This commit is contained in:
Zuhayr
2014-07-14 12:16:02 +09:30
parent bc2f91b4e4
commit d8ff5d8ac6
2 changed files with 14 additions and 11 deletions

View File

@@ -58,7 +58,6 @@
dizziness = 0
jitteriness = 0
hud_updateflag |= 1 << HEALTH_HUD
hud_updateflag |= 1 << STATUS_HUD
@@ -117,8 +116,6 @@
ticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
return ..(gibbed)
/mob/living/carbon/human/proc/makeSkeleton()
if(SKELETON in src.mutations) return

View File

@@ -32,6 +32,7 @@
var/damage_msg = "\red You feel an intense pain"
var/broken_description
var/vital //Lose a vital limb, die immediately.
var/status = 0
var/open = 0
var/stage = 0
@@ -355,7 +356,7 @@ INFECTION_LEVEL_THREE above this germ level the player will take additional toxi
Note that amputating the affected organ does in fact remove the infection from the player's body.
*/
/datum/organ/external/proc/update_germs()
if(status & (ORGAN_ROBOT|ORGAN_DESTROYED) || (owner.species && owner.species.flags & IS_PLANT)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
germ_level = 0
return
@@ -363,7 +364,7 @@ Note that amputating the affected organ does in fact remove the infection from t
if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//** Syncing germ levels with external wounds
handle_germ_sync()
//** Handle antibiotics and curing infections
handle_antibiotics()
@@ -386,10 +387,10 @@ Note that amputating the affected organ does in fact remove the infection from t
/datum/organ/external/proc/handle_germ_effects()
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE && prob(60)) //this could be an else clause, but it looks cleaner this way
germ_level-- //since germ_level increases at a rate of 1 per second with dirty wounds, prob(60) should give us about 5 minutes before level one.
if(germ_level >= INFECTION_LEVEL_ONE)
//having an infection raises your body temperature
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_THREE, 1) + owner.species.body_temperature
@@ -400,7 +401,7 @@ Note that amputating the affected organ does in fact remove the infection from t
if(prob(round(germ_level/10)))
if (antibiotics < 5)
germ_level++
if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
owner.adjustToxLoss(1)
@@ -411,7 +412,7 @@ Note that amputating the affected organ does in fact remove the infection from t
if (I.germ_level > 0 && I.germ_level < min(germ_level, INFECTION_LEVEL_TWO)) //once the organ reaches whatever we can give it, or level two, switch to a different one
if (!target_organ || I.germ_level > target_organ.germ_level) //choose the organ with the highest germ_level
target_organ = I
if (!target_organ)
//figure out which organs we can spread germs to and pick one at random
var/list/candidate_organs = list()
@@ -420,7 +421,7 @@ Note that amputating the affected organ does in fact remove the infection from t
candidate_organs += I
if (candidate_organs.len)
target_organ = pick(candidate_organs)
if (target_organ)
target_organ.germ_level++
@@ -666,6 +667,9 @@ Note that amputating the affected organ does in fact remove the infection from t
// OK so maybe your limb just flew off, but if it was attached to a pair of cuffs then hooray! Freedom!
release_restraints()
if(vital)
owner.death()
/****************************************************
HELPERS
****************************************************/
@@ -829,7 +833,7 @@ Note that amputating the affected organ does in fact remove the infection from t
max_damage = 75
min_broken_damage = 40
body_part = UPPER_TORSO
vital = 1
/datum/organ/external/groin
name = "groin"
@@ -838,6 +842,7 @@ Note that amputating the affected organ does in fact remove the infection from t
max_damage = 50
min_broken_damage = 30
body_part = LOWER_TORSO
vital = 1
/datum/organ/external/l_arm
name = "l_arm"
@@ -931,6 +936,7 @@ Note that amputating the affected organ does in fact remove the infection from t
min_broken_damage = 40
body_part = HEAD
var/disfigured = 0
vital = 1
/datum/organ/external/head/get_icon()
if (!owner)