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disables footprint persistence (#7415)
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@@ -46,6 +46,8 @@ var/global/list/image/fluidtrack_cache=list()
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var/coming_state="blood1"
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var/going_state="blood2"
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var/updatedtracks=0
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persistent = TRUE
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generic_filth = FALSE
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// dir = id in stack
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var/list/setdirs=list(
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@@ -1,3 +1,10 @@
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/*
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USAGE NOTE
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For decals, the var Persistent = 'has already been saved', and is primarily used to prevent duplicate savings of generic filth (filth.dm).
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This also means 'TRUE' can be used to define a decal as "Do not save at all, even as a generic replacement." if a dirt decal is considered 'too common' to save.
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generic_filth = TRUE means when the decal is saved, it will be switched out for a generic green 'filth' decal.
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*/
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/obj/effect/decal/cleanable
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plane = DIRTY_PLANE
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var/persistent = FALSE
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