diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index ad8fc3bdac..17d7bc4621 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -23,6 +23,26 @@ slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi', ) +/obj/item/weapon/melee/energy/sword/green/New() + colorable = FALSE + lcolor = "#008000" + +/obj/item/weapon/melee/energy/sword/red/New() + colorable = FALSE + lcolor = "#FF0000" + +/obj/item/weapon/melee/energy/sword/blue/New() + colorable = FALSE + lcolor = "#0000FF" + +/obj/item/weapon/melee/energy/sword/purple/New() + colorable = FALSE + lcolor = "#800080" + +/obj/item/weapon/melee/energy/sword/white/New() + colorable = FALSE + lcolor = "#FFFFFF" + /obj/item/weapon/melee/energy/proc/activate(mob/living/user) if(active) return @@ -147,11 +167,12 @@ /obj/item/weapon/melee/energy/update_icon() . = ..() var/mutable_appearance/blade_overlay = mutable_appearance(icon, "[icon_state]_blade") - if(colorable) - blade_overlay.color = lcolor - if(rainbow || !colorable) + blade_overlay.color = lcolor + color = lcolor + if(rainbow) blade_overlay = mutable_appearance(icon, "[icon_state]_blade_rainbow") blade_overlay.color = "FFFFFF" + color = "FFFFFF" cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other if(active) add_overlay(blade_overlay) diff --git a/code/game/objects/items/weapons/melee/energy_vr.dm b/code/game/objects/items/weapons/melee/energy_vr.dm index d377e935cb..34fa761211 100644 --- a/code/game/objects/items/weapons/melee/energy_vr.dm +++ b/code/game/objects/items/weapons/melee/energy_vr.dm @@ -7,19 +7,4 @@ /obj/item/weapon/melee/energy/sword/imperial/activate(mob/living/user) ..() - icon_state = "sword1" - -/obj/item/weapon/melee/energy/sword/green/New() - lcolor = "#008000" - -/obj/item/weapon/melee/energy/sword/red/New() - lcolor = "#FF0000" - -/obj/item/weapon/melee/energy/sword/blue/New() - lcolor = "#0000FF" - -/obj/item/weapon/melee/energy/sword/purple/New() - lcolor = "#800080" - -/obj/item/weapon/melee/energy/sword/white/New() - lcolor = "#FFFFFF" \ No newline at end of file + icon_state = "sword1" \ No newline at end of file diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index de2d65a5c5..35012a262d 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -279,12 +279,10 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u flags = NOBLOODY var/active = 0 -/obj/item/weapon/holo/esword/green - New() +/obj/item/weapon/holo/esword/green/New() lcolor = "#008000" -/obj/item/weapon/holo/esword/red - New() +/obj/item/weapon/holo/esword/red/New() lcolor = "#FF0000" /obj/item/weapon/holo/esword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") @@ -339,24 +337,6 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u H.update_inv_l_hand() H.update_inv_r_hand() -/obj/item/weapon/holo/esword/AltClick(mob/living/user) - if(!in_range(src, user)) //Basic checks to prevent abuse - return - if(user.incapacitated() || !istype(user)) - to_chat(user, "You can't do that right now!") - return - - if(alert("Are you sure you want to recolor your blade?", "Confirm Recolor", "Yes", "No") == "Yes") - var/energy_color_input = input(usr,"","Choose Energy Color",lcolor) as color|null - if(energy_color_input) - lcolor = sanitize_hexcolor(energy_color_input) - update_icon() - - -/obj/item/weapon/holo/esword/examine(mob/user) - ..() - to_chat(user, "Alt-click to recolor it.") - //BASKETBALL OBJECTS /obj/item/weapon/beach_ball/holoball