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Merge pull request #4648 from GinjaNinja32/master
Add colour to AI private channel (144.7)
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@@ -350,6 +350,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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freq_text = "Special Ops"
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freq_text = "Special Ops"
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if(1345)
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if(1345)
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freq_text = "Response Team"
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freq_text = "Response Team"
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if(1447)
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freq_text = "AI Private"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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@@ -378,6 +380,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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else if (display_freq == COMM_FREQ)
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else if (display_freq == COMM_FREQ)
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part_a = "<span class='comradio'><span class='name'>"
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part_a = "<span class='comradio'><span class='name'>"
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// AI private channel
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else if (display_freq == 1447)
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part_a = "<span class='airadio'><span class='name'>"
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// department radio formatting (poorly optimized, ugh)
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// department radio formatting (poorly optimized, ugh)
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else if (display_freq == SEC_FREQ)
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else if (display_freq == SEC_FREQ)
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part_a = "<span class='secradio'><span class='name'>"
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part_a = "<span class='secradio'><span class='name'>"
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@@ -30,6 +30,7 @@ em {font-style: normal; font-weight: bold;}
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.comradio {color: #193A7A;}
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.comradio {color: #193A7A;}
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.syndradio {color: #6D3F40;}
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.syndradio {color: #6D3F40;}
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.centradio {color: #5C5C8A;}
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.centradio {color: #5C5C8A;}
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.airadio {color: #FF00FF;}
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.secradio {color: #A30000;}
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.secradio {color: #A30000;}
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.engradio {color: #A66300;}
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.engradio {color: #A66300;}
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