mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 19:22:56 +00:00
Merge branch 'airfixes' of https://www.github.com/SkyMarshal/Baystation12
This commit is contained in:
@@ -141,7 +141,10 @@
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//Sets the temperature the built-in heater/cooler tries to maintain.
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if(env == "temperature")
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current.target_temperature = (selected[2] + selected[3])/2
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if(current.target_temperature < selected[2])
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current.target_temperature = selected[2]
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if(current.target_temperature > selected[3])
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current.target_temperature = selected[3]
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spawn(1)
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updateUsrDialog()
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@@ -75,21 +75,31 @@ connection
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var/list/connections = air_master.turfs_with_connections[ref_A]
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connections.Remove(src)
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//Ensure we delete the right values by sanity checkign right before deletion.
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Sanitize()
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//Remove connection from current zones.
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//Remove connection from zones.
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if(A)
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if(A.zone && A.zone.connections)
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A.zone.connections.Remove(src)
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if(!A.zone.connections.len)
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A.zone.connections = null
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if(istype(zone_A) && (!A || A.zone != zone_A))
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if(zone_A.connections)
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zone_A.connections.Remove(src)
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if(!zone_A.connections.len)
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zone_A.connections = null
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if(B)
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if(B.zone && B.zone.connections)
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B.zone.connections.Remove(src)
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if(!B.zone.connections.len)
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B.zone.connections = null
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if(istype(zone_B) && (!B || B.zone != zone_B))
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if(zone_B.connections)
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zone_B.connections.Remove(src)
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if(!zone_B.connections.len)
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zone_B.connections = null
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//Disconnect zones while handling unusual conditions.
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// e.g. loss of a zone on a turf
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if(A && A.zone && B && B.zone)
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@@ -11,6 +11,8 @@ Attach to transfer valve and open. BOOM.
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*/
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//Some legacy definitions so fires can be started.
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atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return null
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@@ -19,12 +21,21 @@ atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed
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turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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if(fire_protection > world.time-300) return
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var/datum/gas_mixture/air_contents = return_air()
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if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE)
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var/datum/gas_mixture/air_contents = return_air(1)
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if(!air_contents)
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return 0
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/*if(active_hotspot)
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if(soh)
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if(air_contents.toxins > 0.5 && air_contents.oxygen > 0.5)
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if(active_hotspot.temperature < exposed_temperature)
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active_hotspot.temperature = exposed_temperature
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if(active_hotspot.volume < exposed_volume)
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active_hotspot.volume = exposed_volume
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return 1*/
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var/igniting = 0
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if(locate(/obj/fire) in src)
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return 1
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@@ -36,8 +47,9 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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return 0
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if(! (locate(/obj/fire) in src))
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new /obj/fire(src,1000)
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var/obj/fire/F = new(src,1000)
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F.temperature = exposed_temperature
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F.volume = CELL_VOLUME
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//active_hotspot.just_spawned = (current_cycle < air_master.current_cycle)
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//remove just_spawned protection if no longer processing this cell
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@@ -59,7 +71,10 @@ obj
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layer = TURF_LAYER
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var
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volume = CELL_VOLUME
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temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
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firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
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archived_firelevel = 0
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process()
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. = 1
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@@ -77,7 +92,7 @@ obj
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//Also get liquid fuels on the ground.
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obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
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var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate)
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var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25)
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//The reason we're taking a part of the air instead of all of it is so that it doesn't jump to
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//the fire's max temperature instantaneously.
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@@ -111,13 +126,10 @@ obj
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//Change icon depending on the fuel, and thus temperature.
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if(firelevel > 6)
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icon_state = "3"
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SetLuminosity(7)
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else if(firelevel > 2.5)
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icon_state = "2"
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SetLuminosity(5)
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else
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icon_state = "1"
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SetLuminosity(3)
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//Ensure flow temperature is higher than minimum fire temperatures.
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flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
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@@ -125,7 +137,7 @@ obj
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//Burn the gas mixture.
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flow.zburn(liquid)
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if(fuel && fuel.moles <= 0.00001)
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air_contents.trace_gases.Remove(fuel)
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del fuel
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else
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@@ -143,7 +155,7 @@ obj
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for(var/mob/living/carbon/human/M in loc)
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M.FireBurn(firelevel) //Burn the humans!
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M.FireBurn(temperature, min(max(0.1,firelevel / 20),10)) //Burn the humans!
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New(newLoc,fl)
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@@ -153,14 +165,13 @@ obj
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del src
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dir = pick(cardinal)
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SetLuminosity(3)
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//sd_SetLuminosity(3,2,0)
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firelevel = fl
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air_master.active_hotspots.Add(src)
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Del()
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if (istype(loc, /turf/simulated))
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SetLuminosity(0)
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//sd_SetLuminosity(0)
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loc = null
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air_master.active_hotspots.Remove(src)
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@@ -168,34 +179,36 @@ obj
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..()
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turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
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turf/proc/apply_fire_protection()
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turf/simulated/apply_fire_protection()
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fire_protection = world.time
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datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
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//This proc is similar to fire(), but uses a simple logarithm to calculate temp, and is thus more stable with ZAS.
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if(temperature > PLASMA_MINIMUM_BURN_TEMPERATURE)
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var
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total_fuel = toxins
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fuel_sources = 0 //We'll divide by this later so that fuel is consumed evenly.
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datum/gas/volatile_fuel/fuel = locate() in trace_gases
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if(fuel)
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//Volatile Fuel
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total_fuel += fuel.moles
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fuel_sources++
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if(liquid)
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//Liquid Fuel
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if(liquid.amount <= 0)
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del liquid
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else
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total_fuel += liquid.amount*15
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total_fuel += liquid.amount
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fuel_sources++
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if(! (fuel || toxins || liquid) )
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return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway.
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//Toxins
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if(toxins > 0.3) fuel_sources++
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if(!fuel_sources) return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway.
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if(oxygen > 0.3)
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@@ -205,54 +218,46 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
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//Reaches a maximum practical temperature of around 4500.
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//Increase temperature.
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temperature = max( vsc.fire_temperature_multiplier*log(0.04*firelevel + 1.24) , temperature )
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var/total_reactants = min(oxygen, 2*total_fuel) + total_fuel
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temperature = max( 1700*log(0.4*firelevel + 1.23) , temperature )
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//Consume some gas.
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var/consumed_gas = max( min( total_reactants, vsc.fire_gas_combustion_ratio*firelevel ), 0.2)
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var/consumed_gas = min(oxygen,0.05*firelevel,total_fuel) / fuel_sources
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oxygen -= min(oxygen, (total_reactants-total_fuel)*consumed_gas/total_reactants )
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oxygen = max(0,oxygen-consumed_gas)
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toxins -= min(toxins, toxins*consumed_gas/total_reactants )
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toxins = max(0,toxins-consumed_gas)
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carbon_dioxide += max(consumed_gas, 0)
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carbon_dioxide += consumed_gas*2
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if(fuel)
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fuel.moles -= fuel.moles*consumed_gas/total_reactants
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fuel.moles -= consumed_gas
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if(fuel.moles <= 0) del fuel
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if(liquid)
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liquid.amount -= liquid.amount*consumed_gas/(total_reactants)
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liquid.amount -= consumed_gas
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if(liquid.amount <= 0) del liquid
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update_values()
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return consumed_gas
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return consumed_gas*fuel_sources
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return 0
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datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid)
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//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
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var
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datum/gas/volatile_fuel/fuel = locate() in trace_gases
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liquid_concentration = 0
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var/total_fuel = toxins - 0.5
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oxy_concentration = oxygen / volume
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tox_concentration = toxins / volume
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fuel_concentration = 0
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if(liquid)
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total_fuel += (liquid.amount*15)
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if(fuel) fuel_concentration = (fuel.moles) / volume
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if(liquid) liquid_concentration = (liquid.amount*15) / volume
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return (oxy_concentration + tox_concentration + liquid_concentration + fuel_concentration)*100
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if(fuel)
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total_fuel += fuel.moles
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var/total_combustables = (total_fuel + oxygen)
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if(total_fuel <= 0 || oxygen <= 0)
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return 0
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return max( 0, vsc.fire_firelevel_multiplier*(total_combustables/(total_combustables + nitrogen))*log(2*total_combustables/oxygen)*log(total_combustables/total_fuel))
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/mob/living/carbon/human/proc/FireBurn(var/firelevel)
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/mob/living/carbon/human/proc/FireBurn(last_temperature, mx as num)
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//Burns mobs due to fire. Respects heat transfer coefficients on various body parts.
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//Due to TG reworking how fireprotection works, this is kinda less meaningful.
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var
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head_exposure = 1
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@@ -261,11 +266,8 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
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legs_exposure = 1
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arms_exposure = 1
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var/mx = min(max(0.1,firelevel / 20),10)
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var/last_temperature = vsc.fire_temperature_multiplier*log(0.04*firelevel + 1.24)
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//Get heat transfer coefficients for clothing.
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//skytodo: kill anyone who breaks things then orders me to fix them
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for(var/obj/item/clothing/C in src)
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if(l_hand == C || r_hand == C)
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continue
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@@ -293,4 +295,3 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue
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apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire")
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//flash_pain()
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#undef ZAS_FIRE_CONSUMPTION_RATE
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@@ -385,7 +385,7 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles, dbg_output)
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// slowly than small rooms, preserving our good old "hollywood-style"
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// oh-shit effect when large rooms get breached, but still having small
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// rooms remain pressurized for long enough to make escape possible.
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share_size = max(1, max(size - 5, 1) + unsimulated_tiles.len)
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share_size = max(1, max(size + 3, 1) + unsimulated_tiles.len)
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correction_ratio = share_size / unsimulated_tiles.len
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for(var/turf/T in unsimulated_tiles)
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@@ -48,7 +48,10 @@
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#define RCON_YES 3
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//1000 joules equates to about 1 degree every 2 seconds for a single tile of air.
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#define MAX_ENERGY_CHANGE 2000
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#define MAX_ENERGY_CHANGE 1000
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#define MAX_TEMPERATURE 90
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#define MIN_TEMPERATURE -40
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//all air alarms in area are connected via magic
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/area
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@@ -137,18 +140,21 @@
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var/datum/gas_mixture/environment = location.return_air()
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//Handle temperature adjustment here.
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if(environment.temperature < target_temperature - 10 || environment.temperature > target_temperature + 10 || regulating_temperature)
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if(environment.temperature < target_temperature - 2 || environment.temperature > target_temperature + 2 || regulating_temperature)
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//If it goes too far, we should adjust ourselves back before stopping.
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if(get_danger_level(target_temperature, TLV["temperature"]))
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return
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if(!regulating_temperature)
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regulating_temperature = 1
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visible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
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"You hear a click and a faint electronic hum.")
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if(target_temperature > T0C + 90)
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target_temperature = T0C + 90
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if(target_temperature > T0C + MAX_TEMPERATURE)
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target_temperature = T0C + MAX_TEMPERATURE
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if(target_temperature < T0C - 40)
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target_temperature = T0C - 40
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if(target_temperature < T0C + MIN_TEMPERATURE)
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target_temperature = T0C + MIN_TEMPERATURE
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var/datum/gas_mixture/gas = location.remove_air(0.25*environment.total_moles)
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var/heat_capacity = gas.heat_capacity()
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@@ -709,7 +715,7 @@ Toxins: <span class='dl[plasma_dangerlevel]'>[plasma_percent]</span>%<br>
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else if (other_dangerlevel==1)
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output += "Notice: <span class='dl1'>Low Concentration of Unknown Particles Detected</span><br>"
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output += "Temperature: <span class='dl[temperature_dangerlevel]'>[environment.temperature]</span>K<br>"
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output += "Temperature: <span class='dl[temperature_dangerlevel]'>[environment.temperature]</span>K ([round(environment.temperature - T0C, 0.1)]C)<br>"
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//Overall status
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output += "Local Status: "
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@@ -727,7 +733,7 @@ Toxins: <span class='dl[plasma_dangerlevel]'>[plasma_percent]</span>%<br>
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return output
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proc/rcon_text()
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var/dat = "<b>Remote Control:</b><br>"
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var/dat = "<table width=\"100%\"><td align=\"center\"><b>Remote Control:</b><br>"
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if(rcon_setting == RCON_NO)
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dat += "<b>Off</b>"
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else
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@@ -741,7 +747,11 @@ Toxins: <span class='dl[plasma_dangerlevel]'>[plasma_percent]</span>%<br>
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if(rcon_setting == RCON_YES)
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dat += "<b>On</b>"
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else
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dat += "<a href='?src=\ref[src];rcon=[RCON_YES]'>On</a>"
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dat += "<a href='?src=\ref[src];rcon=[RCON_YES]'>On</a></td>"
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//Hackish, I know. I didn't feel like bothering to rework all of this.
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dat += "<td align=\"center\"><b>Thermostat:</b><br><a href='?src=\ref[src];temperature=1'>[target_temperature - T0C]C</a></td></table>"
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return dat
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proc/return_controls()
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@@ -985,10 +995,6 @@ table tr:first-child th:first-child { border: none;}
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if(selected[3] > selected[4])
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selected[3] = selected[4]
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//Sets the temperature the built-in heater/cooler tries to maintain.
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if(env == "temperature")
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target_temperature = (selected[2] + selected[3])/2
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apply_mode()
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if(href_list["screen"])
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@@ -1015,6 +1021,16 @@ table tr:first-child th:first-child { border: none;}
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mode = text2num(href_list["mode"])
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apply_mode()
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if(href_list["temperature"])
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var/list/selected = TLV["temperature"]
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var/max_temperature = min(selected[3] - T0C, MAX_TEMPERATURE)
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var/min_temperature = max(selected[2] - T0C, MIN_TEMPERATURE)
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var/input_temperature = input("What temperature would you like the system to mantain? (Capped between [min_temperature]C and [max_temperature]C)", "Thermostat Controls") as num|null
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if(!input_temperature || input_temperature > max_temperature || input_temperature < min_temperature)
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usr << "Temperature must be between [min_temperature]C and [max_temperature]C"
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else
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target_temperature = input_temperature + T0C
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if (href_list["AAlarmwires"])
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var/t1 = text2num(href_list["AAlarmwires"])
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if (!( istype(usr.equipped(), /obj/item/weapon/wirecutters) ))
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@@ -5,7 +5,7 @@
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temperature = TCMB
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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heat_capacity = 700000
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// heat_capacity = 700000 No.
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/turf/space/New()
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if(!istype(src, /turf/space/transit))
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Reference in New Issue
Block a user