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@@ -1,3 +1,15 @@
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/obj/item/projectile
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/// If this projectile is holy. Silver bullets, etc. Currently no effects.
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var/holy = 0
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var/holy = 0
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/obj/item/projectile/bullet/pellet/shotgun/silver
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name = "shrapnel"
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fire_sound = 'sound/weapons/weaponsounds_shotgunshot.ogg'
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damage = 10
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SA_bonus_damage = 16 // Potential 156 Damage against demons at point blank.
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SA_vulnerability = MOB_CLASS_DEMONIC | MOB_CLASS_ABERRATION
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embed_chance = -1
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pellets = 6
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range_step = 1
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spread_step = 20
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holy = 1
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