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Fix indentation. Fucking VS Code. Thanks Ex <3
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@@ -1,9 +1,9 @@
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/datum/ai_holder/simple_mob/melee/pack_mob
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cooperative = TRUE
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call_distance = 28 // pack mobs should be able to communicate quite a ways - we can assume by howls/etc
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can_flee = TRUE
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flee_when_dying = TRUE // animals know to run when wounded/overmatched
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flee_when_outmatched = TRUE // animals know to run when wounded/overmatched
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cooperative = TRUE
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call_distance = 28 // pack mobs should be able to communicate quite a ways - we can assume by howls/etc
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can_flee = TRUE
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flee_when_dying = TRUE // animals know to run when wounded/overmatched
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flee_when_outmatched = TRUE // animals know to run when wounded/overmatched
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/datum/ai_holder/simple_mob/melee/pack_mob/post_melee_attack(atom/A)
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if(holder.Adjacent(A))
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@@ -19,46 +19,46 @@ They're also cool, and Rykka/Nyria wrote this uwu
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// Start Defining the mob here
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/mob/living/simple_mob/animal/hyena
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name = "Hyena"
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desc = "Yeen! Its fur is a dusty yellow-brown color with black spots, and it has rounded ears... and SHARP TEETH! You inexplicably want to pet it, though."
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tt_desc = "Crocuta crocuta"
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catalogue_data = list(/datum/category_item/catalogue/fauna/hyena)
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name = "Hyena"
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desc = "Yeen! Its fur is a dusty yellow-brown color with black spots, and it has rounded ears... and SHARP TEETH! You inexplicably want to pet it, though."
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tt_desc = "Crocuta crocuta"
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catalogue_data = list(/datum/category_item/catalogue/fauna/hyena)
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icon_state = "hyena"
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icon_living = "hyena"
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icon_dead = "hyena_dead"
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has_eye_glow = FALSE // Change this to true for fun spooky eye glow in darkness. <3
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minbodytemp = 175 // Make hyenas able to survive freezing cold. Someone criticize me later uwu
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faction = "yeen" // gon fight any other mobs. grr
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maxHealth = 125 // not as tanky as a spider for obvious reasons, but not a pushover.
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health = 125
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pass_flags = PASSTABLE
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movement_cooldown = 0.25 // Yeen go fast
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// movement_sound = null - TODO: find good animal pawb sounds
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poison_resist = 0.1
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icon_state = "hyena"
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icon_living = "hyena"
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icon_dead = "hyena_dead"
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has_eye_glow = FALSE // Change this to true for fun spooky eye glow in darkness. <3
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minbodytemp = 175 // Make hyenas able to survive freezing cold. Someone criticize me later uwu
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faction = "yeen" // gon fight any other mobs. grr
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maxHealth = 125 // not as tanky as a spider for obvious reasons, but not a pushover.
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health = 125
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pass_flags = PASSTABLE
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movement_cooldown = 0.25 // Yeen go fast
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// movement_sound = null - TODO: find good animal pawb sounds
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poison_resist = 0.1
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see_in_dark = 25 // Hyenas are nocturnal, they should be able to see anything in the dark. <3
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see_in_dark = 25 // Hyenas are nocturnal, they should be able to see anything in the dark. <3
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response_help = "rubrubs"
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response_disarm = "boops aside"
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response_harm = "smacks"
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response_help = "rubrubs"
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response_disarm = "boops aside"
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response_harm = "smacks"
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melee_damage_lower = 12 // hyenas go for the legs/lower bits
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melee_damage_upper = 8 // not as high damage, but faster bites. nomnomnom <3
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attack_sharp = 1
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attack_edge = 1
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base_attack_cooldown = 0.5
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attacktext = list("bit", "nipped", "chomped", "clawed", "scratched", "lewded")
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attack_sound = 'sound/weapons/bite.ogg' // placeholder till I find a better bite
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melee_damage_lower = 12 // hyenas go for the legs/lower bits
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melee_damage_upper = 8 // not as high damage, but faster bites. nomnomnom <3
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attack_sharp = 1
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attack_edge = 1
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base_attack_cooldown = 0.5
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attacktext = list("bit", "nipped", "chomped", "clawed", "scratched", "lewded")
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attack_sound = 'sound/weapons/bite.ogg' // placeholder till I find a better bite
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ai_holder_type = /datum/ai_holder/simple_mob/melee/pack_mob // Define here what type of enemy hyena is.
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ai_holder_type = /datum/ai_holder/simple_mob/melee/pack_mob // Define here what type of enemy hyena is.
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heat_damage_per_tick = 20
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cold_damage_per_tick = 20
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heat_damage_per_tick = 20
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cold_damage_per_tick = 20
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speak_emote = list("yaps")
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speak_emote = list("yaps")
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say_list_type = datum/say_list/hyena
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say_list_type = datum/say_list/hyena
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var/obj/item/clothing/head/hat = null // The hat the yeen is wearing when initialized, var will update with the chosen hat.
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@@ -146,13 +146,13 @@ They're also cool, and Rykka/Nyria wrote this uwu
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// Start Defining the mob here
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/mob/living/simple_mob/animal/hyena/Nyria
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name = "Nyria"
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desc = "Yeen! This one seems familiar. Its fur is a dark, dusty reddish-brown color with black spots, and it has rounded ears... and SHARP TEETH! You inexplicably want to pet it, though."
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tt_desc = "Crocuta crocuta"
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name = "Nyria"
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desc = "Yeen! This one seems familiar. Its fur is a dark, dusty reddish-brown color with black spots, and it has rounded ears... and SHARP TEETH! You inexplicably want to pet it, though."
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tt_desc = "Crocuta crocuta"
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icon_state = "hyena_nyria"
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icon_living = "hyena_nyria"
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icon_dead = "hyena_nyria_dead"
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icon_state = "hyena_nyria"
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icon_living = "hyena_nyria"
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icon_dead = "hyena_nyria_dead"
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maxHealth = 225 // tuff yeen. <3
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health = 225 // tuff yeen. <3
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maxHealth = 225 // tuff yeen. <3
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health = 225 // tuff yeen. <3
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