mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Some VChat Tweaks
- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working) - The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes. - Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.
This commit is contained in:
@@ -428,6 +428,7 @@ client/verb/character_setup()
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//Log, disable
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log_debug("[key_name(src)] reloaded VChat.")
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winset(src, null, "outputwindow.htmloutput.is-visible=false;outputwindow.oldoutput.is-visible=false;outputwindow.chatloadlabel.is-visible=true")
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//The hard way
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qdel_null(src.chatOutput)
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@@ -18,8 +18,8 @@
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<body>
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<div id="loader">
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<p>VChat is still loading. If you see this for a very long time, try the OOC 'Reload VChat' verb, or reconnecting.</p>
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<p>Sometimes if you're still caching resources, it will take longer than usual.</p>
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<p>You probably shouldn't see this page. This generally means chat is very broken.</p>
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<p>You can wait a few seconds to see if it loads, or try OOC > Reload VChat.</p>
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</div>
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<div id="app" @mouseup="on_mouseup" style="display: none;" :class="{ inverted: inverted }">
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@@ -41,7 +41,13 @@
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<div class="item" @click="editmode" title="Edit Mode">
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<i class="icon-cog-outline" :class="{ blinkwarn: editing }"></i>
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</div>
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<div class="item"><span class="ui circular label" title="VChat Latency (Not exactly network latency)" :class="ping_classes">{{latency}}ms</span></div>
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<div class="item" title="Click to test latency">
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<span class="ui circular label" :class="ping_classes" @click="do_latency_test">
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<template v-if="latency">
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{{latency}}ms
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</template>
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</span>
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</div>
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</div>
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</div>
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@@ -78,7 +84,6 @@
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</div>
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<div class="eight wide column">
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<h3>Global Settings</h3>
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<p>Clicking anywhere in VChat saves your settings.</p>
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<div class="ui form" :class="{ inverted: inverted }">
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<div class="grouped fields">
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<div class="field">
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@@ -116,19 +121,19 @@
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<div class="inline fields">
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<div class="field" title="Font size (Min 0.2, Max 5, Default 0.9)">
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<label>Font Scale</label>
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<input class="inputbox" type="number" name="fontsize" placeholder="0.9" v-model.lazy.number="fontsize" required>
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<input class="inputbox" type="number" name="fontsize" placeholder="0.9" v-model.lazy.number="fontsize" required @keyup.enter="blur_this($event)">
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</div>
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</div>
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<div class="inline fields">
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<div class="field" title="Line height % (Min 100, Max 200, Default 130)">
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<label>Line Height %</label>
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<input class="inputbox" type="number" name="lineheight" placeholder="130" v-model.lazy.number="lineheight" required>
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<input class="inputbox" type="number" name="lineheight" placeholder="130" v-model.lazy.number="lineheight" required @keyup.enter="blur_this($event)">
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</div>
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</div>
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<div class="inline fields">
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<div class="field" title="Hides messages for performance (Min 50, Max 2000, Default 200)">
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<label># Stored Messages</label>
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<input class="inputbox" type="number" name="showingnum" placeholder="200" v-model.lazy.number="showingnum" required>
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<input class="inputbox" type="number" name="showingnum" placeholder="200" v-model.lazy.number="showingnum" required @keyup.enter="blur_this($event)">
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</div>
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</div>
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</div>
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@@ -24,8 +24,7 @@
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//Options for vchat
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var vchat_opts = {
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pingThisOften: 10000, //ms
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pingDropsAllowed: 2,
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msBeforeDropped: 30000, //No ping for this long, and the server must be gone
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cookiePrefix: "vst-", //If you're another server, you can change this if you want.
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alwaysShow: ["vc_looc", "vc_system"] //Categories to always display on every tab
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};
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@@ -75,11 +74,8 @@ var vchat_state = {
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byond_ckey: null,
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//Ping status
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lastPingAttempt: 0,
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lastPingReply: 0,
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missedPings: 0,
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latency: 0,
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reconnecting: false,
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lastPingReceived: 0,
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latency_sent: 0,
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//Last ID
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lastId: 0
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@@ -99,8 +95,7 @@ function start_vchat() {
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doWinset("chatloadlabel", {"is-visible": false});
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//Commence the pingening
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send_ping();
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setInterval(send_ping, vchat_opts.pingThisOften);
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setInterval(check_ping, vchat_opts.msBeforeDropped);
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//For fun
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send_debug("VChat Loaded!");
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@@ -125,6 +120,7 @@ function start_vue() {
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editing: false, //If we're in settings edit mode
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paused: false, //Autoscrolling
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latency: 0, //Not necessarily network latency, since the game server has to align the responses into ticks
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reconnecting: false, //If we've lost our connection
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ext_styles: "", //Styles for chat downloaded files
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is_admin: false,
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@@ -261,6 +257,13 @@ function start_vue() {
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}
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},
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watch: {
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reconnecting: function(newSetting, oldSetting) {
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if(newSetting == true && oldSetting == false) {
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this.internal_message("Your client has lost connection to the server, or there is severe lag. Your client will reconnect if possible.");
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} else if (newSetting == false && oldSetting == true) {
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this.internal_message("Your client has reconnected to the server.");
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}
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},
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//Save the inverted setting to LS
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inverted: function (newSetting) {
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set_storage("darkmode",newSetting);
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@@ -335,11 +338,15 @@ function start_vue() {
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},
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//What color does the latency pip get?
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ping_classes: function() {
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if(this.latency === 0) { return "grey"; }
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if(!this.latency) {
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return this.reconnecting ? "red" : "green"; //Standard
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}
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if (this.latency == "?") { return "grey"; } //Waiting for latency test reply
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else if(this.latency < 0 ) {return "red"; }
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else if(this.latency <= 200) { return "green"; }
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else if(this.latency <= 400) { return "yellow"; }
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else { return "red"; }
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else { return "grey"; }
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},
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current_categories: function() {
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if(this.active_tab == this.tabs[0]) {
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@@ -603,6 +610,12 @@ function start_vue() {
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let blob = new Blob([textToSave], {type: 'text/html;charset=utf8;'});
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saved = window.navigator.msSaveBlob(blob, filename);
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}
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},
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do_latency_test: function() {
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send_latency_check();
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},
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blur_this: function(event) {
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event.target.blur();
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}
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}
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});
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@@ -613,21 +626,37 @@ function start_vue() {
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* Actual Methods
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*
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************/
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//Send a 'ping' to byond and check to see if we got the last one back in a timely manner
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function send_ping() {
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vchat_state.latency = (Math.min(Math.max(vchat_state.lastPingReply - vchat_state.lastPingAttempt, -1), 999));
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//If their last reply was in the previous ping window or earlier.
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if(vchat_state.latency < 0) {
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vchat_state.missedPings++;
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if((vchat_state.missedPings >= vchat_opts.pingDropsAllowed) && !vchat_state.reconnecting) {
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system_message("Your client has lost connection with the server. It will reconnect automatically if possible.");
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vchat_state.reconnecting = true;
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function check_ping() {
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var time_ago = Date.now() - vchat_state.lastPingReceived;
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if(time_ago > vchat_opts.msBeforeDropped)
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vueapp.reconnecting = true;
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}
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//Send a 'ping' to byond
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function send_latency_check() {
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if(vchat_state.latency_sent)
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return;
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vchat_state.latency_sent = Date.now();
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vueapp.latency = "?";
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push_Topic("ping");
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setTimeout(function() {
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if(vchat_state.latency_ms == "?") {
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vchat_state.latency_ms = 999;
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}
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}, 1000); // 1 second to reply otherwise we mark it as bad
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setTimeout(function() {
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vchat_state.latency_sent = 0;
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vueapp.latency = 0;
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}, 5000); //5 seconds to display ping time overall
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}
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function get_latency_check() {
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if(!vchat_state.latency_sent) {
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return; //Too late
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}
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vueapp.latency = vchat_state.latency;
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push_Topic("keepalive_client");
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vchat_state.lastPingAttempt = Date.now();
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vueapp.latency = Date.now() - vchat_state.latency_sent;
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}
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//We accept double-url-encoded JSON strings because Byond is garbage and UTF-8 encoded url_encode() text has crazy garbage in it.
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@@ -678,7 +707,7 @@ function send_debug(message) {
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//A side-channel to send events over that aren't just chat messages, if necessary.
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function get_event(event) {
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if(!vchat_state.ready) {
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push_Topic('not_ready');
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push_Topic("not_ready");
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return;
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}
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@@ -704,10 +733,19 @@ function get_event(event) {
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break;
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//Just a ping.
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case 'keepalive_server':
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vchat_state.lastPingReply = Date.now();
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vchat_state.missedPings = 0;
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reconnecting = false;
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case 'keepalive':
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vchat_state.lastPingReceived = Date.now();
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vueapp.reconnecting = false;
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break;
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//Response to a latency test.
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case 'pong':
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get_latency_check();
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break;
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//The server doesn't know if we're loaded or not (we bail above if we're not, so we must be).
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case 'availability':
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push_Topic("done_loading");
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break;
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default:
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@@ -46,7 +46,6 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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. = ..()
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owner = C
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update_vis()
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/datum/chatOutput/Destroy()
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owner = null
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@@ -78,14 +77,20 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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become_broken()
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return FALSE
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//Could be loaded from a previous round, are you still there?
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if(winget(owner,"outputwindow.htmloutput","is-visible") == "true") //Winget returns strings
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send_event(event = list("evttype" = "availability"))
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sleep(3 SECONDS)
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if(!owner) // In case the client vanishes before winexists returns
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qdel(src)
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return FALSE
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if(!resources_sent)
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send_resources()
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load()
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if(!loaded)
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update_vis()
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if(!resources_sent)
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send_resources()
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load()
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return TRUE
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@@ -115,7 +120,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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owner.chatOutputLoadedAt = world.time
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//update_vis() //It does it's own winsets
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ping_cycle()
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send_playerinfo()
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load_database()
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@@ -163,9 +168,23 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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/datum/chatOutput/proc/send_event(var/event, var/client/C = owner)
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C << output(jsEncode(event), "htmloutput:get_event")
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//Looping sleeping proc that just pings the client and dies when we die
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/datum/chatOutput/proc/ping_cycle()
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set waitfor = FALSE
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while(!QDELING(src))
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if(!owner)
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qdel(src)
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return
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send_event(event = keep_alive())
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sleep(20 SECONDS) //Make sure this makes sense with what the js client is expecting
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//Just produces a message for using in keepalives from the server to the client
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/datum/chatOutput/proc/keepalive()
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return list("evttype" = "keepalive_server")
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/datum/chatOutput/proc/keep_alive()
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return list("evttype" = "keepalive")
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//A response to a latency check from the client
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/datum/chatOutput/proc/latency_check()
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return list("evttype" = "pong")
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//Redirected from client/Topic when the user clicks a link that pertains directly to the chat (when src == "chat")
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/datum/chatOutput/Topic(var/href, var/list/href_list)
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@@ -197,8 +216,8 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
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CRASH("Tried to send a message to [owner.ckey] chatOutput before it was ready!")
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if("done_loading")
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data = done_loading(arglist(params))
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if("keepalive_client")
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data = keepalive(arglist(params))
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if("ping")
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data = latency_check(arglist(params))
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if("ident")
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data = bancheck(arglist(params))
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if("unloading")
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@@ -1226,7 +1226,7 @@ window "outputwindow"
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background-color = #222222
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is-visible = true
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saved-params = ""
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text = "Chat is loading.\nIf nothing happens after 60s,\nuse OOC > \"Reload VChat\"."
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text = "Chat is loading.\nIf nothing happens after 20s,\nuse OOC > \"Reload VChat\"."
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elem "htmloutput"
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type = BROWSER
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pos = 0,0
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