||
captured_amount+=1
|
||||
for(var/mob/living/carbon/alien/humanoid/M in A)//Aliens are worth twice as much as humans.
|
||||
if(istype(M, /mob/living/carbon/alien/humanoid/queen))//Queens are worth three times as much as humans.
|
||||
if(M.stat==2)
|
||||
captured_amount+=1.5
|
||||
else
|
||||
captured_amount+=3
|
||||
continue
|
||||
if(M.stat==2)
|
||||
captured_amount+=1
|
||||
continue
|
||||
captured_amount+=2
|
||||
|
||||
|
||||
if(captured_amount<target_amount)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
//if they are holding or wearing a card that has access, that works
|
||||
if(src.check_access(H.get_active_hand()) || src.check_access(H.wear_id))
|
||||
return 1
|
||||
else if(istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/alien/humanoid))
|
||||
else if(istype(M, /mob/living/carbon/monkey))
|
||||
var/mob/living/carbon/george = M
|
||||
//they can only hold things :(
|
||||
if(src.check_access(george.get_active_hand()))
|
||||
|
||||
71
code/game/machinery/bioprinter.dm
Normal file
71
code/game/machinery/bioprinter.dm
Normal file
@@ -0,0 +1,71 @@
|
||||
//These machines are mostly just here for debugging/spawning. Skeletons of the feature to come.
|
||||
|
||||
/obj/machinery/bioprinter
|
||||
name = "bioprinter"
|
||||
desc = "It's a machine that grows replacement organs."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
|
||||
icon_state = "bioprinter"
|
||||
|
||||
var/prints_prosthetics
|
||||
var/stored_matter = 200
|
||||
var/loaded_dna //Blood sample for DNA hashing.
|
||||
var/list/products = list(
|
||||
"heart" = list(/obj/item/organ/heart, 50),
|
||||
"lungs" = list(/obj/item/organ/lungs, 40),
|
||||
"kidneys" = list(/obj/item/organ/kidneys,20),
|
||||
"eyes" = list(/obj/item/organ/eyes, 30),
|
||||
"liver" = list(/obj/item/organ/liver, 50)
|
||||
)
|
||||
|
||||
/obj/machinery/bioprinter/prosthetics
|
||||
name = "prosthetics fabricator"
|
||||
desc = "It's a machine that prints prosthetic organs."
|
||||
prints_prosthetics = 1
|
||||
|
||||
/obj/machinery/bioprinter/attack_hand(mob/user)
|
||||
|
||||
var/choice = input("What would you like to print?") as null|anything in products
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
if(stored_matter >= products[choice][2])
|
||||
|
||||
stored_matter -= products[choice][2]
|
||||
var/new_organ = products[choice][1]
|
||||
var/obj/item/organ/O = new new_organ(get_turf(src))
|
||||
|
||||
if(prints_prosthetics)
|
||||
O.robotic = 2
|
||||
else if(loaded_dna)
|
||||
visible_message("The printer would be using the DNA sample if it was coded.")
|
||||
//TODO: Copy DNA hash or donor reference over to new organ.
|
||||
|
||||
visible_message("The bioprinter spits out a new organ.")
|
||||
|
||||
else
|
||||
user << "There is not enough matter in the printer."
|
||||
|
||||
/obj/machinery/bioprinter/attackby(obj/item/weapon/W, mob/user)
|
||||
|
||||
// DNA sample from syringe.
|
||||
if(!prints_prosthetics && istype(W,/obj/item/weapon/reagent_containers/syringe))
|
||||
user << "You inject the blood sample into the bioprinter, but it isn't coded yet."
|
||||
return
|
||||
// Meat for biomass.
|
||||
else if(!prints_prosthetics && istype(W, /obj/item/weapon/reagent_containers/food/snacks/meat))
|
||||
user << "\blue \The [src] processes \the [W]."
|
||||
stored_matter += 50
|
||||
user.drop_item()
|
||||
del(W)
|
||||
return
|
||||
// Steel for matter.
|
||||
else if(prints_prosthetics && istype(W, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = W
|
||||
user << "\blue \The [src] processes \the [W]."
|
||||
stored_matter += M.amount * 10
|
||||
user.drop_item()
|
||||
del(W)
|
||||
return
|
||||
else
|
||||
return..()
|
||||
@@ -51,15 +51,6 @@
|
||||
usr << "<span class='danger'>[src]'s parts look very loose!</span>"
|
||||
return
|
||||
|
||||
/obj/machinery/bot/attack_alien(var/mob/living/carbon/alien/user as mob)
|
||||
src.health -= rand(15,30)*brute_dam_coeff
|
||||
src.visible_message("\red <B>[user] has slashed [src]!</B>")
|
||||
playsound(src.loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
if(prob(10))
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
healthcheck()
|
||||
|
||||
|
||||
/obj/machinery/bot/attack_animal(var/mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
src.health -= M.melee_damage_upper
|
||||
@@ -155,6 +146,19 @@
|
||||
/obj/machinery/bot/attack_ai(mob/user as mob)
|
||||
src.attack_hand(user)
|
||||
|
||||
/obj/machinery/bot/attack_hand(var/mob/living/carbon/human/user)
|
||||
|
||||
if(!istype(user))
|
||||
return ..()
|
||||
|
||||
if(user.species.can_shred(user))
|
||||
src.health -= rand(15,30)*brute_dam_coeff
|
||||
src.visible_message("\red <B>[user] has slashed [src]!</B>")
|
||||
playsound(src.loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
if(prob(10))
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
healthcheck()
|
||||
|
||||
/******************************************************************/
|
||||
// Navigation procs
|
||||
// Used for A-star pathfinding
|
||||
|
||||
@@ -803,10 +803,7 @@
|
||||
H.apply_damage(0.5*damage, BRUTE, "l_arm")
|
||||
H.apply_damage(0.5*damage, BRUTE, "r_arm")
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/B = new(src.loc)
|
||||
B.blood_DNA = list()
|
||||
B.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
|
||||
|
||||
blood_splatter(src,H,1)
|
||||
bloodiness += 4
|
||||
|
||||
// player on mulebot attempted to move
|
||||
|
||||
@@ -787,12 +787,6 @@ Auto Patrol: []"},
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
|
||||
/obj/machinery/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob)
|
||||
..()
|
||||
if(!isalien(target))
|
||||
src.target = user
|
||||
src.mode = SECBOT_HUNT
|
||||
|
||||
//Secbot Construction
|
||||
|
||||
/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob)
|
||||
|
||||
@@ -88,9 +88,12 @@
|
||||
src.view_range = num
|
||||
cameranet.updateVisibility(src, 0)
|
||||
|
||||
/obj/machinery/camera/attack_paw(mob/living/carbon/alien/humanoid/user as mob)
|
||||
/obj/machinery/camera/attack_hand(mob/living/carbon/human/user as mob)
|
||||
|
||||
if(!istype(user))
|
||||
return
|
||||
|
||||
if(user.species.can_shred(user))
|
||||
status = 0
|
||||
visible_message("<span class='warning'>\The [user] slashes at [src]!</span>")
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
|
||||
@@ -72,14 +72,15 @@
|
||||
return
|
||||
|
||||
var/mob/selected = null
|
||||
for(var/mob/M in player_list)
|
||||
for(var/mob/living/M in player_list)
|
||||
//Dead people only thanks!
|
||||
if ((M.stat != 2) || (!M.client))
|
||||
continue
|
||||
//They need a brain!
|
||||
if ((istype(M, /mob/living/carbon/human)) && (M:brain_op_stage >= 4.0))
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species.has_organ["brain"] && !H.has_brain())
|
||||
continue
|
||||
|
||||
if (M.ckey == find_key)
|
||||
selected = M
|
||||
break
|
||||
|
||||
@@ -339,10 +339,7 @@ var/global/list/holodeck_programs = list(
|
||||
/obj/structure/table/holotable/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/table/holotable/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/table/holotable/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
/obj/structure/table/holotable/attack_animal(mob/living/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/table/holotable/attack_hand(mob/user as mob)
|
||||
@@ -594,9 +591,6 @@ var/global/list/holodeck_programs = list(
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "rack"
|
||||
|
||||
/obj/structure/rack/holorack/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/rack/holorack/attack_hand(mob/user as mob)
|
||||
return
|
||||
|
||||
|
||||
@@ -337,7 +337,12 @@
|
||||
if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna))
|
||||
scantemp = "Error: Unable to locate valid genetic data."
|
||||
return
|
||||
if (subject.brain_op_stage == 4.0)
|
||||
if (!subject.has_brain())
|
||||
if(istype(subject, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = subject
|
||||
if(H.species.has_organ["brain"])
|
||||
scantemp = "Error: No signs of intelligence detected."
|
||||
else
|
||||
scantemp = "Error: No signs of intelligence detected."
|
||||
return
|
||||
if (subject.suiciding == 1)
|
||||
|
||||
@@ -172,18 +172,15 @@
|
||||
/obj/machinery/door/window/attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/door/window/attack_paw(mob/user as mob)
|
||||
if(istype(user, /mob/living/carbon/alien/humanoid))
|
||||
if(src.operating)
|
||||
return
|
||||
/obj/machinery/door/window/attack_hand(mob/user as mob)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.can_shred(H))
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
visible_message("\red <B>[user] smashes against the [src.name].</B>", 1)
|
||||
take_damage(25)
|
||||
else
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
/obj/machinery/door/window/attack_hand(mob/user as mob)
|
||||
return
|
||||
return src.attackby(user, user)
|
||||
|
||||
/obj/machinery/door/window/attackby(obj/item/weapon/I as obj, mob/user as mob)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
if (istype(O, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
if ((E.damage > E.min_bruised_damage && prob(E.damage + 50)))
|
||||
if (E && (E.damage > E.min_bruised_damage && prob(E.damage + 50)))
|
||||
flick("e_flash", O:flash)
|
||||
E.damage += rand(1, 5)
|
||||
else
|
||||
|
||||
@@ -71,6 +71,27 @@
|
||||
var/targeting_active = 0
|
||||
var/area/turret_protected/protected_area
|
||||
|
||||
/obj/machinery/turret/proc/take_damage(damage)
|
||||
src.health -= damage
|
||||
if(src.health<=0)
|
||||
del src
|
||||
return
|
||||
|
||||
/obj/machinery/turret/attack_hand(var/mob/living/carbon/human/user)
|
||||
|
||||
if(!istype(user))
|
||||
return ..()
|
||||
|
||||
if(user.species.can_shred(user) && !(stat & BROKEN))
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[user] has slashed at [src]!</B>")
|
||||
src.take_damage(15)
|
||||
return
|
||||
|
||||
/obj/machinery/turret/bullet_act(var/obj/item/projectile/Proj)
|
||||
take_damage(Proj.damage)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/turret/New()
|
||||
spark_system = new /datum/effect/effect/system/spark_spread
|
||||
@@ -80,6 +101,11 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/turret/proc/update_health()
|
||||
if(src.health<=0)
|
||||
del src
|
||||
return
|
||||
|
||||
/obj/machinery/turretcover
|
||||
name = "pop-up turret cover"
|
||||
icon = 'icons/obj/turrets.dmi'
|
||||
@@ -407,7 +433,7 @@
|
||||
onclose(user, "turretid")
|
||||
|
||||
|
||||
/obj/machinery/turret/attack_animal(mob/living/simple_animal/M as mob)
|
||||
/obj/machinery/turret/attack_animal(mob/living/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
if(!(stat & BROKEN))
|
||||
visible_message("\red <B>[M] [M.attacktext] [src]!</B>")
|
||||
@@ -420,22 +446,6 @@
|
||||
M << "\red That object is useless to you."
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/turret/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if(!(stat & BROKEN))
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[] has slashed at []!</B>", M, src)
|
||||
src.health -= 15
|
||||
if (src.health <= 0)
|
||||
src.die()
|
||||
else
|
||||
M << "\green That object is useless to you."
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/machinery/turretid/Topic(href, href_list, var/nowindow = 0)
|
||||
if(..(href, href_list))
|
||||
return
|
||||
@@ -494,6 +504,18 @@
|
||||
icon = 'icons/obj/turrets.dmi'
|
||||
icon_state = "gun_turret"
|
||||
|
||||
proc/take_damage(damage)
|
||||
src.health -= damage
|
||||
if(src.health<=0)
|
||||
del src
|
||||
return
|
||||
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
take_damage(Proj.damage)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
ex_act()
|
||||
del src
|
||||
@@ -507,24 +529,6 @@
|
||||
del src
|
||||
return
|
||||
|
||||
proc/update_health()
|
||||
if(src.health<=0)
|
||||
del src
|
||||
return
|
||||
|
||||
proc/take_damage(damage)
|
||||
src.health -= damage
|
||||
if(src.health<=0)
|
||||
del src
|
||||
return
|
||||
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
src.take_damage(Proj.damage)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<html>
|
||||
@@ -546,12 +550,6 @@
|
||||
attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
attack_alien(mob/user as mob)
|
||||
user.visible_message("[user] slashes at [src]", "You slash at [src]")
|
||||
src.take_damage(15)
|
||||
return
|
||||
|
||||
Topic(href, href_list)
|
||||
if(href_list["power"])
|
||||
src.on = !src.on
|
||||
|
||||
@@ -418,21 +418,9 @@
|
||||
/obj/mecha/attack_hand(mob/user as mob)
|
||||
src.log_message("Attack by hand/paw. Attacker - [user].",1)
|
||||
|
||||
if ((HULK in user.mutations) && !prob(src.deflect_chance))
|
||||
src.take_damage(15)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
user.visible_message("<font color='red'><b>[user] hits [src.name], doing some damage.</b></font>", "<font color='red'><b>You hit [src.name] with all your might. The metal creaks and bends.</b></font>")
|
||||
else
|
||||
user.visible_message("<font color='red'><b>[user] hits [src.name]. Nothing happens</b></font>","<font color='red'><b>You hit [src.name] with no visible effect.</b></font>")
|
||||
src.log_append_to_last("Armor saved.")
|
||||
return
|
||||
|
||||
/obj/mecha/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
/obj/mecha/attack_alien(mob/user as mob)
|
||||
src.log_message("Attack by alien. Attacker - [user].",1)
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.can_shred(user))
|
||||
if(!prob(src.deflect_chance))
|
||||
src.take_damage(15)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
@@ -445,10 +433,23 @@
|
||||
user << "\green Your claws had no effect!"
|
||||
src.occupant_message("\blue The [user]'s claws are stopped by the armor.")
|
||||
visible_message("\blue The [user] rebounds off [src.name]'s armor!")
|
||||
else
|
||||
user.visible_message("<font color='red'><b>[user] hits [src.name]. Nothing happens</b></font>","<font color='red'><b>You hit [src.name] with no visible effect.</b></font>")
|
||||
src.log_append_to_last("Armor saved.")
|
||||
return
|
||||
else if ((HULK in user.mutations) && !prob(src.deflect_chance))
|
||||
src.take_damage(15)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
user.visible_message("<font color='red'><b>[user] hits [src.name], doing some damage.</b></font>", "<font color='red'><b>You hit [src.name] with all your might. The metal creaks and bends.</b></font>")
|
||||
else
|
||||
user.visible_message("<font color='red'><b>[user] hits [src.name]. Nothing happens</b></font>","<font color='red'><b>You hit [src.name] with no visible effect.</b></font>")
|
||||
src.log_append_to_last("Armor saved.")
|
||||
return
|
||||
|
||||
/obj/mecha/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/mecha/attack_animal(mob/living/simple_animal/user as mob)
|
||||
/obj/mecha/attack_animal(mob/living/user as mob)
|
||||
src.log_message("Attack by simple animal. Attacker - [user].",1)
|
||||
if(user.melee_damage_upper == 0)
|
||||
user.emote("[user.friendly] [src]")
|
||||
|
||||
@@ -14,8 +14,6 @@
|
||||
name = "alien thing"
|
||||
desc = "theres something alien about this"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
// unacidable = 1 //Aliens won't ment their own.
|
||||
|
||||
|
||||
/*
|
||||
* Resin
|
||||
@@ -31,12 +29,12 @@
|
||||
var/health = 200
|
||||
//var/mob/living/affecting = null
|
||||
|
||||
wall
|
||||
/obj/effect/alien/resin/wall
|
||||
name = "resin wall"
|
||||
desc = "Purple slime solidified into a wall."
|
||||
icon_state = "resinwall" //same as resin, but consistency ho!
|
||||
|
||||
membrane
|
||||
/obj/effect/alien/resin/membrane
|
||||
name = "resin membrane"
|
||||
desc = "Purple slime just thin enough to let light pass through."
|
||||
icon_state = "resinmembrane"
|
||||
@@ -121,42 +119,7 @@
|
||||
/obj/effect/alien/resin/attack_paw()
|
||||
return attack_hand()
|
||||
|
||||
/obj/effect/alien/resin/attack_alien()
|
||||
if (islarva(usr))//Safety check for larva. /N
|
||||
return
|
||||
usr << "\green You claw at the [name]."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] claws at the resin!", 1)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
health -= rand(40, 60)
|
||||
if(health <= 0)
|
||||
usr << "\green You slice the [name] to pieces."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] slices the [name] apart!", 1)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/*if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if(isalien(user)&&(ishuman(G.affecting)||ismonkey(G.affecting)))
|
||||
//Only aliens can stick humans and monkeys into resin walls. Also, the wall must not have a person inside already.
|
||||
if(!affecting)
|
||||
if(G.state<2)
|
||||
user << "\red You need a better grip to do that!"
|
||||
return
|
||||
G.affecting.loc = src
|
||||
G.affecting.paralysis = 10
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << text("\green [] places [] in the resin wall!", G.assailant, G.affecting)
|
||||
affecting=G.affecting
|
||||
del(W)
|
||||
spawn(0)
|
||||
process()
|
||||
else
|
||||
user << "\red This wall is already occupied."
|
||||
return */
|
||||
|
||||
var/aforce = W.force
|
||||
health = max(0, health - aforce)
|
||||
@@ -292,15 +255,6 @@ Alien plants should do something if theres a lot of poison
|
||||
health -= 5
|
||||
healthcheck()
|
||||
|
||||
/*/obj/effect/alien/weeds/burn(fi_amount)
|
||||
if (fi_amount > 18000)
|
||||
spawn( 0 )
|
||||
del(src)
|
||||
return
|
||||
return 0
|
||||
return 1
|
||||
*/
|
||||
|
||||
#undef NODERANGE
|
||||
|
||||
|
||||
@@ -382,7 +336,7 @@ Alien plants should do something if theres a lot of poison
|
||||
var/health = 100
|
||||
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
|
||||
|
||||
New()
|
||||
/obj/effect/alien/egg/New()
|
||||
if(aliens_allowed)
|
||||
..()
|
||||
spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
|
||||
@@ -390,8 +344,12 @@ Alien plants should do something if theres a lot of poison
|
||||
else
|
||||
del(src)
|
||||
|
||||
attack_paw(user as mob)
|
||||
if(isalien(user))
|
||||
/obj/effect/alien/egg/attack_hand(user as mob)
|
||||
|
||||
var/mob/living/carbon/M = user
|
||||
if(!istype(M) || !(locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs))
|
||||
return attack_hand(user)
|
||||
|
||||
switch(status)
|
||||
if(BURST)
|
||||
user << "\red You clear the hatched egg."
|
||||
@@ -404,23 +362,17 @@ Alien plants should do something if theres a lot of poison
|
||||
user << "\red You retrieve the child."
|
||||
Burst(0)
|
||||
return
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
attack_hand(user as mob)
|
||||
user << "It feels slimy."
|
||||
return
|
||||
|
||||
proc/GetFacehugger()
|
||||
/obj/effect/alien/egg/proc/GetFacehugger()
|
||||
return locate(/obj/item/clothing/mask/facehugger) in contents
|
||||
|
||||
proc/Grow()
|
||||
/obj/effect/alien/egg/proc/Grow()
|
||||
icon_state = "egg"
|
||||
status = GROWN
|
||||
new /obj/item/clothing/mask/facehugger(src)
|
||||
return
|
||||
|
||||
proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
|
||||
/obj/effect/alien/egg/proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
|
||||
if(status == GROWN || status == GROWING)
|
||||
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
|
||||
icon_state = "egg_hatched"
|
||||
@@ -428,7 +380,8 @@ Alien plants should do something if theres a lot of poison
|
||||
status = BURSTING
|
||||
spawn(15)
|
||||
status = BURST
|
||||
loc.contents += child//need to write the code for giving it to the alien later
|
||||
child.loc = get_turf(src)
|
||||
|
||||
if(kill && istype(child))
|
||||
child.Die()
|
||||
else
|
||||
@@ -437,7 +390,6 @@ Alien plants should do something if theres a lot of poison
|
||||
child.Attach(M)
|
||||
break
|
||||
|
||||
|
||||
/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
if(prob(25))
|
||||
src.visible_message("\blue \the [src] skitters[pick(" away"," around","")].")
|
||||
else if(prob(5))
|
||||
//ventcrawl!
|
||||
//vent crawl!
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
|
||||
if(!v.welded)
|
||||
entry_vent = v
|
||||
|
||||
@@ -155,15 +155,6 @@
|
||||
|
||||
/obj/item/attack_paw(mob/user as mob)
|
||||
|
||||
if(isalien(user)) // -- TLE
|
||||
var/mob/living/carbon/alien/A = user
|
||||
|
||||
if(!A.has_fine_manipulation || w_class >= 4)
|
||||
if(src in A.contents) // To stop Aliens having items stuck in their pockets
|
||||
A.drop_from_inventory(src)
|
||||
user << "Your claws aren't capable of such fine manipulation."
|
||||
return
|
||||
|
||||
if (istype(src.loc, /obj/item/weapon/storage))
|
||||
for(var/mob/M in range(1, src.loc))
|
||||
if (M.s_active == src.loc)
|
||||
@@ -516,8 +507,8 @@
|
||||
user << "\red You're going to need to remove the eye covering first."
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N slimes also don't have eyes!
|
||||
user << "\red You cannot locate any eyes on this creature!"
|
||||
if(!M.has_eyes())
|
||||
user << "\red You cannot locate any eyes on [M]!"
|
||||
return
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
@@ -533,6 +524,11 @@
|
||||
M.weakened += 4
|
||||
M.adjustBruteLoss(10)
|
||||
*/
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
|
||||
var/datum/organ/internal/eyes/eyes = H.internal_organs_by_name["eyes"]
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has been stabbed in the eye with [src] by [user].", 1)
|
||||
@@ -543,10 +539,7 @@
|
||||
"\red [user] has stabbed themself with [src]!", \
|
||||
"\red You stab yourself in the eyes with [src]!" \
|
||||
)
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/internal/eyes/eyes = H.internal_organs_by_name["eyes"]
|
||||
if(!eyes)
|
||||
return
|
||||
|
||||
eyes.damage += rand(3,4)
|
||||
if(eyes.damage >= eyes.min_bruised_damage)
|
||||
if(M.stat != 2)
|
||||
|
||||
@@ -173,7 +173,7 @@ REAGENT SCANNER
|
||||
// user.show_message("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.")
|
||||
if (M.has_brain_worms())
|
||||
user.show_message("\red Subject suffering from aberrant brain activity. Recommend further scanning.")
|
||||
else if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
else if (M.getBrainLoss() >= 100 || !M.has_brain())
|
||||
user.show_message("\red Subject is brain dead.")
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
user.show_message("\red Severe brain damage detected. Subject likely to have mental retardation.")
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
if (E.damage >= E.min_bruised_damage)
|
||||
if (E && E.damage >= E.min_bruised_damage)
|
||||
M << "\red Your eyes start to burn badly!"
|
||||
if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
||||
if (E.damage >= E.min_broken_damage)
|
||||
|
||||
@@ -499,8 +499,3 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
|
||||
islegal()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/implant/cortical
|
||||
name = "cortical stack"
|
||||
desc = "A fist-sized mass of biocircuits and chips."
|
||||
icon_state = "implant_evil"
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(H.species.flags & IS_SYNTHETIC)
|
||||
if(H.species.flags & IS_SYNTHETIC || H.species.insulated)
|
||||
return
|
||||
|
||||
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
|
||||
|
||||
@@ -32,9 +32,6 @@
|
||||
..()
|
||||
usr << text("The service panel is [src.open ? "open" : "closed"].")
|
||||
|
||||
attack_alien(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
@@ -21,106 +21,6 @@
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
/*HAHA, SUCK IT, 2000 LINES OF SPAGHETTI CODE!
|
||||
|
||||
NOW YOUR JOB IOS DONE BY ONLY 500 LINES OF SPAGHETTI CODE!
|
||||
|
||||
LOOK FOR SURGERY.DM*/
|
||||
|
||||
/*
|
||||
/obj/item/weapon/retractor/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N
|
||||
user << "\red You cannot locate any eyes on this creature!"
|
||||
return
|
||||
|
||||
switch(M.eye_op_stage)
|
||||
if(1.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his eyes retracted by [user].", 1)
|
||||
M << "\red [user] begins to seperate your eyes with [src]!"
|
||||
user << "\red You seperate [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to have his eyes retracted.", \
|
||||
"\red You begin to pry open your eyes with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
M.updatehealth()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
M:eye_op_stage = 2.0
|
||||
|
||||
else if(user.zone_sel.selecting == "chest")
|
||||
switch(M:alien_op_stage)
|
||||
if(3.0)
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
|
||||
if(H.wear_suit || H.w_uniform)
|
||||
user << "\red You're going to need to remove that suit/jumpsuit first."
|
||||
return
|
||||
|
||||
var/obj/item/alien_embryo/A = locate() in M.contents
|
||||
if(!A)
|
||||
return ..()
|
||||
user.visible_message("\red [user] begins to pull something out of [M]'s chest.", "\red You begin to pull the alien organism out of [M]'s chest.")
|
||||
|
||||
spawn(20 + rand(0,50))
|
||||
if(!A || A.loc != M)
|
||||
return
|
||||
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("chest")
|
||||
if(affecting.take_damage(30))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(30)
|
||||
|
||||
if(A.stage > 3)
|
||||
var/chance = 15 + max(0, A.stage - 3) * 10
|
||||
if(prob(chance))
|
||||
A.AttemptGrow(0)
|
||||
M:alien_op_stage = 4.0
|
||||
|
||||
if(M)
|
||||
user.visible_message("\red [user] pulls an alien organism out of [M]'s chest.", "\red You pull the alien organism out of [M]'s chest.")
|
||||
A.loc = M.loc //alien embryo handles cleanup
|
||||
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Hemostat
|
||||
*/
|
||||
@@ -135,126 +35,6 @@ LOOK FOR SURGERY.DM*/
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "pinched")
|
||||
|
||||
/*
|
||||
/obj/item/weapon/hemostat/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
|
||||
return ..()
|
||||
|
||||
if(user.zone_sel.selecting == "groin")
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
switch(M:appendix_op_stage)
|
||||
if(1.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [user] is beginning to clamp bleeders in [M]'s abdomen cut open with [src].", 1)
|
||||
M << "\red [user] begins to clamp bleeders in your abdomen with [src]!"
|
||||
user << "\red You clamp bleeders in [M]'s abdomen with [src]!"
|
||||
M:appendix_op_stage = 2.0
|
||||
if(4.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [user] is removing [M]'s appendix with [src].", 1)
|
||||
M << "\red [user] begins to remove your appendix with [src]!"
|
||||
user << "\red You remove [M]'s appendix with [src]!"
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(istype(D, /datum/disease/appendicitis))
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed(get_turf(M))
|
||||
M:appendix_op_stage = 5.0
|
||||
return
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(M))
|
||||
M:appendix_op_stage = 5.0
|
||||
return
|
||||
|
||||
if (user.zone_sel.selecting == "eyes")
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
|
||||
user << "\red You cannot locate any eyes on this creature!"
|
||||
return
|
||||
|
||||
switch(M.eye_op_stage)
|
||||
if(2.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his eyes mended by [user].", 1)
|
||||
M << "\red [user] begins to mend your eyes with [src]!"
|
||||
user << "\red You mend [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to have his eyes mended.", \
|
||||
"\red You begin to mend your eyes with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
M.updatehealth()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
M:eye_op_stage = 3.0
|
||||
|
||||
else if(user.zone_sel.selecting == "chest")
|
||||
if(M:alien_op_stage == 2.0 || M:alien_op_stage == 3.0)
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
|
||||
if(H.wear_suit || H.w_uniform)
|
||||
user << "\red You're going to need to remove that suit/jumpsuit first."
|
||||
return
|
||||
|
||||
user.visible_message("\red [user] begins to dig around in [M]'s chest.", "\red You begin to dig around in [M]'s chest.")
|
||||
|
||||
spawn(20 + (M:alien_op_stage == 3 ? 0 : rand(0,50)))
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("chest")
|
||||
if(affecting.take_damage(30))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(30)
|
||||
|
||||
var/obj/item/alien_embryo/A = locate() in M.contents
|
||||
if(A)
|
||||
var/dat = "\blue You found an unknown alien organism in [M]'s chest!"
|
||||
if(A.stage < 4)
|
||||
dat += " It's small and weak, barely the size of a foetus."
|
||||
if(A.stage > 3)
|
||||
dat += " It's grown quite large, and writhes slightly as you look at it."
|
||||
if(prob(10))
|
||||
A.AttemptGrow()
|
||||
user << dat
|
||||
M:alien_op_stage = 3.0
|
||||
else
|
||||
user << "\blue You find nothing of interest."
|
||||
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Cautery
|
||||
*/
|
||||
@@ -269,81 +49,6 @@ LOOK FOR SURGERY.DM*/
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("burnt")
|
||||
|
||||
/*
|
||||
/obj/item/weapon/cautery/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
|
||||
return ..()
|
||||
|
||||
if(user.zone_sel.selecting == "groin")
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
switch(M:appendix_op_stage)
|
||||
if(5.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [user] is beginning to cauterize the incision in [M]'s abdomen with [src].", 1)
|
||||
M << "\red [user] begins to cauterize the incision in your abdomen with [src]!"
|
||||
user << "\red You cauterize the incision in [M]'s abdomen with [src]!"
|
||||
M:appendix_op_stage = 6.0
|
||||
for(var/datum/disease/appendicitis in M.viruses)
|
||||
appendicitis.cure()
|
||||
return
|
||||
|
||||
if (user.zone_sel.selecting == "eyes")
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
|
||||
user << "\red You cannot locate any eyes on this creature!"
|
||||
return
|
||||
|
||||
switch(M.eye_op_stage)
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his eyes cauterized by [user].", 1)
|
||||
M << "\red [user] begins to cauterize your eyes!"
|
||||
user << "\red You cauterize [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to have his eyes cauterized.", \
|
||||
"\red You begin to cauterize your eyes!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
M.updatehealth()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
M.sdisabilities &= ~BLIND
|
||||
M.eye_stat = 0
|
||||
M:eye_op_stage = 0.0
|
||||
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Surgical Drill
|
||||
*/
|
||||
@@ -391,232 +96,6 @@ LOOK FOR SURGERY.DM*/
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
/obj/item/weapon/scalpel/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
//if(M.mutations & HUSK) return ..()
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
|
||||
return ..()
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(user.zone_sel.selecting == "groin")
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
switch(M:appendix_op_stage)
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his abdomen cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your abdomen with [src]!"
|
||||
user << "\red You cut [M]'s abdomen open with [src]!"
|
||||
M:appendix_op_stage = 1.0
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his appendix seperated with [src] by [user].", 1)
|
||||
M << "\red [user] begins to seperate your appendix with [src]!"
|
||||
user << "\red You seperate [M]'s appendix with [src]!"
|
||||
M:appendix_op_stage = 4.0
|
||||
return
|
||||
|
||||
if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/slime))
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
switch(M:brain_op_stage)
|
||||
if(0.0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M.name] is beginning to have its flesh cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your flesh with [src]!"
|
||||
user << "\red You cut [M]'s flesh open with [src]!"
|
||||
M:brain_op_stage = 1.0
|
||||
|
||||
return
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to cut open his skull with [src]!", \
|
||||
"\red You begin to cut open your head with [src]!" \
|
||||
)
|
||||
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
affecting.take_damage(7)
|
||||
else
|
||||
M.take_organ_damage(7)
|
||||
|
||||
M.updatehealth()
|
||||
M:brain_op_stage = 1.0
|
||||
|
||||
if(1)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M.name] is having its silky innards cut apart with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut apart your innards with [src]!"
|
||||
user << "\red You cut [M]'s silky innards apart with [src]!"
|
||||
M:brain_op_stage = 2.0
|
||||
return
|
||||
if(2.0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
var/mob/living/carbon/slime/slime = M
|
||||
if(slime.cores > 0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
user << "\red You attempt to remove [M]'s core, but [src] is ineffective!"
|
||||
return
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begin to delicately remove the connections to his brain with [src]!", \
|
||||
"\red You begin to cut open your head with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You nick an artery!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(75))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(75)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
affecting.take_damage(7)
|
||||
else
|
||||
M.take_organ_damage(7)
|
||||
|
||||
M.updatehealth()
|
||||
M:brain_op_stage = 3.0
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
else if(user.zone_sel.selecting == "eyes")
|
||||
user << "\blue So far so good."
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N
|
||||
user << "\red You cannot locate any eyes on this creature!"
|
||||
return
|
||||
|
||||
switch(M:eye_op_stage)
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your eyes with [src]!"
|
||||
user << "\red You make an incision around [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to cut around his eyes with [src]!", \
|
||||
"\red You begin to cut open your eyes with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
user << "\blue So far so good before."
|
||||
M.updatehealth()
|
||||
M:eye_op_stage = 1.0
|
||||
user << "\blue So far so good after."
|
||||
|
||||
else if(user.zone_sel.selecting == "chest")
|
||||
switch(M:alien_op_stage)
|
||||
if(0.0)
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
|
||||
if(H.wear_suit || H.w_uniform)
|
||||
user << "\red You're going to need to remove that suit/jumpsuit first."
|
||||
return
|
||||
|
||||
user.visible_message("\red [user] begins to slice open [M]'s chest.", "\red You begin to slice open [M]'s chest.")
|
||||
|
||||
spawn(rand(20,50))
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("chest")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
M:alien_op_stage = 1.0
|
||||
user << "\blue So far so good."
|
||||
|
||||
else
|
||||
return ..()
|
||||
/* wat
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()*/
|
||||
return
|
||||
*/
|
||||
|
||||
/*
|
||||
* Researchable Scalpels
|
||||
*/
|
||||
@@ -667,157 +146,6 @@ LOOK FOR SURGERY.DM*/
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/*
|
||||
/obj/item/weapon/circular_saw/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
|
||||
return ..()
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/slime))
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H) && ( \
|
||||
(H.head && H.head.flags & HEADCOVERSEYES) || \
|
||||
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
if(istype(Mo) && ( \
|
||||
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
|
||||
))
|
||||
user << "\red You're going to need to remove that mask/helmet/glasses first."
|
||||
return
|
||||
|
||||
switch(M:brain_op_stage)
|
||||
if(1.0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
return
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to saw open your head with [src]!"
|
||||
user << "\red You saw [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] saws open his skull with [src]!", \
|
||||
"\red You begin to saw open your head with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(40))
|
||||
M:UpdateDamageIcon()
|
||||
M.updatehealth()
|
||||
else
|
||||
M.take_organ_damage(40)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
affecting.take_damage(7)
|
||||
else
|
||||
M.take_organ_damage(7)
|
||||
|
||||
M.updatehealth()
|
||||
M:brain_op_stage = 2.0
|
||||
|
||||
if(2.0)
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
var/mob/living/carbon/slime/slime = M
|
||||
if(slime.cores > 0)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M.name] is having one of its cores sawed out with [src] by [user].", 1)
|
||||
|
||||
slime.cores--
|
||||
M << "\red [user] begins to remove one of your cores with [src]! ([slime.cores] cores remaining)"
|
||||
user << "\red You cut one of [M]'s cores out with [src]! ([slime.cores] cores remaining)"
|
||||
|
||||
new slime.coretype(M.loc)
|
||||
|
||||
if(slime.cores <= 0)
|
||||
M.icon_state = "[slime.colour] baby slime dead-nocore"
|
||||
|
||||
return
|
||||
|
||||
if(3.0)
|
||||
/*if(M.mind && M.mind.changeling)
|
||||
user << "\red The neural tissue regrows before your eyes as you cut it."
|
||||
return*/
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1)
|
||||
M << "\red [user] severs your brain's connection to the spine with [src]!"
|
||||
user << "\red You sever [M]'s brain's connection to the spine with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] severs his brain's connection to the spine with [src]!", \
|
||||
"\red You sever your brain's connection to the spine with [src]!" \
|
||||
)
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
|
||||
var/obj/item/brain/B = new(M.loc)
|
||||
B.transfer_identity(M)
|
||||
|
||||
M:brain_op_stage = 4.0
|
||||
M.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
|
||||
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
else if(user.zone_sel.selecting == "chest")
|
||||
switch(M:alien_op_stage)
|
||||
if(1.0)
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
|
||||
if(H.wear_suit || H.w_uniform)
|
||||
user << "\red You're going to need to remove that suit/jumpsuit first."
|
||||
return
|
||||
|
||||
user.visible_message("\red [user] begins to slice through the bone of [M]'s chest.", "\red You begin to slice through the bone of [M]'s chest.")
|
||||
|
||||
spawn(20 + rand(0,50))
|
||||
if(M == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/external/affecting = M:get_organ("chest")
|
||||
if(affecting.take_damage(15))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(15)
|
||||
|
||||
M:alien_op_stage = 2.0
|
||||
user << "\blue So far so good."
|
||||
|
||||
else
|
||||
return ..()
|
||||
/*
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
*/
|
||||
return
|
||||
*/
|
||||
|
||||
//misc, formerly from code/defines/weapons.dm
|
||||
/obj/item/weapon/bonegel
|
||||
name = "bone gel"
|
||||
|
||||
@@ -357,6 +357,8 @@
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
|
||||
if(!E)
|
||||
return
|
||||
if(H.species.flags & IS_SYNTHETIC)
|
||||
return
|
||||
switch(safety)
|
||||
|
||||
@@ -1,11 +1,46 @@
|
||||
/obj/structure
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
var/climbable
|
||||
var/breakable
|
||||
var/parts
|
||||
|
||||
/obj/structure/proc/destroy()
|
||||
if(parts)
|
||||
new parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
/obj/structure/attack_hand(mob/user)
|
||||
if(breakable)
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
visible_message("<span class='danger'>[user] smashes the [src] apart!</span>")
|
||||
destroy()
|
||||
else if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.can_shred(user))
|
||||
visible_message("<span class='danger'>[H] slices [src] apart!</span>")
|
||||
destroy()
|
||||
|
||||
/obj/structure/attack_animal(mob/living/user)
|
||||
if(breakable)
|
||||
if(user.wall_smash)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
destroy()
|
||||
|
||||
/obj/structure/attack_paw(mob/user)
|
||||
if(breakable) attack_hand(user)
|
||||
|
||||
/obj/structure/blob_act()
|
||||
if(prob(50))
|
||||
del(src)
|
||||
|
||||
/obj/structure/meteorhit(obj/O as obj)
|
||||
destroy(src)
|
||||
|
||||
/obj/structure/attack_tk()
|
||||
return
|
||||
|
||||
/obj/structure/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob)
|
||||
/obj/structure/closet/attack_animal(mob/living/user as mob)
|
||||
if(user.wall_smash)
|
||||
visible_message("\red [user] destroys the [src]. ")
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
|
||||
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
|
||||
if(isrobot(user) || isalien(user))
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(istype(O, /obj/item/weapon/extinguisher))
|
||||
if(!has_extinguisher && opened)
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
|
||||
/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
|
||||
if(isrobot(user) || isalien(user))
|
||||
if(isrobot(user))
|
||||
return
|
||||
if (hasorgans(user))
|
||||
var/datum/organ/external/temp = user:organs_by_name["r_hand"]
|
||||
|
||||
@@ -31,32 +31,34 @@
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/grille/attack_hand(mob/user as mob)
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
|
||||
var/damage_dealt
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.can_shred(H))
|
||||
damage_dealt = 5
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
|
||||
"<span class='warning'>You mangle [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
if(!damage_dealt)
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='warning'>You kick [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
if(shock(user, 70))
|
||||
return
|
||||
|
||||
if(HULK in user.mutations)
|
||||
health -= 5
|
||||
damage_dealt += 5
|
||||
else
|
||||
health -= 1
|
||||
damage_dealt += 1
|
||||
|
||||
health -= damage_dealt
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/grille/attack_alien(mob/user as mob)
|
||||
if(istype(user, /mob/living/carbon/alien/larva)) return
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
|
||||
"<span class='warning'>You mangle [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
if(!shock(user, 70))
|
||||
health -= 5
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/grille/attack_slime(mob/user as mob)
|
||||
var/mob/living/carbon/slime/S = user
|
||||
if (!S.is_adult)
|
||||
@@ -199,6 +201,7 @@
|
||||
// returns 1 if shocked, 0 otherwise
|
||||
|
||||
/obj/structure/grille/proc/shock(mob/user as mob, prb)
|
||||
|
||||
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
return
|
||||
|
||||
|
||||
proc/attack_generic(mob/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
|
||||
proc/attack_generic(mob/user as mob, damage = 0) //used by attack_animal and attack_slime
|
||||
health -= damage
|
||||
if(health <= 0)
|
||||
user.visible_message("<span class='danger'>[user] tears open [src]!</span>")
|
||||
@@ -91,10 +91,6 @@
|
||||
else //for nicer text~
|
||||
user.visible_message("<span class='danger'>[user] tears at [src]!</span>")
|
||||
|
||||
attack_alien(mob/user as mob)
|
||||
if(islarva(user)) return
|
||||
attack_generic(user, 15)
|
||||
|
||||
attack_animal(mob/user as mob)
|
||||
if(!isanimal(user)) return
|
||||
var/mob/living/simple_animal/M = user
|
||||
|
||||
@@ -256,7 +256,9 @@
|
||||
var/close_delay = 100
|
||||
|
||||
TryToSwitchState(atom/user)
|
||||
if(isalien(user))
|
||||
|
||||
var/mob/living/carbon/M = user
|
||||
if(istype(M) && locate(/datum/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
return ..()
|
||||
|
||||
Open()
|
||||
|
||||
@@ -10,11 +10,23 @@
|
||||
|
||||
|
||||
/obj/structure/mirror/attack_hand(mob/user as mob)
|
||||
|
||||
if(shattered) return
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(H.a_intent == "hurt")
|
||||
if(shattered)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
return
|
||||
if(prob(30) || H.species.can_shred(H))
|
||||
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
|
||||
shatter()
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
|
||||
return
|
||||
|
||||
var/userloc = H.loc
|
||||
|
||||
//see code/modules/mob/new_player/preferences.dm at approx line 545 for comments!
|
||||
@@ -83,16 +95,6 @@
|
||||
visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
|
||||
|
||||
|
||||
/obj/structure/mirror/attack_alien(mob/user as mob)
|
||||
if(islarva(user)) return
|
||||
if(shattered)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
return
|
||||
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
|
||||
shatter()
|
||||
|
||||
|
||||
/obj/structure/mirror/attack_animal(mob/user as mob)
|
||||
if(!isanimal(user)) return
|
||||
var/mob/living/simple_animal/M = user
|
||||
|
||||
@@ -30,15 +30,20 @@
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/nest/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
|
||||
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon/alien))
|
||||
return
|
||||
if(!istype(user,/mob/living/carbon/alien/humanoid))
|
||||
unbuckle()
|
||||
|
||||
var/mob/living/carbon/xenos = user
|
||||
var/mob/living/carbon/victim = M
|
||||
|
||||
if(istype(victim) && locate(/datum/organ/internal/xenos/hivenode) in victim.internal_organs)
|
||||
return
|
||||
|
||||
unbuckle()
|
||||
if(istype(xenos) && !(locate(/datum/organ/internal/xenos/hivenode) in xenos.internal_organs))
|
||||
return
|
||||
|
||||
if(M == usr)
|
||||
return
|
||||
|
||||
@@ -20,8 +20,9 @@
|
||||
layer = 2.8
|
||||
throwpass = 1 //You can throw objects over this, despite it's density.")
|
||||
climbable = 1
|
||||
breakable = 1
|
||||
parts = /obj/item/weapon/table_parts
|
||||
|
||||
var/parts = /obj/item/weapon/table_parts
|
||||
var/flipped = 0
|
||||
var/health = 100
|
||||
|
||||
@@ -43,16 +44,6 @@
|
||||
update_adjacent()
|
||||
..()
|
||||
|
||||
/obj/structure/table/proc/destroy()
|
||||
new parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
/obj/structure/rack/proc/destroy()
|
||||
new parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
/obj/structure/table/update_icon()
|
||||
spawn(2) //So it properly updates when deleting
|
||||
|
||||
@@ -263,49 +254,6 @@
|
||||
else
|
||||
dir = 2
|
||||
|
||||
/obj/structure/table/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(25))
|
||||
destroy()
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/blob_act()
|
||||
if(prob(75))
|
||||
destroy()
|
||||
|
||||
/obj/structure/table/attack_paw(mob/user)
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
visible_message("<span class='danger'>[user] smashes the [src] apart!</span>")
|
||||
destroy()
|
||||
|
||||
|
||||
/obj/structure/table/attack_alien(mob/user)
|
||||
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
|
||||
|
||||
/obj/structure/table/attack_animal(mob/living/simple_animal/user)
|
||||
if(user.wall_smash)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
destroy()
|
||||
|
||||
|
||||
|
||||
/obj/structure/table/attack_hand(mob/user)
|
||||
if(HULK in user.mutations)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
destroy()
|
||||
|
||||
/obj/structure/table/attack_tk() // no telehulk sorry
|
||||
return
|
||||
|
||||
@@ -601,29 +549,9 @@
|
||||
flags = FPRINT
|
||||
anchored = 1.0
|
||||
throwpass = 1 //You can throw objects over this, despite it's density.
|
||||
var/parts = /obj/item/weapon/rack_parts
|
||||
|
||||
/obj/structure/rack/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
if(2.0)
|
||||
del(src)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/rack_parts(src.loc)
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
del(src)
|
||||
new /obj/item/weapon/rack_parts(src.loc)
|
||||
|
||||
/obj/structure/rack/blob_act()
|
||||
if(prob(75))
|
||||
del(src)
|
||||
return
|
||||
else if(prob(50))
|
||||
new /obj/item/weapon/rack_parts(src.loc)
|
||||
del(src)
|
||||
return
|
||||
breakable = 1
|
||||
climbable = 1
|
||||
parts = /obj/item/weapon/rack_parts
|
||||
|
||||
/obj/structure/rack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
@@ -655,31 +583,3 @@
|
||||
user.drop_item()
|
||||
if(W && W.loc) W.loc = src.loc
|
||||
return
|
||||
|
||||
/obj/structure/rack/meteorhit(obj/O as obj)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/table/attack_hand(mob/user)
|
||||
if(HULK in user.mutations)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
destroy()
|
||||
|
||||
/obj/structure/rack/attack_paw(mob/user)
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
destroy()
|
||||
|
||||
/obj/structure/rack/attack_alien(mob/user)
|
||||
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
|
||||
destroy()
|
||||
|
||||
/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
|
||||
if(user.wall_smash)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
destroy()
|
||||
|
||||
/obj/structure/rack/attack_tk() // no telehulk sorry
|
||||
return
|
||||
@@ -114,6 +114,14 @@
|
||||
new /obj/item/weapon/shard(loc)
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
else if (istype(usr,/mob/living/carbon/human))
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(H.species.can_shred(H))
|
||||
attack_generic(H,25)
|
||||
return
|
||||
|
||||
else if (usr.a_intent == "hurt")
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
|
||||
@@ -131,7 +139,7 @@
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
/obj/structure/window/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
|
||||
/obj/structure/window/proc/attack_generic(mob/user as mob, damage = 0) //used by attack_animal and attack_slime
|
||||
health -= damage
|
||||
if(health <= 0)
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
@@ -142,11 +150,6 @@
|
||||
user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
|
||||
|
||||
|
||||
/obj/structure/window/attack_alien(mob/user as mob)
|
||||
if(islarva(user)) return
|
||||
attack_generic(user, 15)
|
||||
|
||||
/obj/structure/window/attack_animal(mob/user as mob)
|
||||
if(!isanimal(user)) return
|
||||
var/mob/living/simple_animal/M = user
|
||||
|
||||
@@ -153,50 +153,16 @@
|
||||
B.virus2 = virus_copylist(M.virus2)
|
||||
return 1 //we bloodied the floor
|
||||
|
||||
|
||||
|
||||
//if there isn't a blood decal already, make one.
|
||||
var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src)
|
||||
|
||||
//Species-specific blood.
|
||||
if(M.species)
|
||||
newblood.basecolor = M.species.blood_color
|
||||
else
|
||||
newblood.basecolor = "#A10808"
|
||||
|
||||
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
newblood.virus2 = virus_copylist(M.virus2)
|
||||
newblood.update_icon()
|
||||
|
||||
blood_splatter(src,M.get_blood(M.vessel),1)
|
||||
return 1 //we bloodied the floor
|
||||
|
||||
|
||||
// Only adds blood on the floor -- Skie
|
||||
/turf/simulated/proc/add_blood_floor(mob/living/carbon/M as mob)
|
||||
if(istype(M, /mob/living/carbon/monkey))
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(src)
|
||||
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
this.basecolor = "#A10808"
|
||||
this.update_icon()
|
||||
|
||||
else if(istype(M,/mob/living/carbon/human))
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(src)
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
//Species-specific blood.
|
||||
if(H.species)
|
||||
this.basecolor = H.species.blood_color
|
||||
else
|
||||
this.basecolor = "#A10808"
|
||||
this.update_icon()
|
||||
|
||||
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
|
||||
blood_splatter(src,M,1)
|
||||
else if( istype(M, /mob/living/carbon/alien ))
|
||||
var/obj/effect/decal/cleanable/blood/xeno/this = new /obj/effect/decal/cleanable/blood/xeno(src)
|
||||
this.blood_DNA["UNKNOWN BLOOD"] = "X*"
|
||||
|
||||
else if( istype(M, /mob/living/silicon/robot ))
|
||||
new /obj/effect/decal/cleanable/blood/oil(src)
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
/turf/simulated/wall/attack_animal(mob/living/simple_animal/M as mob)
|
||||
/turf/simulated/wall/attack_animal(mob/living/M as mob)
|
||||
if(M.wall_smash)
|
||||
if (istype(src, /turf/simulated/wall/r_wall) && !rotting)
|
||||
M << text("\blue This wall is far too strong for you to destroy.")
|
||||
|
||||
@@ -191,27 +191,6 @@
|
||||
else
|
||||
src << "Aborting suicide attempt."
|
||||
|
||||
/mob/living/carbon/alien/humanoid/verb/suicide()
|
||||
set hidden = 1
|
||||
|
||||
if (stat == 2)
|
||||
src << "You're already dead!"
|
||||
return
|
||||
|
||||
if (suiciding)
|
||||
src << "You're already committing suicide! Be patient!"
|
||||
return
|
||||
|
||||
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
|
||||
|
||||
if(confirm == "Yes")
|
||||
suiciding = 1
|
||||
viewers(src) << "\red <b>[src] is thrashing wildly! It looks like \he's trying to commit suicide.</b>"
|
||||
//put em at -175
|
||||
adjustOxyLoss(max(175 - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/slime/verb/suicide()
|
||||
set hidden = 1
|
||||
if (stat == 2)
|
||||
|
||||
@@ -141,12 +141,18 @@ var/global/floorIsLava = 0
|
||||
body += {"<br><br>
|
||||
<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>
|
||||
<A href='?src=\ref[src];simplemake=observer;mob=\ref[M]'>Observer</A> |
|
||||
\[ Alien: <A href='?src=\ref[src];simplemake=drone;mob=\ref[M]'>Drone</A>,
|
||||
<A href='?src=\ref[src];simplemake=hunter;mob=\ref[M]'>Hunter</A>,
|
||||
<A href='?src=\ref[src];simplemake=queen;mob=\ref[M]'>Queen</A>,
|
||||
<A href='?src=\ref[src];simplemake=sentinel;mob=\ref[M]'>Sentinel</A>,
|
||||
<A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A> \]
|
||||
<A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A>
|
||||
\[ Xenos: <A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species=Xenomorph Drone;mob=\ref[M]'>Drone</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species=Xenomorph Hunter;mob=\ref[M]'>Hunter</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species=Xenomorph Sentinel;mob=\ref[M]'>Sentinel</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species=Xenomorph Queen;mob=\ref[M]'>Queen</A> \] |
|
||||
\[ Crew: <A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species=Unathi;mob=\ref[M]'>Unathi</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species=Tajaran;mob=\ref[M]'>Tajaran</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species=Skrell;mob=\ref[M]'>Skrell</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species=Vox;mob=\ref[M]'>Vox</A> \] | \[
|
||||
<A href='?src=\ref[src];simplemake=nymph;mob=\ref[M]'>Nymph</A>
|
||||
<A href='?src=\ref[src];simplemake=human;species='Diona';mob=\ref[M]'>Diona</A> \] |
|
||||
\[ slime: <A href='?src=\ref[src];simplemake=slime;mob=\ref[M]'>Baby</A>,
|
||||
<A href='?src=\ref[src];simplemake=adultslime;mob=\ref[M]'>Adult</A> \]
|
||||
<A href='?src=\ref[src];simplemake=monkey;mob=\ref[M]'>Monkey</A> |
|
||||
|
||||
@@ -233,10 +233,7 @@
|
||||
M_job = "slime"
|
||||
else if(ismonkey(M))
|
||||
M_job = "Monkey"
|
||||
else if(isalien(M)) //aliens
|
||||
if(islarva(M))
|
||||
M_job = "Alien larva"
|
||||
else
|
||||
else if(isalien(M))
|
||||
M_job = "Alien"
|
||||
else
|
||||
M_job = "Carbon-based"
|
||||
|
||||
@@ -267,6 +267,7 @@
|
||||
href_list["secretsadmin"] = "check_antagonist"
|
||||
|
||||
else if(href_list["simplemake"])
|
||||
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/M = locate(href_list["mob"])
|
||||
@@ -284,12 +285,9 @@
|
||||
|
||||
switch(href_list["simplemake"])
|
||||
if("observer") M.change_mob_type( /mob/dead/observer , null, null, delmob )
|
||||
if("drone") M.change_mob_type( /mob/living/carbon/alien/humanoid/drone , null, null, delmob )
|
||||
if("hunter") M.change_mob_type( /mob/living/carbon/alien/humanoid/hunter , null, null, delmob )
|
||||
if("queen") M.change_mob_type( /mob/living/carbon/alien/humanoid/queen , null, null, delmob )
|
||||
if("sentinel") M.change_mob_type( /mob/living/carbon/alien/humanoid/sentinel , null, null, delmob )
|
||||
if("larva") M.change_mob_type( /mob/living/carbon/alien/larva , null, null, delmob )
|
||||
if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob )
|
||||
if("nymph") M.change_mob_type( /mob/living/carbon/alien/diona , null, null, delmob )
|
||||
if("human") M.change_mob_type( /mob/living/carbon/human , null, null, delmob, href_list["species"])
|
||||
if("slime") M.change_mob_type( /mob/living/carbon/slime , null, null, delmob )
|
||||
if("monkey") M.change_mob_type( /mob/living/carbon/monkey , null, null, delmob )
|
||||
if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob )
|
||||
@@ -2205,11 +2203,6 @@
|
||||
if(aliens_allowed)
|
||||
new /datum/event/alien_infestation
|
||||
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
|
||||
if("alien_silent") //replaces the spawn_xeno verb
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","ALS")
|
||||
if(aliens_allowed)
|
||||
create_xeno()
|
||||
if("spiders")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","SL")
|
||||
|
||||
@@ -517,24 +517,11 @@ client/proc/one_click_antag()
|
||||
new_vox.mind.special_role = "Vox Raider"
|
||||
new_vox.mutations |= NOCLONE //Stops the station crew from messing around with their DNA.
|
||||
|
||||
//Now apply cortical stack.
|
||||
var/datum/organ/external/affected = new_vox.get_organ("head")
|
||||
|
||||
//To avoid duplicates.
|
||||
for(var/obj/item/weapon/implant/cortical/imp in new_vox.contents)
|
||||
affected.implants -= imp
|
||||
del(imp)
|
||||
|
||||
var/obj/item/weapon/implant/cortical/I = new(new_vox)
|
||||
I.imp_in = new_vox
|
||||
I.implanted = 1
|
||||
affected.implants += I
|
||||
I.part = affected
|
||||
|
||||
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
|
||||
var/datum/game_mode/heist/M = ticker.mode
|
||||
cortical_stacks += I
|
||||
M.raiders[new_vox.mind] = I
|
||||
if(new_vox.internal_organs_by_name["stack"])
|
||||
cortical_stacks |= new_vox.internal_organs_by_name["stack"]
|
||||
M.raiders[new_vox.mind] = new_vox.internal_organs_by_name["stack"]
|
||||
|
||||
ticker.mode.traitors += new_vox.mind
|
||||
new_vox.equip_vox_raider()
|
||||
|
||||
@@ -225,38 +225,6 @@ proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
|
||||
IonStorm(0)
|
||||
feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
//I use this proc for respawn character too. /N
|
||||
/proc/create_xeno(ckey)
|
||||
if(!ckey)
|
||||
var/list/candidates = list()
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat != DEAD) continue //we are not dead!
|
||||
if(!M.client.prefs.be_special & BE_ALIEN) continue //we don't want to be an alium
|
||||
if(M.client.is_afk()) continue //we are afk
|
||||
if(M.mind && M.mind.current && M.mind.current.stat != DEAD) continue //we have a live body we are tied to
|
||||
candidates += M.ckey
|
||||
if(candidates.len)
|
||||
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
|
||||
else
|
||||
usr << "<font color='red'>Error: create_xeno(): no suitable candidates.</font>"
|
||||
if(!istext(ckey)) return 0
|
||||
|
||||
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Hunter","Sentinel","Drone","Larva")
|
||||
var/obj/effect/landmark/spawn_here = xeno_spawn.len ? pick(xeno_spawn) : pick(latejoin)
|
||||
var/mob/living/carbon/alien/new_xeno
|
||||
switch(alien_caste)
|
||||
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(spawn_here)
|
||||
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
|
||||
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
|
||||
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
|
||||
if("Larva") new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
|
||||
else return 0
|
||||
|
||||
new_xeno.ckey = ckey
|
||||
message_admins("\blue [key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].", 1)
|
||||
return 1
|
||||
|
||||
/*
|
||||
Allow admins to set players to be able to respawn/bypass 30 min wait, without the admin having to edit variables directly
|
||||
Ccomp's first proc.
|
||||
@@ -376,9 +344,6 @@ Ccomp's first proc.
|
||||
log_admin("[key_name(usr)] has [action] on joining the round if they use AntagHUD")
|
||||
message_admins("Admin [key_name_admin(usr)] has [action] on joining the round if they use AntagHUD", 1)
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
If a guy was gibbed and you want to revive him, this is a good way to do so.
|
||||
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
|
||||
@@ -406,32 +371,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
return
|
||||
|
||||
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
|
||||
//Check if they were an alien
|
||||
if(G_found.mind.assigned_role=="Alien")
|
||||
if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
|
||||
var/turf/T
|
||||
if(xeno_spawn.len) T = pick(xeno_spawn)
|
||||
else T = pick(latejoin)
|
||||
|
||||
var/mob/living/carbon/alien/new_xeno
|
||||
switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
|
||||
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
|
||||
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
|
||||
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
|
||||
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(T)
|
||||
else//If we don't know what special role they have, for whatever reason, or they're a larva.
|
||||
create_xeno(G_found.ckey)
|
||||
return
|
||||
|
||||
//Now to give them their mind back.
|
||||
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
new_xeno.key = G_found.key
|
||||
new_xeno << "You have been fully respawned. Enjoy the game."
|
||||
message_admins("\blue [key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.", 1)
|
||||
return //all done. The ghost is auto-deleted
|
||||
|
||||
//check if they were a monkey
|
||||
else if(findtext(G_found.real_name,"monkey"))
|
||||
if(findtext(G_found.real_name,"monkey"))
|
||||
if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
|
||||
var/mob/living/carbon/monkey/new_monkey = new(pick(latejoin))
|
||||
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
@@ -440,8 +382,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
message_admins("\blue [key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.", 1)
|
||||
return //all done. The ghost is auto-deleted
|
||||
|
||||
|
||||
//Ok, it's not a xeno or a monkey. So, spawn a human.
|
||||
//Ok, it's not a monkey. So, spawn a human.
|
||||
var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
|
||||
|
||||
var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
|
||||
|
||||
@@ -1580,6 +1580,9 @@ datum/preferences
|
||||
var/datum/organ/internal/I = character.internal_organs_by_name[name]
|
||||
var/status = organ_data[name]
|
||||
|
||||
if(!I || !O)
|
||||
continue
|
||||
|
||||
if(status == "amputated")
|
||||
O.amputated = 1
|
||||
O.status |= ORGAN_DESTROYED
|
||||
|
||||
@@ -135,7 +135,7 @@ I said no!
|
||||
/datum/recipe/brainburger
|
||||
items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/bun,
|
||||
/obj/item/brain
|
||||
/obj/item/organ/brain
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/brainburger
|
||||
|
||||
@@ -1063,7 +1063,7 @@ I said no!
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg,
|
||||
/obj/item/brain
|
||||
/obj/item/organ/brain
|
||||
)
|
||||
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake
|
||||
|
||||
|
||||
@@ -1499,7 +1499,7 @@ proc/populate_seed_list()
|
||||
seed_noun = "nodes"
|
||||
display_name = "replicant pods"
|
||||
packet_icon = "seed-replicapod"
|
||||
products = list(/mob/living/carbon/monkey/diona)
|
||||
products = list(/mob/living/carbon/alien/diona)
|
||||
plant_icon = "replicapod"
|
||||
product_requires_player = 1
|
||||
immutable = 1
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
host << "\green <B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B>"
|
||||
|
||||
// This is a hack, replace with some kind of species blurb proc.
|
||||
if(istype(host,/mob/living/carbon/monkey/diona))
|
||||
if(istype(host,/mob/living/carbon/alien/diona))
|
||||
host << "<B>You are [host], one of a race of drifting interstellar plantlike creatures that sometimes share their seeds with human traders.</B>"
|
||||
host << "<B>Too much darkness will send you into shock and starve you, but light will help you heal.</B>"
|
||||
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
Creature-level abilities.
|
||||
*/
|
||||
|
||||
/var/global/list/ability_verbs = list( )
|
||||
|
||||
/*
|
||||
|
||||
Example ability:
|
||||
|
||||
/client/proc/test_ability()
|
||||
|
||||
set category = "Ability"
|
||||
set name = "Test ability"
|
||||
set desc = "An ability for testing."
|
||||
|
||||
// Check if the client has a mob and if the mob is valid and alive.
|
||||
if(!mob || !istype(mob,/mob/living) || mob.stat)
|
||||
src << "\red You must be corporeal and alive to do that."
|
||||
return 0
|
||||
|
||||
//Handcuff check.
|
||||
if(mob.restrained())
|
||||
src << "\red You cannot do this while restrained."
|
||||
return 0
|
||||
|
||||
if(istype(mob,/mob/living/carbon))
|
||||
var/mob/living/carbon/M = mob
|
||||
if(M.handcuffed)
|
||||
src << "\red You cannot do this while cuffed."
|
||||
return 0
|
||||
|
||||
src << "\blue You perform an ability."
|
||||
|
||||
*/
|
||||
@@ -56,6 +56,8 @@
|
||||
|
||||
timeofdeath = world.time
|
||||
|
||||
var/tod = worldtime2text() //weasellos time of death patch
|
||||
if(mind) mind.store_memory("Time of death: [tod]", 0)
|
||||
living_mob_list -= src
|
||||
dead_mob_list += src
|
||||
return ..(gibbed)
|
||||
|
||||
@@ -12,6 +12,23 @@
|
||||
var/flags = 0 // Various language flags.
|
||||
var/native // If set, non-native speakers will have trouble speaking.
|
||||
|
||||
/datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
log_say("[key_name(speaker)] : ([name]) [message]")
|
||||
|
||||
for(var/mob/player in player_list)
|
||||
|
||||
var/understood = 0
|
||||
|
||||
if(istype(player,/mob/dead))
|
||||
understood = 1
|
||||
else if(src in player.languages)
|
||||
understood = 1
|
||||
|
||||
if(understood)
|
||||
if(!speaker_mask) speaker_mask = speaker.name
|
||||
player << "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span> <span class='message'>[speech_verb], \"<span class='[colour]'>[message]</span><span class='message'>\"</span></span></i>"
|
||||
|
||||
/datum/language/unathi
|
||||
name = "Sinta'unathi"
|
||||
desc = "The common language of Moghes, composed of sibilant hisses and rattles. Spoken natively by Unathi."
|
||||
@@ -74,6 +91,103 @@
|
||||
colour = "rough"
|
||||
key = "3"
|
||||
|
||||
/datum/language/xenos
|
||||
name = "Hivemind"
|
||||
desc = "Xenomorphs have the strange ability to commune over a psychic hivemind."
|
||||
speech_verb = "hisses"
|
||||
colour = "alien"
|
||||
key = "a"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/ling
|
||||
name = "Changeling"
|
||||
desc = "Although they are normally wary and suspicious of each other, changelings can commune over a distance."
|
||||
speech_verb = "says"
|
||||
colour = "changeling"
|
||||
key = "g"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/ling/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
if(speaker.mind && speaker.mind.changeling)
|
||||
..(speaker,message,speaker.mind.changeling.changelingID)
|
||||
else
|
||||
..(speaker,message)
|
||||
|
||||
/datum/language/corticalborer
|
||||
name = "Cortical Link"
|
||||
desc = "Cortical borers possess a strange between their tiny minds."
|
||||
speech_verb = "sings"
|
||||
colour = "alien"
|
||||
key = "x"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/corticalborer/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
var/mob/living/simple_animal/borer/B
|
||||
|
||||
if(istype(speaker,/mob/living/carbon))
|
||||
var/mob/living/carbon/M = speaker
|
||||
B = M.has_brain_worms()
|
||||
else if(istype(speaker,/mob/living/simple_animal/borer))
|
||||
B = speaker
|
||||
|
||||
if(B)
|
||||
speaker_mask = B.truename
|
||||
..(speaker,message,speaker_mask)
|
||||
|
||||
/datum/language/binary
|
||||
name = "Robot Talk"
|
||||
desc = "Most human stations support free-use communications protocols and routing hubs for synthetic use."
|
||||
speech_verb = "transmits"
|
||||
colour = "say_quote"
|
||||
key = "b"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
var/drone_only
|
||||
|
||||
/datum/language/binary/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
|
||||
if(!speaker.binarycheck())
|
||||
return
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/message_start = "<i><span class='game say'>[name], <span class='name'>[speaker.name]</span>"
|
||||
var/message_body = "<span class='message'>[speaker.say_quote(message)], \"[message]\"</span></span></i>"
|
||||
|
||||
for (var/mob/M in dead_mob_list)
|
||||
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
|
||||
M.show_message("[message_start] [message_body]", 2)
|
||||
|
||||
for (var/mob/living/S in living_mob_list)
|
||||
|
||||
if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
|
||||
continue
|
||||
else if(istype(S , /mob/living/silicon/ai))
|
||||
message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src];trackname=[html_encode(speaker.name)]'><span class='name'>[speaker.name]</span></a>"
|
||||
else if (!S.binarycheck())
|
||||
continue
|
||||
|
||||
S.show_message("[message_start] [message_body]", 2)
|
||||
|
||||
var/list/listening = hearers(1, src)
|
||||
listening -= src
|
||||
|
||||
for (var/mob/living/M in listening)
|
||||
if(istype(M, /mob/living/silicon) || M.binarycheck())
|
||||
continue
|
||||
M.show_message("<i><span class='game say'><span class='name'>synthesised voice</span> <span class='message'>beeps, \"beep beep beep\"</span></span></i>",2)
|
||||
|
||||
/datum/language/binary/drone
|
||||
name = "Drone Talk"
|
||||
desc = "A heavily encoded damage control coordination stream."
|
||||
speech_verb = "transmits"
|
||||
colour = "say_quote"
|
||||
key = "d"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
drone_only = 1
|
||||
|
||||
// Language handling.
|
||||
/mob/proc/add_language(var/language)
|
||||
|
||||
|
||||
@@ -1,207 +1,60 @@
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 1000K point
|
||||
|
||||
/mob/living/carbon/alien
|
||||
|
||||
name = "alien"
|
||||
voice_name = "alien"
|
||||
speak_emote = list("hisses")
|
||||
desc = "What IS that?"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "alien"
|
||||
pass_flags = PASSTABLE
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 3
|
||||
attacktext = "bites"
|
||||
attack_sound = null
|
||||
friendly = "nuzzles"
|
||||
wall_smash = 0
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
|
||||
var/adult_form
|
||||
var/dead_icon
|
||||
var/amount_grown = 0
|
||||
var/max_grown = 10
|
||||
var/time_of_birth
|
||||
var/language
|
||||
|
||||
/mob/living/carbon/alien/New()
|
||||
|
||||
time_of_birth = world.time
|
||||
|
||||
verbs += /mob/living/proc/ventcrawl
|
||||
verbs += /mob/living/proc/hide
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
name = "[initial(name)] ([rand(1, 1000)])"
|
||||
real_name = name
|
||||
regenerate_icons()
|
||||
|
||||
if(language)
|
||||
add_language(language)
|
||||
|
||||
gender = NEUTER
|
||||
dna = null
|
||||
|
||||
var/storedPlasma = 250
|
||||
var/max_plasma = 500
|
||||
|
||||
alien_talk_understand = 1
|
||||
|
||||
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/has_fine_manipulation = 0
|
||||
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
|
||||
status_flags = CANPARALYSE|CANPUSH
|
||||
var/heal_rate = 1
|
||||
var/plasma_rate = 5
|
||||
|
||||
var/oxygen_alert = 0
|
||||
var/phoron_alert = 0
|
||||
var/fire_alert = 0
|
||||
|
||||
var/heat_protection = 0.5
|
||||
|
||||
/mob/living/carbon/alien/adjustToxLoss(amount)
|
||||
storedPlasma = min(max(storedPlasma + amount,0),max_plasma) //upper limit of max_plasma, lower limit of 0
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
|
||||
if(amount > 0)
|
||||
..(amount * 2)
|
||||
else
|
||||
..(amount)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/getPlasma()
|
||||
return storedPlasma
|
||||
|
||||
/mob/living/carbon/alien/eyecheck()
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/alien/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
health = maxHealth
|
||||
stat = CONSCIOUS
|
||||
else
|
||||
//oxyloss is only used for suicide
|
||||
//toxloss isn't used for aliens, its actually used as alien powers!!
|
||||
health = maxHealth - getOxyLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
|
||||
|
||||
//If there are alien weeds on the ground then heal if needed or give some plasma
|
||||
if(locate(/obj/effect/alien/weeds) in loc)
|
||||
if(health >= maxHealth - getCloneLoss())
|
||||
adjustToxLoss(plasma_rate)
|
||||
else
|
||||
adjustBruteLoss(-heal_rate)
|
||||
adjustFireLoss(-heal_rate)
|
||||
adjustOxyLoss(-heal_rate)
|
||||
|
||||
if(!environment)
|
||||
return
|
||||
var/loc_temp = T0C
|
||||
if(istype(loc, /obj/mecha))
|
||||
var/obj/mecha/M = loc
|
||||
loc_temp = M.return_temperature()
|
||||
else if(istype(get_turf(src), /turf/space))
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
loc_temp = heat_turf.temperature
|
||||
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
|
||||
loc_temp = loc:air_contents.temperature
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
//world << "Loc temp: [loc_temp] - Body temp: [bodytemperature] - Fireloss: [getFireLoss()] - Fire protection: [heat_protection] - Location: [loc] - src: [src]"
|
||||
|
||||
// Aliens are now weak to fire.
|
||||
|
||||
//After then, it reacts to the surrounding atmosphere based on your thermal protection
|
||||
if(loc_temp > bodytemperature)
|
||||
//Place is hotter than we are
|
||||
var/thermal_protection = heat_protection //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(thermal_protection < 1)
|
||||
bodytemperature += (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
else
|
||||
bodytemperature += 1 * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
// bodytemperature -= max((loc_temp - bodytemperature / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
|
||||
|
||||
// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
|
||||
if(bodytemperature > 360.15)
|
||||
//Body temperature is too hot.
|
||||
fire_alert = max(fire_alert, 1)
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(400 to 1000)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(1000 to INFINITY)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
|
||||
fire_alert = max(fire_alert, 2)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
|
||||
|
||||
if(getFireLoss())
|
||||
if((COLD_RESISTANCE in mutations) || prob(5))
|
||||
adjustFireLoss(-1)
|
||||
|
||||
// Aliens love radiation nom nom nom
|
||||
if (radiation)
|
||||
if (radiation > 100)
|
||||
radiation = 100
|
||||
|
||||
if (radiation < 0)
|
||||
radiation = 0
|
||||
|
||||
switch(radiation)
|
||||
if(1 to 49)
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
adjustToxLoss(1)
|
||||
if(prob(5))
|
||||
radiation -= 5
|
||||
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
adjustToxLoss(3)
|
||||
|
||||
/mob/living/carbon/alien/IsAdvancedToolUser()
|
||||
return has_fine_manipulation
|
||||
|
||||
/mob/living/carbon/alien/Process_Spaceslipping()
|
||||
return 0 // Don't slip in space.
|
||||
|
||||
/mob/living/carbon/alien/Stat()
|
||||
|
||||
statpanel("Status")
|
||||
stat(null, "Intent: [a_intent]")
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
|
||||
..()
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Plasma Stored: [getPlasma()]/[max_plasma]")
|
||||
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
stat(null, eta_status)
|
||||
|
||||
/mob/living/carbon/alien/Stun(amount)
|
||||
if(status_flags & CANSTUN)
|
||||
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
|
||||
else
|
||||
// add some movement delay
|
||||
move_delay_add = min(move_delay_add + round(amount / 2), 10) // a maximum delay of 10
|
||||
/mob/living/carbon/alien/u_equip(obj/item/W as obj)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/getDNA()
|
||||
return null
|
||||
/mob/living/carbon/alien/Stat()
|
||||
..()
|
||||
stat(null, "Progress: [amount_grown]/[max_grown]")
|
||||
|
||||
/mob/living/carbon/alien/setDNA()
|
||||
/mob/living/carbon/alien/restrained()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/show_inv(mob/user as mob)
|
||||
return //Consider adding cuffs and hats to this, for the sake of fun.
|
||||
|
||||
/mob/living/carbon/alien/can_use_vents()
|
||||
return
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages()
|
||||
Des: Gives the client of the alien an image on each infected mob.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/AddInfectionImages()
|
||||
if (client)
|
||||
for (var/mob/living/C in mob_list)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/obj/item/alien_embryo/A = locate() in C
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
|
||||
client.images += I
|
||||
return
|
||||
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImages()
|
||||
Des: Removes all infected images from the alien.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/RemoveInfectionImages()
|
||||
if (client)
|
||||
for(var/image/I in client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
del(I)
|
||||
return
|
||||
|
||||
#undef HEAT_DAMAGE_LEVEL_1
|
||||
#undef HEAT_DAMAGE_LEVEL_2
|
||||
#undef HEAT_DAMAGE_LEVEL_3
|
||||
|
||||
183
code/modules/mob/living/carbon/alien/alien_attacks.dm
Normal file
183
code/modules/mob/living/carbon/alien/alien_attacks.dm
Normal file
@@ -0,0 +1,183 @@
|
||||
//There has to be a better way to define this shit. ~ Z
|
||||
//can't equip anything
|
||||
/mob/living/carbon/alien/attack_ui(slot_id)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
|
||||
adjustFireLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/attack_animal(mob/living/M as mob)
|
||||
|
||||
if(istype(M,/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = M
|
||||
if(S.melee_damage_upper == 0)
|
||||
S.emote("[S.friendly] [src]")
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[S]</B> [S.attacktext] [src]!", 1)
|
||||
var/damage = rand(S.melee_damage_lower, S.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
S.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [S.name] ([S.ckey])</font>")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.use(2500)
|
||||
|
||||
Weaken(5)
|
||||
if (stuttering < 5)
|
||||
stuttering = 5
|
||||
Stun(5)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall.", 2)
|
||||
return
|
||||
else
|
||||
M << "\red Not enough charge! "
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (health > 0)
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (M.health >= -75.0)
|
||||
if ((M.head && M.head.flags & 4) || (M.wear_mask && !( M.wear_mask.flags & 32 )) )
|
||||
M << "\blue <B>Remove that mask!</B>"
|
||||
return
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
|
||||
O.source = M
|
||||
O.target = src
|
||||
O.s_loc = M.loc
|
||||
O.t_loc = loc
|
||||
O.place = "CPR"
|
||||
requests += O
|
||||
spawn( 0 )
|
||||
O.process()
|
||||
return
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
else
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
spawn(0)
|
||||
Paralyse(1)
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
|
||||
if (damage > 4.9)
|
||||
Weaken(rand(10,15))
|
||||
for(var/mob/O in viewers(M, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
|
||||
return
|
||||
56
code/modules/mob/living/carbon/alien/alien_damage.dm
Normal file
56
code/modules/mob/living/carbon/alien/alien_damage.dm
Normal file
@@ -0,0 +1,56 @@
|
||||
/mob/living/carbon/alien/ex_act(severity)
|
||||
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
b_loss += 500
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
|
||||
b_loss += 60
|
||||
|
||||
f_loss += 60
|
||||
|
||||
ear_damage += 30
|
||||
ear_deaf += 120
|
||||
|
||||
if(3.0)
|
||||
b_loss += 30
|
||||
if (prob(50))
|
||||
Paralyse(1)
|
||||
ear_damage += 15
|
||||
ear_deaf += 60
|
||||
|
||||
adjustBruteLoss(b_loss)
|
||||
adjustFireLoss(f_loss)
|
||||
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/blob_act()
|
||||
if (stat == 2)
|
||||
return
|
||||
var/shielded = 0
|
||||
|
||||
var/damage = null
|
||||
if (stat != 2)
|
||||
damage = rand(10,30)
|
||||
|
||||
if(shielded)
|
||||
damage /= 4
|
||||
|
||||
//paralysis += 1
|
||||
|
||||
show_message("\red The blob attacks you!")
|
||||
|
||||
adjustFireLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
@@ -1,41 +1,13 @@
|
||||
/mob/living/carbon/alien/gib()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
/mob/living/carbon/alien/death(gibbed)
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
if(stat == DEAD) return
|
||||
if(healths) healths.icon_state = "health6"
|
||||
stat = DEAD
|
||||
|
||||
flick("gibbed-a", animation)
|
||||
xgibs(loc, viruses)
|
||||
dead_mob_list -= src
|
||||
if(dead_icon) icon_state = dead_icon
|
||||
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
if(!gibbed)
|
||||
update_canmove()
|
||||
if(client) blind.layer = 0
|
||||
|
||||
/mob/living/carbon/alien/dust()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("dust-a", animation)
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
dead_mob_list -= src
|
||||
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
return ..(gibbed)
|
||||
25
code/modules/mob/living/carbon/alien/diona/diona.dm
Normal file
25
code/modules/mob/living/carbon/alien/diona/diona.dm
Normal file
@@ -0,0 +1,25 @@
|
||||
/mob/living/carbon/alien/diona
|
||||
name = "diona nymph"
|
||||
voice_name = "diona nymph"
|
||||
adult_form = /mob/living/carbon/human
|
||||
speak_emote = list("chirrups")
|
||||
icon_state = "nymph"
|
||||
language = "Rootspeak"
|
||||
|
||||
amount_grown = 0
|
||||
max_grown = 5 // Target number of donors.
|
||||
|
||||
var/list/donors = list()
|
||||
var/last_checked_stage = 0
|
||||
|
||||
universal_understand = 0 // Dionaea do not need to speak to people
|
||||
universal_speak = 0 // before becoming an adult. Use *chirp.
|
||||
holder_type = /obj/item/weapon/holder/diona
|
||||
|
||||
/mob/living/carbon/alien/diona/New()
|
||||
|
||||
..()
|
||||
verbs += /mob/living/carbon/proc/eat_weeds
|
||||
verbs += /mob/living/carbon/proc/fertilize_plant
|
||||
verbs += /mob/living/carbon/alien/diona/proc/steal_blood
|
||||
verbs += /mob/living/carbon/alien/diona/proc/merge
|
||||
14
code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
Normal file
14
code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
Normal file
@@ -0,0 +1,14 @@
|
||||
/mob/living/carbon/alien/diona/attack_hand(mob/living/carbon/human/M as mob)
|
||||
|
||||
//Let people pick the little buggers up.
|
||||
if(M.a_intent == "help")
|
||||
if(M.species && M.species.name == "Diona")
|
||||
M << "You feel your being twine with that of [src] as it merges with your biomass."
|
||||
src << "You feel your being twine with that of [M] as you merge with its biomass."
|
||||
src.verbs += /mob/living/carbon/alien/diona/proc/split
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
|
||||
src.loc = M
|
||||
else
|
||||
get_scooped(M)
|
||||
|
||||
..()
|
||||
90
code/modules/mob/living/carbon/alien/diona/diona_powers.dm
Normal file
90
code/modules/mob/living/carbon/alien/diona/diona_powers.dm
Normal file
@@ -0,0 +1,90 @@
|
||||
//Verbs after this point.
|
||||
/mob/living/carbon/alien/diona/proc/merge()
|
||||
|
||||
set category = "Abilities"
|
||||
set name = "Merge with gestalt"
|
||||
set desc = "Merge with another diona."
|
||||
|
||||
if(istype(src.loc,/mob/living/carbon))
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/C in view(1,src))
|
||||
|
||||
if(!(src.Adjacent(C)) || !(C.client)) continue
|
||||
|
||||
if(istype(C,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/D = C
|
||||
if(D.species && D.species.name == "Diona")
|
||||
choices += C
|
||||
|
||||
var/mob/living/M = input(src,"Who do you wish to merge with?") in null|choices
|
||||
|
||||
if(!M || !src || !(src.Adjacent(M))) return
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
M << "You feel your being twine with that of [src] as it merges with your biomass."
|
||||
M.status_flags |= PASSEMOTES
|
||||
|
||||
src << "You feel your being twine with that of [M] as you merge with its biomass."
|
||||
src.loc = M
|
||||
src.verbs += /mob/living/carbon/alien/diona/proc/split
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
|
||||
else
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/diona/proc/split()
|
||||
|
||||
set category = "Abilities"
|
||||
set name = "Split from gestalt"
|
||||
set desc = "Split away from your gestalt as a lone nymph."
|
||||
|
||||
if(!(istype(src.loc,/mob/living/carbon)))
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/split
|
||||
return
|
||||
|
||||
src.loc << "You feel a pang of loss as [src] splits away from your biomass."
|
||||
src << "You wiggle out of the depths of [src.loc]'s biomass and plop to the ground."
|
||||
|
||||
var/mob/living/M = src.loc
|
||||
|
||||
src.loc = get_turf(src)
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/split
|
||||
src.verbs += /mob/living/carbon/alien/diona/proc/merge
|
||||
|
||||
if(istype(M))
|
||||
for(var/atom/A in M.contents)
|
||||
if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder))
|
||||
return
|
||||
M.status_flags &= ~PASSEMOTES
|
||||
|
||||
/mob/living/carbon/alien/diona/proc/steal_blood()
|
||||
set category = "Abilities"
|
||||
set name = "Steal Blood"
|
||||
set desc = "Take a blood sample from a suitable donor."
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/human/H in oview(1,src))
|
||||
if(src.Adjacent(H))
|
||||
choices += H
|
||||
|
||||
var/mob/living/carbon/human/M = input(src,"Who do you wish to take a sample from?") in null|choices
|
||||
|
||||
if(!M || !src) return
|
||||
|
||||
if(M.species.flags & NO_BLOOD)
|
||||
src << "\red That donor has no blood to take."
|
||||
return
|
||||
|
||||
if(donors.Find(M.real_name))
|
||||
src << "\red That donor offers you nothing new."
|
||||
return
|
||||
|
||||
src.visible_message("\red [src] flicks out a feeler and neatly steals a sample of [M]'s blood.","\red You flick out a feeler and neatly steal a sample of [M]'s blood.")
|
||||
donors += M.real_name
|
||||
for(var/datum/language/L in M.languages)
|
||||
languages |= L
|
||||
|
||||
spawn(25)
|
||||
update_progression()
|
||||
20
code/modules/mob/living/carbon/alien/diona/life.dm
Normal file
20
code/modules/mob/living/carbon/alien/diona/life.dm
Normal file
@@ -0,0 +1,20 @@
|
||||
//Dionaea regenerate health and nutrition in light.
|
||||
/mob/living/carbon/alien/diona/handle_environment(datum/gas_mixture/environment)
|
||||
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
if(isturf(loc)) //else, there's considered to be no light
|
||||
var/turf/T = loc
|
||||
var/area/A = T.loc
|
||||
if(A)
|
||||
if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
|
||||
else light_amount = 5
|
||||
|
||||
nutrition += light_amount
|
||||
|
||||
if(nutrition > 500)
|
||||
nutrition = 500
|
||||
if(light_amount > 2) //if there's enough light, heal
|
||||
adjustBruteLoss(-1)
|
||||
adjustFireLoss(-1)
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
40
code/modules/mob/living/carbon/alien/diona/progression.dm
Normal file
40
code/modules/mob/living/carbon/alien/diona/progression.dm
Normal file
@@ -0,0 +1,40 @@
|
||||
/mob/living/carbon/alien/diona/confirm_evolution()
|
||||
|
||||
if(!is_alien_whitelisted(src, "Diona") && config.usealienwhitelist)
|
||||
src << alert("You are currently not whitelisted to play as a full diona.")
|
||||
return null
|
||||
|
||||
if(amount_grown < max_grown)
|
||||
src << "You are not yet ready for your growth..."
|
||||
return null
|
||||
|
||||
src.split()
|
||||
|
||||
if(istype(loc,/obj/item/weapon/holder/diona))
|
||||
var/obj/item/weapon/holder/diona/L = loc
|
||||
src.loc = L.loc
|
||||
del(L)
|
||||
|
||||
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.","\red You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.")
|
||||
return "Diona"
|
||||
|
||||
/mob/living/carbon/alien/diona/show_evolution_blurb()
|
||||
//TODO
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/diona/update_progression()
|
||||
|
||||
amount_grown = donors.len
|
||||
|
||||
if(amount_grown <= last_checked_stage)
|
||||
return
|
||||
|
||||
// Only fire off these messages once.
|
||||
last_checked_stage = amount_grown
|
||||
if(amount_grown == max_grown)
|
||||
src << "\green You feel ready to move on to your next stage of growth."
|
||||
else if(amount_grown == 3)
|
||||
universal_understand = 1
|
||||
src << "\green You feel your awareness expand, and realize you know how to understand the creatures around you."
|
||||
else
|
||||
src << "\green The blood seeps into your small form, and you draw out the echoes of memories and personality from it, working them into your budding mind."
|
||||
@@ -0,0 +1,6 @@
|
||||
/mob/living/carbon/alien/diona/say_understands(var/mob/other,var/datum/language/speaking = null)
|
||||
|
||||
if (istype(other, /mob/living/carbon/human) && !speaking)
|
||||
if(languages.len >= 2) // They have sucked down some blood.
|
||||
return 1
|
||||
return ..()
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/alien/larva/emote(var/act,var/m_type=1,var/message = null)
|
||||
/mob/living/carbon/alien/emote(var/act,var/m_type=1,var/message = null)
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
@@ -44,10 +44,6 @@
|
||||
if (!muzzled)
|
||||
message = "<B>The [src.name]</B> whimpers."
|
||||
m_type = 2
|
||||
// if("roar")
|
||||
// if (!muzzled)
|
||||
// message = "<B>The [src.name]</B> roars." Commenting out since larva shouldn't roar /N
|
||||
// m_type = 2
|
||||
if("tail")
|
||||
message = "<B>The [src.name]</B> waves its tail."
|
||||
m_type = 1
|
||||
@@ -110,8 +106,12 @@
|
||||
Paralyse(2)
|
||||
message = text("<B>[]</B> collapses!", src)
|
||||
m_type = 2
|
||||
if("chirp")
|
||||
message = "<B>The [src.name]</B> chirps!"
|
||||
playsound(src.loc, 'sound/misc/nymphchirp.ogg', 50, 0)
|
||||
m_type = 2
|
||||
if("help")
|
||||
src << "burp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper"
|
||||
src << "burp, chirp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper"
|
||||
else
|
||||
src << text("Invalid Emote: []", act)
|
||||
if ((message && src.stat == 0))
|
||||
@@ -1,188 +0,0 @@
|
||||
/*NOTES:
|
||||
These are general powers. Specific powers are stored under the appropriate alien creature type.
|
||||
*/
|
||||
|
||||
/*Alien spit now works like a taser shot. It won't home in on the target but will act the same once it does hit.
|
||||
Doesn't work on other aliens/AI.*/
|
||||
|
||||
|
||||
/mob/living/carbon/alien/proc/powerc(X, Y)//Y is optional, checks for weed planting. X can be null.
|
||||
if(stat)
|
||||
src << "\green You must be conscious to do this."
|
||||
return 0
|
||||
else if(X && getPlasma() < X)
|
||||
src << "\green Not enough plasma stored."
|
||||
return 0
|
||||
else if(Y && (!isturf(src.loc) || istype(src.loc, /turf/space)))
|
||||
src << "\green Bad place for a garden!"
|
||||
return 0
|
||||
else return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/verb/plant()
|
||||
set name = "Plant Weeds (50)"
|
||||
set desc = "Plants some alien weeds"
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(50,1))
|
||||
adjustToxLoss(-50)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\green <B>[src] has planted some alien weeds!</B>"), 1)
|
||||
new /obj/effect/alien/weeds/node(loc)
|
||||
return
|
||||
|
||||
/*
|
||||
/mob/living/carbon/alien/humanoid/verb/ActivateHuggers()
|
||||
set name = "Activate facehuggers (5)"
|
||||
set desc = "Makes all nearby facehuggers activate"
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(5))
|
||||
adjustToxLoss(-5)
|
||||
for(var/obj/item/clothing/mask/facehugger/F in range(8,src))
|
||||
F.GoActive()
|
||||
emote("roar")
|
||||
return
|
||||
*/
|
||||
/mob/living/carbon/alien/humanoid/verb/whisp(mob/M as mob in oview())
|
||||
set name = "Whisper (10)"
|
||||
set desc = "Whisper to someone"
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(10))
|
||||
adjustToxLoss(-10)
|
||||
var/msg = sanitize(input("Message:", "Alien Whisper") as text|null)
|
||||
if(msg)
|
||||
log_say("AlienWhisper: [key_name(src)]->[M.key] : [msg]")
|
||||
M << "\green You hear a strange, alien voice in your head... \italic [msg]"
|
||||
src << {"\green You said: "[msg]" to [M]"}
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/verb/transfer_plasma(mob/living/carbon/alien/M as mob in oview())
|
||||
set name = "Transfer Plasma"
|
||||
set desc = "Transfer Plasma to another alien"
|
||||
set category = "Alien"
|
||||
|
||||
if(isalien(M))
|
||||
var/amount = input("Amount:", "Transfer Plasma to [M]") as num
|
||||
if (amount)
|
||||
amount = abs(round(amount))
|
||||
if(powerc(amount))
|
||||
if (get_dist(src,M) <= 1)
|
||||
M.adjustToxLoss(amount)
|
||||
adjustToxLoss(-amount)
|
||||
M << "\green [src] has transfered [amount] plasma to you."
|
||||
src << {"\green You have trasferred [amount] plasma to [M]"}
|
||||
else
|
||||
src << "\green You need to be closer."
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/proc/corrosive_acid(O as obj|turf in oview(1)) //If they right click to corrode, an error will flash if its an invalid target./N
|
||||
set name = "Corrossive Acid (200)"
|
||||
set desc = "Drench an object in acid, destroying it over time."
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(200))
|
||||
if(O in oview(1))
|
||||
// OBJ CHECK
|
||||
if(isobj(O))
|
||||
var/obj/I = O
|
||||
if(I.unacidable) //So the aliens don't destroy energy fields/singularies/other aliens/etc with their acid.
|
||||
src << "\green You cannot dissolve this object."
|
||||
return
|
||||
// TURF CHECK
|
||||
else if(istype(O, /turf/simulated))
|
||||
var/turf/T = O
|
||||
// R WALL
|
||||
if(istype(T, /turf/simulated/wall/r_wall))
|
||||
src << "\green You cannot dissolve this object."
|
||||
return
|
||||
// R FLOOR
|
||||
if(istype(T, /turf/simulated/floor/engine))
|
||||
src << "\green You cannot dissolve this object."
|
||||
return
|
||||
else// Not a type we can acid.
|
||||
return
|
||||
|
||||
adjustToxLoss(-200)
|
||||
new /obj/effect/alien/acid(get_turf(O), O)
|
||||
visible_message("\green <B>[src] vomits globs of vile stuff all over [O]. It begins to sizzle and melt under the bubbling mess of acid!</B>")
|
||||
else
|
||||
src << "\green Target is too far away."
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/proc/neurotoxin(mob/target as mob in oview())
|
||||
set name = "Spit Neurotoxin (50)"
|
||||
set desc = "Spits neurotoxin at someone, paralyzing them for a short time if they are not wearing protective gear."
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(50))
|
||||
if(isalien(target))
|
||||
src << "\green Your allies are not a valid target."
|
||||
return
|
||||
adjustToxLoss(-50)
|
||||
src << "\green You spit neurotoxin at [target]."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [src] spits neurotoxin at [target]!"
|
||||
//I'm not motivated enough to revise this. Prjectile code in general needs update.
|
||||
var/turf/T = loc
|
||||
var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
|
||||
|
||||
if(!U || !T)
|
||||
return
|
||||
while(U && !istype(U,/turf))
|
||||
U = U.loc
|
||||
if(!istype(T, /turf))
|
||||
return
|
||||
if (U == T)
|
||||
usr.bullet_act(new /obj/item/projectile/energy/neurotoxin(usr.loc), get_organ_target())
|
||||
return
|
||||
if(!istype(U, /turf))
|
||||
return
|
||||
|
||||
var/obj/item/projectile/energy/neurotoxin/A = new /obj/item/projectile/energy/neurotoxin(usr.loc)
|
||||
A.current = U
|
||||
A.yo = U.y - T.y
|
||||
A.xo = U.x - T.x
|
||||
A.process()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/proc/resin() // -- TLE
|
||||
set name = "Secrete Resin (75)"
|
||||
set desc = "Secrete tough malleable resin."
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(75))
|
||||
var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
|
||||
if(!choice || !powerc(75)) return
|
||||
adjustToxLoss(-75)
|
||||
src << "\green You shape a [choice]."
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[src] vomits up a thick purple substance and begins to shape it!</B>"), 1)
|
||||
switch(choice)
|
||||
if("resin door")
|
||||
new /obj/structure/mineral_door/resin(loc)
|
||||
if("resin wall")
|
||||
new /obj/effect/alien/resin/wall(loc)
|
||||
if("resin membrane")
|
||||
new /obj/effect/alien/resin/membrane(loc)
|
||||
if("resin nest")
|
||||
new /obj/structure/stool/bed/nest(loc)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/verb/regurgitate()
|
||||
set name = "Regurgitate"
|
||||
set desc = "Empties the contents of your stomach"
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc())
|
||||
if(stomach_contents.len)
|
||||
for(var/mob/M in src)
|
||||
if(M in stomach_contents)
|
||||
stomach_contents.Remove(M)
|
||||
M.loc = loc
|
||||
//Paralyse(10)
|
||||
src.visible_message("\green <B>[src] hurls out the contents of their stomach!</B>")
|
||||
return
|
||||
@@ -1,48 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/drone
|
||||
name = "alien drone"
|
||||
caste = "d"
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
icon_state = "aliend_s"
|
||||
plasma_rate = 15
|
||||
|
||||
/mob/living/carbon/alien/humanoid/drone/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
if(src.name == "alien drone")
|
||||
src.name = text("alien drone ([rand(1, 1000)])")
|
||||
src.real_name = src.name
|
||||
verbs.Add(/mob/living/carbon/alien/humanoid/proc/resin,/mob/living/carbon/alien/humanoid/proc/corrosive_acid)
|
||||
..()
|
||||
//Drones use the same base as generic humanoids.
|
||||
//Drone verbs
|
||||
|
||||
/mob/living/carbon/alien/humanoid/drone/verb/evolve() // -- TLE
|
||||
set name = "Evolve (500)"
|
||||
set desc = "Produce an interal egg sac capable of spawning children. Only one queen can exist at a time."
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(500))
|
||||
// Queen check
|
||||
var/no_queen = 1
|
||||
for(var/mob/living/carbon/alien/humanoid/queen/Q in living_mob_list)
|
||||
if(!Q.key && Q.brain_op_stage != 4)
|
||||
continue
|
||||
no_queen = 0
|
||||
|
||||
if(src.has_brain_worms())
|
||||
src << "<span class='warning'>We cannot perform this ability at the present time!</span>"
|
||||
return
|
||||
|
||||
if(no_queen)
|
||||
adjustToxLoss(-500)
|
||||
src << "\green You begin to evolve!"
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\green <B>[src] begins to twist and contort!</B>"), 1)
|
||||
var/mob/living/carbon/alien/humanoid/queen/new_xeno = new (loc)
|
||||
mind.transfer_to(new_xeno)
|
||||
del(src)
|
||||
else
|
||||
src << "<span class='notice'>We already have an alive queen.</span>"
|
||||
return
|
||||
@@ -1,76 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/hunter
|
||||
name = "alien hunter"
|
||||
caste = "h"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
storedPlasma = 100
|
||||
max_plasma = 150
|
||||
icon_state = "alienh_s"
|
||||
plasma_rate = 5
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
if(name == "alien hunter")
|
||||
name = text("alien hunter ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter
|
||||
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
..() //-Yvarov
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
if(150 to INFINITY)
|
||||
healths.icon_state = "health0"
|
||||
if(100 to 150)
|
||||
healths.icon_state = "health1"
|
||||
if(50 to 100)
|
||||
healths.icon_state = "health2"
|
||||
if(25 to 50)
|
||||
healths.icon_state = "health3"
|
||||
if(0 to 25)
|
||||
healths.icon_state = "health4"
|
||||
else
|
||||
healths.icon_state = "health5"
|
||||
else
|
||||
healths.icon_state = "health6"
|
||||
|
||||
|
||||
handle_environment()
|
||||
if(m_intent == "run" || resting)
|
||||
..()
|
||||
else
|
||||
adjustToxLoss(-heal_rate)
|
||||
|
||||
|
||||
//Hunter verbs
|
||||
/*
|
||||
/mob/living/carbon/alien/humanoid/hunter/verb/invis()
|
||||
set name = "Invisibility (50)"
|
||||
set desc = "Makes you invisible for 15 seconds"
|
||||
set category = "Alien"
|
||||
|
||||
if(alien_invis)
|
||||
update_icons()
|
||||
else
|
||||
if(powerc(50))
|
||||
adjustToxLoss(-50)
|
||||
alien_invis = 1.0
|
||||
update_icons()
|
||||
src << "\green You are now invisible."
|
||||
for(var/mob/O in oviewers(src, null))
|
||||
O.show_message(text("\red <B>[src] fades into the surroundings!</B>"), 1)
|
||||
spawn(250)
|
||||
if(!isnull(src))//Don't want the game to runtime error when the mob no-longer exists.
|
||||
alien_invis = 0.0
|
||||
update_icons()
|
||||
src << "\green You are no longer invisible."
|
||||
return
|
||||
*/
|
||||
@@ -1,44 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/sentinel
|
||||
name = "alien sentinel"
|
||||
caste = "s"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
storedPlasma = 100
|
||||
max_plasma = 250
|
||||
icon_state = "aliens_s"
|
||||
plasma_rate = 10
|
||||
|
||||
/mob/living/carbon/alien/humanoid/sentinel/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
if(name == "alien sentinel")
|
||||
name = text("alien sentinel ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/sentinel
|
||||
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
..() //-Yvarov
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
if(125 to INFINITY)
|
||||
healths.icon_state = "health0"
|
||||
if(100 to 125)
|
||||
healths.icon_state = "health1"
|
||||
if(75 to 100)
|
||||
healths.icon_state = "health2"
|
||||
if(25 to 75)
|
||||
healths.icon_state = "health3"
|
||||
if(0 to 25)
|
||||
healths.icon_state = "health4"
|
||||
else
|
||||
healths.icon_state = "health5"
|
||||
else
|
||||
healths.icon_state = "health6"
|
||||
@@ -1,17 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
if(healths) healths.icon_state = "health6"
|
||||
stat = DEAD
|
||||
|
||||
if(!gibbed)
|
||||
playsound(loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("<B>[src]</B> lets out a waning guttural screech, green blood bubbling from its maw...", 1)
|
||||
update_canmove()
|
||||
if(client) blind.layer = 0
|
||||
update_icons()
|
||||
|
||||
tod = worldtime2text() //weasellos time of death patch
|
||||
if(mind) mind.store_memory("Time of death: [tod]", 0)
|
||||
|
||||
return ..(gibbed)
|
||||
@@ -1,135 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/emote(var/act,var/m_type=1,var/message = null)
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
if("sign")
|
||||
if (!src.restrained())
|
||||
message = text("<B>The alien</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
m_type = 1
|
||||
if ("burp")
|
||||
if (!muzzled)
|
||||
message = "<B>[src]</B> burps."
|
||||
m_type = 2
|
||||
if ("deathgasp")
|
||||
message = "<B>[src]</B> lets out a waning guttural screech, green blood bubbling from its maw..."
|
||||
m_type = 2
|
||||
if("scratch")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> scratches."
|
||||
m_type = 1
|
||||
if("whimper")
|
||||
if (!muzzled)
|
||||
message = "<B>The [src.name]</B> whimpers."
|
||||
m_type = 2
|
||||
if("roar")
|
||||
if (!muzzled)
|
||||
message = "<B>The [src.name]</B> roars."
|
||||
m_type = 2
|
||||
if("hiss")
|
||||
if(!muzzled)
|
||||
message = "<B>The [src.name]</B> hisses."
|
||||
m_type = 2
|
||||
if("tail")
|
||||
message = "<B>The [src.name]</B> waves its tail."
|
||||
m_type = 1
|
||||
if("gasp")
|
||||
message = "<B>The [src.name]</B> gasps."
|
||||
m_type = 2
|
||||
if("shiver")
|
||||
message = "<B>The [src.name]</B> shivers."
|
||||
m_type = 2
|
||||
if("drool")
|
||||
message = "<B>The [src.name]</B> drools."
|
||||
m_type = 1
|
||||
if("scretch")
|
||||
if (!muzzled)
|
||||
message = "<B>The [src.name]</B> scretches."
|
||||
m_type = 2
|
||||
if("choke")
|
||||
message = "<B>The [src.name]</B> chokes."
|
||||
m_type = 2
|
||||
if("moan")
|
||||
message = "<B>The [src.name]</B> moans!"
|
||||
m_type = 2
|
||||
if("nod")
|
||||
message = "<B>The [src.name]</B> nods its head."
|
||||
m_type = 1
|
||||
if("sit")
|
||||
message = "<B>The [src.name]</B> sits down."
|
||||
m_type = 1
|
||||
if("sway")
|
||||
message = "<B>The [src.name]</B> sways around dizzily."
|
||||
m_type = 1
|
||||
if("sulk")
|
||||
message = "<B>The [src.name]</B> sulks down sadly."
|
||||
m_type = 1
|
||||
if("twitch")
|
||||
message = "<B>The [src.name]</B> twitches violently."
|
||||
m_type = 1
|
||||
if("dance")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> dances around happily."
|
||||
m_type = 1
|
||||
if("roll")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> rolls."
|
||||
m_type = 1
|
||||
if("shake")
|
||||
message = "<B>The [src.name]</B> shakes its head."
|
||||
m_type = 1
|
||||
if("gnarl")
|
||||
if (!muzzled)
|
||||
message = "<B>The [src.name]</B> gnarls and shows its teeth.."
|
||||
m_type = 2
|
||||
if("jump")
|
||||
message = "<B>The [src.name]</B> jumps!"
|
||||
m_type = 1
|
||||
if("collapse")
|
||||
Paralyse(2)
|
||||
message = text("<B>[]</B> collapses!", src)
|
||||
m_type = 2
|
||||
if("help")
|
||||
src << "burp, deathgasp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
|
||||
else
|
||||
src << text("Invalid Emote: []", act)
|
||||
if ((message && src.stat == 0))
|
||||
log_emote("[name]/[key] : [message]")
|
||||
if (act == "roar")
|
||||
playsound(src.loc, 'sound/voice/hiss5.ogg', 40, 1, 1)
|
||||
if (act == "deathgasp")
|
||||
playsound(src.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
|
||||
if (m_type & 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
//Foreach goto(703)
|
||||
else
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
//Foreach goto(746)
|
||||
return
|
||||
@@ -1,423 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid
|
||||
name = "alien"
|
||||
icon_state = "alien_s"
|
||||
|
||||
var/obj/item/clothing/suit/wear_suit = null //TODO: necessary? Are they even used? ~Carn
|
||||
var/obj/item/clothing/head/head = null //
|
||||
var/obj/item/weapon/r_store = null
|
||||
var/obj/item/weapon/l_store = null
|
||||
var/caste = ""
|
||||
update_icon = 1
|
||||
|
||||
//This is fine right now, if we're adding organ specific damage this needs to be updated
|
||||
/mob/living/carbon/alien/humanoid/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
if(name == "alien")
|
||||
name = text("alien ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
..()
|
||||
|
||||
//This is fine, works the same as a human
|
||||
/mob/living/carbon/alien/humanoid/Bump(atom/movable/AM as mob|obj, yes)
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!istype(AM, /atom/movable))
|
||||
return
|
||||
|
||||
if (ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
tmob.LAssailant = src
|
||||
|
||||
if (!now_pushing)
|
||||
now_pushing = 1
|
||||
if (!AM.anchored)
|
||||
var/t = get_dir(src, AM)
|
||||
if (istype(AM, /obj/structure/window))
|
||||
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
|
||||
for(var/obj/structure/window/win in get_step(AM,t))
|
||||
now_pushing = 0
|
||||
return
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/movement_delay()
|
||||
var/tally = 0
|
||||
if (istype(src, /mob/living/carbon/alien/humanoid/queen))
|
||||
tally += 5
|
||||
if (istype(src, /mob/living/carbon/alien/humanoid/drone))
|
||||
tally += 2
|
||||
if (istype(src, /mob/living/carbon/alien/humanoid/sentinel))
|
||||
tally += 1
|
||||
if (istype(src, /mob/living/carbon/alien/humanoid/hunter))
|
||||
tally = -1 // hunters go supersuperfast
|
||||
return (tally + move_delay_add + config.alien_delay)
|
||||
|
||||
///mob/living/carbon/alien/humanoid/bullet_act(var/obj/item/projectile/Proj) taken care of in living
|
||||
|
||||
/mob/living/carbon/alien/humanoid/emp_act(severity)
|
||||
if(wear_suit) wear_suit.emp_act(severity)
|
||||
if(head) head.emp_act(severity)
|
||||
if(r_store) r_store.emp_act(severity)
|
||||
if(l_store) l_store.emp_act(severity)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
|
||||
var/shielded = 0
|
||||
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
b_loss += 500
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
if (!shielded)
|
||||
b_loss += 60
|
||||
|
||||
f_loss += 60
|
||||
|
||||
ear_damage += 30
|
||||
ear_deaf += 120
|
||||
|
||||
if(3.0)
|
||||
b_loss += 30
|
||||
if (prob(50) && !shielded)
|
||||
Paralyse(1)
|
||||
ear_damage += 15
|
||||
ear_deaf += 60
|
||||
|
||||
adjustBruteLoss(b_loss)
|
||||
adjustFireLoss(f_loss)
|
||||
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/blob_act()
|
||||
if (stat == 2)
|
||||
return
|
||||
var/shielded = 0
|
||||
var/damage = null
|
||||
if (stat != 2)
|
||||
damage = rand(30,40)
|
||||
|
||||
if(shielded)
|
||||
damage /= 4
|
||||
|
||||
|
||||
show_message("\red The blob attacks!")
|
||||
|
||||
adjustFireLoss(damage)
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
adjustFireLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
|
||||
adjustFireLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!ismonkey(M)) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 40)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = 10
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
|
||||
switch(M.powerlevel)
|
||||
if(1 to 2) stunprob = 20
|
||||
if(3 to 4) stunprob = 30
|
||||
if(5 to 6) stunprob = 40
|
||||
if(7 to 8) stunprob = 60
|
||||
if(9) stunprob = 70
|
||||
if(10) stunprob = 95
|
||||
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] has shocked []!</B>", src), 1)
|
||||
|
||||
Weaken(power)
|
||||
if (stuttering < power)
|
||||
stuttering = power
|
||||
Stun(power)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.use(2500)
|
||||
|
||||
Weaken(5)
|
||||
if (stuttering < 5)
|
||||
stuttering = 5
|
||||
Stun(5)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall.", 2)
|
||||
return
|
||||
else
|
||||
M << "\red Not enough charge! "
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (health > 0)
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (M.health >= -75.0)
|
||||
if (((M.head && M.head.flags & 4) || ((M.wear_mask && !( M.wear_mask.flags & 32 )) || ((head && head.flags & 4) || (wear_mask && !( wear_mask.flags & 32 ))))))
|
||||
M << "\blue <B>Remove that mask!</B>"
|
||||
return
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
|
||||
O.source = M
|
||||
O.target = src
|
||||
O.s_loc = M.loc
|
||||
O.t_loc = loc
|
||||
O.place = "CPR"
|
||||
requests += O
|
||||
spawn( 0 )
|
||||
O.process()
|
||||
return
|
||||
|
||||
if ("grab")
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
if ("hurt")
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)//HULK SMASH
|
||||
damage += 14
|
||||
spawn(0)
|
||||
Weaken(damage) // Why can a hulk knock an alien out but not knock out a human? Damage is robust enough.
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
|
||||
if (damage > 9||prob(5))//Regular humans have a very small chance of weakening an alien.
|
||||
Weaken(1,5)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
|
||||
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))//Very small chance to push an alien down.
|
||||
Weaken(2)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has pushed down []!</B>", M, src), 1)
|
||||
else
|
||||
if (prob(50))
|
||||
drop_item()
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has disarmed []!</B>", M, src), 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to disarm []!</B>", M, src), 1)
|
||||
return
|
||||
|
||||
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
|
||||
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
|
||||
In all, this is a lot like the monkey code. /N
|
||||
*/
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
sleeping = max(0,sleeping-5)
|
||||
resting = 0
|
||||
AdjustParalysis(-3)
|
||||
AdjustStunned(-3)
|
||||
AdjustWeakened(-3)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M.name] nuzzles [] trying to wake it up!", src), 1)
|
||||
|
||||
else
|
||||
if (health > 0)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
var/damage = rand(1, 3)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
M << "\green <B>[name] is too injured for that.</B>"
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/restrained()
|
||||
if (handcuffed)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/var/co2overloadtime = null
|
||||
/mob/living/carbon/alien/humanoid/var/temperature_resistance = T0C+75
|
||||
|
||||
/mob/living/carbon/alien/humanoid/show_inv(mob/user as mob)
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<B><HR><FONT size=3>[name]</FONT></B>
|
||||
<BR><HR>
|
||||
<BR><B>Left Hand:</B> <A href='?src=\ref[src];item=l_hand'>[(l_hand ? text("[]", l_hand) : "Nothing")]</A>
|
||||
<BR><B>Right Hand:</B> <A href='?src=\ref[src];item=r_hand'>[(r_hand ? text("[]", r_hand) : "Nothing")]</A>
|
||||
<BR><B>Head:</B> <A href='?src=\ref[src];item=head'>[(head ? text("[]", head) : "Nothing")]</A>
|
||||
<BR><B>(Exo)Suit:</B> <A href='?src=\ref[src];item=suit'>[(wear_suit ? text("[]", wear_suit) : "Nothing")]</A>
|
||||
<BR><A href='?src=\ref[src];item=pockets'>Empty Pouches</A>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
|
||||
<BR>"}
|
||||
user << browse(dat, text("window=mob[name];size=340x480"))
|
||||
onclose(user, "mob[name]")
|
||||
return
|
||||
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
//unequip
|
||||
/mob/living/carbon/alien/humanoid/u_equip(obj/item/W as obj)
|
||||
if (W == wear_suit)
|
||||
wear_suit = null
|
||||
update_inv_wear_suit(0)
|
||||
else if (W == head)
|
||||
head = null
|
||||
update_inv_head(0)
|
||||
else if (W == r_store)
|
||||
r_store = null
|
||||
update_inv_pockets(0)
|
||||
else if (W == l_store)
|
||||
l_store = null
|
||||
update_inv_pockets(0)
|
||||
else if (W == r_hand)
|
||||
r_hand = null
|
||||
update_inv_r_hand(0)
|
||||
else if (W == l_hand)
|
||||
l_hand = null
|
||||
update_inv_l_hand(0)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_ui(slot_id)
|
||||
var/obj/item/W = get_active_hand()
|
||||
if(W)
|
||||
if(!istype(W)) return
|
||||
switch(slot_id)
|
||||
// if("o_clothing")
|
||||
// if("head")
|
||||
if(slot_l_store)
|
||||
if(l_store)
|
||||
return
|
||||
if(W.w_class > 3)
|
||||
return
|
||||
u_equip(W)
|
||||
l_store = W
|
||||
update_inv_pockets()
|
||||
if(slot_r_store)
|
||||
if(r_store)
|
||||
return
|
||||
if(W.w_class > 3)
|
||||
return
|
||||
u_equip(W)
|
||||
r_store = W
|
||||
update_inv_pockets()
|
||||
else
|
||||
switch(slot_id)
|
||||
if(slot_wear_suit)
|
||||
if(wear_suit) wear_suit.attack_alien(src)
|
||||
if(slot_head)
|
||||
if(head) head.attack_alien(src)
|
||||
if(slot_l_store)
|
||||
if(l_store) l_store.attack_alien(src)
|
||||
if(slot_r_store)
|
||||
if(r_store) r_store.attack_alien(src)
|
||||
@@ -1,453 +0,0 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/mob/living/carbon/alien/humanoid
|
||||
oxygen_alert = 0
|
||||
phoron_alert = 0
|
||||
fire_alert = 0
|
||||
|
||||
var/temperature_alert = 0
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/Life()
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
if (monkeyizing)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
if (stat != DEAD) //still breathing
|
||||
|
||||
//First, resolve location and get a breath
|
||||
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
spawn(0) breathe()
|
||||
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
//Chemicals in the body
|
||||
handle_chemicals_in_body()
|
||||
|
||||
//Disabilities
|
||||
handle_disabilities()
|
||||
|
||||
//Apparently, the person who wrote this code designed it so that
|
||||
//blinded get reset each cycle and then get activated later in the
|
||||
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
||||
//to find it.
|
||||
blinded = null
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment(environment)
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates()
|
||||
update_canmove()
|
||||
|
||||
// Grabbing
|
||||
for(var/obj/item/weapon/grab/G in src)
|
||||
G.process()
|
||||
|
||||
if(client)
|
||||
handle_regular_hud_updates()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid
|
||||
proc/handle_disabilities()
|
||||
if (disabilities & EPILEPSY)
|
||||
if ((prob(1) && paralysis < 10))
|
||||
src << "\red You have a seizure!"
|
||||
Paralyse(10)
|
||||
if (disabilities & COUGHING)
|
||||
if ((prob(5) && paralysis <= 1))
|
||||
drop_item()
|
||||
spawn( 0 )
|
||||
emote("cough")
|
||||
return
|
||||
if (disabilities & TOURETTES)
|
||||
if ((prob(10) && paralysis <= 1))
|
||||
Stun(10)
|
||||
spawn( 0 )
|
||||
emote("twitch")
|
||||
return
|
||||
if (disabilities & NERVOUS)
|
||||
if (prob(10))
|
||||
stuttering = max(10, stuttering)
|
||||
|
||||
|
||||
proc/breathe()
|
||||
if(reagents)
|
||||
if(reagents.has_reagent("lexorin")) return
|
||||
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/gas_mixture/breath
|
||||
// HACK NEED CHANGING LATER
|
||||
if(health < 0)
|
||||
losebreath++
|
||||
|
||||
if(losebreath>0) //Suffocating so do not take a breath
|
||||
losebreath--
|
||||
if (prob(75)) //High chance of gasping for air
|
||||
spawn emote("gasp")
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
else
|
||||
//First, check for air from internal atmosphere (using an air tank and mask generally)
|
||||
breath = get_breath_from_internal(BREATH_VOLUME)
|
||||
|
||||
//No breath from internal atmosphere so get breath from location
|
||||
if(!breath)
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
|
||||
else if(istype(loc, /turf/))
|
||||
var/breath_moles = 0
|
||||
/*if(environment.return_pressure() > ONE_ATMOSPHERE)
|
||||
// Loads of air around (pressure effect will be handled elsewhere), so lets just take a enough to fill our lungs at normal atmos pressure (using n = Pv/RT)
|
||||
breath_moles = (ONE_ATMOSPHERE*BREATH_VOLUME/R_IDEAL_GAS_EQUATION*environment.temperature)
|
||||
else*/
|
||||
// Not enough air around, take a percentage of what's there to model this properly
|
||||
breath_moles = environment.total_moles*BREATH_PERCENTAGE
|
||||
|
||||
breath = loc.remove_air(breath_moles)
|
||||
|
||||
// Handle chem smoke effect -- Doohl
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.reaction(src, INGEST)
|
||||
spawn(5)
|
||||
if(smoke)
|
||||
smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
|
||||
break // If they breathe in the nasty stuff once, no need to continue checking
|
||||
|
||||
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
|
||||
handle_breath(breath)
|
||||
|
||||
if(breath)
|
||||
loc.assume_air(breath)
|
||||
|
||||
|
||||
proc/get_breath_from_internal(volume_needed)
|
||||
if(internal)
|
||||
if (!contents.Find(internal))
|
||||
internal = null
|
||||
if (!wear_mask || !(wear_mask.flags & MASKINTERNALS) )
|
||||
internal = null
|
||||
if(internal)
|
||||
if (internals)
|
||||
internals.icon_state = "internal1"
|
||||
return internal.remove_air_volume(volume_needed)
|
||||
else
|
||||
if (internals)
|
||||
internals.icon_state = "internal0"
|
||||
return null
|
||||
|
||||
proc/handle_breath(datum/gas_mixture/breath)
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
|
||||
if(!breath || (breath.total_moles == 0))
|
||||
//Aliens breathe in vaccuum
|
||||
return 0
|
||||
|
||||
var/phoron_used = 0
|
||||
var/breath_pressure = (breath.total_moles * R_IDEAL_GAS_EQUATION * breath.temperature) / BREATH_VOLUME
|
||||
|
||||
//Partial pressure of the phoron in our breath
|
||||
var/Toxins_pp = (breath.gas["phoron"] / breath.total_moles) * breath_pressure
|
||||
|
||||
if(Toxins_pp) // Detect phoron in air
|
||||
|
||||
adjustToxLoss(breath.gas["phoron"] * 250)
|
||||
phoron_alert = max(phoron_alert, 1)
|
||||
|
||||
phoron_used = breath.gas["phoron"]
|
||||
|
||||
else
|
||||
phoron_alert = 0
|
||||
|
||||
//Breathe in phoron and out oxygen
|
||||
breath.adjust_gas("phoron", -phoron_used)
|
||||
breath.adjust_gas("oxygen", phoron_used)
|
||||
|
||||
if(breath.temperature > (T0C+66) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
|
||||
if(prob(20))
|
||||
src << "\red You feel a searing heat in your lungs!"
|
||||
fire_alert = max(fire_alert, 1)
|
||||
else
|
||||
fire_alert = 0
|
||||
|
||||
//Temporary fixes to the alerts.
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
proc/adjust_body_temperature(current, loc_temp, boost)
|
||||
var/temperature = current
|
||||
var/difference = abs(current-loc_temp) //get difference
|
||||
var/increments// = difference/10 //find how many increments apart they are
|
||||
if(difference > 50)
|
||||
increments = difference/5
|
||||
else
|
||||
increments = difference/10
|
||||
var/change = increments*boost // Get the amount to change by (x per increment)
|
||||
var/temp_change
|
||||
if(current < loc_temp)
|
||||
temperature = min(loc_temp, temperature+change)
|
||||
else if(current > loc_temp)
|
||||
temperature = max(loc_temp, temperature-change)
|
||||
temp_change = (temperature - current)
|
||||
return temp_change
|
||||
|
||||
/*
|
||||
proc/get_thermal_protection()
|
||||
var/thermal_protection = 1.0
|
||||
//Handle normal clothing
|
||||
if(head && (head.body_parts_covered & HEAD))
|
||||
thermal_protection += 0.5
|
||||
if(wear_suit && (wear_suit.body_parts_covered & UPPER_TORSO))
|
||||
thermal_protection += 0.5
|
||||
if(wear_suit && (wear_suit.body_parts_covered & LEGS))
|
||||
thermal_protection += 0.2
|
||||
if(wear_suit && (wear_suit.body_parts_covered & ARMS))
|
||||
thermal_protection += 0.2
|
||||
if(wear_suit && (wear_suit.body_parts_covered & HANDS))
|
||||
thermal_protection += 0.2
|
||||
if(wear_suit && (wear_suit.flags & SUITSPACE))
|
||||
thermal_protection += 3
|
||||
if(COLD_RESISTANCE in mutations)
|
||||
thermal_protection += 5
|
||||
|
||||
return thermal_protection
|
||||
|
||||
proc/add_fire_protection(var/temp)
|
||||
var/fire_prot = 0
|
||||
if(head)
|
||||
if(head.protective_temperature > temp)
|
||||
fire_prot += (head.protective_temperature/10)
|
||||
if(wear_mask)
|
||||
if(wear_mask.protective_temperature > temp)
|
||||
fire_prot += (wear_mask.protective_temperature/10)
|
||||
if(wear_suit)
|
||||
if(wear_suit.protective_temperature > temp)
|
||||
fire_prot += (wear_suit.protective_temperature/10)
|
||||
|
||||
|
||||
return fire_prot
|
||||
*/
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
|
||||
if(reagents) reagents.metabolize(src)
|
||||
|
||||
if(FAT in mutations)
|
||||
if(nutrition < 100)
|
||||
if(prob(round((50 - nutrition) / 100)))
|
||||
src << "\blue You feel fit again!"
|
||||
mutations.Remove(FAT)
|
||||
/* else
|
||||
if(nutrition > 500)
|
||||
if(prob(5 + round((nutrition - 200) / 2)))
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
FUCK YOU FATCODE -Hawk */
|
||||
if (nutrition > 0)
|
||||
nutrition -= HUNGER_FACTOR
|
||||
|
||||
if (drowsyness)
|
||||
drowsyness--
|
||||
eye_blurry = max(2, eye_blurry)
|
||||
if (prob(5))
|
||||
sleeping += 1
|
||||
Paralyse(5)
|
||||
|
||||
confused = max(0, confused - 1)
|
||||
// decrement dizziness counter, clamped to 0
|
||||
if(resting)
|
||||
dizziness = max(0, dizziness - 5)
|
||||
jitteriness = max(0, jitteriness - 5)
|
||||
else
|
||||
dizziness = max(0, dizziness - 1)
|
||||
jitteriness = max(0, jitteriness - 1)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
|
||||
proc/handle_regular_status_updates()
|
||||
updatehealth()
|
||||
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
blinded = 1
|
||||
silent = 0
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
if(health < config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
death()
|
||||
blinded = 1
|
||||
stat = DEAD
|
||||
silent = 0
|
||||
return 1
|
||||
|
||||
//UNCONSCIOUS. NO-ONE IS HOME
|
||||
if( (getOxyLoss() > 50) || (config.health_threshold_crit > health) )
|
||||
if( health <= 20 && prob(1) )
|
||||
spawn(0)
|
||||
emote("gasp")
|
||||
if(!reagents.has_reagent("inaprovaline"))
|
||||
adjustOxyLoss(1)
|
||||
Paralyse(3)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
else if(sleeping)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
if( prob(10) && health )
|
||||
spawn(0)
|
||||
emote("hiss")
|
||||
//CONSCIOUS
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
|
||||
/* What in the living hell is this?*/
|
||||
if(move_delay_add > 0)
|
||||
move_delay_add = max(0, move_delay_add - rand(1, 2))
|
||||
|
||||
//Eyes
|
||||
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
|
||||
blinded = 1
|
||||
else if(eye_blind) //blindness, heals slowly over time
|
||||
eye_blind = max(eye_blind-1,0)
|
||||
blinded = 1
|
||||
else if(eye_blurry) //blurry eyes heal slowly
|
||||
eye_blurry = max(eye_blurry-1, 0)
|
||||
|
||||
//Ears
|
||||
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
|
||||
ear_deaf = max(ear_deaf, 1)
|
||||
else if(ear_deaf) //deafness, heals slowly over time
|
||||
ear_deaf = max(ear_deaf-1, 0)
|
||||
else if(ear_damage < 25) //ear damage heals slowly under this threshold. otherwise you'll need earmuffs
|
||||
ear_damage = max(ear_damage-0.05, 0)
|
||||
|
||||
//Other
|
||||
handle_statuses()
|
||||
return 1
|
||||
|
||||
|
||||
proc/handle_regular_hud_updates()
|
||||
|
||||
if (stat == 2 || (XRAY in mutations))
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
else if (stat != 2)
|
||||
sight |= SEE_MOBS
|
||||
sight &= ~SEE_TURFS
|
||||
sight &= ~SEE_OBJS
|
||||
see_in_dark = 4
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
if(100 to INFINITY)
|
||||
healths.icon_state = "health0"
|
||||
if(75 to 100)
|
||||
healths.icon_state = "health1"
|
||||
if(50 to 75)
|
||||
healths.icon_state = "health2"
|
||||
if(25 to 50)
|
||||
healths.icon_state = "health3"
|
||||
if(0 to 25)
|
||||
healths.icon_state = "health4"
|
||||
else
|
||||
healths.icon_state = "health5"
|
||||
else
|
||||
healths.icon_state = "health6"
|
||||
|
||||
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
|
||||
|
||||
|
||||
if (toxin) toxin.icon_state = "tox[phoron_alert ? 1 : 0]"
|
||||
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
|
||||
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
|
||||
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
if (client)
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
blind.layer = 18
|
||||
else
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
if (!( machine.check_eye(src) ))
|
||||
reset_view(null)
|
||||
else
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
proc/handle_stomach()
|
||||
spawn(0)
|
||||
for(var/mob/living/M in stomach_contents)
|
||||
if(M.loc != src)
|
||||
stomach_contents.Remove(M)
|
||||
continue
|
||||
if(istype(M, /mob/living/carbon) && stat != 2)
|
||||
if(M.stat == 2)
|
||||
M.death(1)
|
||||
stomach_contents.Remove(M)
|
||||
del(M)
|
||||
continue
|
||||
if(air_master.current_cycle%3==1)
|
||||
if(!(status_flags & GODMODE))
|
||||
M.adjustBruteLoss(5)
|
||||
nutrition += 10
|
||||
|
||||
/mob/living/carbon/alien/humanoid/handle_stunned()
|
||||
if(stunned && !..())
|
||||
update_icons()
|
||||
return stunned
|
||||
@@ -1,7 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/Login()
|
||||
..()
|
||||
update_hud()
|
||||
if(!isturf(loc))
|
||||
client.eye = loc
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
return
|
||||
@@ -1,92 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/queen
|
||||
name = "alien queen"
|
||||
caste = "q"
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
icon_state = "alienq_s"
|
||||
status_flags = CANPARALYSE
|
||||
heal_rate = 5
|
||||
plasma_rate = 20
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/queen/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
//there should only be one queen
|
||||
for(var/mob/living/carbon/alien/humanoid/queen/Q in living_mob_list)
|
||||
if(Q == src) continue
|
||||
if(Q.stat == DEAD) continue
|
||||
if(Q.client)
|
||||
name = "alien princess ([rand(1, 999)])" //if this is too cutesy feel free to change it/remove it.
|
||||
break
|
||||
|
||||
real_name = src.name
|
||||
verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin,/mob/living/carbon/alien/humanoid/proc/resin)
|
||||
verbs -= /mob/living/carbon/alien/verb/ventcrawl
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/queen
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
..() //-Yvarov
|
||||
|
||||
if (src.healths)
|
||||
if (src.stat != 2)
|
||||
switch(health)
|
||||
if(250 to INFINITY)
|
||||
src.healths.icon_state = "health0"
|
||||
if(175 to 250)
|
||||
src.healths.icon_state = "health1"
|
||||
if(100 to 175)
|
||||
src.healths.icon_state = "health2"
|
||||
if(50 to 100)
|
||||
src.healths.icon_state = "health3"
|
||||
if(0 to 50)
|
||||
src.healths.icon_state = "health4"
|
||||
else
|
||||
src.healths.icon_state = "health5"
|
||||
else
|
||||
src.healths.icon_state = "health6"
|
||||
|
||||
|
||||
//Queen verbs
|
||||
/mob/living/carbon/alien/humanoid/queen/verb/lay_egg()
|
||||
|
||||
set name = "Lay Egg (75)"
|
||||
set desc = "Lay an egg to produce huggers to impregnate prey with."
|
||||
set category = "Alien"
|
||||
|
||||
if(locate(/obj/effect/alien/egg) in get_turf(src))
|
||||
src << "There's already an egg here."
|
||||
return
|
||||
|
||||
if(powerc(75,1))//Can't plant eggs on spess tiles. That's silly.
|
||||
adjustToxLoss(-75)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\green <B>[src] has laid an egg!</B>"), 1)
|
||||
new /obj/effect/alien/egg(loc)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/queen/large
|
||||
icon = 'icons/mob/alienqueen.dmi'
|
||||
icon_state = "queen_s"
|
||||
pixel_x = -16
|
||||
|
||||
/mob/living/carbon/alien/humanoid/queen/large/update_icons()
|
||||
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
|
||||
update_hud() //TODO: remove the need for this to be here
|
||||
overlays.Cut()
|
||||
if(lying)
|
||||
if(resting) icon_state = "queen_sleep"
|
||||
else icon_state = "queen_l"
|
||||
for(var/image/I in overlays_lying)
|
||||
overlays += I
|
||||
else
|
||||
icon_state = "queen_s"
|
||||
for(var/image/I in overlays_standing)
|
||||
overlays += I
|
||||
@@ -1,154 +0,0 @@
|
||||
//Xeno Overlays Indexes//////////
|
||||
#define X_HEAD_LAYER 1
|
||||
#define X_SUIT_LAYER 2
|
||||
#define X_L_HAND_LAYER 3
|
||||
#define X_R_HAND_LAYER 4
|
||||
#define TARGETED_LAYER 5
|
||||
#define X_TOTAL_LAYERS 5
|
||||
/////////////////////////////////
|
||||
|
||||
/mob/living/carbon/alien/humanoid
|
||||
var/list/overlays_lying[X_TOTAL_LAYERS]
|
||||
var/list/overlays_standing[X_TOTAL_LAYERS]
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_icons()
|
||||
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
|
||||
update_hud() //TODO: remove the need for this to be here
|
||||
overlays.Cut()
|
||||
if(stat == DEAD)
|
||||
//If we mostly took damage from fire
|
||||
if(fireloss > 125)
|
||||
icon_state = "alien[caste]_husked"
|
||||
else
|
||||
icon_state = "alien[caste]_dead"
|
||||
for(var/image/I in overlays_lying)
|
||||
overlays += I
|
||||
else if(lying)
|
||||
if(resting)
|
||||
icon_state = "alien[caste]_sleep"
|
||||
else if(stat == UNCONSCIOUS)
|
||||
icon_state = "alien[caste]_unconscious"
|
||||
else
|
||||
icon_state = "alien[caste]_l"
|
||||
for(var/image/I in overlays_lying)
|
||||
overlays += I
|
||||
else
|
||||
if(m_intent == "run") icon_state = "alien[caste]_running"
|
||||
else icon_state = "alien[caste]_s"
|
||||
for(var/image/I in overlays_standing)
|
||||
overlays += I
|
||||
|
||||
/mob/living/carbon/alien/humanoid/regenerate_icons()
|
||||
..()
|
||||
if (monkeyizing) return
|
||||
|
||||
update_inv_head(0)
|
||||
update_inv_wear_suit(0)
|
||||
update_inv_r_hand(0)
|
||||
update_inv_l_hand(0)
|
||||
update_inv_pockets(0)
|
||||
update_hud()
|
||||
update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_hud()
|
||||
//TODO
|
||||
if (client)
|
||||
// if(other) client.screen |= hud_used.other //Not used
|
||||
// else client.screen -= hud_used.other //Not used
|
||||
client.screen |= contents
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_inv_wear_suit(var/update_icons=1)
|
||||
if(wear_suit)
|
||||
var/t_state = wear_suit.item_state
|
||||
if(!t_state) t_state = wear_suit.icon_state
|
||||
var/image/lying = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "[t_state]2")
|
||||
var/image/standing = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "[t_state]")
|
||||
|
||||
if(wear_suit.blood_DNA)
|
||||
var/t_suit = "suit"
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/armor) )
|
||||
t_suit = "armor"
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_suit]blood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_suit]blood")
|
||||
|
||||
//TODO
|
||||
wear_suit.screen_loc = ui_alien_oclothing
|
||||
if (istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
|
||||
drop_from_inventory(handcuffed)
|
||||
drop_r_hand()
|
||||
drop_l_hand()
|
||||
|
||||
overlays_lying[X_SUIT_LAYER] = lying
|
||||
overlays_standing[X_SUIT_LAYER] = standing
|
||||
else
|
||||
overlays_lying[X_SUIT_LAYER] = null
|
||||
overlays_standing[X_SUIT_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_inv_head(var/update_icons=1)
|
||||
if (head)
|
||||
var/t_state = head.item_state
|
||||
if(!t_state) t_state = head.icon_state
|
||||
var/image/lying = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "[t_state]2")
|
||||
var/image/standing = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "[t_state]")
|
||||
if(head.blood_DNA)
|
||||
lying.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood2")
|
||||
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
|
||||
head.screen_loc = ui_alien_head
|
||||
overlays_lying[X_HEAD_LAYER] = lying
|
||||
overlays_standing[X_HEAD_LAYER] = standing
|
||||
else
|
||||
overlays_lying[X_HEAD_LAYER] = null
|
||||
overlays_standing[X_HEAD_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_inv_pockets(var/update_icons=1)
|
||||
if(l_store) l_store.screen_loc = ui_storage1
|
||||
if(r_store) r_store.screen_loc = ui_storage2
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_inv_r_hand(var/update_icons=1)
|
||||
if(r_hand)
|
||||
var/t_state = r_hand.item_state
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
r_hand.screen_loc = ui_rhand
|
||||
overlays_standing[X_R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = t_state)
|
||||
else
|
||||
overlays_standing[X_R_HAND_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_inv_l_hand(var/update_icons=1)
|
||||
if(l_hand)
|
||||
var/t_state = l_hand.item_state
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
l_hand.screen_loc = ui_lhand
|
||||
overlays_standing[X_L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = t_state)
|
||||
else
|
||||
overlays_standing[X_L_HAND_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
/mob/living/carbon/alien/humanoid/update_targeted(var/update_icons=1)
|
||||
if (targeted_by && target_locked)
|
||||
overlays_lying[TARGETED_LAYER] = target_locked
|
||||
overlays_standing[TARGETED_LAYER] = target_locked
|
||||
else if (!targeted_by && target_locked)
|
||||
del(target_locked)
|
||||
if (!targeted_by)
|
||||
overlays_lying[TARGETED_LAYER] = null
|
||||
overlays_standing[TARGETED_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
//Xeno Overlays Indexes//////////
|
||||
#undef X_HEAD_LAYER
|
||||
#undef X_SUIT_LAYER
|
||||
#undef X_L_HAND_LAYER
|
||||
#undef X_R_HAND_LAYER
|
||||
#undef TARGETED_LAYER
|
||||
#undef X_TOTAL_LAYERS
|
||||
@@ -1,15 +0,0 @@
|
||||
/mob/living/carbon/alien/larva/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
if(healths) healths.icon_state = "health6"
|
||||
stat = DEAD
|
||||
icon_state = "larva_dead"
|
||||
|
||||
if(!gibbed)
|
||||
update_canmove()
|
||||
if(client) blind.layer = 0
|
||||
|
||||
tod = worldtime2text() //weasellos time of death patch
|
||||
if(mind) mind.store_memory("Time of death: [tod]", 0)
|
||||
living_mob_list -= src
|
||||
|
||||
return ..(gibbed)
|
||||
@@ -1,3 +0,0 @@
|
||||
//can't unequip since it can't equip anything
|
||||
/mob/living/carbon/alien/larva/u_equip(obj/item/W as obj)
|
||||
return
|
||||
@@ -1,375 +1,19 @@
|
||||
/mob/living/carbon/alien/larva
|
||||
name = "alien larva"
|
||||
real_name = "alien larva"
|
||||
icon_state = "larva0"
|
||||
pass_flags = PASSTABLE
|
||||
adult_form = /mob/living/carbon/human
|
||||
speak_emote = list("hisses")
|
||||
icon_state = "larva"
|
||||
language = "Hivemind"
|
||||
melee_damage_lower = 3
|
||||
melee_damage_upper = 6
|
||||
|
||||
amount_grown = 0
|
||||
max_grown = 200
|
||||
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
storedPlasma = 50
|
||||
max_plasma = 50
|
||||
|
||||
var/amount_grown = 0
|
||||
var/max_grown = 200
|
||||
var/time_of_birth
|
||||
|
||||
//This is fine right now, if we're adding organ specific damage this needs to be updated
|
||||
/mob/living/carbon/alien/larva/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
if(name == "alien larva")
|
||||
name = "alien larva ([rand(1, 1000)])"
|
||||
real_name = name
|
||||
regenerate_icons()
|
||||
..()
|
||||
|
||||
//This is fine, works the same as a human
|
||||
/mob/living/carbon/alien/larva/Bump(atom/movable/AM as mob|obj, yes)
|
||||
|
||||
spawn( 0 )
|
||||
if ((!( yes ) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
||||
if(prob(70))
|
||||
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
|
||||
now_pushing = 0
|
||||
return
|
||||
if(!(tmob.status_flags & CANPUSH))
|
||||
now_pushing = 0
|
||||
return
|
||||
tmob.LAssailant = src
|
||||
|
||||
now_pushing = 0
|
||||
..()
|
||||
if (!( istype(AM, /atom/movable) ))
|
||||
return
|
||||
if (!( now_pushing ))
|
||||
now_pushing = 1
|
||||
if (!( AM.anchored ))
|
||||
var/t = get_dir(src, AM)
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
return
|
||||
return
|
||||
|
||||
//This needs to be fixed
|
||||
/mob/living/carbon/alien/larva/Stat()
|
||||
..()
|
||||
stat(null, "Progress: [amount_grown]/[max_grown]")
|
||||
|
||||
/mob/living/carbon/alien/larva/adjustToxLoss(amount)
|
||||
if(stat != DEAD)
|
||||
amount_grown = min(amount_grown + 1, max_grown)
|
||||
..(amount)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
b_loss += 500
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
|
||||
b_loss += 60
|
||||
|
||||
f_loss += 60
|
||||
|
||||
ear_damage += 30
|
||||
ear_deaf += 120
|
||||
|
||||
if(3.0)
|
||||
b_loss += 30
|
||||
if (prob(50))
|
||||
Paralyse(1)
|
||||
ear_damage += 15
|
||||
ear_deaf += 60
|
||||
|
||||
adjustBruteLoss(b_loss)
|
||||
adjustFireLoss(f_loss)
|
||||
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/blob_act()
|
||||
if (stat == 2)
|
||||
return
|
||||
var/shielded = 0
|
||||
|
||||
var/damage = null
|
||||
if (stat != 2)
|
||||
damage = rand(10,30)
|
||||
|
||||
if(shielded)
|
||||
damage /= 4
|
||||
|
||||
//paralysis += 1
|
||||
|
||||
show_message("\red The blob attacks you!")
|
||||
|
||||
adjustFireLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
//can't equip anything
|
||||
/mob/living/carbon/alien/larva/attack_ui(slot_id)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/meteorhit(O as obj)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message(text("\red [] has been hit by []", src, O), 1)
|
||||
if (health > 0)
|
||||
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
|
||||
adjustFireLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] glomps []!</B>", src), 1)
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.use(2500)
|
||||
|
||||
Weaken(5)
|
||||
if (stuttering < 5)
|
||||
stuttering = 5
|
||||
Stun(5)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall.", 2)
|
||||
return
|
||||
else
|
||||
M << "\red Not enough charge! "
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (health > 0)
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (M.health >= -75.0)
|
||||
if ((M.head && M.head.flags & 4) || (M.wear_mask && !( M.wear_mask.flags & 32 )) )
|
||||
M << "\blue <B>Remove that mask!</B>"
|
||||
return
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
|
||||
O.source = M
|
||||
O.target = src
|
||||
O.s_loc = M.loc
|
||||
O.t_loc = loc
|
||||
O.place = "CPR"
|
||||
requests += O
|
||||
spawn( 0 )
|
||||
O.process()
|
||||
return
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
||||
|
||||
else
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
spawn(0)
|
||||
Paralyse(1)
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
|
||||
if (damage > 4.9)
|
||||
Weaken(rand(10,15))
|
||||
for(var/mob/O in viewers(M, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to punch []!</B>", M, src), 1)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
sleeping = max(0,sleeping-5)
|
||||
resting = 0
|
||||
AdjustParalysis(-3)
|
||||
AdjustStunned(-3)
|
||||
AdjustWeakened(-3)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M.name] nuzzles [] trying to wake it up!", src), 1)
|
||||
|
||||
else
|
||||
if (health > 0)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
var/damage = rand(1, 3)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
M << "\green <B>[name] is too injured for that.</B>"
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/larva/restrained()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/larva/var/co2overloadtime = null
|
||||
/mob/living/carbon/alien/larva/var/temperature_resistance = T0C+75
|
||||
|
||||
// new damage icon system
|
||||
// now constructs damage icon for each organ from mask * damage field
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/show_inv(mob/user as mob)
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<B><HR><FONT size=3>[name]</FONT></B>
|
||||
<BR><HR><BR>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
|
||||
<BR>"}
|
||||
user << browse(dat, text("window=mob[name];size=340x480"))
|
||||
onclose(user, "mob[name]")
|
||||
return
|
||||
|
||||
/* Commented out because it's duplicated in life.dm
|
||||
/mob/living/carbon/alien/larva/proc/grow() // Larvae can grow into full fledged Xenos if they survive long enough -- TLE
|
||||
if(icon_state == "larva_l" && !canmove) // This is a shit death check. It is made of shit and death. Fix later.
|
||||
return
|
||||
else
|
||||
var/mob/living/carbon/alien/humanoid/A = new(loc)
|
||||
A.key = key
|
||||
del(src) */
|
||||
add_language("Rootspeak")
|
||||
@@ -1,369 +1,14 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/mob/living/carbon/alien/larva
|
||||
|
||||
var/temperature_alert = 0
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/Life()
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
if (monkeyizing)
|
||||
return
|
||||
|
||||
..()
|
||||
var/datum/gas_mixture/enviroment = loc.return_air()
|
||||
if (stat != DEAD) //still breathing
|
||||
|
||||
// GROW!
|
||||
if(amount_grown < max_grown)
|
||||
amount_grown++
|
||||
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
spawn(0) breathe()
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
//Chemicals in the body
|
||||
handle_chemicals_in_body()
|
||||
|
||||
|
||||
//Apparently, the person who wrote this code designed it so that
|
||||
//blinded get reset each cycle and then get activated later in the
|
||||
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
||||
//to find it.
|
||||
blinded = null
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment(enviroment)
|
||||
|
||||
//stuff in the stomach
|
||||
//handle_stomach()
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates()
|
||||
update_canmove()
|
||||
|
||||
// Grabbing
|
||||
for(var/obj/item/weapon/grab/G in src)
|
||||
G.process()
|
||||
|
||||
//some kind of bug in canmove() isn't properly calling update_icons, so this is here as a placeholder
|
||||
update_icons()
|
||||
|
||||
if(client)
|
||||
handle_regular_hud_updates()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva
|
||||
|
||||
proc/breathe()
|
||||
|
||||
if(reagents.has_reagent("lexorin")) return
|
||||
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/gas_mixture/breath
|
||||
// HACK NEED CHANGING LATER
|
||||
if(health < 0)
|
||||
losebreath++
|
||||
|
||||
if(losebreath>0) //Suffocating so do not take a breath
|
||||
losebreath--
|
||||
if (prob(75)) //High chance of gasping for air
|
||||
spawn emote("gasp")
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
else
|
||||
//First, check for air from internal atmosphere (using an air tank and mask generally)
|
||||
breath = get_breath_from_internal(BREATH_VOLUME)
|
||||
|
||||
//No breath from internal atmosphere so get breath from location
|
||||
if(!breath)
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
|
||||
else if(istype(loc, /turf/))
|
||||
var/breath_moles = 0
|
||||
/*if(environment.return_pressure() > ONE_ATMOSPHERE)
|
||||
// Loads of air around (pressure effect will be handled elsewhere), so lets just take a enough to fill our lungs at normal atmos pressure (using n = Pv/RT)
|
||||
breath_moles = (ONE_ATMOSPHERE*BREATH_VOLUME/R_IDEAL_GAS_EQUATION*environment.temperature)
|
||||
else*/
|
||||
// Not enough air around, take a percentage of what's there to model this properly
|
||||
breath_moles = environment.total_moles*BREATH_PERCENTAGE
|
||||
|
||||
breath = loc.remove_air(breath_moles)
|
||||
|
||||
// Handle chem smoke effect -- Doohl
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.reaction(src, INGEST)
|
||||
spawn(5)
|
||||
if(smoke)
|
||||
smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
|
||||
break // If they breathe in the nasty stuff once, no need to continue checking
|
||||
|
||||
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
|
||||
handle_breath(breath)
|
||||
|
||||
if(breath)
|
||||
loc.assume_air(breath)
|
||||
|
||||
|
||||
proc/get_breath_from_internal(volume_needed)
|
||||
if(internal)
|
||||
if (!contents.Find(internal))
|
||||
internal = null
|
||||
if (!wear_mask || !(wear_mask.flags & MASKINTERNALS) )
|
||||
internal = null
|
||||
if(internal)
|
||||
if (internals)
|
||||
internals.icon_state = "internal1"
|
||||
return internal.remove_air_volume(volume_needed)
|
||||
else
|
||||
if (internals)
|
||||
internals.icon_state = "internal0"
|
||||
return null
|
||||
|
||||
proc/handle_breath(datum/gas_mixture/breath)
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
|
||||
if(!breath || (breath.total_moles == 0))
|
||||
//Aliens breathe in vaccuum
|
||||
return 0
|
||||
|
||||
var/phoron_used = 0
|
||||
var/breath_pressure = (breath.total_moles * R_IDEAL_GAS_EQUATION * breath.temperature) / BREATH_VOLUME
|
||||
|
||||
//Partial pressure of the phoron in our breath
|
||||
var/Toxins_pp = (breath.gas["phoron"] / breath.total_moles) * breath_pressure
|
||||
|
||||
if(Toxins_pp) // Detect phoron in air
|
||||
|
||||
adjustToxLoss(breath.gas["phoron"] * 250)
|
||||
phoron_alert = max(phoron_alert, 1)
|
||||
|
||||
phoron_used = breath.gas["phoron"]
|
||||
|
||||
else
|
||||
phoron_alert = 0
|
||||
|
||||
//Breathe in phoron and out oxygen
|
||||
breath.adjust_gas("phoron", -phoron_used)
|
||||
breath.adjust_gas("oxygen", phoron_used)
|
||||
|
||||
if(breath.temperature > (T0C+66) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
|
||||
if(prob(20))
|
||||
src << "\red You feel a searing heat in your lungs!"
|
||||
fire_alert = max(fire_alert, 1)
|
||||
else
|
||||
fire_alert = 0
|
||||
|
||||
//Temporary fixes to the alerts.
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
if(reagents) reagents.metabolize(src)
|
||||
|
||||
if(FAT in mutations)
|
||||
if(nutrition < 100)
|
||||
if(prob(round((50 - nutrition) / 100)))
|
||||
src << "\blue You feel fit again!"
|
||||
mutations.Add(FAT)
|
||||
/* else
|
||||
if(nutrition > 500)
|
||||
if(prob(5 + round((nutrition - max_grown) / 2)))
|
||||
src << "\red You suddenly feel blubbery!"
|
||||
mutations.Add(FAT)
|
||||
FUCK YOU MORE FAT CODE -Hawk*/
|
||||
if (nutrition > 0)
|
||||
nutrition-= HUNGER_FACTOR
|
||||
|
||||
if (drowsyness)
|
||||
drowsyness--
|
||||
eye_blurry = max(2, eye_blurry)
|
||||
if (prob(5))
|
||||
sleeping += 1
|
||||
Paralyse(5)
|
||||
|
||||
confused = max(0, confused - 1)
|
||||
// decrement dizziness counter, clamped to 0
|
||||
if(resting)
|
||||
dizziness = max(0, dizziness - 5)
|
||||
jitteriness = max(0, jitteriness - 5)
|
||||
else
|
||||
dizziness = max(0, dizziness - 1)
|
||||
jitteriness = max(0, jitteriness - 1)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
proc/handle_regular_status_updates()
|
||||
updatehealth()
|
||||
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
blinded = 1
|
||||
silent = 0
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
if(health < -25 || brain_op_stage == 4.0)
|
||||
death()
|
||||
blinded = 1
|
||||
silent = 0
|
||||
return 1
|
||||
|
||||
//UNCONSCIOUS. NO-ONE IS HOME
|
||||
if( (getOxyLoss() > 25) || (0 > health) )
|
||||
//if( health <= 20 && prob(1) )
|
||||
// spawn(0)
|
||||
// emote("gasp")
|
||||
if(!reagents.has_reagent("inaprovaline"))
|
||||
adjustOxyLoss(1)
|
||||
Paralyse(3)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-2)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
else if(sleeping)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
if( prob(10) && health )
|
||||
spawn(0)
|
||||
emote("hiss_")
|
||||
//CONSCIOUS
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
|
||||
/* What in the living hell is this?*/
|
||||
if(move_delay_add > 0)
|
||||
move_delay_add = max(0, move_delay_add - rand(1, 2))
|
||||
|
||||
//Eyes
|
||||
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
|
||||
blinded = 1
|
||||
else if(eye_blind) //blindness, heals slowly over time
|
||||
eye_blind = max(eye_blind-1,0)
|
||||
blinded = 1
|
||||
else if(eye_blurry) //blurry eyes heal slowly
|
||||
eye_blurry = max(eye_blurry-1, 0)
|
||||
|
||||
//Ears
|
||||
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
|
||||
ear_deaf = max(ear_deaf, 1)
|
||||
else if(ear_deaf) //deafness, heals slowly over time
|
||||
ear_deaf = max(ear_deaf-1, 0)
|
||||
else if(ear_damage < 25) //ear damage heals slowly under this threshold.
|
||||
ear_damage = max(ear_damage-0.05, 0)
|
||||
|
||||
//Other
|
||||
handle_statuses()
|
||||
return 1
|
||||
|
||||
|
||||
proc/handle_regular_hud_updates()
|
||||
|
||||
if (stat == 2 || (XRAY in mutations))
|
||||
sight |= SEE_TURFS
|
||||
sight |= SEE_MOBS
|
||||
sight |= SEE_OBJS
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
else if (stat != 2)
|
||||
sight |= SEE_MOBS
|
||||
sight &= ~SEE_TURFS
|
||||
sight &= ~SEE_OBJS
|
||||
see_in_dark = 4
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
if (healths)
|
||||
if (stat != 2)
|
||||
switch(health)
|
||||
if(25 to INFINITY)
|
||||
healths.icon_state = "health0"
|
||||
if(19 to 25)
|
||||
healths.icon_state = "health1"
|
||||
if(13 to 19)
|
||||
healths.icon_state = "health2"
|
||||
if(7 to 13)
|
||||
healths.icon_state = "health3"
|
||||
if(0 to 7)
|
||||
healths.icon_state = "health4"
|
||||
else
|
||||
healths.icon_state = "health5"
|
||||
else
|
||||
healths.icon_state = "health6"
|
||||
|
||||
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
|
||||
|
||||
|
||||
if (toxin) toxin.icon_state = "tox[phoron_alert ? 1 : 0]"
|
||||
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
|
||||
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
|
||||
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
if (client)
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
if ((blind && stat != 2))
|
||||
if ((blinded))
|
||||
blind.layer = 18
|
||||
else
|
||||
blind.layer = 0
|
||||
|
||||
if (disabilities & NEARSIGHTED)
|
||||
client.screen += global_hud.vimpaired
|
||||
|
||||
if (eye_blurry)
|
||||
client.screen += global_hud.blurry
|
||||
|
||||
if (druggy)
|
||||
client.screen += global_hud.druggy
|
||||
|
||||
if (stat != 2)
|
||||
if (machine)
|
||||
if (!( machine.check_eye(src) ))
|
||||
reset_view(null)
|
||||
else
|
||||
if(client && !client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
proc/handle_random_events()
|
||||
return
|
||||
|
||||
|
||||
proc/handle_stomach()
|
||||
spawn(0)
|
||||
for(var/mob/living/M in stomach_contents)
|
||||
if(M.loc != src)
|
||||
stomach_contents.Remove(M)
|
||||
continue
|
||||
if(istype(M, /mob/living/carbon) && stat != 2)
|
||||
if(M.stat == 2)
|
||||
M.death(1)
|
||||
stomach_contents.Remove(M)
|
||||
del(M)
|
||||
continue
|
||||
if(air_master.current_cycle%3==1)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
M.adjustBruteLoss(5)
|
||||
nutrition += 10
|
||||
//Larvae regenerate health and nutrition from plasma and alien weeds.
|
||||
/mob/living/carbon/alien/larva/handle_environment()
|
||||
|
||||
var/turf/T = loc
|
||||
if(!T) return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
if(!environment) return
|
||||
|
||||
if(environment.gas["phoron"] > 0 || locate(/obj/effect/alien/weeds) in T.contents)
|
||||
update_progression()
|
||||
adjustBruteLoss(-1)
|
||||
adjustFireLoss(-1)
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
@@ -1,3 +0,0 @@
|
||||
/mob/living/carbon/alien/larva/Login()
|
||||
return ..()
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
|
||||
/mob/living/carbon/alien/larva/verb/hide()
|
||||
set name = "Hide"
|
||||
set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
|
||||
set category = "Alien"
|
||||
|
||||
if(stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
if (layer != TURF_LAYER+0.2)
|
||||
layer = TURF_LAYER+0.2
|
||||
src << text("\green You are now hiding.")
|
||||
for(var/mob/O in oviewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("<B>[] scurries to the ground!</B>", src)
|
||||
else
|
||||
layer = MOB_LAYER
|
||||
src << text("\green You have stopped hiding.")
|
||||
for(var/mob/O in oviewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("[] slowly peaks up from the ground...", src)
|
||||
|
||||
/mob/living/carbon/alien/larva/verb/evolve()
|
||||
set name = "Evolve"
|
||||
set desc = "Evolve into a fully grown Alien."
|
||||
set category = "Alien"
|
||||
|
||||
if(stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
if(handcuffed || legcuffed)
|
||||
src << "\red You cannot evolve when you are cuffed."
|
||||
|
||||
if(amount_grown >= max_grown) //TODO ~Carn
|
||||
//green is impossible to read, so i made these blue and changed the formatting slightly
|
||||
src << "\blue <b>You are growing into a beautiful alien! It is time to choose a caste.</b>"
|
||||
src << "\blue There are three to choose from:"
|
||||
src << "<B>Hunters</B> \blue are strong and agile, able to hunt away from the hive and rapidly move through ventilation shafts. Hunters generate plasma slowly and have low reserves."
|
||||
src << "<B>Sentinels</B> \blue are tasked with protecting the hive and are deadly up close and at a range. They are not as physically imposing nor fast as the hunters."
|
||||
src << "<B>Drones</B> \blue are the working class, offering the largest plasma storage and generation. They are the only caste which may evolve again, turning into the dreaded alien queen."
|
||||
var/alien_caste = alert(src, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
|
||||
|
||||
var/mob/living/carbon/alien/humanoid/new_xeno
|
||||
switch(alien_caste)
|
||||
if("Hunter")
|
||||
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(loc)
|
||||
if("Sentinel")
|
||||
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(loc)
|
||||
if("Drone")
|
||||
new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
|
||||
if(mind) mind.transfer_to(new_xeno)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
src << "\red You are not fully grown."
|
||||
return
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user