Merge pull request #6000 from FluffMedic/BehemothRework

Behemoth Rework and Loot
This commit is contained in:
Nadyr
2023-04-15 20:40:24 -04:00
committed by GitHub
21 changed files with 156 additions and 6 deletions
@@ -3,13 +3,16 @@
real_name = "Behemoth"
desc = "The pinnacle of occult technology, Behemoths are nothing shy of both an Immovable Object, and Unstoppable Force."
melee_damage_lower = 45
melee_damage_upper = 55
melee_damage_upper = 65
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
projectiletype = /obj/item/projectile/icicle
projectiletype = /obj/item/projectile/energy/electrode/cult
movement_cooldown = 1
loot_list = list(/obj/item/weapon/rig/ch/behemoth = 100)
/mob/living/simple_mob/construct/juggernaut/behemoth/unstoppable/bullet_act(var/obj/item/projectile/P)
var/reflectchance = 20 - round(P.damage/3)
var/reflectchance = 100 - round(P.damage)
if(prob(reflectchance))
visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
@@ -26,4 +29,13 @@
return -1 // complete projectile permutation
return (..(P))
return (..(P))
/obj/item/projectile/energy/electrode/cult
color = "#FFFFFF"
agony = 0
damage = 15
damage_type = BURN
check_armour = "laser"
armor_penetration = 60