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[MIRROR] Make map selection marginally better and more CI friendly (#9090)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -44,7 +44,7 @@ mappath = "maps/your_map/tether_plains.dmm"
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# Non-map specific expedition areas should be loaded as follows:
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/// Away Missions
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#if AWAY_MISSION_TEST
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#ifdef AWAY_MISSION_TEST
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#include "../../expedition_vr/beach/beach.dmm"
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#include "../../expedition_vr/beach/cave.dmm"
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#include "../../expedition_vr/alienship/alienship.dmm"
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@@ -65,4 +65,4 @@ mappath = "maps/your_map/tether_plains.dmm"
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/datum/map_z_level/tether_lateload/away_beach
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name = "Away Mission - Desert Beach"
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z = Z_LEVEL_BEACH
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base_turf = /turf/simulated/floor/outdoors/rocks/caves
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base_turf = /turf/simulated/floor/outdoors/rocks/caves
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