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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Adds SS13-like interface for reinforcing girders
This commit is contained in:
@@ -7,6 +7,7 @@
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var/health = 200
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var/cover = 50 //how much cover the girder provides against projectiles.
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var/material/reinf_material
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var/reinforcing = 0
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/obj/structure/girder/displaced
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icon_state = "displaced"
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@@ -47,6 +48,7 @@
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health = min(health,initial(health))
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state = 0
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icon_state = initial(icon_state)
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reinforcing = 0
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if(reinf_material)
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reinforce_girder()
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@@ -77,13 +79,18 @@
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user << "<span class='notice'>You drill through the girder!</span>"
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dismantle()
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user << "<span class='notice'>Now unsecuring support struts...</span>"
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if(do_after(user,40))
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if(!src) return
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user << "<span class='notice'>You unsecured the support struts!</span>"
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state = 1
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else if(istype(W, /obj/item/weapon/screwdriver))
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if(state == 2)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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user << "<span class='notice'>Now unsecuring support struts...</span>"
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if(do_after(user,40))
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if(!src) return
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user << "<span class='notice'>You unsecured the support struts!</span>"
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state = 1
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else if(anchored && !reinf_material)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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reinforcing = !reinforcing
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user << "<span class='notice'>\The [src] can now be [reinforcing? "reinforced" : "constructed"]!</span>"
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else if(istype(W, /obj/item/weapon/wirecutters) && state == 1)
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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@@ -107,59 +114,84 @@
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cover = 25
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else if(istype(W, /obj/item/stack/material))
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var/obj/item/stack/S = W
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if(S.get_amount() < 2)
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return ..()
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var/material/M = S.get_material()
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if(!istype(M))
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return ..()
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var/wall_fake
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add_hiddenprint(usr)
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if(M.integrity < 50)
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user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
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return
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user << "<span class='notice'>You begin adding the plating...</span>"
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if(!do_after(user,40) || !S.use(2))
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return
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if(anchored)
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user << "<span class='notice'>You added the plating!</span>"
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if(reinforcing && !reinf_material)
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if(!reinforce_with_material(W, user))
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return ..()
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else
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user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
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wall_fake = 1
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if(!construct_wall(W, user))
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return ..()
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall)
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var/turf/simulated/wall/T = get_turf(src)
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T.set_material(M, reinf_material)
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if(wall_fake)
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T.can_open = 1
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T.add_hiddenprint(usr)
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qdel(src)
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return
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else if(istype(W, /obj/item/pipe))
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var/obj/item/pipe/P = W
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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user.drop_item()
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P.loc = src.loc
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user << "<span class='notice'>You fit the pipe into the [src]!"
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else
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..()
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return ..()
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/obj/structure/girder/proc/construct_wall(obj/item/stack/material/S, mob/user)
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if(S.get_amount() < 2)
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user << "<span class='notice'>There isn't enough material here to construct a wall.</span>"
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return 0
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var/material/M = name_to_material[S.default_type]
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if(!istype(M))
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return 0
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var/wall_fake
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add_hiddenprint(usr)
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if(M.integrity < 50)
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user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
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return 0
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user << "<span class='notice'>You begin adding the plating...</span>"
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if(!do_after(user,40) || !S.use(2))
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return 1 //once we've gotten this far don't call parent attackby()
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if(anchored)
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user << "<span class='notice'>You added the plating!</span>"
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else
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user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
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wall_fake = 1
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall)
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var/turf/simulated/wall/T = get_turf(src)
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T.set_material(M, reinf_material)
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if(wall_fake)
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T.can_open = 1
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T.add_hiddenprint(usr)
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qdel(src)
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return 1
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/obj/structure/girder/proc/reinforce_with_material(obj/item/stack/material/S, mob/user) //if the verb is removed this can be renamed.
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if(reinf_material)
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user << "<span class='notice'>\The [src] is already reinforced.</span>"
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return 0
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if(S.get_amount() < 2)
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user << "<span class='notice'>There isn't enough material here to reinforce the girder.</span>"
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return 0
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var/material/M = name_to_material[S.default_type]
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if(!istype(M) || M.integrity < 50)
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user << "You cannot reinforce \the [src] with that; it is too soft."
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return 0
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user << "<span class='notice'>Now reinforcing...</span>"
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if (!do_after(user,40) || !S.use(2))
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return 1 //don't call parent attackby() past this point
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user << "<span class='notice'>You added reinforcement!</span>"
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reinf_material = M
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reinforce_girder()
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return 1
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/obj/structure/girder/proc/reinforce_girder()
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cover = reinf_material.hardness
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health = 500
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state = 2
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icon_state = "reinforced"
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reinforcing = 0
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/obj/structure/girder/verb/reinforce_with_material()
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/obj/structure/girder/verb/reinforce_with_material_verb()
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set name = "Reinforce girder"
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set desc = "Reinforce a girder with metal."
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set src in view(1)
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@@ -168,34 +200,13 @@
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if(!istype(user) || !(user.l_hand || user.r_hand) || !Adjacent(user))
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return
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if(reinf_material)
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user << "\The [src] is already reinforced."
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return
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var/obj/item/stack/material/S = user.l_hand
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if(!istype(S))
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S = user.r_hand
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if(!istype(S))
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user << "You cannot plate \the [src] with that."
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return
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if(S.get_amount() < 2)
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user << "There is not enough material here to reinforce the girder."
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return
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var/material/M = S.get_material()
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if(!istype(M) || M.integrity < 50)
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user << "You cannot reinforce \the [src] with that; it is too soft."
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return
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user << "<span class='notice'>Now reinforcing...</span>"
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if (!do_after(user,40) || !S.use(2))
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return
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user << "<span class='notice'>You added reinforcement!</span>"
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reinf_material = M
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reinforce_girder()
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reinforce_with_material(S, user)
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/obj/structure/girder/proc/dismantle()
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new /obj/item/stack/material/steel(get_turf(src))
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