From db64643e4fe52c17c3eb51a23e696c8692bd09e9 Mon Sep 17 00:00:00 2001 From: Anewbe Date: Thu, 27 Oct 2016 22:41:29 -0500 Subject: [PATCH] Adds another mob_size class --- code/__defines/mobs.dm | 3 ++- code/modules/mob/living/simple_animal/constructs/constructs.dm | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm index 68b313d9a1..2797c8c904 100644 --- a/code/__defines/mobs.dm +++ b/code/__defines/mobs.dm @@ -110,7 +110,8 @@ // Defines mob sizes, used by lockers and to determine what is considered a small sized mob, etc. -#define MOB_LARGE 40 +#define MOB_HUGE 40 +#define MOB_LARGE 30 #define MOB_MEDIUM 20 #define MOB_SMALL 10 #define MOB_TINY 5 diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm index 7f04be9c3b..c24100476c 100644 --- a/code/modules/mob/living/simple_animal/constructs/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs/constructs.dm @@ -98,7 +98,7 @@ melee_damage_lower = 30 melee_damage_upper = 30 attacktext = "smashed their armoured gauntlet into" - mob_size = MOB_LARGE + mob_size = MOB_HUGE speed = 3 environment_smash = 2 attack_sound = 'sound/weapons/heavysmash.ogg'