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Earlyport Fixes
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@@ -175,10 +175,10 @@
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S.visible_message("<span class='warning'>[S]'s flesh sizzles where the water touches it!</span>", "<span class='danger'>Your flesh burns in the water!</span>")
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// Then extinguish people on fire.
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var/needed = L.fire_stacks * 5
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var/needed = max(0,L.fire_stacks) * 5
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if(amount > needed)
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L.ExtinguishMob()
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L.adjust_fire_stacks(-(amount / 5))
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L.water_act(amount / 25) // Div by 25, as water_act multiplies it by 5 in order to calculate firestack modification.
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remove_self(needed)
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/* //VOREStation Edit Start. Stops slimes from dying from water. Fixes fuel affect_ingest, too.
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/datum/reagent/water/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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