Fix indentation. Fucking VS Code. Thanks Ex <3

This commit is contained in:
Rykka
2020-01-15 15:41:10 -07:00
parent c2ed525688
commit dbdbc41a67
2 changed files with 45 additions and 45 deletions
@@ -1,9 +1,9 @@
/datum/ai_holder/simple_mob/melee/pack_mob
cooperative = TRUE
call_distance = 28 // pack mobs should be able to communicate quite a ways - we can assume by howls/etc
can_flee = TRUE
flee_when_dying = TRUE // animals know to run when wounded/overmatched
flee_when_outmatched = TRUE // animals know to run when wounded/overmatched
cooperative = TRUE
call_distance = 28 // pack mobs should be able to communicate quite a ways - we can assume by howls/etc
can_flee = TRUE
flee_when_dying = TRUE // animals know to run when wounded/overmatched
flee_when_outmatched = TRUE // animals know to run when wounded/overmatched
/datum/ai_holder/simple_mob/melee/pack_mob/post_melee_attack(atom/A)
if(holder.Adjacent(A))
@@ -19,46 +19,46 @@ They're also cool, and Rykka/Nyria wrote this uwu
// Start Defining the mob here
/mob/living/simple_mob/animal/hyena
name = "Hyena"
desc = "Yeen! Its fur is a dusty yellow-brown color with black spots, and it has rounded ears... and SHARP TEETH! You inexplicably want to pet it, though."
tt_desc = "Crocuta crocuta"
catalogue_data = list(/datum/category_item/catalogue/fauna/hyena)
name = "Hyena"
desc = "Yeen! Its fur is a dusty yellow-brown color with black spots, and it has rounded ears... and SHARP TEETH! You inexplicably want to pet it, though."
tt_desc = "Crocuta crocuta"
catalogue_data = list(/datum/category_item/catalogue/fauna/hyena)
icon_state = "hyena"
icon_living = "hyena"
icon_dead = "hyena_dead"
has_eye_glow = FALSE // Change this to true for fun spooky eye glow in darkness. <3
minbodytemp = 175 // Make hyenas able to survive freezing cold. Someone criticize me later uwu
faction = "yeen" // gon fight any other mobs. grr
maxHealth = 125 // not as tanky as a spider for obvious reasons, but not a pushover.
health = 125
pass_flags = PASSTABLE
movement_cooldown = 0.25 // Yeen go fast
// movement_sound = null - TODO: find good animal pawb sounds
poison_resist = 0.1
icon_state = "hyena"
icon_living = "hyena"
icon_dead = "hyena_dead"
has_eye_glow = FALSE // Change this to true for fun spooky eye glow in darkness. <3
minbodytemp = 175 // Make hyenas able to survive freezing cold. Someone criticize me later uwu
faction = "yeen" // gon fight any other mobs. grr
maxHealth = 125 // not as tanky as a spider for obvious reasons, but not a pushover.
health = 125
pass_flags = PASSTABLE
movement_cooldown = 0.25 // Yeen go fast
// movement_sound = null - TODO: find good animal pawb sounds
poison_resist = 0.1
see_in_dark = 25 // Hyenas are nocturnal, they should be able to see anything in the dark. <3
see_in_dark = 25 // Hyenas are nocturnal, they should be able to see anything in the dark. <3
response_help = "rubrubs"
response_disarm = "boops aside"
response_harm = "smacks"
response_help = "rubrubs"
response_disarm = "boops aside"
response_harm = "smacks"
melee_damage_lower = 12 // hyenas go for the legs/lower bits
melee_damage_upper = 8 // not as high damage, but faster bites. nomnomnom <3
attack_sharp = 1
attack_edge = 1
base_attack_cooldown = 0.5
attacktext = list("bit", "nipped", "chomped", "clawed", "scratched", "lewded")
attack_sound = 'sound/weapons/bite.ogg' // placeholder till I find a better bite
melee_damage_lower = 12 // hyenas go for the legs/lower bits
melee_damage_upper = 8 // not as high damage, but faster bites. nomnomnom <3
attack_sharp = 1
attack_edge = 1
base_attack_cooldown = 0.5
attacktext = list("bit", "nipped", "chomped", "clawed", "scratched", "lewded")
attack_sound = 'sound/weapons/bite.ogg' // placeholder till I find a better bite
ai_holder_type = /datum/ai_holder/simple_mob/melee/pack_mob // Define here what type of enemy hyena is.
ai_holder_type = /datum/ai_holder/simple_mob/melee/pack_mob // Define here what type of enemy hyena is.
heat_damage_per_tick = 20
cold_damage_per_tick = 20
heat_damage_per_tick = 20
cold_damage_per_tick = 20
speak_emote = list("yaps")
speak_emote = list("yaps")
say_list_type = datum/say_list/hyena
say_list_type = datum/say_list/hyena
var/obj/item/clothing/head/hat = null // The hat the yeen is wearing when initialized, var will update with the chosen hat.
@@ -146,13 +146,13 @@ They're also cool, and Rykka/Nyria wrote this uwu
// Start Defining the mob here
/mob/living/simple_mob/animal/hyena/Nyria
name = "Nyria"
desc = "Yeen! This one seems familiar. Its fur is a dark, dusty reddish-brown color with black spots, and it has rounded ears... and SHARP TEETH! You inexplicably want to pet it, though."
tt_desc = "Crocuta crocuta"
name = "Nyria"
desc = "Yeen! This one seems familiar. Its fur is a dark, dusty reddish-brown color with black spots, and it has rounded ears... and SHARP TEETH! You inexplicably want to pet it, though."
tt_desc = "Crocuta crocuta"
icon_state = "hyena_nyria"
icon_living = "hyena_nyria"
icon_dead = "hyena_nyria_dead"
icon_state = "hyena_nyria"
icon_living = "hyena_nyria"
icon_dead = "hyena_nyria_dead"
maxHealth = 225 // tuff yeen. <3
health = 225 // tuff yeen. <3
maxHealth = 225 // tuff yeen. <3
health = 225 // tuff yeen. <3