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Update laser_vr.dm
Changing the fire mode order on the phaser rifle in hopes that it works around a fire rate bug that made the sniper mode abusable. Mildly reduces cost of phaser rifle lethal mode.
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@@ -293,8 +293,8 @@
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modifystate = "riflekill"
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modifystate = "riflekill"
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//CHOMP Edit: Changed beam type to new phaser beam type.
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//CHOMP Edit: Changed beam type to new phaser beam type.
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firemodes = list(
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firemodes = list(
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/phaser, modifystate="riflestun", charge_cost = 60), //Chompedit Reduced cost
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list(mode_name="sniper", fire_delay=35, move_delay=4, projectile_type=/obj/item/projectile/beam/phaser/heavy, modifystate="riflekill", charge_cost = 100), //Chompedit Reduced cost
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list(mode_name="sniper", fire_delay=35, move_delay=4, projectile_type=/obj/item/projectile/beam/phaser/heavy, modifystate="riflekill", charge_cost = 100), //Chompedit Reduced cost
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/phaser, modifystate="riflestun", charge_cost = 75), //Chompedit Reduced cost
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)
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)
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/obj/item/weapon/gun/energy/locked/frontier/rifle/ui_action_click()
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/obj/item/weapon/gun/energy/locked/frontier/rifle/ui_action_click()
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