[MIRROR] Make map selection marginally better and more CI friendly (#9090)

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2
2024-10-22 13:27:13 -07:00
committed by GitHub
parent c7410265d3
commit dbdb406824
82 changed files with 39752 additions and 186 deletions

View File

@@ -44,7 +44,7 @@ mappath = "maps/your_map/tether_plains.dmm"
# Non-map specific expedition areas should be loaded as follows:
/// Away Missions
#if AWAY_MISSION_TEST
#ifdef AWAY_MISSION_TEST
#include "../../expedition_vr/beach/beach.dmm"
#include "../../expedition_vr/beach/cave.dmm"
#include "../../expedition_vr/alienship/alienship.dmm"
@@ -65,4 +65,4 @@ mappath = "maps/your_map/tether_plains.dmm"
/datum/map_z_level/tether_lateload/away_beach
name = "Away Mission - Desert Beach"
z = Z_LEVEL_BEACH
base_turf = /turf/simulated/floor/outdoors/rocks/caves
base_turf = /turf/simulated/floor/outdoors/rocks/caves