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Merge pull request #6000 from FluffMedic/BehemothRework
Behemoth Rework and Loot
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+16
-4
@@ -3,13 +3,16 @@
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real_name = "Behemoth"
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desc = "The pinnacle of occult technology, Behemoths are nothing shy of both an Immovable Object, and Unstoppable Force."
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melee_damage_lower = 45
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melee_damage_upper = 55
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melee_damage_upper = 65
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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projectiletype = /obj/item/projectile/icicle
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projectiletype = /obj/item/projectile/energy/electrode/cult
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movement_cooldown = 1
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loot_list = list(/obj/item/weapon/rig/ch/behemoth = 100)
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/mob/living/simple_mob/construct/juggernaut/behemoth/unstoppable/bullet_act(var/obj/item/projectile/P)
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var/reflectchance = 20 - round(P.damage/3)
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var/reflectchance = 100 - round(P.damage)
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if(prob(reflectchance))
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visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
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"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
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@@ -26,4 +29,13 @@
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return -1 // complete projectile permutation
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return (..(P))
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return (..(P))
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/obj/item/projectile/energy/electrode/cult
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color = "#FFFFFF"
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agony = 0
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damage = 15
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damage_type = BURN
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check_armour = "laser"
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armor_penetration = 60
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