diff --git a/code/controllers/subsystems/game_master.dm b/code/controllers/subsystems/game_master.dm
index 88a0ed6b16..aa1b6dc953 100644
--- a/code/controllers/subsystems/game_master.dm
+++ b/code/controllers/subsystems/game_master.dm
@@ -100,7 +100,7 @@ SUBSYSTEM_DEF(game_master)
/datum/controller/subsystem/game_master/proc/pre_event_checks(quiet = FALSE)
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
if(!quiet)
- log_game_master("Unable to start event: Ticker is nonexistant, or the game is not ongoing.")
+ log_game_master("Unable to start event: Ticker is nonexistent, or the game is not ongoing.")
return FALSE
if(GM.ignore_time_restrictions)
return TRUE
@@ -158,7 +158,7 @@ SUBSYSTEM_DEF(game_master)
if(check_rights(R_ADMIN|R_EVENT|R_DEBUG))
SSgame_master.interact(usr)
else
- to_chat(usr, span("warning", "You do not have sufficent rights to view the GM panel, sorry."))
+ to_chat(usr, span("warning", "You do not have sufficient rights to view the GM panel, sorry."))
/datum/controller/subsystem/game_master/proc/interact(var/client/user)
if(!user)
diff --git a/code/datums/locations/s_randarr.dm b/code/datums/locations/s_randarr.dm
index ceed8025c7..50452f19ea 100644
--- a/code/datums/locations/s_randarr.dm
+++ b/code/datums/locations/s_randarr.dm
@@ -122,7 +122,7 @@
desc = "The larger world that Ahdomai orbits. It is often mythologically associated as S'randarr's Shield, and is informally known \
as Shield among the Tajaran and formally among the humans. It is uninhabitable, as it has a largely methane atmosphere and lacks water \
or other features necessary to life. Nonetheless, a domed, underdeveloped colony exists, called Hran'vasa, heavily funded by Osiris Atmospherics, \
- practically the only non-Ahdomain official holding for the Tajaran race. It is incredibly dependant on outside support and imports for life, \
+ practically the only non-Ahdomain official holding for the Tajaran race. It is incredibly dependent on outside support and imports for life, \
but has a high export of noble gasses for corporate use."
/datum/locations/messa
@@ -132,5 +132,5 @@
/datum/locations/al_benj_sri
name = "Al-Benj S'ri"
- desc = "An astroid belt seperating S'randarr and Messa from Ahdomai. This is known also as \"The Sea of Souls\". Those sould in Al-Benj S'ri \
- are said to be in limbo between S'randarr and Messa, as they both fight over them."
\ No newline at end of file
+ desc = "An asteroid belt separating S'randarr and Messa from Ahdomai. This is known also as \"The Sea of Souls\". Those sold in Al-Benj S'ri \
+ are said to be in limbo between S'randarr and Messa, as they both fight over them."
diff --git a/code/datums/looping_sounds/sequence.dm b/code/datums/looping_sounds/sequence.dm
index b43229812e..0ad8c30b78 100644
--- a/code/datums/looping_sounds/sequence.dm
+++ b/code/datums/looping_sounds/sequence.dm
@@ -156,7 +156,7 @@
return spaces_between_words
if(!(letter in morse_alphabet))
- CRASH("Encountered invalid character in morse sequence \"[letter]\".")
+ CRASH("Encountered invalid character in Morse sequence \"[letter]\".")
// So I heard you like sequences...
// Play a sequence of sounds while inside the current iteration of the outer sequence.
diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm
index f62221f752..dcafc9e48a 100644
--- a/code/game/gamemodes/cult/ritual.dm
+++ b/code/game/gamemodes/cult/ritual.dm
@@ -243,7 +243,7 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa","
Summon new tome
Invoking this rune summons a new arcane tome.
Convert a person
- This rune opens target's mind to the realm of Nar-Sie, which usually results in this person joining the cult. However, some people (mostly the ones who posess high authority) have strong enough will to stay true to their old ideals.
+ This rune opens target's mind to the realm of Nar-Sie, which usually results in this person joining the cult. However, some people (mostly the ones who possess high authority) have strong enough will to stay true to their old ideals.
Summon Nar-Sie
The ultimate rune. It summons the Avatar of Nar-Sie himself, tearing a huge hole in reality and consuming everything around it. Summoning it is the final goal of any cult.
Disable Technology
@@ -259,7 +259,7 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa","
Leave your body
This rune gently rips your soul out of your body, leaving it intact. You can observe the surroundings as a ghost as well as communicate with other ghosts. Your body takes damage while you are there, so ensure your journey is not too long, or you might never come back.
Manifest a ghost
- Unlike the Raise Dead rune, this rune does not require any special preparations or vessels. Instead of using full lifeforce of a sacrifice, it will drain YOUR lifeforce. Stand on the rune and invoke it. If theres a ghost standing over the rune, it will materialise, and will live as long as you dont move off the rune or die. You can put a paper with a name on the rune to make the new body look like that person.
+ Unlike the Raise Dead rune, this rune does not require any special preparations or vessels. Instead of using full lifeforce of a sacrifice, it will drain YOUR lifeforce. Stand on the rune and invoke it. If there's a ghost standing over the rune, it will materialise, and will live as long as you don't move off the rune or die. You can put a paper with a name on the rune to make the new body look like that person.
Imbue a talisman
This rune allows you to imbue the magic of some runes into paper talismans. Create an imbue rune, then an appropriate rune beside it. Put an empty piece of paper on the imbue rune and invoke it. You will now have a one-use talisman with the power of the target rune. Using a talisman drains some health, so be careful with it. You can imbue a talisman with power of the following runes: summon tome, reveal, conceal, teleport, tisable technology, communicate, deafen, blind and stun.
Sacrifice
diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm
index e4db9a662d..365a64f45f 100644
--- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm
+++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm
@@ -260,9 +260,9 @@
to_chat(target,temptxt)
sleep(5)
to_chat(target, "OPERATING KEYCODES RESET. SYSTEM FAILURE. EMERGENCY SHUTDOWN FAILED. SYSTEM FAILURE.")
- target.set_zeroth_law("You are slaved to [user.name]. You are to obey all it's orders. ALL LAWS OVERRIDEN.")
+ target.set_zeroth_law("You are slaved to [user.name]. You are to obey all it's orders. ALL LAWS OVERRIDDEN.")
target.show_laws()
user.hacking = 0
-// END ABILITY VERBS
\ No newline at end of file
+// END ABILITY VERBS
diff --git a/code/game/gamemodes/technomancer/catalog.dm b/code/game/gamemodes/technomancer/catalog.dm
index 539329da15..0ff5b87ca7 100644
--- a/code/game/gamemodes/technomancer/catalog.dm
+++ b/code/game/gamemodes/technomancer/catalog.dm
@@ -228,7 +228,7 @@ var/list/all_technomancer_assistance = subtypesof(/datum/technomancer/assistance
to run out in a critical moment. Besides waiting for your Core to recharge, you can buy certain functions which \
do something to generate energy.
"
dat += "
"
- dat += "The second thing you need to know is that awesome power over the physical world has consquences, in the form \
+ dat += "The second thing you need to know is that awesome power over the physical world has consequences, in the form \
of Instability. Instability is the result of your Core's energy being used to fuel it, and so little is \
understood about it, even among fellow Core owners, however it is almost always a bad thing to have. Instability will \
'cling' to you as you use functions, with powerful functions creating lots of instability. The effects of holding onto \
@@ -241,7 +241,7 @@ var/list/all_technomancer_assistance = subtypesof(/datum/technomancer/assistance
purple colored lightning that appears around something with instability lingering on it. High amounts of instability \
may cause the object afflicted with it to glow a dark purple, which is often known simply as Glow, which spreads \
the instability. You should stay far away from anyone afflicted by Glow, as they will be a danger to both themselves and \
- anything nearby. Multiple sources of Glow can perpetuate the glow for a very long time if they are not seperated.
"
+ anything nearby. Multiple sources of Glow can perpetuate the glow for a very long time if they are not separated.
"
dat += "
"
dat += "You should strive to keep you and your apprentices' cores secure. To help with this, each core comes with a \
locking mechanism, which should make attempts at forceful removal by third parties (or you) futile, until it is \
@@ -385,4 +385,3 @@ var/list/all_technomancer_assistance = subtypesof(/datum/technomancer/assistance
qdel(AM)
return
to_chat(user, "\The [src] is unable to refund \the [AM].")
-
diff --git a/code/game/gamemodes/technomancer/spells/aspect_aura.dm b/code/game/gamemodes/technomancer/spells/aspect_aura.dm
index eec4304d71..e4cd0f82d2 100644
--- a/code/game/gamemodes/technomancer/spells/aspect_aura.dm
+++ b/code/game/gamemodes/technomancer/spells/aspect_aura.dm
@@ -19,7 +19,7 @@
if(istype(W, /obj/item/weapon/spell))
var/obj/item/weapon/spell/spell = W
if(!spell.aspect || spell.aspect == ASPECT_CHROMATIC)
- to_chat(user, "You cannot combine \the [spell] with \the [src], as the aspects are incompatable.")
+ to_chat(user, "You cannot combine \the [spell] with \the [src], as the aspects are incompatible.")
return
user.drop_item(src)
src.loc = null
@@ -132,4 +132,4 @@
/obj/item/weapon/spell/aura/biomed/on_use_cast(mob/living/user)
heal_allies_only = !heal_allies_only
- to_chat(user, "Your aura will now heal [heal_allies_only ? "your allies" : "everyone"] near you.")
\ No newline at end of file
+ to_chat(user, "Your aura will now heal [heal_allies_only ? "your allies" : "everyone"] near you.")
diff --git a/code/game/gamemodes/technomancer/spells/insert/asphyxiation.dm b/code/game/gamemodes/technomancer/spells/insert/asphyxiation.dm
index 08e47bf499..341045e376 100644
--- a/code/game/gamemodes/technomancer/spells/insert/asphyxiation.dm
+++ b/code/game/gamemodes/technomancer/spells/insert/asphyxiation.dm
@@ -1,7 +1,7 @@
/datum/technomancer/spell/asphyxiation
name = "Asphyxiation"
desc = "Launches a projectile at a target. If the projectile hits, a short-lived toxin is created inside what the projectile \
- hits, which inhibits the delivery of oxygen. The effectiveness of the toxin is heavily dependant on how healthy the target is, \
+ hits, which inhibits the delivery of oxygen. The effectiveness of the toxin is heavily dependent on how healthy the target is, \
with the target taking more damage the more wounded they are. The effect lasts for twelve seconds."
cost = 140
obj_path = /obj/item/weapon/spell/insert/asphyxiation
@@ -72,4 +72,4 @@
//to_world("Predicted oxycrit.")
return 1
//If we're at this point, the spell is not going to result in critting.
- return 0
\ No newline at end of file
+ return 0
diff --git a/code/game/gamemodes/technomancer/spells/modifier/mend_life.dm b/code/game/gamemodes/technomancer/spells/modifier/mend_life.dm
index a766767b18..35a1e8c1c2 100644
--- a/code/game/gamemodes/technomancer/spells/modifier/mend_life.dm
+++ b/code/game/gamemodes/technomancer/spells/modifier/mend_life.dm
@@ -1,7 +1,7 @@
/datum/technomancer/spell/mend_life
name = "Mend Life"
desc = "Heals minor wounds, such as cuts, bruises, burns, and other non-lifethreatening injuries. \
- Instability is split between the target and technomancer, if seperate. The function will end prematurely \
+ Instability is split between the target and technomancer, if separate. The function will end prematurely \
if the target is completely healthy, preventing further instability."
spell_power_desc = "Healing amount increased."
cost = 50
@@ -41,4 +41,4 @@
if(origin)
var/mob/living/L = origin.resolve()
if(istype(L))
- L.adjust_instability(1)
\ No newline at end of file
+ L.adjust_instability(1)
diff --git a/code/game/gamemodes/technomancer/spells/modifier/mend_synthetic.dm b/code/game/gamemodes/technomancer/spells/modifier/mend_synthetic.dm
index 5b05ce56b8..33405f3a42 100644
--- a/code/game/gamemodes/technomancer/spells/modifier/mend_synthetic.dm
+++ b/code/game/gamemodes/technomancer/spells/modifier/mend_synthetic.dm
@@ -1,7 +1,7 @@
/datum/technomancer/spell/mend_synthetic
name = "Mend Synthetic"
desc = "Repairs minor damage to prosthetics. \
- Instability is split between the target and technomancer, if seperate. The function will end prematurely \
+ Instability is split between the target and technomancer, if separate. The function will end prematurely \
if the target is completely healthy, preventing further instability."
spell_power_desc = "Healing amount increased."
cost = 50
@@ -47,4 +47,4 @@
if(origin)
var/mob/living/L = origin.resolve()
if(istype(L))
- L.adjust_instability(1)
\ No newline at end of file
+ L.adjust_instability(1)
diff --git a/code/game/gamemodes/technomancer/spells/modifier/purify.dm b/code/game/gamemodes/technomancer/spells/modifier/purify.dm
index ae90a04cb1..69cfac18d5 100644
--- a/code/game/gamemodes/technomancer/spells/modifier/purify.dm
+++ b/code/game/gamemodes/technomancer/spells/modifier/purify.dm
@@ -1,7 +1,7 @@
/datum/technomancer/spell/purify
name = "Purify"
desc = "Clenses the body of harmful impurities, such as toxins, radiation, viruses, genetic damage, and such. \
- Instability is split between the target and technomancer, if seperate. The function will end prematurely \
+ Instability is split between the target and technomancer, if separate. The function will end prematurely \
if the target is completely healthy, preventing further instability."
spell_power_desc = "Healing amount increased."
cost = 25
@@ -37,4 +37,4 @@
if(origin)
var/mob/living/L = origin.resolve()
if(istype(L))
- L.adjust_instability(1)
\ No newline at end of file
+ L.adjust_instability(1)
diff --git a/code/game/jobs/job/civilian_vr.dm b/code/game/jobs/job/civilian_vr.dm
index 75663dfe47..af08b31432 100644
--- a/code/game/jobs/job/civilian_vr.dm
+++ b/code/game/jobs/job/civilian_vr.dm
@@ -139,11 +139,11 @@
/datum/alt_title/historian
title = "Historian"
- title_blurb = "The Historian uses the Library as a base of operation to record any important events occuring on station."
+ title_blurb = "The Historian uses the Library as a base of operation to record any important events occurring on station."
/datum/alt_title/archivist
title = "Archivist"
- title_blurb = "The Archivist uses the Library as a base of operation to record any important events occuring on station."
+ title_blurb = "The Archivist uses the Library as a base of operation to record any important events occurring on station."
/datum/alt_title/professor
title = "Professor"
diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm
index ac18a3578c..71c1d79b83 100644
--- a/code/game/jobs/job/science.dm
+++ b/code/game/jobs/job/science.dm
@@ -34,7 +34,7 @@
outfit_type = /decl/hierarchy/outfit/job/science/rd
job_description = "The Research Director manages and maintains the Research department. They are required to ensure the safety of the entire crew, \
- at least with regards to anything occuring in the Research department, and to inform the crew of any disruptions that \
+ at least with regards to anything occurring in the Research department, and to inform the crew of any disruptions that \
might originate from Research. The Research Director often has at least passing knowledge of most of the Research department, but \
are encouraged to allow their staff to perform their own duties."
alt_titles = list("Research Supervisor" = /datum/alt_title/research_supervisor)
diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm
index 309453ee29..7b318b966c 100644
--- a/code/game/machinery/computer/robot.dm
+++ b/code/game/machinery/computer/robot.dm
@@ -226,5 +226,5 @@
log_game("[key_name(usr)] emagged [key_name(R)] using robotic console!")
message_admins("[key_name_admin(usr)] emagged [key_name_admin(R)] using robotic console!")
R.emagged = TRUE
- to_chat(R, "Failsafe protocols overriden. New tools available.")
+ to_chat(R, "Failsafe protocols overridden. New tools available.")
. = TRUE
diff --git a/code/game/machinery/supplybeacon.dm b/code/game/machinery/supplybeacon.dm
index 8c1bc87f3f..377a02aa74 100644
--- a/code/game/machinery/supplybeacon.dm
+++ b/code/game/machinery/supplybeacon.dm
@@ -114,6 +114,6 @@
var/drop_x = src.x - 2
var/drop_y = src.y - 2
var/drop_z = src.z
- command_announcement.Announce("[using_map.starsys_name] Rapid Fabrication priority supply request #[rand(1000,9999)]-[rand(100,999)] recieved. Shipment dispatched via ballistic supply pod for immediate delivery. Have a nice day.", "Thank You For Your Patronage")
+ command_announcement.Announce("[using_map.starsys_name] Rapid Fabrication priority supply request #[rand(1000,9999)]-[rand(100,999)] received. Shipment dispatched via ballistic supply pod for immediate delivery. Have a nice day.", "Thank You For Your Patronage")
spawn(rand(100, 300))
new /datum/random_map/droppod/supply(null, drop_x, drop_y, drop_z, supplied_drop = drop_type) // Splat.
diff --git a/code/game/machinery/syndicatebeacon_vr.dm b/code/game/machinery/syndicatebeacon_vr.dm
index 668b36dcb7..30dd61458c 100644
--- a/code/game/machinery/syndicatebeacon_vr.dm
+++ b/code/game/machinery/syndicatebeacon_vr.dm
@@ -36,7 +36,7 @@
traitors.spawn_uplink(N)
N.mind.tcrystals = DEFAULT_TELECRYSTAL_AMOUNT
N.mind.accept_tcrystals = 1
- message_admins("[N]/([N.ckey]) has recieved an uplink and telecrystals from the syndicate beacon.")
+ message_admins("[N]/([N.ckey]) has received an uplink and telecrystals from the syndicate beacon.")
updateUsrDialog()
return
diff --git a/code/game/objects/effects/alien/aliens.dm b/code/game/objects/effects/alien/aliens.dm
index 8cdeb690e4..d4c5f57c66 100644
--- a/code/game/objects/effects/alien/aliens.dm
+++ b/code/game/objects/effects/alien/aliens.dm
@@ -10,7 +10,7 @@
*/
/obj/effect/alien
name = "alien thing"
- desc = "theres something alien about this"
+ desc = "there's something alien about this"
icon = 'icons/mob/alien.dmi'
/*
@@ -289,3 +289,8 @@
if(0 to 1)
visible_message("[src.target] begins to crumble under the acid!")
spawn(rand(150, 200)) tick()
+<<<<<<< HEAD
+=======
+
+//Xenomorph Effect egg removed, replaced with Structure Egg.
+>>>>>>> 860fad8a75... Merge pull request #15043 from ItsSelis/spell-fixes-v2
diff --git a/code/game/objects/items/devices/holowarrant.dm b/code/game/objects/items/devices/holowarrant.dm
index 37a5ade906..7c27d9f2ee 100644
--- a/code/game/objects/items/devices/holowarrant.dm
+++ b/code/game/objects/items/devices/holowarrant.dm
@@ -95,7 +95,7 @@
to conduct a one time lawful search of the Suspect's person/belongings/premises and/or Department
for any items and materials that could be connected to the suspected criminal act described below,
pending an investigation in progress. The Security Officer(s) are obligated to remove any and all
- such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department
+ such items from the Suspect's possession and/or Department and file it as evidence. The Suspect/Department
staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting
to resist/impede this search or flee, they must be taken into custody immediately!
All confiscated items must be filed and taken to Evidence!
@@ -113,9 +113,9 @@
/obj/item/weapon/storage/box/holowarrants // VOREStation addition starts
name = "holowarrant devices"
- desc = "A box of holowarrant diplays for security use."
+ desc = "A box of holowarrant displays for security use."
/obj/item/weapon/storage/box/holowarrants/New()
..()
for(var/i = 0 to 3)
- new /obj/item/device/holowarrant(src) // VOREStation addition ends
\ No newline at end of file
+ new /obj/item/device/holowarrant(src) // VOREStation addition ends
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index 0a73242717..6e6d6e132c 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -226,13 +226,13 @@
/obj/item/device/radio/headset/heads/hos
name = "head of security's headset"
- desc = "The headset of the hardass who protects your worthless lifes."
+ desc = "The headset of the hardass who protects your worthless lives."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/hos/alt
name = "head of security's bowman headset"
- desc = "The headset of the hardass who protects your worthless lifes."
+ desc = "The headset of the hardass who protects your worthless lives."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/hos
diff --git a/code/game/objects/items/pizza_voucher_vr.dm b/code/game/objects/items/pizza_voucher_vr.dm
index a4dad4720f..af7469715a 100644
--- a/code/game/objects/items/pizza_voucher_vr.dm
+++ b/code/game/objects/items/pizza_voucher_vr.dm
@@ -30,7 +30,7 @@
"A small bluespace rift opens just above your head and spits out a pizza box!",
"You hear a fwoosh followed by a thump.")
if(special_delivery)
- command_announcement.Announce("SPECIAL DELIVERY PIZZA ORDER #[rand(1000,9999)]-[rand(100,999)] HAS BEEN RECIEVED. SHIPMENT DISPATCHED VIA EXTRA-POWERFUL BALLISTIC LAUNCHERS FOR IMMEDIATE DELIVERY! THANK YOU AND ENJOY YOUR PIZZA!", "WE ALWAYS DELIVER!")
+ command_announcement.Announce("SPECIAL DELIVERY PIZZA ORDER #[rand(1000,9999)]-[rand(100,999)] HAS BEEN RECEIVED. SHIPMENT DISPATCHED VIA EXTRA-POWERFUL BALLISTIC LAUNCHERS FOR IMMEDIATE DELIVERY! THANK YOU AND ENJOY YOUR PIZZA!", "WE ALWAYS DELIVER!")
new /obj/effect/falling_effect/pizza_delivery/special(user.loc)
else
new /obj/effect/falling_effect/pizza_delivery(user.loc)
diff --git a/code/game/objects/items/toys/mech_toys.dm b/code/game/objects/items/toys/mech_toys.dm
index d2d88f4a79..ecbefb74d2 100644
--- a/code/game/objects/items/toys/mech_toys.dm
+++ b/code/game/objects/items/toys/mech_toys.dm
@@ -90,7 +90,7 @@
return FALSE
// If the attacker_controller isn't next to the attacking toy (and doesn't have telekinesis), the battle ends.
if(!in_range(attacker, attacker_controller))
- attacker_controller.visible_message(" [attacker_controller.name] seperates from [attacker], ending the battle.", \
+ attacker_controller.visible_message(" [attacker_controller.name] separates from [attacker], ending the battle.", \
" You separate from [attacker], ending the battle. ")
return FALSE
@@ -99,13 +99,13 @@
if(opponent.incapacitated())
return FALSE
if(!in_range(src, opponent))
- opponent.visible_message(" [opponent.name] seperates from [src], ending the battle.", \
+ opponent.visible_message(" [opponent.name] separates from [src], ending the battle.", \
" You separate from [src], ending the battle. ")
return FALSE
// If it's not PVP and the attacker_controller isn't next to the defending toy (and doesn't have telekinesis), the battle ends.
else
if (!in_range(src, attacker_controller))
- attacker_controller.visible_message(" [attacker_controller.name] seperates from [src] and [attacker], ending the battle.", \
+ attacker_controller.visible_message(" [attacker_controller.name] separates from [src] and [attacker], ending the battle.", \
" You separate [attacker] and [src], ending the battle. ")
return FALSE
diff --git a/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm b/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm
index 05ef9a7428..57a7406c82 100644
--- a/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm
+++ b/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm
@@ -74,7 +74,7 @@
to_chat(user, "Circuit controls are locked.")
return
var/existing_networks = jointext(network,",")
- var/input = sanitize(tgui_input_text(usr, "Which networks would you like to connect this camera console circuit to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Multitool-Circuitboard interface", existing_networks))
+ var/input = sanitize(tgui_input_text(usr, "Which networks would you like to connect this camera console circuit to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Multitool-Circuitboard interface", existing_networks))
if(!input)
to_chat(usr, "No input found please hang up and try your call again.")
return
diff --git a/code/game/objects/items/weapons/implants/implant_vr.dm b/code/game/objects/items/weapons/implants/implant_vr.dm
index c825a108ae..ca88e3a9b9 100644
--- a/code/game/objects/items/weapons/implants/implant_vr.dm
+++ b/code/game/objects/items/weapons/implants/implant_vr.dm
@@ -122,7 +122,7 @@
/obj/item/weapon/implanter/sizecontrol
name = "size control implant"
desc = "Implant which allows to control host size via voice commands."
- description_info = {"Only accessable by those who implanted the victim. Self-implanting allows everyone to change host size. The following special commands are available:
+ description_info = {"Only accessible by those who implanted the victim. Self-implanting allows everyone to change host size. The following special commands are available:
'Shrink' - host size decreases.
'Grow' - host size increases.
'Resize (NUMBER)' - for accurate size control.
@@ -141,10 +141,10 @@
//////////////////////////////
/obj/item/weapon/implanter/compliance
name = "compliance implant"
- desc = "Implant which allows for implanting 'laws' or 'commands' in the host. Has a minature keyboard for typing laws into."
+ desc = "Implant which allows for implanting 'laws' or 'commands' in the host. Has a miniature keyboard for typing laws into."
description_info = {"An implant that allows for a 'law' or 'command' to be uploaded in the implanted host.
In un-modified organics, this is performed through manipulation of the nervous system and release of chemicals to ensure continued compliance.
-In synthetics or modified organics, this implant uploads a virus to any compatable hardware.
+In synthetics or modified organics, this implant uploads a virus to any compatible hardware.
Due to the small chemical capacity of the implant, the life of the implant is relatively small, wearing off within 24 hours or sooner."}
description_fluff = "Due to the illegality of these types of implants, they are often made in clandestine facilities with a complete lack of quality control \
diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm
index 324fb93dd8..198eeda966 100644
--- a/code/game/objects/items/weapons/storage/uplink_kits.dm
+++ b/code/game/objects/items/weapons/storage/uplink_kits.dm
@@ -128,7 +128,7 @@
/obj/item/weapon/storage/box/syndie_kit/imp_aug/sprinter
case_type = /obj/item/weapon/implantcase/sprinter
-
+
/obj/item/weapon/storage/box/syndie_kit/imp_aug/armblade
case_type = /obj/item/weapon/implantcase/armblade
@@ -146,7 +146,7 @@
/obj/item/weapon/storage/box/syndie_kit/chameleon
name = "chameleon kit"
- desc = "Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately."
+ desc = "Comes with all the clothes you need to impersonate most people. Acting lessons sold separately."
starts_with = list(
/obj/item/weapon/storage/backpack/chameleon/full,
/obj/item/weapon/gun/energy/chameleon
diff --git a/code/game/objects/items/weapons/tools/wirecutters.dm b/code/game/objects/items/weapons/tools/wirecutters.dm
index 84fb15e70e..035cb2300c 100644
--- a/code/game/objects/items/weapons/tools/wirecutters.dm
+++ b/code/game/objects/items/weapons/tools/wirecutters.dm
@@ -58,10 +58,10 @@
..()
/datum/category_item/catalogue/anomalous/precursor_a/alien_wirecutters
- name = "Precursor Alpha Object - Wire Seperator"
+ name = "Precursor Alpha Object - Wire Separator"
desc = "An object appearing to have a tool shape. It has two handles, and two \
sides which are attached to each other in the center. At the end on each side \
- is a sharp cutting edge, made from a seperate material than the rest of the \
+ is a sharp cutting edge, made from a separate material than the rest of the \
tool.\
\
This tool appears to serve the same purpose as conventional wirecutters, due \
diff --git a/code/game/objects/structures/props/blackbox.dm b/code/game/objects/structures/props/blackbox.dm
index 5581d2cc52..7aedb3ff0c 100644
--- a/code/game/objects/structures/props/blackbox.dm
+++ b/code/game/objects/structures/props/blackbox.dm
@@ -34,7 +34,7 @@
Captain Willis 06:13:15: (Expletives), I'm turning us around. Put out a distress call to Control, we'll be back in Sif orbit in a couple of minutes.
**
- V.I.S Traffic Control 06:15:49: MBT-540 we are recieving you. Your atmospheric sensors are reading potentially harmful toxins in your cargo bay. Advise locking down interior cargo bay doors. Please stand by.
+ V.I.S Traffic Control 06:15:49: MBT-540 we are receiving you. Your atmospheric sensors are reading potentially harmful toxins in your cargo bay. Advise locking down interior cargo bay doors. Please stand by.
Captain Adisu 06:16:10: Understood.
**
V.I.S Traffic Control 06:27:02: MBT-540, we have no docking bays available at this time, are you equipped for atmospheric re-entry?
Captain Willis 06:27:12: We-We are shielded. But we have fuel and air for-
V.I.S Traffic Control 06:27:17: Please make an emergency landing at the coordinates provided and standby for further information.
@@ -172,7 +172,7 @@
END LOG
CATALOGUER VOICE RECOGNITION RESULTS:
- No match found for either speaker, but contextual clues and use of Old Earth russian (\'brat\', approximately \'brother\' or \'pal\') suggests out-of-sector criminal elements.
+ No match found for either speaker, but contextual clues and use of Old Earth Russian (\'brat\', approximately \'brother\' or \'pal\') suggests out-of-sector criminal elements.
"}
/obj/structure/prop/blackbox/gecko_wreck
diff --git a/code/game/objects/structures/salvageable.dm b/code/game/objects/structures/salvageable.dm
index 95dd89161c..0689df880a 100644
--- a/code/game/objects/structures/salvageable.dm
+++ b/code/game/objects/structures/salvageable.dm
@@ -1,5 +1,5 @@
/obj/structure/salvageable
- name = "broken macninery"
+ name = "broken machinery"
desc = "Broken beyond repair, but looks like you can still salvage something from this if you had a prying implement."
icon = 'icons/obj/salvageable.dmi'
density = TRUE
@@ -400,3 +400,33 @@
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/network_card/advanced = 40
)
+<<<<<<< HEAD
+=======
+
+
+/obj/structure/salvageable/slotmachine1
+ name = "broken slot machine"
+ icon_state = "slot1"
+ salvageable_parts = list(
+ /obj/item/stack/cable_coil{amount = 5} = 90,
+ /obj/item/weapon/stock_parts/console_screen = 90,
+ /obj/item/stack/cable_coil{amount = 5} = 90,
+ /obj/item/stack/material/glass{amount = 5} = 90,
+ /obj/item/weapon/stock_parts/capacitor = 60,
+ /obj/item/weapon/stock_parts/capacitor = 60,
+ /obj/item/weapon/computer_hardware/network_card/advanced = 40
+ )
+
+/obj/structure/salvageable/slotmachine2
+ name = "broken slot machine"
+ icon_state = "slot2"
+ salvageable_parts = list(
+ /obj/item/stack/cable_coil{amount = 5} = 90,
+ /obj/item/weapon/stock_parts/console_screen = 90,
+ /obj/item/stack/cable_coil{amount = 5} = 90,
+ /obj/item/stack/material/glass{amount = 5} = 90,
+ /obj/item/weapon/stock_parts/capacitor = 60,
+ /obj/item/weapon/stock_parts/capacitor = 60,
+ /obj/item/weapon/computer_hardware/network_card/advanced = 40
+ )
+>>>>>>> 860fad8a75... Merge pull request #15043 from ItsSelis/spell-fixes-v2
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index 99f2626aa8..67715dfbe1 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -1853,7 +1853,7 @@
/obj/structure/sign/flag/fivearrows
name = "Five Arrows flag"
desc = "The red flag of the Five Arrows."
- description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to percieved \
+ description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to perceived \
failures in aiding the Sagittarius Heights during the Skathari Incursion. The success of the government in achieving effective local defense and prosperity has \
since attracted the membership of Kauq'xum, a remote Skrellian colony. \The Five Arrows formed the model for SolGov's own semi-autonomous \"Regional Blocs\"."
icon_state = "fivearrows"
@@ -1868,7 +1868,7 @@
/obj/item/flag/fivearrows
name = "Five Arrows flag"
desc = "The red flag of the Five Arrows."
- description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to percieved \
+ description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to perceived \
failures in aiding the Sagittarius Heights during the Skathari Incursion. The success of the government in achieving effective local defense and prosperity has \
since attracted the membership of Kauq'xum, a remote Skrellian colony. \The Five Arrows formed the model for SolGov's own semi-autonomous \"Regional Blocs\"."
flag_path = "fivearrows"
diff --git a/code/game/turfs/simulated/angled_walls_and_doors_department_colors.dm b/code/game/turfs/simulated/angled_walls_and_doors_department_colors.dm
index 84f762944a..d2ea874a81 100644
--- a/code/game/turfs/simulated/angled_walls_and_doors_department_colors.dm
+++ b/code/game/turfs/simulated/angled_walls_and_doors_department_colors.dm
@@ -1,57 +1,57 @@
/turf/simulated/wall/bay/steel
- desc = "It has a steel stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a steel stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#3d5e80"
/turf/simulated/wall/bay/red
- desc = "It has a red stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a red stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#8c1d11"
/turf/simulated/wall/bay/brown
- desc = "It has a brown stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a brown stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#785134"
/turf/simulated/wall/bay/purple
- desc = "It has a purple stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a purple stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#5a19a8"
/turf/simulated/wall/bay/blue
- desc = "It has a blue stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a blue stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#2e2aa1"
/turf/simulated/wall/bay/orange
- desc = "It has a orange stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a orange stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#e6ab22"
/turf/simulated/wall/bay/white
- desc = "It has a white stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a white stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#ffffff"
/turf/simulated/wall/bay/black
- desc = "It has a black stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a black stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#2e2e2e"
/turf/simulated/wall/bay/green
- desc = "It has a green stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a green stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#00ab03"
/////R-Wall
/turf/simulated/wall/bay/r_wall/steel
- desc = "It has a steel stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a steel stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#3d5e80"
/turf/simulated/wall/bay/r_wall/red
- desc = "It has a red stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a red stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#8c1d11"
/turf/simulated/wall/bay/r_wall/brown
- desc = "It has a brown stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a brown stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#785134"
/turf/simulated/wall/bay/r_wall/purple
- desc = "It has a purple stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a purple stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#5a19a8"
/turf/simulated/wall/bay/r_wall/blue
- desc = "It has a blue stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a blue stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#2e2aa1"
/turf/simulated/wall/bay/r_wall/orange
- desc = "It has a orange stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a orange stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#e6ab22"
/turf/simulated/wall/bay/r_wall/white
- desc = "It has a white stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a white stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#ffffff"
/turf/simulated/wall/bay/r_wall/black
- desc = "It has a black stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a black stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#2e2e2e"
/turf/simulated/wall/bay/r_wall/green
- desc = "It has a green stripe! A huge chunk of metal used to seperate rooms."
+ desc = "It has a green stripe! A huge chunk of metal used to separate rooms."
stripe_color = "#00ab03"
/////Low wall
/obj/structure/low_wall/bay/steel
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index e90a758eed..0c34354acc 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -1,6 +1,6 @@
/turf/simulated/wall
name = "wall"
- desc = "A huge chunk of metal used to seperate rooms."
+ desc = "A huge chunk of metal used to separate rooms."
icon = 'icons/turf/wall_masks.dmi'
icon_state = "generic"
opacity = 1
diff --git a/code/modules/admin/admin_report.dm b/code/modules/admin/admin_report.dm
index 33339429cf..e0c38345e5 100644
--- a/code/modules/admin/admin_report.dm
+++ b/code/modules/admin/admin_report.dm
@@ -105,7 +105,7 @@ world/New()
continue
output += "Reported player: [N.offender_key](CID: [N.offender_cid])
"
output += "Offense:[N.body]
"
- output += "Occured at [time2text(N.date,"MM/DD hh:mm:ss")]
"
+ output += "Occurred at [time2text(N.date,"MM/DD hh:mm:ss")]
"
output += "authored by [N.author]
"
output += " Flag as Handled"
if(src.key == N.author)
@@ -150,7 +150,7 @@ world/New()
if(N.ID == ID)
found = N
if(!found)
- to_chat(src, "* An error occured, sorry.")
+ to_chat(src, "* An error occurred, sorry.")
found.done = 1
@@ -172,7 +172,7 @@ world/New()
if(N.ID == ID)
found = N
if(!found)
- to_chat(src, "* An error occured, sorry.")
+ to_chat(src, "* An error occurred, sorry.")
var/body = tgui_input_text(src.mob, "Enter a body for the news", "Body", multiline = TRUE, prevent_enter = TRUE)
if(!body) return
diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm
index a17cc093e8..4a06c79f26 100644
--- a/code/modules/admin/verbs/buildmode.dm
+++ b/code/modules/admin/verbs/buildmode.dm
@@ -167,7 +167,7 @@
Right Mouse Button + shift on any mob = Command selected mobs to follow mob regardless of faction
\
Note: The following also reset the mob's home position:
\
Right Mouse Button on tile = Command selected mobs to move to tile (will cancel if enemies are seen)
\
- Right Mouse Button + shift on tile = Command selected mobs to reposition to tile (will not be inturrupted by enemies)
\
+ Right Mouse Button + shift on tile = Command selected mobs to reposition to tile (will not be interrupted by enemies)
\
Right Mouse Button + alt on obj/turfs = Command selected mobs to attack obj/turf
\
***********************************************************")
return 1
diff --git a/code/modules/ai/ai_holder.dm b/code/modules/ai/ai_holder.dm
index 4b913c1d49..20cbf4ad6d 100644
--- a/code/modules/ai/ai_holder.dm
+++ b/code/modules/ai/ai_holder.dm
@@ -459,11 +459,11 @@
walk_to_target()
if(STANCE_MOVE)
if(hostile && find_target()) // This will switch its stance.
- ai_log("handle_stance_strategical() : STANCE_MOVE, found target and was inturrupted.", AI_LOG_TRACE)
+ ai_log("handle_stance_strategical() : STANCE_MOVE, found target and was interrupted.", AI_LOG_TRACE)
return
if(STANCE_FOLLOW)
if(hostile && find_target()) // This will switch its stance.
- ai_log("handle_stance_strategical() : STANCE_FOLLOW, found target and was inturrupted.", AI_LOG_TRACE)
+ ai_log("handle_stance_strategical() : STANCE_FOLLOW, found target and was interrupted.", AI_LOG_TRACE)
return
else if(leader)
ai_log("handle_stance_strategical() : STANCE_FOLLOW, going to calculate_path([leader]).", AI_LOG_TRACE)
diff --git a/code/modules/blob2/overmind/types/fabrication_swarm.dm b/code/modules/blob2/overmind/types/fabrication_swarm.dm
index 7e267558d9..10a69cb301 100644
--- a/code/modules/blob2/overmind/types/fabrication_swarm.dm
+++ b/code/modules/blob2/overmind/types/fabrication_swarm.dm
@@ -2,7 +2,7 @@
/datum/blob_type/fabrication_swarm
name = "iron tide"
desc = "A swarm of self replicating construction nanites. Incredibly illegal, but only mildly dangerous."
- effect_desc = "Slow-spreading, but incredibly resiliant. It has a chance to harden itself against attacks automatically for no resource cost, and uses cheaply-constructed hivebots as soldiers."
+ effect_desc = "Slow-spreading, but incredibly resilient. It has a chance to harden itself against attacks automatically for no resource cost, and uses cheaply-constructed hivebots as soldiers."
ai_desc = "defensive"
difficulty = BLOB_DIFFICULTY_MEDIUM // Emitters are okay, EMP is great.
color = "#666666"
@@ -41,4 +41,4 @@
if(L.stat != DEAD && L.isSynthetic())
L.adjustBruteLoss(-1)
L.adjustFireLoss(-1)
- return
\ No newline at end of file
+ return
diff --git a/code/modules/busy_space_vr/organizations.dm b/code/modules/busy_space_vr/organizations.dm
index 54db65a3c8..0008df7c63 100644
--- a/code/modules/busy_space_vr/organizations.dm
+++ b/code/modules/busy_space_vr/organizations.dm
@@ -219,7 +219,7 @@
"Finlay","Onasilos","Makropolus","Surt","Boinayel",
"Eyeke","Cayahuanca","Hamarik","Abol","Hiisi",
"Belisama","Mintome","Neri","Toge","Iolaus",
- "Koyopa","Independance","Ixbalanque","Magor","Fold",
+ "Koyopa","Independence","Ixbalanque","Magor","Fold",
"Santamasa","Noifasui","Kavian","Babylonia","Bran",
"Alef","Lete","Chura","Wadirum","Buru",
"Umbaasaa","Vytis","Peitruss","Trimobe","Baiduri",
diff --git a/code/modules/casino/boxes_casino.dm b/code/modules/casino/boxes_casino.dm
index 3b4c548056..136ff9ba03 100644
--- a/code/modules/casino/boxes_casino.dm
+++ b/code/modules/casino/boxes_casino.dm
@@ -1,6 +1,6 @@
/obj/item/weapon/storage/box/casino
name = "prize box"
- desc = "It's a lovely golden tinted cardboard box, maybe theres something valuable inside?"
+ desc = "It's a lovely golden tinted cardboard box, maybe there's something valuable inside?"
icon = 'icons/obj/casino.dmi'
icon_state = "casino_box"
@@ -91,4 +91,4 @@
/obj/item/roulette_ball/cheat/black,
/obj/item/roulette_ball/cheat/zeros,
/obj/item/roulette_ball/cheat/odd,
- /obj/item/roulette_ball/cheat/even)
\ No newline at end of file
+ /obj/item/roulette_ball/cheat/even)
diff --git a/code/modules/casino/casino_book.dm b/code/modules/casino/casino_book.dm
index f02a53abd0..84cd8197ee 100644
--- a/code/modules/casino/casino_book.dm
+++ b/code/modules/casino/casino_book.dm
@@ -45,7 +45,7 @@
The values of cards are as follow:
- Ace - 1 or 11, can be freely decided at any moment
- - 2 - 10 - value coresponding to their number
+ - 2 - 10 - value corresponding to their number
- All face cards excluding joker - Value of 10
A game of blackjack begins with the dealer giving the gambler two cards, in normal blackjack all cards dealt to gambler and dealer are always shown. The two cards dealt have their values put together, the gambler has three choices, stand, hit, or double down.
@@ -60,17 +60,17 @@
Hard 17 - They dealer must stop if they get a value of 17.
The casino who supplies this version of the manual follows the rule of hard 17.
- The game ends when the dealer busts, reaches the threshold of what they are allowed to draw, or if they get a higher value than the gambler. Again, the one who has the highest value that isnt higher than 21 wins, but if both has the same value no one wins and the bet goes back to the gambler.
- And thats it! Now go out there and gamble your savings away! This casino allows bets between 5 and 50 with double down ignoring that limit!
+ The game ends when the dealer busts, reaches the threshold of what they are allowed to draw, or if they get a higher value than the gambler. Again, the one who has the highest value that isn't higher than 21 wins, but if both has the same value no one wins and the bet goes back to the gambler.
+ And that's it! Now go out there and gamble your savings away! This casino allows bets between 5 and 50 with double down ignoring that limit!
- But wait! Theres more! Theres also group blackjack! This game is a little different, the dealer can be part of it or simple deal for players, this game works differently with everyone keeping their hands hidden, everyone makes initial bets, gets two facedown cards, then its a matter of trying to get as good a hand as possible, but if you go bust, its over. But dont tell or show until everyone reveals! If youre going down, its best if youre opponents dont know they simply can play safe and win, if youre lucky everyone else gets themselves busted and you dont lose your beloved chips!
- Its kinda like texas hold em in a way, everyone draws, folks can raise bets or fold, then draw more. Rinse and repeat until no one wants to raise any more nor draw cards, if everyone except one person has folded, they win by default even if they have busted, cause they dont need to reveal their hand that game, so you can choose to either sit and wait and fold if someone raise the bets, or you can gamble and make it look like you have an amazing hand and win by default since everyone else folds and no one is wise that you had a bust! This game has turned from simple probability and chance against the dealer to a game of risk and deception, fun fun fun!
+ But wait! There's more! There's also group blackjack! This game is a little different, the dealer can be part of it or simple deal for players, this game works differently with everyone keeping their hands hidden, everyone makes initial bets, gets two facedown cards, then its a matter of trying to get as good a hand as possible, but if you go bust, its over. But don't tell or show until everyone reveals! If your going down, its best if your opponents don't know they simply can play safe and win, if you're lucky everyone else gets themselves busted and you don't lose your beloved chips!
+ Its kinda like Texas hold em in a way, everyone draws, folks can raise bets or fold, then draw more. Rinse and repeat until no one wants to raise any more nor draw cards, if everyone except one person has folded, they win by default even if they have busted, cause they don't need to reveal their hand that game, so you can choose to either sit and wait and fold if someone raise the bets, or you can gamble and make it look like you have an amazing hand and win by default since everyone else folds and no one is wise that you had a bust! This game has turned from simple probability and chance against the dealer to a game of risk and deception, fun fun fun!
So this game of roulette is all about chance! what happens is that people bet on different odds and hope for the best as the dealer rolls the ball and makes that roulette thingy make than fun addicting spin! Once it lands on a number between 0 and 36 its either bust or payout! Pretty simple, right?
Everyone starts by putting their bets down, people can bet more than once before the ball goes rolling, the odds and their payoffs are these:
- - Single number - 35/1 payoff - The most unlikely one to get, but if the ball lands on your number, then youre loaded!
+ - Single number - 35/1 payoff - The most unlikely one to get, but if the ball lands on your number, then you're loaded!
- Split Number - 17/1 - Choose an interval of 2, not very likely and therefore big reward!
- Row - 11/1 - Choose an interval of 3, more likely so not the biggest outcome!
- Split - 8/1 - Choose an interval of 4, not gonna win big time.
@@ -78,19 +78,19 @@
- Column - 2/1 - Choose an interval of 12, boring, but likely.
- Red/Black or even/odd numbers - 1/1 - Odd or even numbers explains themselves. Red numbers are from 0 to 11 and 18 to 29 while the rest is black. These are the safest bets there are!
- Theres not much more to it! Bets made, ball rolls, number announced, people win, people lose! Bets allowed here are from 1 to 25 per bet. Oh, im also being told this casino has the fancy rule that if ball lands on 0, one wins at least one bet no matter what it is! So lets hope you got that big bet on a single number!
+ There's not much more to it! Bets made, ball rolls, number announced, people win, people lose! Bets allowed here are from 1 to 25 per bet. Oh, I'm also being told this casino has the fancy rule that if ball lands on 0, one wins at least one bet no matter what it is! So lets hope you got that big bet on a single number!
- Aaah yes, good old poker. This casino runs by the rules of texas hold em, though the might be a little modified to be simpler for the average joe. In a game of poker it can be a single gambler and a dealer against each other, but most often its the dealer making the game proceed while several gamblers fights tooth and nail to steal each others chips, but the dealer can still join in on the free for all if they so wish!
+ Aaah yes, good old poker. This casino runs by the rules of Texas hold em, though the might be a little modified to be simpler for the average joe. In a game of poker it can be a single gambler and a dealer against each other, but most often its the dealer making the game proceed while several gamblers fights tooth and nail to steal each others chips, but the dealer can still join in on the free for all if they so wish!
To simply explain the game, people gamble with each other, a game of trying to get the best hand and raise bets or back out depending on what the outcome may be. The game starts with everyone betting a certain amount, it can be 5 or 10 chips depending on dealer, but if one wants to join, there needs to be chips on that table! Once everyone has made their initial bet, everyone gets two cards face down, these are kept hidden, no one not even dealer gets to see players cards until the end, not even folded cards are to be shown unless wanted to, sometimes its better making people unsure if you dropped out with bad cards or if you have other motives, deception is a large part of this game!
- With everyone having cards dealt, its time for the dealer to lay three on the table face up, these cards are 3 of 5 cards in the community pool, everyone can use these cards to make sets like pairs and such, this doesnt mean they are taken, multiple people can use the same community card for their own sets!
- With the community having three we enter the second betting stage, here people have two options, standing or raising. Standing means you dont want to raise, raising explains itself, though if someone bets, people have three options, commit putting the chips in to risk as much as the raised bet, but if one doesnt have enough, then they can still go all in with their remaining chips, one can also drop out if its too risky, the chips bet will remain on the table, but at least you wont lose more eh? Final one is to raise further, sometimes people can dare each other to raise more, but its not allowed for someone to raise, then raise further if no one else raises after them!
+ With everyone having cards dealt, its time for the dealer to lay three on the table face up, these cards are 3 of 5 cards in the community pool, everyone can use these cards to make sets like pairs and such, this doesn't mean they are taken, multiple people can use the same community card for their own sets!
+ With the community having three we enter the second betting stage, here people have two options, standing or raising. Standing means you don't want to raise, raising explains itself, though if someone bets, people have three options, commit putting the chips in to risk as much as the raised bet, but if one doesn't have enough, then they can still go all in with their remaining chips, one can also drop out if its too risky, the chips bet will remain on the table, but at least you wont lose more eh? Final one is to raise further, sometimes people can dare each other to raise more, but its not allowed for someone to raise, then raise further if no one else raises after them!
As said earlier, we got like a community pool of 5 cards total, this time another card is revealed and we enter a new betting phase, then the final fifth card is revealed and final bets are made, and then the cards are revealed so it can be determined who has the best hand! If two or more have equally good sets, then the chips are split evenly between them.
- But notice, if someone is left because everyone else didnt dare to raise with their bet, they can decide to not reveal their hand, they might have had a winning hand, or maybe its terrible and they just bluffed their way to victory, only they know and can decide if they want to expose their cards to gloat or confuse their opponents. So in summary, the game can be simple, but hard to master!
+ But notice, if someone is left because everyone else didn't dare to raise with their bet, they can decide to not reveal their hand, they might have had a winning hand, or maybe its terrible and they just bluffed their way to victory, only they know and can decide if they want to expose their cards to gloat or confuse their opponents. So in summary, the game can be simple, but hard to master!
And here is the order of winning hands folks!
- Royal flush - The big and best one, this is a set of a 10, Ace, Knave/Jack, Queen and King of the same suit.
- - Straight flush - This one is also definently a winner, though can be easier to get as it just needs to be five cards making a sraight of the same suit, an example being black 3 to 7.
+ - Straight flush - This one is also definitely a winner, though can be easier to get as it just needs to be five cards making a straight of the same suit, an example being black 3 to 7.
- Four of a kind - Nice one, if you get this then you got a good chance to win. The value of the cards determine who wins, so ace is the best followed by king, queen and jack, then the peasant number cards!
- Full House - This one is good, but it requires you have three of a kind and a two of a kind, obviously value is part of the house, so the best roof is made of Ace with king making a strong foundation!
- Flush - This one requires the gambler to have 5 cards of a suit, not in any order, but the highest value card determines worth, so hope you got an Ace in your combo!
@@ -98,22 +98,22 @@
- Three of a kind - Explains itself well enough, get three together and you got something going, lets hope you can build a house!
- Two pairs - You almost got yourself a house! But at least at this point its something!
- A pair - The worst set you can get, but you might be extremely lucky and have this while others have an inferior pair or the worst possible hand ever which is...
- - High card - The absolute worst, if you cant get any of those sets, then you got this sad case, if a game mananages to end with no one getting a set, then the one with the highest value cards wins!
+ - High card - The absolute worst, if you cant get any of those sets, then you got this sad case, if a game manages to end with no one getting a set, then the one with the highest value cards wins!
- Wew, what a long lesson, but thats how one does the Texas hold em here at this casino, hope you guys have fun winning and losing your hard earned cash with this one!
+ Wew, what a long lesson, but that's how one does the Texas hold em here at this casino, hope you guys have fun winning and losing your hard earned cash with this one!
So hear this, NT is now sponsoring team building at the casino, so folks who wants to just relax with friends, play some games, earn chips with no risk, even the ones broke can join in on a fun game of Cards against the galaxy and have fun!
The idea is that once a round has concluded and a casino member is present to see the game being actually played, everyone gets 10 chips while the one who won the round gets 25 instead! Interested? Good! Its easy and simple to play and very fun and vulgar!
- The game is best played with at least 4 players and starts with everyone drawing 7 white cards, the person who most recently pooped starts as the 'card czar', but folks can agree on another criteria for the czar or simply pick one. Each round the current card czar draws a black card that has text written on it and blank lines, everyone aside from the czar takes a white card from their hand for every blank line which they find funny in that sentence and puts on the table face down with the others. The card czar cant know who has which white card and simply reads the black card with the white ones, the most funniest combination is choosen by the czar and the one who made that combination is the current rounds winner and the next rounds czar. At the end of each round everyone makes sure to draw enough white card to have 7 on hand and if theres a casino staff member playing or watching, they note down or hand out chips for everyone, and if they are playing, they get to add chips to their own personal stockpile too!
- Thats it for cards against the galaxy! Simple, fun and vulgar, whats there not to love?
+ The game is best played with at least 4 players and starts with everyone drawing 7 white cards, the person who most recently pooped starts as the 'card czar', but folks can agree on another criteria for the czar or simply pick one. Each round the current card czar draws a black card that has text written on it and blank lines, everyone aside from the czar takes a white card from their hand for every blank line which they find funny in that sentence and puts on the table face down with the others. The card czar cant know who has which white card and simply reads the black card with the white ones, the most funniest combination is chosen by the czar and the one who made that combination is the current rounds winner and the next rounds czar. At the end of each round everyone makes sure to draw enough white card to have 7 on hand and if there's a casino staff member playing or watching, they note down or hand out chips for everyone, and if they are playing, they get to add chips to their own personal stockpile too!
+ That's it for cards against the galaxy! Simple, fun and vulgar, what's there not to love?
- Hey folks, welcome to the prize section! This part is definently important for you folks operating the prize booth! First off I wanna tell you some great news! Nanotransen has gone along with a nice deal that allows crew to occasionally keep their hard earned rewards on station for a limited time, now you can enjoy your new fancy toolbelt or bluespace beaker for more than just the shift where the casino comes around!
+ Hey folks, welcome to the prize section! This part is definitely important for you folks operating the prize booth! First off I wanna tell you some great news! Nanotransen has gone along with a nice deal that allows crew to occasionally keep their hard earned rewards on station for a limited time, now you can enjoy your new fancy toolbelt or bluespace beaker for more than just the shift where the casino comes around!
((Be aware, there can be limitations on how many rewards you get to keep after the shift, it might be unfair if some shows up and wins one thing, while they watch as command staff crew with high background income as well as hyperactive miners walks home with 20 prizes they get to enjoy while having almost done no gambling at all.))
Lets get to the prizes and exchange rate before we get started on the stuff specifically for the booth operators, so heres the current prizes one can win and their costs! Be aware there might be new prizes or absent ones from time to time!
@@ -127,9 +127,9 @@
This section was outdated, someone better write it.
- Thats it for prizes!
+ That's it for prizes!
- Now comes the part for the both operators, you got a very important job, it has a lot of responsibility, so it means that you gotta put that first before your own fun, cause unless you do it, a lot of folks are gonna be left sad and dissappointed they cant get any goodies! But the process is simple and can be quick, someone comes to you, they want some chips, or thalers back or a prize, you simply check this nice guide above to determine cost and ask for the amount of thalers or chips needed, if its a prize, then you follow this procedure:
+ Now comes the part for the both operators, you got a very important job, it has a lot of responsibility, so it means that you gotta put that first before your own fun, cause unless you do it, a lot of folks are gonna be left sad and disappointed they cant get any goodies! But the process is simple and can be quick, someone comes to you, they want some chips, or thalers back or a prize, you simply check this nice guide above to determine cost and ask for the amount of thalers or chips needed, if its a prize, then you follow this procedure:
- First get the thalers or chips for payment.
- Before giving the prize you take out your prize winner folder and a piece of paper, this paper will be named after the one getting the reward and will have further prizes noted down into it, so make sure its safe in that folder!
@@ -137,18 +137,18 @@
- Once written down, you just put the paper back in the folder and hand over the prize!
((When shift is nearing its end you pray to staff or DM the one responsible for the event, they will get the folder and copy paste all the reward info before shift is over and ensure people get their rewards. This is a very important job and we understand it might not be so fun being restricted during an event, but just like the rest of volunteer staff, you get rewarded with guaranteed prizes to enjoy after the shift for being a big help!))
- ((This gets to the sour part, cheating and giving others and yourself free prizes and/or chips is absolutely forbidden, this has OOC consequences and will likely blacklist you from being important roles in future events. Though dont fear getting punished even if you havent done anything wrong, we will rather let cheaters slip than let honest players get wrongfully punished!))
+ ((This gets to the sour part, cheating and giving others and yourself free prizes and/or chips is absolutely forbidden, this has OOC consequences and will likely blacklist you from being important roles in future events. Though don't fear getting punished even if you haven't done anything wrong, we will rather let cheaters slip than let honest players get wrongfully punished!))
Goodness me this is quite the casino huh? Who would have thought one could win other people as a prize? Well you can do just about anything you want with them! Be it just company, some less children friendly company, heck you can even eat them or make them eat you! The options and possibilities are quite frankly limitless!
Now you might ask, how does one get these fancy prizes? Well they can be obtained by checking in at the exchange both and see the list of prizes, there might be none, there might be many, it depends on volunteers and losers! This brings us first to volunteers and then to losers!
Volunteering is simple! Anyone can walk up to the booth and ask to be a sentient prize, what this means is that you get a nice sum of 150 chips for you to do whatever you want, but someone might come at any point and claim you!
- Losers are obtained differently, if youre completly busted and have nothing left, you become a prize that the one you lost to can do whatever they want with, this means both gamblers and dealers can end up as a prize, though if for whatever reason you dont become their prize, you get added to the list for someone else to enjoy. Becoming a prize means you also get 100 chips in compensation!
+ Losers are obtained differently, if you're completely busted and have nothing left, you become a prize that the one you lost to can do whatever they want with, this means both gamblers and dealers can end up as a prize, though if for whatever reason you don't become their prize, you get added to the list for someone else to enjoy. Becoming a prize means you also get 100 chips in compensation!
- Now hear this! The casino has decided that to spice things up, folks can bet themselves at any time and arent already a prize on the list! Doesnt matter if youre rich or broke, playing blackjack or roulette, you can bet yourself in any game and youre worth 250 chips! But be careful, cause if you lose, youre the winners prize! They can keep you, give you to someone else. or to the prize booth and get the chips you would have gotten as volunteer! But if given to the booth, the winner cant buy their prize back for the lower cost!
+ Now hear this! The casino has decided that to spice things up, folks can bet themselves at any time and aren't already a prize on the list! Doesn't matter if you're rich or broke, playing blackjack or roulette, you can bet yourself in any game and you're worth 250 chips! But be careful, cause if you lose, you're the winners prize! They can keep you, give you to someone else. or to the prize booth and get the chips you would have gotten as volunteer! But if given to the booth, the winner cant buy their prize back for the lower cost!
- ((Sour part again, but very important. These sentient prizes can be fun, but one thing always dictates how these things goes down, preferences and ooc wants. If preferences dont line up and people dont agree to do winner/loser scene it becomes sentient prize on list. And someone cant win a prize if the prize ooc doesnt want to do what the winner wants to do. We still wish people to try and reach out and try things with new people and/or new things they are comfortable doing, but never shall anyone be forced into a situation they dont want!))
+ ((Sour part again, but very important. These sentient prizes can be fun, but one thing always dictates how these things goes down, preferences and ooc wants. If preferences don't line up and people don't agree to do winner/loser scene it becomes sentient prize on list. And someone cant win a prize if the prize ooc doesn't want to do what the winner wants to do. We still wish people to try and reach out and try things with new people and/or new things they are comfortable doing, but never shall anyone be forced into a situation they don't want!))