diff --git a/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/eclipse.dm b/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/eclipse.dm
new file mode 100644
index 0000000000..6d2082e5bf
--- /dev/null
+++ b/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/eclipse.dm
@@ -0,0 +1,586 @@
+///////////////////////////////
+// Eclipse Mobs Go Here
+///////////////////////////////
+
+// Basic Version, the knife merc, or blood ininiate. Don't use them, or the eclipsesolar, lunar base versions either.
+/mob/living/simple_mob/humanoid/eclipse
+ name = "Eclipse Initiate"
+ tt_desc = "E Homo sapiens"
+ desc = "A silver cladded, dangerous looking indivual."
+ icon = 'modular_chomp/icons/mob/animal_ch.dmi'
+ icon_state = "syndicate"
+ icon_living = "syndicate"
+ icon_dead = "statisgem"
+ icon_gib = "syndicate_gib"
+
+ faction = "eclipse"
+ movement_cooldown = 3
+
+ status_flags = 0
+
+ response_help = "pokes"
+ response_disarm = "shoves"
+ response_harm = "hits"
+
+ health = 100
+ maxHealth = 100
+ harm_intent_damage = 5
+ melee_damage_lower = 15 //Tac Knife damage
+ melee_damage_upper = 15
+ attack_sharp = 1 //CHOMPEdit
+ attack_edge = 1
+ attacktext = list("slashed", "stabbed")
+ projectile_dispersion = 8
+ projectile_accuracy = -20
+ armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100) // Simple mob immunuties plus base Eclipse foe stuff
+
+ can_be_drop_prey = FALSE //CHOMP Add
+ pass_flags = PASSTABLE //mostly for the melee mobs.
+ softfall = TRUE //highly advanced spacesuit stuff
+
+ min_oxy = 0
+ max_oxy = 0
+ min_tox = 0
+ max_tox = 0
+ min_co2 = 0
+ max_co2 = 0
+ min_n2 = 0
+ max_n2 = 0
+ minbodytemp = 0
+ heat_damage_per_tick = 0
+
+ projectiletype = /obj/item/projectile/bullet/pistol/medium.
+ projectilesound = 'sound/weapons/Gunshot_light.ogg'
+
+ needs_reload = TRUE
+ reload_max = 7 // Not the best default, but it fits the pistol
+ ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged
+
+ // Grenade special attack vars
+ var/grenade_type = /obj/item/weapon/grenade/shooter/energy/laser
+ var/grenade_timer = 50 //CHOMPEdit
+ special_attack_cooldown = 45 SECONDS
+ special_attack_min_range = 2
+ special_attack_max_range = 7
+
+
+////////////////////////////////
+// Grenade Attack
+////////////////////////////////
+
+// Any merc can use this, just set special_attack_charges to a positive value
+
+// Check if we should bother with the grenade
+/mob/living/simple_mob/humanoid/eclipse/should_special_attack(atom/A)
+ var/mob_count = 0 // Are there enough mobs to consider grenading?
+ var/turf/T = get_turf(A)
+ for(var/mob/M in range(T, 2))
+ if(M.faction == faction) // Don't grenade our friends
+ return FALSE
+ if(M in oview(src, special_attack_max_range)) // And lets check if we can actually see at least two people before we throw a grenade
+ if(!M.stat) // Dead things don't warrant a grenade
+ mob_count ++
+ if(mob_count < 2)
+ return FALSE
+ else
+ return TRUE
+
+// Yes? Throw the grenade
+/mob/living/simple_mob/humanoid/eclipse/do_special_attack(atom/A)
+ set waitfor = FALSE
+ set_AI_busy(TRUE)
+
+ var/obj/item/weapon/grenade/G = new grenade_type(get_turf(src))
+ if(istype(G))
+ G.throw_at(A, G.throw_range, G.throw_speed, src)
+ G.det_time = grenade_timer //CHOMPEdit
+ G.activate(src) //CHOMPEdit
+ special_attack_charges = max(special_attack_charges-1, 0)
+
+ set_AI_busy(FALSE)
+
+////////////////////////////////
+// Stealing Merc AI Types
+////////////////////////////////
+/datum/ai_holder/simple_mob/merc/eclipse
+ threaten = FALSE
+ vision_range = 8
+
+/datum/ai_holder/simple_mob/merc/eclipse/hunter
+ vision_range = 10
+
+/datum/ai_holder/simple_mob/merc/eclipse/ranged
+ pointblank = TRUE // They get close? Just shoot 'em!
+ firing_lanes = TRUE // But not your buddies!
+
+/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
+ vision_range = 15 // We're a person with a long-ranged gun.
+
+/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper/max_range(atom/movable/AM)
+ return holder.ICheckRangedAttack(AM) ? 16 : 1
+
+////////////////////////////////
+//The solar part of the faction, highly resistant to burns and stuff
+/mob/living/simple_mob/humanoid/eclipse/solar
+ name = "Solar Eclipse Initiate"
+ desc = "A silver cladded, dangerous looking indivual."
+
+ armor = list(melee = 50, bullet = 50, laser = 95, energy = 95, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
+ armor_soak = list(melee = 0, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
+
+/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
+ name = "Solar Eclipse Tesla Serpent"
+ health = 125
+ maxHealth = 125
+ icon_state = "eclipse_tesla"
+ icon_living = "eclipse_tesla"
+ reload_max = 5
+
+ projectiletype = /obj/item/projectile/energy/electrode/eclipse
+
+/mob/living/simple_mob/humanoid/eclipse/solar/firemoff
+ name = "Solar Eclipse Inferno Moth"
+ health = 90
+ maxHealth = 90
+ icon_state = "eclipse_moth"
+ icon_living = "eclipse_moth"
+ reload_max = 10
+
+ var/energy = 100
+ var/max_energy = 100
+
+ special_attack_cooldown = 5 SECONDS
+ special_attack_min_range = 0
+ special_attack_max_range = 4
+
+ projectiletype = /obj/item/projectile/energy/blob/moth
+
+ var/datum/effect/effect/system/smoke_spread/fire/smoke_special
+
+/mob/living/simple_mob/humanoid/eclipse/solar/firemoff/handle_special()
+ ..()
+
+ if(energy < max_energy)
+ energy++
+
+/mob/living/simple_mob/humanoid/eclipse/solar/firemoff/Stat()
+ ..()
+ if(client.statpanel == "Status")
+ statpanel("Status")
+ if(emergency_shuttle)
+ var/eta_status = emergency_shuttle.get_status_panel_eta()
+ if(eta_status)
+ stat(null, eta_status)
+ stat("Energy", energy)
+
+/mob/living/simple_mob/humanoid/eclipse/solar/firemoff/should_special_attack(atom/A)
+ if(energy >= 20)
+ return TRUE
+ return FALSE
+
+/mob/living/simple_mob/humanoid/eclipse/solar/firemoff/do_special_attack(atom/A)
+ . = TRUE
+ switch(a_intent)
+ if(I_DISARM)
+ if(energy < 20)
+ return FALSE
+
+ energy -= 20
+
+ if(smoke_special)
+ smoke_special.set_up(7,0,src)
+ smoke_special.start()
+ return TRUE
+
+ return FALSE
+
+
+/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh
+ name = "Solar Eclipse Sniper"
+ health = 75
+ maxHealth = 75
+ movement_cooldown = 1
+
+ icon_state = "eclipse_snipertesh"
+ icon_living = "eclipse_snipertesh"
+
+ projectiletype = /obj/item/projectile/beam/sniper/eclipse
+
+ projectile_accuracy = 75
+
+ reload_max = 5
+ reload_time = 2.0 SECONDS
+
+ ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
+
+ ranged_attack_delay = 0.5 SECONDS
+
+/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh/ranged_pre_animation(atom/A)
+ Beam(get_turf(A), icon_state = "sniper_beam", time = 1 SECONDS, maxdistance = 15)
+ . = ..()
+
+/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh/shoot_target(atom/A)
+ set waitfor = FALSE
+
+ if(!istype(A) || QDELETED(A))
+ return
+
+ setClickCooldown(get_attack_speed())
+
+ face_atom(A)
+
+ var/atom/orig_targ = A
+
+ if(ranged_attack_delay)
+ A = get_turf(orig_targ)
+ ranged_pre_animation(A)
+ handle_attack_delay(A, ranged_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false.
+
+ if(needs_reload)
+ if(reload_count >= reload_max)
+ try_reload()
+ return FALSE
+
+ visible_message("\The [src] fires at \the [orig_targ]!")
+ shoot(A)
+ if(casingtype)
+ new casingtype(loc)
+
+ if(ranged_attack_delay)
+ ranged_post_animation(A)
+
+ return TRUE
+
+
+/mob/living/simple_mob/humanoid/eclipse/solar/radiation
+ name = "Solar Eclipse Irradiator"
+ health = 150
+ maxHealth = 150
+ glow_toggle = TRUE
+ reload_max = 3
+
+ icon_state = "eclipse_rad"
+ icon_living = "eclipse_rad"
+
+ projectiletype = /obj/item/projectile/energy/declone/burn
+ var/rads = 25
+
+/mob/living/simple_mob/humanoid/eclipse/solar/radiation/handle_special()
+ if(stat != DEAD)
+ irradiate()
+ ..()
+
+/mob/living/simple_mob/humanoid/eclipse/solar/radiation/proc/irradiate()
+ SSradiation.radiate(src, rads)
+
+
+//The lunar mobs, highly resistant to brute based damage.
+/mob/living/simple_mob/humanoid/eclipse/lunar
+ name = "Lunar Eclipse Initiate"
+ desc = "A silver cladded, dangerous looking indivual."
+
+ armor = list(melee = 95, bullet = 95, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
+ armor_soak = list(melee = 15, bullet = 5, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle //Bouncing bullet extreme
+ name = "Lunar Eclipse Silver Serpent"
+ health = 125
+ maxHealth = 125
+ reload_max = 15
+
+ icon_state = "eclipse_silver"
+ icon_living = "eclipse_silver"
+
+ projectiletype = /obj/item/projectile/bullet/pistol/medium/ap/eclipse
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle/attackby(var/obj/item/O as obj, var/mob/user as mob)
+ if(O.force)
+ if(prob(15))
+ visible_message("\The [O] is absorbed by the armor!")
+ if(user)
+ ai_holder.react_to_attack(user)
+ return
+ else
+ ..()
+ else
+ to_chat(user, "This weapon is ineffective, it does no damage.")
+ visible_message("\The [user] gently taps [src] with \the [O].")
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle/bullet_act(var/obj/item/projectile/Proj)
+ if(!Proj) return
+ if(prob(15))
+ visible_message("The [Proj] is absorbed by the armor!")
+ if(Proj.firer)
+ ai_holder.react_to_attack(Proj.firer)
+ return
+ else
+ ..()
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/shotgunner //wuff with shotgun
+ name = "Lunar Eclipse Shotgunner"
+ health = 90
+ maxHealth = 90
+ reload_max = 2
+
+ icon_state = "eclipse_shotwuff"
+ icon_living = "eclipse_shotwuff"
+
+ projectiletype = /obj/item/projectile/bullet/pellet/shotgun/eclipse
+
+ ranged_attack_delay = 0.5 SECONDS
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/bulletstorm //tesh got a gun
+ name = "Lunar Eclipse Judge"
+ health = 75
+ maxHealth = 75
+ icon_state = "eclipse_shottesh"
+ icon_living = "eclipse_shottesh"
+
+
+ projectiletype = /obj/item/projectile/bullet/shotgun
+ reload_max = 6
+
+ projectile_dispersion = 50
+ projectile_accuracy = -100
+ base_attack_cooldown = 0
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger //Tanky boi. Very deadly melee
+ name = "Lunar Eclipse Ravanger"
+ health = 150
+ maxHealth = 150
+ icon_state = "eclipse_ravanger"
+ icon_living = "eclipse_ravanger"
+
+ attack_armor_pen = 25
+
+ melee_damage_lower = 20
+ melee_damage_upper = 25
+
+ projectiletype = null
+ ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse
+
+ var/poison_chance = 50
+ var/poison_per_bite = 20
+ var/poison_type = "hyperzine"
+
+
+
+/obj/item/projectile/energy/blob/moth
+ splatter = TRUE
+ damage = 20
+ armor_penetration = 25
+ my_chems = list("fuel")
+ modifier_type_to_apply = /datum/modifier/fire
+ modifier_duration = 6 SECONDS
+ color = "#38b9ff"
+
+/obj/item/projectile/bullet/pistol/medium/ap/eclipse
+ armor_penetration = 25
+ ricochets = 1
+ ricochets_max = 5
+ ricochet_chance = 100
+
+/obj/item/projectile/energy/electrode/eclipse
+ damage = 30
+ damage_type = BURN
+ color = "#38b9ff"
+
+/obj/item/projectile/bullet/pellet/shotgun/eclipse
+ pellets = 8
+ range_step = 1
+ spread_step = 1
+
+/obj/item/projectile/beam/sniper/eclipse
+ armor_penetration = 50
+
+/obj/item/projectile/energy/declone/burn
+ damage = 20
+ armor_penetration = 25
+ nodamage = 0
+
+
+//////////////////////////////////////////////
+//Boss mob time. Or somewhat bosses anyway.
+/////////////////////////////////////////////
+
+/mob/living/simple_mob/humanoid/eclipse/solar/hellhound
+ name = "Solar Eclipse Hound"
+ health = 200
+ maxHealth = 200
+ ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
+ projectiletype = /obj/item/projectile/energy/flash
+ movement_cooldown = 1
+ melee_damage_lower = 20
+ melee_damage_upper = 35
+ attack_armor_pen = 20
+ reload_max = 5
+ icon_state = "eclipse_hound"
+ icon_living = "eclipse_hound"
+ size_multiplier = 1.25
+ var/poison_chance = 100
+ var/poison_per_bite = 8
+ var/poison_type = "stoxin"
+
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
+ name = "Lunar Eclipse Wheel"
+ health = 200
+ maxHealth = 200
+ melee_damage_lower = 15
+ melee_damage_upper = 25
+ attack_armor_pen = 50
+ reload_max = 3
+ icon_state = "eclipse_wheel"
+ icon_living = "eclipse_wheel"
+ ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
+ projectiletype = /obj/item/projectile/beam/energy_net
+ movement_cooldown = 2
+
+ var/cloaked_alpha = 50 // Lower = Harder to see.
+ var/cloak_cooldown = 5 SECONDS // Amount of time needed to re-cloak after losing it.
+ var/last_uncloak = 0 // world.time
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel/cloak()
+ if(cloaked)
+ return
+ animate(src, alpha = cloaked_alpha, time = 1 SECOND)
+ cloaked = TRUE
+
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel/uncloak()
+ last_uncloak = world.time // This is assigned even if it isn't cloaked already, to 'reset' the timer if the spider is continously getting attacked.
+ if(!cloaked)
+ return
+ animate(src, alpha = initial(alpha), time = 1 SECOND)
+ cloaked = FALSE
+
+// Check if cloaking if possible.
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel/proc/can_cloak()
+ if(stat)
+ return FALSE
+ if(last_uncloak + cloak_cooldown > world.time)
+ return FALSE
+
+ return TRUE
+
+// Called by things that break cloaks, like Technomancer wards.
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel/break_cloak()
+ uncloak()
+
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel/is_cloaked()
+ return cloaked
+
+
+// Cloaks the spider automatically, if possible.
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel/handle_special()
+ if(!cloaked && can_cloak())
+ cloak()
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel/bullet_act(obj/item/projectile/P)
+ . = ..()
+ break_cloak()
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/wheel/hit_with_weapon(obj/item/O, mob/living/user, effective_force, hit_zone)
+ . = ..()
+ break_cloak()
+
+
+
+/mob/living/simple_mob/humanoid/eclipse/solar/hellhound/apply_melee_effects(var/atom/A)
+ if(isliving(A))
+ var/mob/living/L = A
+ if(L.reagents)
+ var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD)
+ if(L.can_inject(src, null, target_zone))
+ inject_poison(L, target_zone)
+
+// Does actual poison injection, after all checks passed.
+/mob/living/simple_mob/humanoid/eclipse/solar/hellhound/proc/inject_poison(mob/living/L, target_zone)
+ if(prob(poison_chance))
+ to_chat(L, "You feel a tiny prick.")
+ L.reagents.add_reagent(poison_type, poison_per_bite)
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger/apply_melee_effects(var/atom/A)
+ if(isliving(A))
+ var/mob/living/L = A
+ if(L.reagents)
+ var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD)
+ if(L.can_inject(src, null, target_zone))
+ inject_poison(L, target_zone)
+
+// Does actual poison injection, after all checks passed.
+/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger/proc/inject_poison(mob/living/L, target_zone)
+ if(prob(poison_chance))
+ to_chat(L, "You feel a tiny prick.")
+ L.reagents.add_reagent(poison_type, poison_per_bite)
+
+
+/////////////////
+//Mecha Killers//
+/////////////////
+/mob/living/simple_mob/humanoid/eclipse/solar/guardian
+ name = "Solar Eclipse Guardian"
+ projectiletype = /obj/item/projectile/ion
+ icon_state = "eclipse_guardian"
+ icon_living = "eclipse_guardian"
+ reload_max = 10
+
+/mob/living/simple_mob/humanoid/eclipse/solar/guardian/handle_special()
+ if(stat != DEAD)
+ heal_aura()
+ ..()
+
+/mob/living/simple_mob/humanoid/eclipse/solar/guardian/proc/heal_aura()
+ for(var/mob/living/L in view(src, 2))
+ if(L.stat == DEAD || !IIsAlly(L))
+ continue
+ L.add_modifier(/datum/modifier/aura/slime_heal, null, src)
+
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
+ name = "Lunar Eclipse Punnler"
+ projectiletype = /obj/item/projectile/bullet/shotgun/ion/eclipse
+ ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
+ melee_damage_lower = 20
+ melee_damage_upper = 30
+ attack_armor_pen = 30
+ movement_cooldown = 1
+ icon_state = "eclipse_pummler"
+ icon_living = "eclipse_pummler"
+ reload_max = 25
+ size_multiplier = 1.5
+ var/poison_per_bite = 5
+ var/poison_type = "shredding_nanites"
+ var/poison_chance = 50
+ var/shock_chance = 30
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/pummler/apply_melee_effects(var/atom/A)
+ if(isliving(A))
+ var/mob/living/L = A
+ if(prob(shock_chance))
+ A.emp_act(4) //The weakest strength of EMP
+ playsound(src, 'sound/weapons/Egloves.ogg', 75, 1)
+ L.Weaken(4)
+ L.Stun(4)
+ L.stuttering = max(L.stuttering, 4)
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(5, 1, L)
+ s.start()
+ visible_message("The pummler releases a powerful shock!")
+ else
+ if(L.reagents)
+ var/target_zone = pick(BP_TORSO,BP_TORSO,BP_TORSO,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_HEAD)
+ if(L.can_inject(src, null, target_zone))
+ inject_poison(L, target_zone)
+
+
+/mob/living/simple_mob/humanoid/eclipse/lunar/pummler/proc/inject_poison(mob/living/L, target_zone)
+ if(prob(poison_chance))
+ to_chat(L, "You feel a small shock rushing through your veins.")
+ L.reagents.add_reagent(poison_type, poison_per_bite)
+
+
+/obj/item/projectile/bullet/shotgun/ion/eclipse
+ damage = 25
+ armor_penetration = 30
\ No newline at end of file
diff --git a/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/noms.dm b/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/noms.dm
new file mode 100644
index 0000000000..5c2766ca2a
--- /dev/null
+++ b/modular_chomp/code/modules/mob/living/simple_mob/subtypes/humanoid/eclipse/noms.dm
@@ -0,0 +1,36 @@
+/mob/living/simple_mob/humanoid/eclipse
+ vore_active = 1
+ vore_capacity = 2
+ vore_max_size = RESIZE_HUGE
+ vore_min_size = RESIZE_SMALL
+ vore_pounce_chance = 0 // Beat them into crit before eating.
+ vore_icons = null
+
+ can_be_drop_prey = FALSE //CHOMP Add
+
+/mob/living/simple_mob/humanoid/eclipse/Login()
+ . = ..()
+ if(!riding_datum)
+ riding_datum = new /datum/riding/simple_mob(src)
+ verbs |= /mob/living/simple_mob/proc/animal_mount
+ verbs |= /mob/living/proc/toggle_rider_reins
+ movement_cooldown = 3
+
+/mob/living/simple_mob/humanoid/eclipse/MouseDrop_T(mob/living/M, mob/living/user)
+ return
+
+/mob/living/simple_mob/humanoid/eclipse/init_vore()
+ if(!voremob_loaded)
+ return
+ .=..()
+ var/obj/belly/B = vore_selected
+ B.name = "stomach"
+ B.desc = "The fearsome preadtor gets a firm grip upon you, before dunking you into it's maw, then with a powerful swift gulp you're sent tumbling into it's stomach.."
+
+ B.emote_lists[DM_HOLD] = list(
+ "Your surroundings are momentarily filled with tour predator's pleased rumbling, its hands stroking over the taut swell you make in its belly.",)
+
+ B.emote_lists[DM_DIGEST] = list(
+ "Every clench of the predator's stomach grinds powerful digestive fluids into your body, forcibly churning away your strength!",)
+
+//This is placeholder code. Going to add special vorny for each of them slowly but surely.
\ No newline at end of file
diff --git a/modular_chomp/icons/mob/animal_ch.dmi b/modular_chomp/icons/mob/animal_ch.dmi
index 3903fa4530..d025acb60d 100644
Binary files a/modular_chomp/icons/mob/animal_ch.dmi and b/modular_chomp/icons/mob/animal_ch.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index c283ffba84..9f2a5fb028 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -4607,6 +4607,8 @@
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\animal\space\alien.dm"
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\horror\Master.dm"
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\humanoid\cultist_ch.dm"
+#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\humanoid\eclipse\eclipse.dm"
+#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\humanoid\eclipse\noms.dm"
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\disbot.dm"
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\drones\combat_drone.dm"
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\precusor_hivebots.dm"